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Immersion Role
Immersion may refer to: The arts * "Immersion", a 2012 story by Aliette de Bodard * ''Immersion'', a French comic book series by Léo Quievreux * ''Immersion'' (album), the third album by Australian group Pendulum * ''Immersion'' (film), a 2021 Chilean thriller film * ''Immersion'', a 2023 Japanese film directed by Takashi Shimizu * ''Immersion'' (series), a webseries which test the concepts of video games in real life, created by Rooster Teeth Productions * Immersion journalism, a style of journalism Science and technology * Immersion lithography or immersion microscopy, optical techniques in which liquid is between the objective and image plane in order to raise numerical aperture * Immersion (mathematics), a smooth map whose differential is everywhere injective, related to the mathematical concept of an embedding * Immersion (virtual reality), the perception of being physically present in a non-physical world, created by using VR Other uses * Immersion baptism, a type of ba ...
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Aliette De Bodard
Aliette de Bodard (born November 10, 1982) is a French-American speculative fiction writer. She has received accolades including the British Fantasy Award, BSFA Award, Ignyte Award, Locus Award, and Nebula Award. Writing De Bodard published her first short story in 2006. In 2007, she was a winner of Writers and Illustrators of the Future, Writers of the Future, and in 2009 was a finalist for the Astounding Award for Best New Writer, John W. Campbell Award for Best New Writer. She has been published in ''Interzone (magazine), Interzone'', ''Hub Magazine'', ''Black Static'', ''Andromeda Spaceways Inflight Magazine'', ''Asimov's Science Fiction, Asimov's'', ''Realms of Fantasy'', ''Apex Magazine'', among others. Her short story "The Shipmaker" won the 2010 BSFA Award, British Science Fiction Award for Best Short Fiction. She won the 2012 Nebula Award for Best Short Story, Nebula Award for her short story "Immersion". She also won the 2013 Nebula Award for Best Novelette, Nebula Aw ...
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Léo Quievreux
Léo Quievreux (born 1971) is a French author and illustrator of comic books, and founder of publisher Éditions Gotoproductions. His moniker as a musician is Pik. Early life and education Quievreux was born in Mulhouse in the Alsace region of France, in 1971. He studied applied arts in at École Estienne and École Duperré in Paris, from 1990 to 1993. Career Quievreux was a key artist in the French alternative comic book scene of the 1990s, known as "la nouvelle bande dessinée", and founded and ran his own publication house, Gotoproduction, which he ran along with Jean Kristau and Anne-Fred Maurer from 1991 to 2000 or 2001, and which published over 60 books. Since 1997, his drawings have been regularly published by several well-known publishers of comic books: Marseille publisher Le Dernier Cri; L'Association in Paris, and Lyons-based Arbitraire (since its establishment in 2005); and, since 2015, by Éditions Matière in Montreuil. His work has been published in many F ...
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Immersion (album)
''Immersion'' is the third studio album by Australian band Pendulum. The album was announced in early 2009, with the name being confirmed in December 2009.Pendulum announce live tour
. ''pendulum.com'' (1 December 2009). Retrieved on 4 December 2009.
The album was released on 21 May 2010 in Australia and Ireland, and on 24 May for the rest of the world, followed by a UK tour of the album. In January 2010, Pendulum hosted the album preview Ear Storm event at in London in which many top DJs performed sets of their own with Pendulum being the headliners.
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Immersion (film)
''Immersion'' (Spanish: ''Inmersión'') is a 2021 thriller film directed by Nicolás Postiglione and starring Alfredo Castro. An international co-production between Chile and Mexico, the film is about a family sailing trip that takes an unexpected turn. The film had its world premiere at the 2021 Guadalajara International Film Festival. Plot Ricardo, a middle-class father, and his two daughters are sailing on a remote and beautiful lake in Chile to visit the family's vacation home, which has been neglected for years and is falling apart. While his daughters nap on deck in the mid-day sun, Ricardo sees a group of men on a small boat in apparent distress and calling for help. Paralyzed by his paranoia, he turns his sailboat in the other direction, but his daughters wake up and call him out for his lack of compassion. Ashamed by their criticism, Ricardo returns to assist the men, who come aboard his sailboat. Unfortunately, one of the men is missing and feared drowned, and a tense s ...
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Takashi Shimizu
Takashi Shimizu (清水 崇 ''Shimizu Takashi'', born 27 July 1972) is a Japanese people, Japanese filmmaker. He is best known for being the creator of the Ju-On, ''Ju-On'' franchise, and directing four of its films, internationally, in both Japan and the U.S. According to film scholar Wheeler Winston Dixon, Shimizu is "one of a new breed of Japanese horror directors" who prefers to "suggest menace and violence rather than directly depict it". Early life Shimizu was born on 27 July 1972, in Maebashi, Tokyo. He attended Wakamiya Elementary School and Maebashi City Fourth Junior High School before graduating from Gunma Prefectural Chuo High School. He initially enrolled in Kindai University but dropped out. He then enrolled in Nihon University where he met future collaborator and film producer Takashige Ichise. Together they went on to develop ''Ju-On''. Career After graduating, he was given the opportunity to direct a short film for Kansai TV's horror omnibus "Gakkou no Kaidan ...
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Immersion (series)
Rooster Teeth Productions, LLC was an American entertainment company headquartered in Austin, Texas. Founded in 2003 by Burnie Burns, Matt Hullum, Geoff Ramsey, Jason Saldaña, Gus Sorola, and Joel Heyman, Rooster Teeth was a subsidiary of Warner Bros. Discovery Global Streaming & Interactive Entertainment, which is a division of Warner Bros. Discovery. Rooster Teeth's first production was ''Red vs. Blue'', which premiered in April 2003; it is the third longest-running episodic web series of all time. Due to server and web hosting costs, the founders created "Sponsorships" which later became "FIRST", a subscription to exclusive and earlier access to content and discounts on their merchandise store, among other benefits. The company later branched out into live-action shorts, series, comedy, Let's Play videos, and full animated productions. Other projects included reality shows, video game development, entertainment news programs, and podcasts. In 2015, Rooster Teeth released ...
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Immersion Journalism
Immersion journalism or immersionism is a style of journalism similar to gonzo journalism. In the style, journalists immerse themselves in a situation and with the people involved. The final product tends to focus on the experience, not the writer. Overview Like Gonzo, immersionism details an individual's experiences from a deeply personal perspective. An individual will choose a situation and immerse themselves in the events and people involved. Unlike Gonzo, however, it is less focused on the writer's life, and more about the writer's specific experiences. Proponents of immersion journalism claim this research strategy allows authors to describe the internal experience of external events and break away from the limiting pseudo-objectivity of traditional journalism. Examples Print Book-length examples of immersion journalism include H.G. Bissinger's '' Friday Night Lights''; John Howard Griffin's '' Black Like Me''; Ted Conover's ''Rolling Nowhere'', ''Coyotes'' and '' Ne ...
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Immersion Lithography
Immersion lithography is a technique used in semiconductor manufacturing to enhance the resolution and accuracy of the lithographic process. It involves using a liquid medium, typically water, between the lens and the wafer during exposure. By using a liquid with a higher refractive index than air, immersion lithography allows for smaller features to be created on the wafer. Immersion lithography replaces the usual air gap between the final lens and the wafer surface with a liquid medium that has a refractive index greater than one. The angular resolution is increased by a factor equal to the refractive index of the liquid. Current immersion lithography tools use highly purified water for this liquid, achieving feature sizes below 45 nanometers. Background The ability to resolve features in optical lithography is directly related to the numerical aperture of the imaging equipment, the numerical aperture being the sine of the maximum refraction angle multiplied by the refracti ...
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Immersion (mathematics)
In mathematics, an immersion is a differentiable function between differentiable manifolds whose differential pushforward is everywhere injective. Explicitly, is an immersion if :D_pf : T_p M \to T_N\, is an injective function at every point of (where denotes the tangent space of a manifold at a point in and is the derivative (pushforward) of the map at point ). Equivalently, is an immersion if its derivative has constant rank equal to the dimension of : :\operatorname\,D_p f = \dim M. The function itself need not be injective, only its derivative must be. Vs. embedding A related concept is that of an ''embedding''. A smooth embedding is an injective immersion that is also a topological embedding, so that is diffeomorphic to its image in . An immersion is precisely a local embedding – that is, for any point there is a neighbourhood, , of such that is an embedding, and conversely a local embedding is an immersion. For infinite dimensional manifolds, th ...
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Immersion (virtual Reality)
In virtual reality (VR), immersion is the perception of being physically Presence (telepresence), present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other Stimulation, stimuli that provide an engrossing total environment. Etymology The name is a metaphoric use of the experience of wikt:submerge, submersion applied to representation, fiction or simulation. Immersion can also be defined as the state of consciousness where a "visitor" (Maurice Benayoun) or "immersant" (Char Davies) has their awareness of their physical self transformed by being surrounded in an artificial environment. The term is used to describe partial or complete suspension of disbelief, enabling action or reaction to stimulations encountered in a virtual or artistic environment. The greater the suspension of disbelief, the greater the degree of presence achieved. Types According to Ernest W. Adams, immersion can be separated into three main c ...
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Immersion Baptism
Immersion baptism (also known as baptism by immersion or baptism by submersion) is a method of baptism that is distinguished from baptism by affusion (pouring) and by aspersion (sprinkling), sometimes without specifying whether the immersion is total or partial, but very commonly with the indication that the person baptized is immersed in water completely.'One of their strongest arguments revolves around the Greek word for baptism in the New Testament. Its predominant meaning is "to immerse" or "to dip," implying that the candidate was plunged beneath the water.', Youngblood, R.F., Bruce, F.F., Harrison, R.K., & Thomas Nelson. (1995). Nelson's new illustrated Bible dictionary The term is also, though less commonly, applied exclusively to modes of baptism that involve only partial immersion (see Terminology, below). Terminology Baptism by immersion is understood by some to imply submersion of the whole body beneath the surface of the water. Others speak of baptismal immersion as ...
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Immersion Corporation
Immersion Corporation is an Aventura, Florida based developer and licensor of touch feedback technology, also known as haptic technology. Immersion Corporation has been accused of being a patent troll. Founded in 1993 by Louis Rosenberg, it is currently headed by lawyer Francis Jose, who serves as both chief executive officer and general counsel. History Immersion Corporation was founded in 1993 by Louis Rosenberg, who served as CEO until 2000. The company emerged as a pioneer in haptic technology, which simulates tactile feedback through vibrations or forces. In 1997, Immersion partnered with Microsoft to integrate its TouchSense technology into the DirectInput API for DirectX 5.0, enhancing force feedback capabilities for gaming and input devices. Collaboration between the two companies continued with DirectX 6 and 7, and in 1999, they signed an agreement to share "feel simulation technology," further embedding Immersion’s innovations into Microsoft’s platforms. In March 1 ...
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