formerly named and was an annual video game
trade show
A trade show, also known as trade fair, trade exhibition, or trade exposition, is an exhibition organized so that companies in a specific industry can showcase and demonstrate their latest products and services, meet with industry partners and ...
hosted by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accessories, and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and
technology demo
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of show ...
s.
The show was the launch or marketing flashpoints of countless products, especially Nintendo's flagship platforms and video games. The show launched the
Super Famicom
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
,
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
,
64DD
The is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before its release ...
,
Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
,
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
, and all the ongoing games in the ''
Super Mario
(also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
'', ''
The Legend of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', and ''
Pokémon
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'' franchises. Some major exhibits were teased and then never seen again, leaving fans and press to maintain hype and inquiry for years, as with the ''
Super Mario 128'' demo spectacle, the controversial art style of the ''
Wind Waker
is an action-adventure game developed and published by Nintendo for the GameCube. An installment in ''The Legend of Zelda'' series, it was released in Japan on December 13, 2002, in North America on March 24, 2003, and in Europe on May 2, 2003 ...
''
teaser video, ''
Mother 3
is a 2006 role-playing video game developed by Brownie Brown and HAL Laboratory and published by Nintendo for the Game Boy Advance. It is the third and final entry in the Mother (video game series), ''Mother'' series. The game follows Lucas, a ...
'' (''
EarthBound 64
The development of ''Mother 3'', a role-playing video game from Nintendo, spanned a total of twelve years between 1994 and 2006 with a three year gap in between, and spanned four consoles and multiple delays. Following the commercial success of it ...
''), and a litany of lost 64DD games.
Format
The three day format began with one day called ''Shoshinkai'' (lit. "beginning party") exclusively for press attendance,
and two days called Space World for open public attendance. Nintendo officially referred to the whole event as "Shoshinkai" for some years until 1996, and then as "Space World" since 1997. The show floor had many third party booths surrounding Nintendo's large main booths, all with videos and many playable prerelease games, and some with outlandish decor and character performances. Unlike most other video game trade events, only Nintendo decided whether and when to hold each annual show. It was in Japan, either in
Kyoto
Kyoto ( or ; Japanese language, Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in the Kansai region of Japan's largest and most populous island of Honshu. , the city had a population of 1.46 million, making it t ...
which also hosts Nintendo's headquarters, or at the
Makuhari Messe
is a convention center in Chiba (city), Chiba City, Chiba Prefecture, Japan, located just outside of Tokyo. Designed by Fumihiko Maki, it is accessible by Transportation in Greater Tokyo#Railway and subway, Tokyo's commuter rail system. ''Makuha ...
convention center in
Chiba. After the most recent Space World show in 2001, the company instead began to favor online publishing and industry-wide conferences such as
E3.
''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' explains: "Q: What is Famicom Space World? A: Space World is a free show for the public that follows the one-day Shoshinkai. Gamers who wish to attend need only pick up an entry pass at any official Nintendo retail location in Japan."
History
Shoshinkai 1989
The first Shoshinkai show was held on July 28, 1989. The
Super Famicom
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
was announced and ''
Super Mario World
''Super Mario World'', known in Japan as '' is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dino ...
'' was reportedly shown.
Shoshinkai 1990
The second Shoshinkai show was held on August 28–29, 1990. The final version of the Super Famicom was unveiled to the public. Famicom, Super Famicom, and Game Boy games were on display in areas that Nintendo called "Symbolic Zones".
Shoshinkai 1991
The third Shoshinkai show was held on April 24 to May 6, 1991. The Super Famicom had been on the market for a few months and much attention was given to its games including ''
Final Fantasy IV
titled ''Final Fantasy II'' in its initial North American release, is a 1991 role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. The fourth main installment of the ''Final ...
'' and ''
The Legend of Zelda: A Link to the Past''.
Shoshinkai 1992
The fourth Shoshinkai show was held on August 26, 1992. The
Super FX
The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game ROM cartridge, cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was design ...
chip was announced.
Shoshinkai 1993
The fifth Shoshinkai show was held on August 25, 1993. On August 25, President of Nintendo,
Hiroshi Yamauchi
Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
, announced Project Reality, a major strategic partnership with
Silicon Graphics
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
for the development of what would become the Nintendo 64.
Shoshinkai 1994
The sixth Shoshinkai show was held on November 15–16, 1994.
Project Reality had already been renamed Ultra 64.
Hiroshi Yamauchi introduced the portable
Virtual Boy
The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo and released in 1995. Promoted as the first system capable of rendering stereoscopic 3D graphics, it featured a red monochrome display viewe ...
console, along with its hardware specifications,
launch game
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms.
0–9
A
...
s, and future games.
The startup screen of the prototype was shown.
A "very confident" projection of "sales in Japan of 3 million hardware units and 14 million software units by March 1996" was given to the press. The demo of what would have been a ''
Star Fox
''Star Fox'' is a rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic a ...
'' game showed an
Arwing
''Star Fox'' is a rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic ani ...
doing various spins and motions.
Gamers who previewed the system complained that the ''Mario'' demo was not realistic enough, was not in full color, and did not
motion-track the image when players turn their heads.
In the lead editorial of ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' following the show, Ed Semrad predicted that the Virtual Boy would have poor launch sales due to the monochrome screen, lack of true portability, unimpressive lineup of games seen at Shoshinkai, and the price, which he argued was as low as it could get given the hardware but still too expensive for the experience the system offered. ''
Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
''s editors were also dubious of the Virtual Boy's prospects when they left the show, and concluded their article on the system by commenting, "But who will buy it? It's not portable, it's awkward to use, it's 100% antisocial (unlike multiplayer
SNES
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania an ...
/
Genesis
Genesis may refer to:
Religion
* Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of humankind
* Genesis creation narrative, the first several chapters of the Bo ...
games), it's too expensive and – most importantly – the 'VR' (i.e. 3D effect) doesn't add to the game at all: it's just a novelty."
Shoshinkai 1995
The seventh Shoshinkai show was held on November 22–24, 1995, at the
Makuhari Messe
is a convention center in Chiba (city), Chiba City, Chiba Prefecture, Japan, located just outside of Tokyo. Designed by Fumihiko Maki, it is accessible by Transportation in Greater Tokyo#Railway and subway, Tokyo's commuter rail system. ''Makuha ...
convention center in
Chiba, Japan. ''
Popular Mechanics
''Popular Mechanics'' (often abbreviated as ''PM'' or ''PopMech'') is a magazine of popular science and technology, featuring automotive, home, outdoor, electronics, science, do it yourself, and technology topics. Military topics, aviation an ...
'' described the scene where "hordes of Japanese schoolkids huddled in the cold outside an exhibition hall in a small town near Tokyo, the electricity of anticipation clearly rippling through their ranks".
''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' interviewed
Shigeru Miyamoto
is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
and
Takashi Tezuka
is a Japanese video game designer, director, and producer. He is a senior officer in Nintendo's Entertainment Planning & Development division and is an Executive Officer at Nintendo itself. Tezuka was the right-hand man to Shigeru Miyamoto an ...
about the development of ''
Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'', ''Zelda'', and game philosophy.
The show featured the public unveiling of the newly renamed Nintendo 64 console, with thirteen games. This included the playable prototypes of ''
Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' and ''
Kirby Ball 64'', and a videotape containing a total of three minutes of very early footage of eleven other Nintendo 64 games. Of all these, the development of ''Super Mario 64'' was reportedly the most advanced, though only 50 percent complete.
Twelve playable demos had been prepared for the show, but Hiroshi Yamauchi removed ten of them from the itinerary just days beforehand. ''
Zelda 64'' was shown in the form of an abstract technical and thematic demonstration video, where ''Next Generation'' magazine said "Well, the fact is that the videotape sequences shown at Shoshinkai bear very little resemblance to what the final product will actually look like. Spectacular scenes of a surprisingly large Link clad in polished armor are most likely to end up in cut-scenes rather than representing the actual play."
Some brief early footage of ''
Mario Kart 64
is a 1996 kart racing game for the Nintendo 64 (N64). Developed and published by Nintendo, it is the second installment in the ''Mario Kart'' series after 1992's '' Super Mario Kart''. The game retains the gameplay of its predecessor: the play ...
'' was shown on November 24,
which Miyamoto said was 95% complete, but which was not shown in playable form due to the difficult logistics of demonstrating the multiplayer features.
''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' reported overall.
Nintendo made its first announcement of the
64DD
The is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before its release ...
peripheral, saying it would be launched by the end of 1996, though releasing virtually no technical specifications.
New and upcoming role-playing games for the Super Famicom, Virtual Boy, and Game Boy were exhibited, including ''
Pokémon Red and Green
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
''.
Shoshinkai 1996

The eighth Shoshinkai show was held on November 22–24, 1996 at the
Makuhari Messe
is a convention center in Chiba (city), Chiba City, Chiba Prefecture, Japan, located just outside of Tokyo. Designed by Fumihiko Maki, it is accessible by Transportation in Greater Tokyo#Railway and subway, Tokyo's commuter rail system. ''Makuha ...
convention center in
Chiba, Japan.
New software was shown for the Nintendo 64,
Super NES
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
, and Game Boy.
Nintendo of America's website published a report of the show including photos and videos, the roster of Nintendo 64 games and some demo reviews, and a translated summary (from ''Famimaga 64'' issue 12) of a panel discussion among key personnel about their philosophy of Nintendo 64 game development.
This show bore the first demonstration of the
64DD
The is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before its release ...
. IGN reported that this was one of the biggest items of the show along with first-party games,
but other gaming press said 64DD was kept out of the spotlight and had no meaningful demonstration of capabilities.
Nintendo stated that it was deliberately downplaying the 64DD at the show in order to demonstrate the ongoing commitment to the cartridge format. Nintendo's Director of Corporate Communications, Perrin Kaplan, made the company's first official launch window announcement for 64DD, scheduled for late 1997 in Japan.
The 64DD system was shown in its own display booth with the hardware specifications having been finalized, according to Nintendo of America's Chairman Howard Lincoln. ''Super Mario 64'' ran on 64DD, which was an improvised conversion from the new retail cartridge release onto floppy disk to demonstrate the bootable prototype floppy drive, only at this show.
Lincoln explained, "''Super Mario 64'' is running on the 64DD right now. First they weren't going to show anything on 64DD, but they decided at the last minute to have a game people recognize."
The booth also demonstrated the process of rendering audience members' photographed faces onto 3D avatars and shapes—a feature which was ultimately incorporated and released in 2000 as ''
Mario Artist: Talent Studio'' and the Capture Cassette for 64DD.
Another 64DD game in development was ''Creator'', a music and animation game by
Software Creations
Acclaim Studios Manchester (formerly Software Creations) was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and com ...
,
the same UK company that had made ''Sound Tool'' for the Nintendo Ultra 64 development kit. They touted the game's ability to be integrated into other games, allowing a player to replace any such game's textures and possibly create new levels and characters. There was no playable version of ''Creator'' available at this show, but the project was later absorbed into ''
Mario Artist: Paint Studio'' (1999).
Reportedly several developers attended the show to learn how to develop for 64DD, some having traveled from the US for the 64DD presentation and some having received 64DD development kits.
Included in the early roster of committed 64DD developers,
Rare officially discounted any rumors of the peripheral's impending pre-release cancellation.
N64.com described the presentation of ''Zelda 64'' as "very quick shots on videotape".
''Yoshi's Island 64'' debuted in a short video, and was eventually released as ''
Yoshi's Story
''Yoshi's Story'' is a 1997 platform game published and developed by Nintendo for the Nintendo 64. It was released in Japan in December 1997, and worldwide the following year. The game has been subsequently re-released on the Wii, Wii U, and Nint ...
''.
"The biggest surprise" of the show according to IGN and "most impressive
ew peripheral according to ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' was the Jolting Pak,
which was eventually launched as the
Rumble Pak
The is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player i ...
in a bundle with the upcoming ''
Star Fox 64
known as ''Lylat Wars'' in the PAL regions, is a 1997 rail shooter game developed and published by Nintendo for the Nintendo 64. It is the second installment in the ''Star Fox'' series and a reboot of the original ''Star Fox'' for the Super Nin ...
''. ''
Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'' derisively claimed it "was seen as merely another whimsical Nintendo fancy destined to the bin marked Good Idea at the Time".
Miyamoto was interviewed, including about 64DD and Jolting Pak.
The highly anticipated ''
EarthBound 64
The development of ''Mother 3'', a role-playing video game from Nintendo, spanned a total of twelve years between 1994 and 2006 with a three year gap in between, and spanned four consoles and multiple delays. Following the commercial success of it ...
'' debuted as a video trailer segment within the overall video loop of gameplay footage. Copies of this footage were hunted and analyzed for decades as part of
''EarthBound'' fandom lore.
Space World 1997
The ninth show was renamed to Space World, held on November 21–24, 1997.
Some media of the event was streamed live on Nintendo's website. The event was heavily focused on the Japan market and on peripheral hardware, with several 64DD demonstrations and the unveiling of the
Game Boy Camera
The Game Boy Camera, released as in Japan, is an accessory for Nintendo's Game Boy game console. It was released on February 21, 1998, in Japan, and manufacturing ceased in late 2002. As a toy for user-generated content, it can be used to shoot ...
,
Game Boy Printer
The Game Boy Printer, known as the in Japan, is a thermal printer accessory released by Nintendo in 1998 which ceased production in early 2003. The Game Boy Printer is compatible with all the Game Boy systems except the Game Boy Micro and is d ...
,
Transfer Pak
The Transfer Pak is an accessory for the Nintendo 64 (N64) controller. It features a cartridge slot compatible with Game Boy or Game Boy Color (GBC) games. When plugged into the controller's expansion port, it allows for the transfer of data bet ...
,
Nintendo 64 Mouse, and
Voice Recognition Unit.
The event featured an early prototype of ''Pokémon Gold'' and ''Silver'', with two starting Pokémon which do not appear in the final game, and an early Chikorita. The game was not completed until 1999, largely changed. The ROM image
A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory Computer chip, chip, often from a ROM cartridge, video game cartridge, or used to contain a computer's firmware, or from an arcade game's arc ...
for this demo was anonymously dumped and released online on May 31, 2018. Other featured games include '' Pocket Monsters Stadium'', '' Pikachu Genki Dechu'' (''Hey You, Pikachu!''), and ''Pokémon Snap
is a 1999 photography video game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was first released in Japan in March 1999 and was later released in July 1999 in North America and in September 2000 for PAL regions. ...
''.
''Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'' magazine relayed Chairman Hiroshi Yamauchi
Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
's speech that Nintendo 64 adoption in Japan was unexpectedly unfavorable, due to general declination of home console games as often "boring or complicated" and unappealing to ordinary users, and lionizing the mobile ''Pocket Monsters'' as the exemplar to learn from. Nintendo again delayed the 64DD launch; the magazine staff discerned (and witnessed of American visitors) no appeal toward the US market from any current 64DD software (mostly ''Mario Artist
is an interoperable suite of three games and one Internet application for Nintendo 64: ''Paint Studio'', ''Talent Studio'', ''Polygon Studio'', and ''Communication Kit''. These flagship disks for the 64DD peripheral were developed to turn the ga ...
'' and ''Pocket Monsters''), and said "64DD's future does not look good". Nintendo instead mainly promoted ''Pocket Monsters'' as the best selling game of 1997 and of all time on Game Boy. The magazine said "Miyamoto's brace of games on display all lived up to expectations" with ''Zelda 64'' as "the focal point on the show floor", with a small game world playable demonstration, and reported seeing a general consensus that "it's even better than ''Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
''". Nintendo demonstrated ''F-Zero X
is a 1998 racing video game developed and published by Nintendo for the Nintendo 64. It is a sequel to the original ''F-Zero'' (1990), and is the first '' F-Zero'' installment with 3D graphics. The game has a steep learning curve and its gamepl ...
'' and the surprise game ''1080° Snowboarding
is a snowboarding video game developed and published by Nintendo for the Nintendo 64 in 1998. In the game, players control one of five snowboarders from a Third-person (video games), third-person perspective, using a combination of buttons to ...
''. Miyamoto interviewed about the secret prototype of ''Cabbage'' for 64DD and Game Boy.
The magazine said "third-party software, however, mostly continues to suck" with no evidence of Nintendo improving third-party developer relations. San Mehat of Argonaut Games
Argonaut Games is a British video game developer founded in 1982. It was known for the Super NES video game '' Star Fox'' and its supporting Super FX chip, and for '' Croc: Legend of the Gobbos'' and the '' Starglider'' series. The company wa ...
attributed this to a lack of Nintendo's development systems, lack of publishers, lack of cartridge data capacity, and big competition from Nintendo. George Harrison, the Vice President of Nintendo of America, candidly explained that the show's third party developers were often lackluster because of the unexpected difficulty inherent to the industry's transition from 2D to 3D game development where even some members of the heavily supported Dream Team had struggled with Project Reality, procurement costs of the Nintendo 64 Game Pak
Nintendo 64 Game Pak (part number NUS-006) is the brand name of the ROM cartridges that store game data for the Nintendo 64. As with Nintendo's previous consoles, the Game Pak's design strategy was intended to achieve maximal read speed and lower ...
, Nintendo's lack of developer support, and the inherent difficulty in competing with Nintendo.
Space World 1999
Having skipped 1998 because of a lack of 64DD launch games to show, the tenth show was held on August 27–29, 1999. IGN explained that the 64DD's notoriously repeated launch delays were so significant, and the company's software library was so dependent upon the 64DD's launch, that this directly caused the skipping of Space World in 1998. The event had been delayed from 1998 to early 1999 and had been expected to slip again to November 1999.
The show was held at the Makuhari Messe
is a convention center in Chiba (city), Chiba City, Chiba Prefecture, Japan, located just outside of Tokyo. Designed by Fumihiko Maki, it is accessible by Transportation in Greater Tokyo#Railway and subway, Tokyo's commuter rail system. ''Makuha ...
convention center in Tokyo
Tokyo, officially the Tokyo Metropolis, is the capital of Japan, capital and List of cities in Japan, most populous city in Japan. With a population of over 14 million in the city proper in 2023, it is List of largest cities, one of the most ...
's Chiba prefecture. Long queues of 45-90 minutes were at each game demonstration kiosk. The Randnet
The is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before its release ...
dialup Internet service had recently been announced as currently in testing in Japan, to accompany the upcoming 64DD launch.
Many games for Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
and Game Boy Color
The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
were announced and demonstrated, and ''Core Magazine'' said the Game Boy Color lineup reportedly attracted even more visitor traffic than the 64DD booth. Nintendo 64 Game Paks included ''Zelda Gaiden'' (later renamed ''Majora's Mask
is a 2000 action-adventure game developed and published by Nintendo for the Nintendo 64. It was the second ''The Legend of Zelda'' game to use 3D computer graphics, 3D graphics, following ''The Legend of Zelda: Ocarina of Time, Ocarina of Time' ...
''), ''Paper Mario
''Paper Mario'' is a video game series and part of the ''Mario'' franchise, developed by Intelligent Systems and published by Nintendo. It combines elements from the role-playing, action-adventure, and puzzle genres. Players control a ...
'', ''Mother 3
is a 2006 role-playing video game developed by Brownie Brown and HAL Laboratory and published by Nintendo for the Game Boy Advance. It is the third and final entry in the Mother (video game series), ''Mother'' series. The game follows Lucas, a ...
'', and ''Pokémon Gold and Silver
and are 1999 role-playing video games developed by Game Freak and published by Nintendo for the Game Boy Color. They are the first installments in the second generation of the ''Pokémon'' video game series. They were released in Japan in ...
''. Nintendo's 64DD booth demonstrated eight launch games intended for later that year: ''Gendai Dai-Senryaku: Ultimate War'', ''Kyojin no Doshin 1'' (''Doshin the Giant
''Doshin the Giant'' is a god simulation game developed by Param and published by RandnetDD for the 64DD. It was originally released in Japan on December 1, 1999, as a launch title for the peripheral. A soundtrack by Tatsuhiko Asano was released ...
''), ''F-Zero X Expansion Kit
is a 1998 racing video game developed and published by Nintendo for the Nintendo 64. It is a sequel to the original ''F-Zero'' (1990), and is the first ''F-Zero'' installment with 3D graphics. The game has a steep learning curve and its gamepla ...
'', ''Japanese Professional Golf'', ''Mahjong School'', ''SimCity'', ''Talent Studio'', and ''Paint Studio''. IGN said that ''Ultimate War'' was one of the best games of the show, including "competitive network gaming via the Randnet service". ''Doshin the Giant''s developer Kazutoshi Iida recalled a "continuous line of people queued to use the eight playable test units, and the 'Large Screen Experience'" with a very enthusiastic foreign press. A "captivated" audience of young children returned on each of the event's three days just to play ''Doshin''. ''Mother 3'' (''EarthBound 64
The development of ''Mother 3'', a role-playing video game from Nintendo, spanned a total of twelve years between 1994 and 2006 with a three year gap in between, and spanned four consoles and multiple delays. Following the commercial success of it ...
'') was demonstrated for the first time, and the sudden announcement that it had been converted from 64DD disk to cartridge plus expansion disk was taken by IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
as bad news for the 64DD platform, having been seen as a crucial launch game for it. The half-complete ''Mother 3'' was the favorite of ''Core Magazine'' staff, and the only demo with headphones, though with one basic story element. Nintendo's 64DD booth's display cases included the debut of the 64 GB Cable, a data transfer cable to connect Game Boy Color to 64DD with a prototype of the card trading game ''DT Bloodmasters''. Many more 64DD games were reported in development. ''64 Wars'', also known as ''Advance Wars 64'', was noninteractively demonstrated.
A detailed stage play was themed for ''Pokémon
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'', with lively actors dressed in large, fuzzy costumes. ''Pokémon'' audio CDs were given to the audience.
Space World 2000
The eleventh show was held on August 24–26, 2000. The major headline from the event was the dual-announcement of the Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
handheld, which would go on sale in early 2001 and the GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
home console, which would go on sale in late 2001. New games were also announced for the company's existing N64 and Game Boy devices. Also announced was the Mobile Adapter GB, a peripheral that would allowed the Game Boy Color and Game Boy Advance consoles to connect to a mobile phone
A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This rad ...
, utilizing its cellular network
A cellular network or mobile network is a telecommunications network where the link to and from end nodes is wireless network, wireless and the network is distributed over land areas called ''cells'', each served by at least one fixed-locatio ...
for online interactions via the ''Mobile System GB'' service.
However one of the other major headlines was what was not discussed, the 64DD
The is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before its release ...
. After receiving considerable attention during prior shows, the add-on was completely absent. IGN humorously declared the 64DD "DeaDD" and noted its conspicuous omission:
''Newsweek
''Newsweek'' is an American weekly news magazine based in New York City. Founded as a weekly print magazine in 1933, it was widely distributed during the 20th century and has had many notable editors-in-chief. It is currently co-owned by Dev P ...
'' noted that the competitive landscape had put Nintendo under pressure to shift focus from the Nintendo 64 and 64DD to a more advanced system like the GameCube, stating, "the gaming press had already witnessed arly pre-launch demonstrations of
The Arly () is a 32.1 km long river in the departments of Savoie and Haute-Savoie, France. It is a tributary of the Isère, which it joins at Albertville.
Towns crossed by the river
* Megève
* Praz-sur-Arly
* Flumet
* Saint-Nicolas-la-C ...
the stunning graphics of 128-bit videogame systems like Sega's Dreamcast
The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
, Sony's PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
, and Microsoft's Xbox
Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
owhen you're late to the party, you'd better be dressed to kill."
The show floor had an audience of 2,000, mostly male. Entertainment included "heavy artillery-loud techno
Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempos being in the range from 120 to 150 beats per minute (bpm). The central rhythm is typically in common time ( ) and often ...
music, smoke machines, and women in latex skirts". There was a huge screen at Nintendo's event stage, with two hours of next-generation presentation videos. A compilation trailer of Nintendo licenses running on GameCube hardware was displayed, including ''Derby Stallion
- also known in Japan by the portmanteau abbreviation - is a series of genre-merging horse-racing and business simulation games originally created by ASCII. The series sold 6 million copies in Japan by 1999.
Gameplay
The ultimate goal of the ...
'', ''Luigi's Mansion
is a 2001 action-adventure video game developed and published by Nintendo. The game was a launch title for the GameCube and was the first game in the ''Mario'' franchise to be released for the console; it was released in Japan on September 14, ...
'', ''Metroid Prime
''Metroid Prime'' is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. ''Metroid Prime'' is the fifth main '' Metroid'' game and the first to use 3D computer graphics and a first-person perspec ...
'', and ''Meowth's Party
Meowth, known in Japanese as , is a Pokémon species in Nintendo and Game Freak's ''Pokémon'' media franchise, and the first stage of its evolved form, Persian. First introduced in the video games ''Pokémon Red'' and ''Blue'', it has received ...
''. Nintendo conducted the now legendary interactive technology demonstration
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of show ...
called '' Super Mario 128'' and played the brief video clip of ''The Legend of Zelda 128''. Created with a realistic and gritty look to demonstrate the GameCube's power, the clip resonated with fans and commentators who hoped it previewed the next ''Zelda'' game. ''Newsweek'' said "There were 128 Marios bouncing around on an endlessly shifting landscape; a nightclub filled with rambunctious Pokémon; a ''Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' X-wing fighter
The X-wing starfighter is a name applied to a family of fictional spacecraft manufactured by the Incom Corporation and later the Incom-FreiTek Corporation from the ''Star Wars'' franchise. Named for the distinctive shape made when its s-foils (w ...
leading a blazing assault on the Death Star
The Death Star is a fictional space station and superweapon featured in the ''Star Wars'' space-opera franchise. Constructed by the autocratic Galactic Empire, the Death Star is capable of obliterating entire planets, and serves to enforce ...
all so vividly rendered that they could have been stolen from a Pixar
Pixar (), doing business as Pixar Animation Studios, is an American animation studio based in Emeryville, California, known for its critically and commercially successful computer-animated feature films. Pixar is a subsidiary of Walt Disney ...
movie. And judging from the raucous response, the standing-room only crowd clearly felt that GameCube was well worth the wait."
The following two days included hands-on demonstrations of games such as ''Sin and Punishment
''Sin and Punishment'' is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and released in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is struggling with a g ...
'', ''Mystery Dungeon
''Mystery Dungeon'', known in Japan as is a series of roguelike role-playing video games. Most were developed by Chunsoft, now Spike Chunsoft since the merging in 2012, and select games were developed by other companies with Chunsoft's permiss ...
'', and ''Animal Forest
is a social simulation video game series developed and published by Nintendo. It was created by Katsuya Eguchi and Hisashi Nogami. The player character is a human who lives in a village inhabited by various anthropomorphic animals and can enga ...
'' for Nintendo 64, and ''Mario Kart Advance
''Mario Kart: Super Circuit'' is a 2001 kart racing game for the Game Boy Advance (GBA). It is the third ''Mario Kart'' game and retains its predecessors' gameplay: as a ''Mario'' franchise character, the player races opponents around tracks b ...
'' for the Game Boy Advance.
Nintendo's Game Boy Advance announcement included peripherals such as the Link cable, the GameCube – Game Boy Advance link cable
The GameCube Game Boy Advance cable is a video game accessory manufactured by Nintendo which is used to connect the Game Boy Advance (GBA) handheld console to the GameCube (GCN) home console. Depending on the games it is used with, the cable may f ...
, a rechargeable
A rechargeable battery, storage battery, or secondary cell (formally a type of energy accumulator), is a type of electrical battery which can be charged, discharged into a load, and recharged many times, as opposed to a disposable or primar ...
battery pack
A battery pack is a set of any number of (preferably) identical Battery (electricity), batteries or individual battery cells. They may be configured in a series, parallel or a mixture of both to deliver the desired voltage and current. The term ' ...
, and an infrared
Infrared (IR; sometimes called infrared light) is electromagnetic radiation (EMR) with wavelengths longer than that of visible light but shorter than microwaves. The infrared spectral band begins with the waves that are just longer than those ...
communications adapter which would allow systems to exchange data.
''EarthBound 64
The development of ''Mother 3'', a role-playing video game from Nintendo, spanned a total of twelve years between 1994 and 2006 with a three year gap in between, and spanned four consoles and multiple delays. Following the commercial success of it ...
'' was one of the most anticipated games for the show, but had been canceled in an announcement just a few days prior on August 20, 2000. In early 2000, Miyamoto had declared hope of a debut demonstration of the four year old secret ''Cabbage'' prototype at this show, which did not happen and was never mentioned again.
Space World 2001
The twelfth show was held on August 24–26, 2001 and was the last Space World consumer event. It featured the upcoming GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
and recently released Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
. A short clip of ''Super Mario Sunshine
is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D computer graphics, 3D game in the Super Mario, ''Super Mario'' series, following ''Super Mario 64'' (1996). The game was directed by Yoshiaki Ko ...
'' was shown in its early form.
Following the previous year's show, Nintendo presented a second demo clip of the upcoming '' The Legend of Zelda: The Wind Waker''. Response was divided over the radically different cartoon-like art style created through cel shading
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic t ...
. Some attendees enjoyed the new look, but there was backlash from disappointed fans who had hoped for a more photorealistic ''Zelda'', like what was shown in the prior year's demo. Critics derisively dubbed the game "Celda". The game's producer, Shigeru Miyamoto
is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
, said he was surprised by the negative response.
Other events
From 2003 to 2006, Nintendo held the annual Nintendo Fusion Tour
The Nintendo Fusion Tour was a touring rock music and video game festival sponsored by Nintendo, which began in 2003.
Nintendo's Fusion Tour provided early exposure for then-developing bands such as Evanescence, Story of the Year, My Chemical R ...
, featuring the announcement of the company's latest video games and a rock music venue.
Nintendo World 2006 showcased the Wii and Nintendo DS. Nintendo World 2011 was in Tokyo from January 8–10, 2011. At this exhibition, the company gave the specific details on the Japanese launch of the Nintendo 3DS.
The company has held many gameplay competition events such as Nintendo World Championships
The Nintendo World Championships (NWC) is a nationwide Electronic sports, video game competition series, organized by Nintendo of America at no particular interval.
The first Nintendo World Championships was in 1990, touring 29 American cities ...
, Nintendo PowerFest '94, and Nintendo Campus Challenge. Nintendo has presented major releases and announcements by consistently participating with Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
, and by creating its own online video event series Nintendo Direct
Nintendo Direct is a series of online presentations or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began ...
.
Legacy
Some Shoshinkai and Space World events served as epicenters of some of the most intense anticipation within the video game industry of the late 1990s and the 2000s. At these shows, Nintendo launched the Super Famicom
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
, GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
, Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
, Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
, 64DD
The is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before its release ...
, and all the core games at the time within the ''Super Mario
(also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
'', ''The Legend of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', and ''Pokémon
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'' franchises. Some events showed exclusive videos, playable previews, and live technology demo
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of show ...
s of vital video game material that would never be seen again, leaving fans and press to build hype and intrigue for years. Ever since, video game historians would mine remnants of papers, video clips, interviews, and software from the show's corpus of media materials. This would be gleaned from trade press coverage at the time, revisited in celebrity developer interviews over the years, and from artifacts discovered in the world's secondary markets over the decades.
In 2014, collectors discovered in a thrift shop in Japan the ''Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' floppy disk for 64DD from Shoshinkai 1996. The global community of video game historians analyzed the software's cosmetic idiosyncrasies which had resulted from its disposable nature as a late improvised demonstration of the floppy drive prototype just for that one show.
''EarthBound 64
The development of ''Mother 3'', a role-playing video game from Nintendo, spanned a total of twelve years between 1994 and 2006 with a three year gap in between, and spanned four consoles and multiple delays. Following the commercial success of it ...
'' debuted at Shoshinkai 1996 with exclusive teaser videos and again as a demonstration in 1999. The game was only ever experienced by the public at this trade show, as one of the most anticipated and yet inexplicably unreleased games of Nintendo's history. In 2019, collectors discovered more video clips from the 1996 show, to be analyzed and canonized by ''EarthBound'' fandom.
Space World 2000's technology demonstration
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of show ...
session launched what became the decade-long legend of '' Super Mario 128''. It possessed the world's intrigue and created some of the highest anticipation in gaming history, in part because its exclusivity to this one brief event made it so mysterious. Instead of becoming a real game, many pieces of its technology were sowed into various hit games such as ''Pikmin
is a real-time strategy and puzzle video game series created by Shigeru Miyamoto, and published by Nintendo. The games focus on directing a horde of plant-like creatures called Pikmin to collect items by destroying obstacles, avoiding hazards, ...
'', ''Metroid Prime
''Metroid Prime'' is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. ''Metroid Prime'' is the fifth main '' Metroid'' game and the first to use 3D computer graphics and a first-person perspec ...
'', and ''Super Mario Galaxy
is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D platformer game in the ''Super Mario'' series. As Mario, the player embarks on a quest to rescue Princess Peach and save the universe from Bowser, af ...
''.
Notes
References
{{Video Game Trade Shows
Nintendo events
1989 establishments in Japan
2001 disestablishments in Japan
Recurring events established in 1989
Recurring events disestablished in 2001
Defunct gaming conventions