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Trick-taking
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not ...
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Ombre
Ombre (, pronounced "omber") or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented." Its history began in Spain around the end of the 16th century as a four-person game. It is one of the earliest card games known in Europe and by far the most classic game of its type, directly ancestral to Euchre, Boston and Solo Whist. Despite its difficult rules, complicated point score and strange foreign terms, it swept Europe in the last quarter of the 17th century, becoming ''Lomber'' in Germany, ''Lumbur'' in Austria and ''Ombre'' (originally pronounced 'umber') in England, occupying a position of prestige similar to contract bridge today. Ombre eventually developed into a whole family of related games such as the four-hand Quadrille, three-hand Tritrille, five-hand Quintille and six-hand Sextille, as well as German Solo, Austrian Préférence and Swedish Vira, itself "one of the most complex card games e ...
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Piquet
Piquet (; ) is an early 16th-century plain-trick card game for two players that became France's national game. David Parlett calls it a "classic game of relatively great antiquity... still one of the most skill-rewarding card games for two" but one which is now only played by "aficionados and connoisseurs." History Piquet is one of the oldest card games still being played. It is first mentioned, as ''Le Cent'', in a written reference dating to 1535, in ''Gargantua and Pantagruel'' by Rabelais. Although legend attributes the game's creation to Stephen de Vignolles, also known as La Hire, a knight in the service of Charles VII during the Hundred Years' War, it may possibly have come into France from Spain because the words "''pique''" and "''repique''", the main features of the game, are of Spanish origin. The earliest clear mention of the game – leaving aside various predecessors – is by the Spaniard, Jacques Perrache, in 1585 who refers to two unusual games, "premieres, & pi ...
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Triomphe
Triomphe (French for triumph), once known as French Ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared a similar name with the pre-existing game and deck known as '' trionfi''; probably resulting in the latter becoming renamed as ''Tarocchi'' (tarot). While trionfi has a fifth suit that acts as permanent trumps, triomphe randomly selects one of the existing four suits as trumps. Another common feature of this game is the robbing of the stock. Triomphe became so popular that during the 16th century the earlier game of trionfi was gradually renamed tarocchi, tarot, or tarock. This game is the origin of the English word "trump" and is the ancestor of many trick-taking games like Euchre (via Écarté) and Whist (via Ruff and Honours). Spanish rules The earliest surviving description was written by Juan Luis Vives in his ''Exercitatio linguae la ...
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Hand (card Games)
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including ...
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Whist
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' or ''ruff''. Whist replaced the popular variant of ''trump'' known as ruff and honours. The game takes its name from the 17th-century ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. According to Daines Barrington, whist was first played on scientific principles by a party of gentlemen who frequented the Crown Coffee House in Bedford Row, London, around 1728. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ''A Short Treatise on the Game of Whist'' in 1742. It became the standard text and rules for the game for the next hundred years. In 1862, Henry Jones, writing under the pseudonym "Cavendish", pu ...
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Spades (card Game)
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks (also known as "books") that were bid before play of the hand began. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name. History Spades was devised in the Mid-West of the United States in the late 1930s.
at . Retrieved 11 September 2018.

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Pinochle
Pinochle (), also called pinocle or penuchle, is a trick-taking, Ace-Ten card game typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of cards into melds. It is thus considered part of a "trick-and-meld" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle". History Pinochle is thought to have two possible origins. One is that it is a cousin of Binokel, with both games evolving from the game of Bezique. A second alternative is that Pinochle actually developed from the Swiss and, later, South German game of Binocle or Binokel, which in turn is a descendant of Bezique. The word pinochle has several different potential derivations. It may come from the French word ''binocle'' literally meaning "two eyes", or "eyeglasses" or "binocula ...
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Briscola
Briscola (; lmo, brìscula; scn, brìscula, nap, brìscula) is one of Italy's most popular games, together with Scopa and Tressette. A little-changed descendant of Brusquembille, the ancestor of Briscan and Bezique, Briscola is a Mediterranean trick-taking, Ace-Ten card game for two to six players played with a standard Italian 40-card deck. The game can also be played with a modern Anglo-French deck, without the eight, nine and ten cards (see Portuguese variations below). With three or six players, twos are removed from the deck to ensure the number of cards in the deck is a multiple of the number of players; a single two for three players and all four twos for six players. The four- and six-player versions of the game are played as a partnership game of two teams, with players seated such that every player is adjacent to two opponents. The cards The traditional Italian-suited pack used for Briscola consists of forty cards, divided into four suits: coins (Italian: ''De ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Polignac (card Game)
Polignac (a.k.a. Jeux des Valets) is a French 18th century trick-taking card game ancestral to Hearts and Black Maria. It is played by 3-6 players with a 32-card deck. It is sometimes played as a party game with the 52-card pack; however, it is better as a serious game for four, playing all against all. Other names for this game include Quatre Valets and Stay Away. Knaves is a variant and it is also similar to the Austrian and German games, Slobberhannes, Eichelobern and Grasobern. Game Aim The aim of the game is to avoid capturing any Jacks in tricks, especially the , called Polignac. Cards and play Polignac is played with a Piquet pack of 32 cards. However, unless four play, remove the black Sevens. The rank of the cards are: K Q J A T 9 8 7 in each suit. Playing The turn to deal and play passes always to the left. The cards should be divided evenly among the players, with the dealer dealing the cards in 2s and 3s. Eldest leads first and the other players follow ...
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42 (dominoes)
42, also known as Texas 42, is a trick-taking game played with a standard set of double six dominoes. 42 is often referred to as the "state game of Texas". Tournaments are held in many towns, and the State Championship tournament is held annually in Hallettsville, Texas on the first Saturday of March each year. In 2011 it was designated the official State Domino Game of Texas. History According to a 1985 news article written by Christopher Evans of the Fort Worth Star-Telegram, the game originated in Garner, Texas. Two local boys, William Thomas and Walter Earl, developed the game in response to a general disapproval of card-playing games held by many Protestants at that time. William and Walter were able to incorporate dominoes in their game, which mimicked the mechanics of a trick-taking card game like pitch. The game they developed, which was the precursor to today's 42, found acceptance since dominoes did not carry the negative stigma of card-playing. From there, the ga ...
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