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UTM (software)
UTM is an open-source virtual machine application for macOS and iOS. A version called UTM SE was released on the iOS App Store, which is noted for its slow performance compared to the regular version. UTM has been praised for its ability to run a large number of operating systems for free. Features UTM functions as either a virtualizer or an emulator. As a virtualizer, UTM runs operating systems that have an underlying architecture compatible with the physical device by directly running the virtual machine code on the host CPU. As an emulator, UTM can run operating systems with a different underlying architecture by running just-in-time compilation on the guest code. UTM can integrate with the built-in hypervisor on macOS for virtualization, and it also supports QEMU as a back-end for both virtualization and emulation. QEMU allows UTM to emulate a wide variety of operating systems. When connected to Apple's built-in hypervisor, UTM can use macOS's Rosetta software to efficientl ...
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Mac App Store
The Mac App Store (also known as the App Store) is a digital distribution platform for macOS apps, often referred to as Mac apps, created and maintained by Apple. The platform was announced on October 20, 2010, at Apple's "Back to the Mac" event. Apple began accepting app submissions from registered developers on November 3, 2010, in preparation for its launch. The Mac App Store was launched on January 6, 2011, as part of the free Mac OS X 10.6.6 update for all current Snow Leopard users. After 24 hours of release, Apple announced that there were over one million downloads. Regulations Like the App Store on iOS and iPadOS, the Mac App Store is regulated by Apple. To submit an app for consideration, the developer must be a member of the Apple Developer Program. the membership fee is US$99 a year. Apps must be approved by Apple before becoming available on the store. Disallowed types of apps revealed by Apple include apps that: * change the native user interface elemen ...
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ARM Processor
ARM (stylised in lowercase as arm, formerly an acronym for Advanced RISC Machines and originally Acorn RISC Machine) is a family of RISC instruction set architectures (ISAs) for computer processors. Arm Holdings develops the ISAs and licenses them to other companies, who build the physical devices that use the instruction set. It also designs and licenses cores that implement these ISAs. Due to their low costs, low power consumption, and low heat generation, ARM processors are useful for light, portable, battery-powered devices, including smartphones, laptops, and tablet computers, as well as embedded systems. However, ARM processors are also used for desktops and servers, including Fugaku, the world's fastest supercomputer from 2020 to 2022. With over 230 billion ARM chips produced, , ARM is the most widely used family of instruction set architectures. There have been several generations of the ARM design. The original ARM1 used a 32-bit internal structure but had a ...
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Interpreter (computing)
In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution: # Parse the source code and perform its behavior directly; # Translate source code into some efficient intermediate representation or object code and immediately execute that; # Explicitly execute stored precompiled bytecode made by a compiler and matched with the interpreter's virtual machine. Early versions of Lisp programming language and minicomputer and microcomputer BASIC dialects would be examples of the first type. Perl, Raku, Python, MATLAB, and Ruby are examples of the second, while UCSD Pascal is an example of the third type. Source programs are compiled ahead of time and stored as machine independent code, which is then linked at run-ti ...
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Delta (emulator)
Delta is a video game console emulator created by Riley Testut for iOS and iPadOS. It supports games for the Super Nintendo Entertainment System, Nintendo Entertainment System, Nintendo 64, Nintendo DS, Game Boy, Game Boy Color, and Game Boy Advance. A paid version of the emulator also supports Sega Genesis games. Development of Delta started prior to Testut entering university, with it being a successor to the earlier GBA4iOS application. Prior to the application's release on the App Store, iOS users had to download Delta via AltStore, Testut's app store for the iOS and iPadOS operating systems. Upon release onto the App Store in April 2024, the app reached the top of the App Store rankings for about two weeks. Background Riley Testut started developing GBA4iOS, the predecessor of Delta, during his senior year at Richardson High School along with his friend Paul Thorsen. It was a emulator of the Game Boy Advance for the iPhone. iOS users had to sideload the emulator via a l ...
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Video Game Console Emulator
A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass limitations of the original hardware, such as broader controller compatibility, timescale control (such as fast-forwarding and rewinding), easier access to memory modifications (like GameShark), and unlocking of gameplay features. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or rare consoles. The code and data of a game are typically supplied to the emulator by means of a ROM file (a copy of game cartridge data) or an ISO image (a copy of optical media). While emulation softwares themselves are legal as long as they don't infringe copyright protections on the console, emulating games is only so when legitimately purchasing the game physically and ...
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Tom's Hardware
''Tom's Hardware'' is an online publication owned by Future plc and focused on technology. It was founded in 1996 by Thomas Pabst. It provides articles, news, price comparisons, videos and reviews on computer hardware and high technology. The site features coverage on CPUs, motherboards, RAM, PC cases, graphic cards, display technology, power supplies and displays, storage, smartphones, tablets, gaming, consoles, and computer peripherals. ''Tom's Hardware'' has a forum and featured blogs. History ''Tom's Hardware'' was founded in 1996 as ''Tom's Hardware Guide'' in Canada by Thomas Pabst. It started using the domain tomshardware.com in September 1997 and was followed by several foreign language versions, including Italian, French, Finnish and Russian based on franchise agreements. While the initial testing labs were in Germany and California, much of ''Tom's Hardware'''s testing now occurs in New York and a facility in Ogden, Utah owned by its parent company. In April 20 ...
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Sideloading
Sideloading describes the process of transferring files between two local devices, in particular between a personal computer and a mobile device such as a mobile phone, smartphone, PDA, tablet, portable media player or e-reader. Sideloading typically refers to media file transfer to a mobile device via USB, Bluetooth, WiFi or by writing to a memory card for insertion into the mobile device, but also applies to the transfer of apps from web sources that are not vendor-approved. When referring to Android apps, "sideloading" typically means installing an application package in APK format onto an Android device. Such packages are usually downloaded from websites other than the official app store Google Play. For Android users sideloading of apps is only possible if the user has allowed "Unknown Sources" in their Security Settings. When referring to iOS apps, "sideloading" means installing an app in IPA format onto an Apple device, usually through the use of a computer program ...
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App Store (Apple)
The App Store is an app marketplace developed and maintained by Apple, for mobile apps on its iOS and iPadOS operating systems. The store allows users to browse and download approved apps developed within Apple's iOS SDK. Apps can be downloaded on the iPhone, iPod Touch, or iPad, and some can be transferred to the Apple Watch smartwatch or 4th-generation or newer Apple TVs as extensions of iPhone apps. The App Store opened on July 10, 2008, with an initial 500 applications available. The number of apps peaked at around 2.2 million in 2017, but declined slightly over the next few years as Apple began a process to remove old or 32-bit apps. , the store features more than 1.8 million apps. While Apple touts the role of the App Store in creating new jobs in the "app economy" and claims to have paid over $155 billion to developers, the App Store has also attracted criticism from developers and government regulators that it operates a monopoly and that Apple's 30% cut of re ...
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OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve Hardware acceleration, hardware-accelerated Rendering (computer graphics), rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and Flight simulator, flight simulation. Since 2006, OpenGL has been managed by the Non-profit organization, non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract application programming interface, application programming interface (API) for drawing 2D and 3D graphics. It is designed to be implemented mostly ...
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DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name ''DirectX'' was coined as a shorthand term for all of these APIs (the ''X'' standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a Video game console, gaming console, the ''X'' was used as the basis of the name Xbox (console), Xbox to indicate that the console was based on DirectX technology. The ''X'' initial has been carried forward in the naming of APIs designed for the Xbox such as DirectInput, XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite. Direct3D (the 3D graphics A ...
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Hardware Acceleration
Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calculated in software running on a generic CPU can also be calculated in custom-made hardware, or in some mix of both. To perform computing tasks more efficiently, generally one can invest time and money in improving the software, improving the hardware, or both. There are various approaches with advantages and disadvantages in terms of decreased latency, increased throughput, and reduced energy consumption. Typical advantages of focusing on software may include greater versatility, more rapid development, lower non-recurring engineering costs, heightened portability, and ease of updating features or patching bugs, at the cost of overhead to compute general operations. Advantages of focusing on hardware may include speedup, reduced power c ...
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GPU Virtualization
GPU virtualization refers to technologies that allow the use of a GPU to accelerate graphics or GPGPU applications running on a virtual machine. GPU virtualization is used in various applications such as desktop virtualization, cloud gaming and computational science (e.g. hydrodynamics simulations). GPU virtualization implementations generally involve one or more of the following techniques: device emulation, API remoting, fixed pass-through and mediated pass-through. Each technique presents different trade-offs regarding virtual machine to GPU consolidation ratio, graphics acceleration, rendering fidelity and feature support, portability to different hardware, isolation between virtual machines, and support for suspending/resuming and live migration. API remoting In API remoting or API forwarding, calls to graphical APIs from guest applications are forwarded to the host by remote procedure call, and the host then executes graphical commands from multiple guests using the h ...
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