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Yoshi Story
''Yoshi's Story'' is a 1997 Platformer, platform game published and developed by Nintendo for the Nintendo 64. It was released in Japan in December 1997, and worldwide the following year. The game has been subsequently re-released on the Wii, Wii U, and Nintendo Switch. Development was handled by Nintendo EAD and led by Hideki Konno and Takashi Tezuka. It was the first ''Yoshi'' platformer not to be produced nor directed by Shigeru Miyamoto, although he contributed design ideas and acted as supervisor for the game. The score was composed by Kazumi Totaka, who provided the voice of Yoshi in the game. As a follow-up to the Super Nintendo Entertainment System, Super NES game ''Yoshi's Island'', it continues within the platform genre with similar gameplay. However, ''Yoshi's Story'' is more Puzzle video game, puzzle-oriented, with most challenges being tied to the strategic achievement of a high score. Taking place within a Pop-up book, pop-up storybook, the game features vivid Pre-re ...
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Nintendo EAD
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario (franchise), Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'', and ''Wii (video game series), Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, be ...
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Yoshi's Island
''Super Mario World 2: Yoshi's Island'' is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls various Yoshis on their quest to reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek. Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario's help. Following his introduction in the previous '' Super Mario'' game, '' Super Mario World'' (1990), Nintendo decided to develop a game starring Yoshi, with the aim of making it more accessible. ''Yoshi's Island'' introduced his signature flutter jump and egg-spawning abilities. The marker-drawn art style was created by scanning hand-drawn pictures and approximating them pixel-by-pixel. Some special effects were powered by a new Super FX2 microchip. After four years of development, ''Yoshi's Island'' was released in Japan in August 1995 and worldwide two months later. It sold more than f ...
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Nintendo Space World
formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accessories, and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos. The show was the launch or marketing flashpoints of countless products, especially Nintendo's flagship platforms and video games. The show launched the Super Famicom, Nintendo 64, 64DD, Game Boy Advance, GameCube, and all the ongoing games in the ''Super Mario'', ''The Legend of Zelda'', and ''Pokémon'' franchises. Some major exhibits were teased and then never seen again, leaving fans and press to maintain hype and inquiry for years, as with the ''Super Mario 128'' demo spectacle, the controversial art style of the ''Wind Waker'' Teaser (trail ...
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64DD
The is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before its release in Japan on December 11, 1999. The "64" references both the Nintendo 64 console and the 64 MB storage capacity of the disks, while "DD" stands for "disk drive" or "dynamic drive". Despite its innovative features, it struggled to gain traction and was discontinued after a short-lived run in Japan. Plugging into the extension port on the console's underside, the 64DD enabled expanded, rewritable data storage via proprietary 64 MB magnetic disks. It introduced a real-time clock for persistent game world elements and included a standardized font and audio library to optimize storage efficiency. Its games and hardware accessories allowed users to create movies, characters, and animations for use across various titles and shared onli ...
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Kamek
The ''Mario'' franchise is a media franchise created by Nintendo. Nintendo is usually the developer and publisher of the franchise's games, but various games are developed by third-party companies such as Intelligent Systems and Nintendo Cube. Games in the ''Mario'' franchise primarily revolve around the main protagonist Mario and often involve the trope of Bowser as the main antagonist kidnapping Princess Peach, with Mario then rescuing her. Many characters have goals or plot arcs that vary between series; for example, the ''Luigi's Mansion'' games focus on Luigi ridding a haunted building of ghost-like creatures known as Boos, and Wario stars in games that center around his greed and desire for money and treasure. The franchise began with ''Donkey Kong'' in 1981, where Mario, Donkey Kong, and Pauline originated. Japanese video game designer Shigeru Miyamoto built them off the base of characters from ''Popeye''. Unable to license the characters, Miyamoto made later changes ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In ...
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Bowser
, also known as King Bowser or King Koopa, is a Character (arts), fictional character and the Antagonist, main antagonist of Nintendo's ''Mario (franchise), Mario'' franchise."The Top 100 Videogame Villains". IGN. Retrieved October 8, 2010. In Japan, he is titled ."Character Introduction". Nintendo Japan. Retrieved October 18, 2009. He is the arch-nemesis of the plumber Mario and the leader of the turtle-like Koopa Troopa, Koopa race. Depicted as a fire-breathing monster with a tyrannical personality, Bowser's ultimate goals are to kidnap Princess Peach and conquer the Mushroom Kingdom.Staff; designed by James Cheung (January 21, 2000). "TenSpot: Top Ten Video Game Villains". GameSpot. Retrieved December 31, 2008. Bowser debuted as Mario's opponent in the 1985 video game ''Super Mario Bros.''McLaughlin, Rus (September 14, 2010). "IGN Presents: The History of Super Mario Bros". IGN. Retrieved October 11, 2021. Designer Shigeru Miyamoto initially conceived him as an ox based o ...
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Yoshi
Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in '' Super Mario World'' (1990) on the SNES as Mario and Luigi's sidekick. Throughout the mainline '' Super Mario'' series, Yoshi typically serves as Mario's trusted steed. With a gluttonous appetite, Yoshi can gobble enemies with his long tongue, and lay eggs that doubly function as projectiles. Yoshi is the title character of the ''Yoshi'' series and a supporting character in the ''Mario'' franchise. He has appeared in ''Mario Party'' and '' Mario Kart'', as well as many ''Mario'' sports games. He also appears as a playable character in the crossover fighting game series '' Super Smash Bros.'' Yoshi is a member of the same-named species, which is distinguished for its wide range of colors. Yoshi has been well-received, with some critics noting that he is one of the most recognizable characters and one of the best sidekicks in video games. Yoshi's image has also appeared on a r ...
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Score (game)
In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, when, because of the technical limitations of the time, games could not be "won" or "comple ...
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Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
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Game Mechanics
In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different Game studies, theories disagree about their degree of importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players. Common examples of game mechanics include turn-taking, movement of tokens, set collection, bidding, capture, and Magic systems in games, spell slots. Definition of term There is no consensus on the precise definition of game mechanics. Competing definitions claim that game mechanics are: * "systems of interactions betwe ...
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Yoshi's Story - Screenshot - Cloud Cruising
Yoshi's (also known as Yoshi's Jazz Club and Yoshi's Oakland) is a nightclub located in Jack London Square in Oakland, California, United States. The venue originally opened in 1972 as a restaurant in Berkeley, later moving to Claremont Avenue in Oakland. In 1979, the restaurant expanded into a lounge/nightclub hosting local and national jazz musicians. In 1985, the venue was rebranded as Yoshi's Nitespot until 1997, when it moved yet again within the Port of Oakland. The current location began operations May 18, 1997 with a performance by Tito Puente. History The venue began as a Japanese restaurant in Berkeley established by Yoshie Akiba, Kaz Kajimura and Hiroyuki Hori, though the club soon moved to a larger space on Claremont Avenue and began to feature live jazz music. It eventually gained a reputation as one of the most significant jazz venues on the West Coast. In May 1997, the club moved to Jack London Square during the revitalization of the Port of Oakland, as a 330- ...
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