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Whist is a classic English
trick-taking A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such ...
card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ga ...
which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play.


History

Whist is a descendant of the 16th-century game of ''trump'' or ''ruff''. Whist replaced the popular variant of ''trump'' known as
ruff and honours Ruff and Honours, Ruffe and Trump or Slamm was an English trick-taking card game that was popular in the 16th and 17th centuries; it was superseded in the 18th century by Whist. History Ruff and Honours is covered in Charles Cotton's ''The Comple ...
. The game takes its name from the 17th-century ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. According to Daines Barrington, whist was first played on scientific principles by a party of gentlemen who frequented the Crown Coffee House in Bedford Row, London, around 1728. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ''A Short Treatise on the Game of Whist'' in 1742. It became the standard text and rules for the game for the next hundred years. In 1862, Henry Jones, writing under the pseudonym "Cavendish", published ''The Principles of Whist Stated and Explained, and Its Practice Illustrated on an Original System, by Means of Hands Played Completely Through'', which became the standard text. In his book, Jones outlined a comprehensive history of Whist, and suggested that its ancestors could include a game called Trionf, mentioned by a sixteenth century Italian poet named Berni, and a game called Trump (or Triumph), mentioned in Shakespeare's ''Antony and Cleopatra''. Many subsequent editions and enlargements of Jones's book were published using the simpler title ''Cavendish On Whist''. By this time, whist was governed by elaborate and rigid rules covering the laws of the game, etiquette and play which took time to study and master. In the 1890s, a variant known as bridge whist became popular which eventually evolved into
contract bridge Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions ...
. The traditional game of whist survives at social events called ''whist drives''.Cambridge Dictionaries Online
Whist drive
There are many modern variants of whist played for fun.


Rules

A standard 52-card pack is used. The cards in each suit rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2. Whist is played by four players, who play in two partnerships with the partners sitting opposite each other. Players draw cards to determine dealer and partners, with the two highest playing against the lowest two, who have seating rights. To comment on the cards in any way is strictly against the rules. One may not comment upon the hand one was dealt nor about one's good fortune or bad fortune. One may not signal to one's partner.


Shuffling and dealing

The cards can be shuffled by any player, though usually the player to dealer's left. The dealer has the right to shuffle last if they wish. To speed up dealing, a second pack can be shuffled by the dealer's partner during the deal and then placed to the right ready for the next hand. The cards are cut by the player on dealer's right before dealing. The dealer deals out the cards, one at a time, face down, so that each player has thirteen cards. The final card, which belongs to the dealer, is turned face up to indicate which suit is trumps. The turned-up trump card remains face up on the table until it is the dealer's turn to play to the first trick, at which point the dealer may pick up the card and place it in his/her hand. The deal advances clockwise.


Play

The player to the dealer's left leads to the first trick with any card in the hand. The other players, in clockwise order, each play a card to the trick and must follow suit by playing a card of the suit led if held. A player with no card of the suit led may play any card, either discarding or trumping. The trick is won by the highest card of the suit led, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next trick. Play continues until all thirteen tricks are played, at which point the score is recorded. If no team has enough points to win the game, another hand is played. Part of the skill involved in the game is one's ability to remember what cards have been played and reason out what cards remain. Therefore, once each trick is played, its cards are turned face down and kept in a stack of four near the player who won the trick. Before the next trick starts, a player may ask to review the cards from the last trick only. Once the lead card is played, however, no previously played cards can be reviewed by anyone.


Scoring

After all tricks have been played, the side that won more tricks scores one point for each trick won in excess of six. When all four players are experienced, it is unusual for the score for a single hand to be higher than two. A game is over when one team reaches a score of five. There are so-called "Hotel Rules" variations in which the teams agree to play to a higher score, such as "American" and "Long" (seven and nine, respectively). Longer variations of the game, in which the winning score is set higher than five, can be played with "honours" rules in effect. Honours have no effect on the play of a hand, but serve as bonus points that speed up the games as an element of luck. If the partners on a single team are dealt the top four cards (ace, king, queen, jack) in the trump suit, they collect four additional points at the end of the hand; if they are dealt three of these cards, they score two points. Tricks are scored before honours, and the latter cannot be used to score the winning point. For example, a game is being played to nine points and the score is tied 6-6. A hand is played, and the winning team takes seven tricks and claims honours for three of the four highest trump cards. They score one point for their tricks, but only one point for their honours since the second point would take them up to nine and win the game. The score after the hand is thus 8-6. Methods of keeping score include whist marker devices, or a set of four metal counters which can be arranged in different formations for the score values 1 through 9.


Basic tactics

*For the opening lead, it is best to lead your strongest suit, which is usually the longest. A
singleton Singleton may refer to: Sciences, technology Mathematics * Singleton (mathematics), a set with exactly one element * Singleton field, used in conformal field theory Computing * Singleton pattern, a design pattern that allows only one instance ...
may also be a good lead, aiming at trumping in that suit, as one's partner should normally return the suit led. *1st hand: It is usual to lead the king from a sequence of honours that includes it, including AK (the lead of an ace therefore denies the king). *2nd hand usually plays low, especially with a single honour. However, it is often correct to split honours (play the lower of two touching honours) and to cover a J or 10 when holding Qx and cover a Q when holding the ace. *3rd hand usually plays high, though play the lowest of touching honours. The
finesse In contract bridge and similar games, a finesse is a type of card play technique which will enable a player to win an additional trick or tricks should there be a favorable position of one or more cards in the hands of the opponents. The player a ...
can be a useful technique, especially in trumps where honours cannot be trumped if they are not cashed. *Discards are usually low cards of an unwanted suit. However, when the opponents are drawing trumps a suit preference signal is given by throwing a low card of one's strongest suit.


Terminology

;Deal: One card at a time is given to each player by the dealer starting with the player on the dealer's left and proceeding clockwise until the deck is fully distributed. ;Dealer: The player who deals the cards for a hand. ;Deck: The pack of cards used for playing comprising, in the case of whist, 52 cards in four suits. ;Dummy: In some variations of whist, a hand is turned face up and is played from by the player seated opposite. This allows for whist to be played by three players. ;Finesse: The play of a lower honour even though holding a higher one, hoping that the intermediate honour is held by a player who has already played to the trick. To give an example: you hold the ace and queen of hearts. Your right-hand antagonist leads a heart, from which you infer that he holds the king of the same suit and wishes to draw the ace, in order to make his king. You however play the queen, and win the trick; still retaining your ace, ready to win again when he plays his king. ;Game: Reaching a total score agreed beforehand to be the score played up to. ;Grand Slam: The winning, by one team, of all thirteen tricks in a hand. ;Hand: Thirteen tricks. (52 cards in the deck divided by four players equals thirteen cards per player.) ;Honours: In some variations of whist, extra points are assigned after a game to a team if they were dealt the ace, king, queen, and jack (knave) of the trump suit. ;Lead: The first card played in a trick. ;Lurch: Rare or obsolete. To prevent one's adversary from scoring a treble EDor in the phrase 'save one's lurch' to just escape losing the game oyle, Britannica 1911 ;Pack: See Deck. ;Rubber: Three games. ;Small slam: The winning, by one team, of twelve tricks in a hand. ;Tenace: A suit holding containing the highest and third-highest of the suit or (the "minor tenace") second- and fourth-highest. ;Trick: Four cards played one each by the players. ;Trump: The suit chosen by the last-dealt card that will beat all other suits regardless of rank. If two or more trump cards are played in a single trick, the highest-ranking trump wins it.


Variants

The name "whist" has become attached to a wide variety of games, most based on Classic Whist. McLeod classifies Whist games into a number of sub-groups: the Auction Whist, Boston, Classic Whist and Exact Bidding groups, and games played by numbers of players other than four. The following is a selection within each sub-group.


Auction whist group

* Bid Whist – a partnership game with bidding, popular among African Americans in the United States. *Dutch Whist, similar to Diminishing Contract Whist, where up to seven players compete to win the most points by betting at the start of each round how many tricks they will win. In Dutch Whist, players start with one card in round one and go up to seven cards, then play a mid section of rounds with No Trumps (5 points per tick won), Misery (lose 5 points per trick 'won'), Blind (betting on number of tricks before cards are seen). Following the mid-section, seven further rounds are played, starting with seven cards and reducing to one. Trumps each round are pre-designated, following the pattern hearts, clubs, diamonds, spades. Scoring is based on 10 points for a correct bet, 1 point for every trick won (whether wanted or not). * Siberian Vint – a predecessor and more primitive form of Vint. * Skruuvi – a Finnish variant of Vint, which became common in Finland while it was a part of Russia. * Spades – a contract-type game similar to bid whist; the game's name comes from the fact that spades is always the trump suit. * Tarneeb (played in the Arab world, a game in which the person who wins the bid picks the trump). * Vint is a Russian card-game also known as Russian whist, with an ascending auction similar to bridge and more complex scoring than whist.


Boston group

* Belgian Whist or Colour Whist ( whist à la couleur or kleurwiezen) – a Belgian game similar to Solo Whist, but more elaborate). *
Boston Boston (), officially the City of Boston, is the state capital and most populous city of the Commonwealth of Massachusetts, as well as the cultural and financial center of the New England region of the United States. It is the 24th- mo ...
– played in 19th-century Europe, played by Count Rostov in
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's novel ''
War and Peace ''War and Peace'' (russian: Война и мир, translit=Voyna i mir; pre-reform Russian: ; ) is a literary work by the Russian author Leo Tolstoy that mixes fictional narrative with chapters on history and philosophy. It was first published ...
''. * Diminishing Contract Whist – British variant, combining elements of Solo Whist, Bid Whist and knock-out whist, players compete individually, not in pairs, and after each hand has been dealt must name the number of tricks to take, scoring one point per trick and a bonus 10 for matching their contract. All 52 cards are dealt for the first hand, 48 for the second, 44 the next and so until a 13th round with just one trick. Trumps are pre-defined for each hand in sequence as: hearts, clubs, diamonds, spades, no trumps, lose all with no trumps — where you lose 10 points per trick taken and some players invariably end up in negative points — hearts, clubs, diamonds, spades, hearts, clubs, diamonds. The total number of tricks bid each round cannot match the number of tricks available, so the dealer each hand must bid with this constraint in mind — sometimes this constraint is waived for the final round if players agree in advance. The winner is the player who has accumulated the most points at the end of the final round. * Solo Whist – played in Britain; a game where individuals can bid to win five, nine or thirteen tricks or to lose every trick.


Classic whist group

* Double Sar (also played in south Asia, a variation of Court Piece in which tricks are only captured when the same player wins two tricks in succession. The player then captures all the unclaimed tricks up to that point.) *
Hokm Court Piece (also known as Hokm ( fa, ), Rung (Urdu:) and Rang) is a trick-taking card game similar to the card game whist in which eldest hand makes trumps after the first five cards have been dealt, and trick-play is typically stopped after o ...
, also known as Court piece or Rang, and alike troefcall (an originally Persian game). * Minnesota whist – in which there are no trumps, and hands can be played to win tricks or to lose tricks; see also the very similar game of Norwegian whist. * Swedish Whist – four-hand Swedish game with two contracts: red (positive) and black (negative).


Exact bidding group

* Blob – British variant of
Oh Hell Oh, OH, or Oh! is an interjection, often proclaiming surprise. It may refer to: Arts and entertainment Music Albums * ''Oh!'' (Girls' Generation album), 2010 * ''Oh!'' (ScoLoHoFo album), 2003 * '' OH (ohio)'', by Lambchop, 2008 * ''Oh!'', an ...
in which players try to predict the exact number of tricks they will take and will be 'blobbed in' if wrong. Can be played with four or five players. Six cards each, total number of tricks bid for in each hand cannot add up to six. Person to left of dealer nominates trumps or no trumps and then becomes dealer for next hand.) * Oh, Hell, Oh Pshaw or Nomination Whist – game for three to seven players in which the number of cards dealt is usually increased or decreased by one in each successive deal. * Israeli Whist – game related to Oh, Hell, in which one tries to bid the exact number of tricks one will take. * Romanian Whist – game in which players try to predict the exact number of tricks they will take; similar to Oh, Hell.


Whists for other numbers of players

* Dummy Whist – a three-player variant of bid whist. * German Whist – British two-player adaptation of whist without bidding. * Knock-out Whist, Trumps (UK) or Diminishing Whist – game in which a player who wins no trick is eliminated.


Other games called 'whist'

* Catch the Ten (also known as Scotch Whist) – two to eight players, 36 cards related to the Ace-Ten family. * Danish Whist or Call-ace Whist. Combines several whist variants, including Solo Whist and the game ''Esmakker'' ("Ace Maker") in which the bidder chooses his partner by calling an ace, who becomes a blind partner, and only revealed by playing the partner ace. Is also often played with 2 or 3 jokers as automatic suit-breaking trump cards. McLeod records two types: one with fixed partnerships and one in which the partner is called by an Ace. * Ladder Whist. A student game that is effectively the opposite of Knock-out Whist. Players start as 'dogs' with just one card each and win the game by achieving a hand of 7 cards). * Progressive Whist or Compass Whist, is a competition format in which two players from each table move to the next table after a fixed number of games which are played to a fixed format e.g. with the designated trump suit changing each time.''Progressive Whist Cards''
at wopc.co.uk. Retrieved 30 April 2022.


Whist drive

A whist drive is a social event at which progressive games of whist are played across a number of tables which are numbered or ordered into a sequence. In it, the winning (or sometimes losing, dependent on the local custom) pair of a hand "progress" around the room, i.e. one person moves up the table sequence and one person moves down. On arriving at the new table, the next hand is played. By convention the pair who sits has shuffled and deals after the arriving pair has cut the pack. A progressive whist drive is normally 24 hands, with each hand being a different trump. Trumps normally follow the sequence: hearts, clubs, diamonds, spades. Sometimes a break for refreshments is taken after 12 hands.


Literary references

* Three of Arthur Conan Doyle's Sherlock Holmes detective stories feature whist. In " The Adventure of the Empty House," Ronald Adair plays whist at one of his clubs shortly before he is murdered. In " The Adventure of the Devil's Foot," Brenda Tregennis plays whist with her brothers George, Mortimer and Owen shortly before she is murdered. In "
The Red-Headed League "The Red-Headed League" is one of the 56 Sherlock Holmes short stories written by Sir Arthur Conan Doyle. It first appeared in ''The Strand Magazine'' in August 1891, with illustrations by Sidney Paget. Conan Doyle ranked "The Red-Headed Leag ...
," the banker Mr. Merryweather complains that he is missing his regular rubber of whist in order to help Holmes catch a bank robber. *
Barbey d'Aurevilly Jules-Amédée Barbey d'Aurevilly (2 November 1808 – 23 April 1889) was a French novelist and short story writer. He specialised in mystery tales that explored hidden motivation and hinted at evil without being explicitly concerned with anythin ...
, in a story from Les diaboliques, ''The Underside of the Cards of a Game of Whist'', traces the secret affair between a lady and an expert whist player, leading to an horrific act. *
Edgar Allan Poe Edgar Allan Poe (; Edgar Poe; January 19, 1809 – October 7, 1849) was an American writer, poet, editor, and literary critic. Poe is best known for his poetry and short stories, particularly his tales of mystery and the macabre. He is wid ...
briefly mentioned whist in his tale " The Murders in the Rue Morgue," alluding to the analytical mind needed to play:
" ..Whist has long been noted for its influence upon what is termed the calculating power; and men of the highest order of intellect have been known to take an apparently unaccountable delight in it, ..
* Jules Verne uses whist playing to describe
Phileas Fogg Phileas Fogg () is the protagonist in the 1872 Jules Verne novel ''Around the World in Eighty Days''. Inspirations for the character were the American entrepreneur George Francis Train and American writer and adventurer William Perry Fogg. ...
in '' Around the World in Eighty Days'':
" ..His only pastime was reading the papers and playing whist. He frequently won at this quiet game, so very appropriate to his nature; ..
* Whist also figures extensively in C. S. Forester's Horatio Hornblower series. Hornblower is featured as living off his winnings from playing whist while a half-pay
Lieutenant A lieutenant ( , ; abbreviated Lt., Lt, LT, Lieut and similar) is a commissioned officer rank in the armed forces of many nations. The meaning of lieutenant differs in different militaries (see comparative military ranks), but it is often ...
, and famously playing whist with subordinate officers before a battle. * The same is true in the Richard Sharpe series by
Bernard Cornwell Bernard Cornwell (born 23 February 1944) is an English-American author of historical novels and a history of the Waterloo Campaign. He is best known for his novels about Napoleonic Wars rifleman Richard Sharpe. He has also written ''The Saxon ...
and was used mainly to portray gambling much the same way poker is today. * Whist is often enjoyed by
Jack Aubrey John "Jack" Aubrey , is a fictional character in the Aubrey–Maturin series of novels by Patrick O'Brian. The series portrays his rise from lieutenant to rear admiral in the Royal Navy during the Napoleonic Wars. The twenty (and one incomple ...
and
Stephen Maturin Stephen Maturin () is a fictional character in the Aubrey–Maturin series of novels by Patrick O'Brian. The series portrays his career as a physician, naturalist and spy in the Royal Navy during the Napoleonic Wars, and the long pursuit of h ...
while at sea in the Aubrey–Maturin series of novels by
Patrick O'Brian Patrick O'Brian, CBE (12 December 1914 – 2 January 2000), born Richard Patrick Russ, was an English novelist and translator, best known for his Aubrey–Maturin series of sea novels set in the Royal Navy during the Napoleonic Wars, and cent ...
. * In '' Scarlett'', the sequel to ''
Gone with the Wind Gone with the Wind most often refers to: * ''Gone with the Wind'' (novel), a 1936 novel by Margaret Mitchell * ''Gone with the Wind'' (film), the 1939 adaptation of the novel Gone with the Wind may also refer to: Music * ''Gone with the Wind'' ...
'',
Alexandra Ripley Alexandra Ripley ( Braid; January 8, 1934 – January 10, 2004) was an American writer best known as the author of '' Scarlett'' (1991), written as a sequel to '' Gone with the Wind''. Her first novel was ''Who's the Lady in the President's Bed ...
mentions several times that Scarlett O'Hara is an extremely skillful whist player. * Miss Elizabeth Bennett and Mr. Wickham discuss Mr. Darcy during a whist party in chapter 16 of Jane Austen's '' Pride and Prejudice''. The game is also mentioned in her books '' Mansfield Park'', '' Emma'', and ''
Sense and Sensibility ''Sense and Sensibility'' is a novel by Jane Austen, published in 1811. It was published anonymously; ''By A Lady'' appears on the title page where the author's name might have been. It tells the story of the Dashwood sisters, Elinor (age 19) a ...
''. * In Nikolai Gogol's play '' The Inspector General'', a character Hlestakov lies about playing whist with a group of influential ambassadors to look important. It is also prominent in Gogol's poema, " Dead Souls", and mentioned in Gogol's short stories
The Overcoat "The Overcoat" (russian: Шине́ль, translit. Shinyél’; sometimes translated as "The Cloak") is a short story by Russian author Nikolai Gogol, published in 1842. The story has had a great influence on Russian literature. Eugène-Me ...
,
The Carriage "The Carriage" (or "The Coach" in some translations; russian: Коляска) is an 1836 short story by Nikolai Gogol, one of his shortest works. The story centers on the life of a former cavalry officer and landowner near a small Russian town. A ...
and The Nose. * In the opening chapter of
Leo Tolstoy Count Lev Nikolayevich TolstoyTolstoy pronounced his first name as , which corresponds to the romanization ''Lyov''. () (; russian: link=no, Лев Николаевич Толстой,In Tolstoy's day, his name was written as in pre-refor ...
's novella '' The Death of Ivan Ilyich'' the characters contrast the solemnity of the funeral ceremony with the desire to escape and play whist. * Whist is played by many characters in
Ivan Turgenev Ivan Sergeyevich Turgenev (; rus, links=no, Ива́н Серге́евич Турге́невIn Turgenev's day, his name was written ., p=ɪˈvan sʲɪrˈɡʲe(j)ɪvʲɪtɕ tʊrˈɡʲenʲɪf; 9 November 1818 – 3 September 1883 (Old Style dat ...
’s novel '' Fathers and Sons''. * In ''
Middlemarch ''Middlemarch, A Study of Provincial Life'' is a novel by the English author Mary Anne Evans, who wrote as George Eliot. It first appeared in eight installments (volumes) in 1871 and 1872. Set in Middlemarch, a fictional English Midland town, ...
'' by
George Eliot Mary Ann Evans (22 November 1819 – 22 December 1880; alternatively Mary Anne or Marian), known by her pen name George Eliot, was an English novelist, poet, journalist, translator, and one of the leading writers of the Victorian era. She wrot ...
, the game is referenced numerous times as an aristocratic pursuit played frequently at the Vincy residence. In particular, the clergyman Mr. Farebrother supplements his income by playing for money, a pursuit looked down upon by many of his parishioners. * In his autobiography, ''Groucho and Me'', Groucho Marx talks about playing whist with an ex-girlfriend during a chapter on her husband's insomnia. * In '' The Fiery Cross'',
Diana Gabaldon Diana J. Gabaldon (; born January 11, 1952) is an American author, known for the ''Outlander'' series of novels. Her books merge multiple genres, featuring elements of historical fiction, romance, mystery, adventure and science fiction/fantas ...
describes a high-stakes whist game between Jamie Fraser, "who was indeed an excellent card player. He also knew most of the possible ways of cheating at cards. However, whist was difficult, if not impossible to cheat at,” and Phylip Wylie, who had angered Fraser by making advances to his wife. * In ''Life of Henry Clay'', Carl Schurz notes that "his fondness for card-playing, which, although in his early years he had given up games of chance, still led him to squander but too much time upon whist." * In
DC Comics DC Comics, Inc. (doing business as DC) is an American comic book publisher and the flagship unit of DC Entertainment, a subsidiary of Warner Bros. Discovery. DC Comics is one of the largest and oldest American comic book companies, with thei ...
' Starman series it is revealed that The Shade is a whist player, and enjoyed playing with Brian Savage (it was also noted that The Shade would regularly win at whist, while Savage would regularly win at poker). * In
The Leopard ''The Leopard'' ( it, Il Gattopardo ) is a novel by Giuseppe Tomasi di Lampedusa that chronicles the changes in Sicilian life and society during the ''Risorgimento''. Published posthumously in 1958 by Feltrinelli, after two rejections by the ...
, by
Giuseppe Tomasi di Lampedusa Giuseppe Tomasi di Lampedusa, 11th Prince of Lampedusa, 12th Duke of Palma, GE (; 23 December 1896 – 23 July 1957) was an Italian writer and the last Prince of Lampedusa. He is most famous for his only novel, '' Il Gattopardo'' (first publish ...
, members of the Falconeri family and the priest play the game, much to the joy of a Piedmontese guest, reassured of their civilized ways. * In his autobiography, ''Harold Bauer: His Book'', pianist
Harold Bauer Harold Victor Bauer (28 April 1873 – 12 March 1951) was a noted pianist of Jewish heritage who began his musical career as a violinist. Biography Harold Bauer was born in Kingston upon Thames; his father was a German violinist and his mot ...
laments his inability to play well under pressure. "I suffered similarly whenever I played chess or whist, which excited me so terribly that I always had nightmares from the thought of how I ''might'' have played." * '' The Secret Agent'' by Joseph Conrad mentions the game: * In
Mary Boykin Chesnut Mary Boykin Chesnut (née Miller) (March 31, 1823 – November 22, 1886) was an American author noted for a book published as her Civil War diary, a "vivid picture of a society in the throes of its life-and-death struggle."Woodward, C. Vann. "In ...
's Civil War Diary, whist was the most frequently played card game in her social circle while she lived in Richmond, Virginia. * In Colson Whitehead's The Underground Railroad, the game is mentioned as a way Ajarry was sold to another slaveowner. * In R.L. Stine's Ghost Beach in the
Goosebumps ''Goosebumps'' is a series of children's horror fiction novels by American author R. L. Stine, published by Scholastic Publishing. The protagonists in these stories are tweens or young teens who find themselves in scary circumstances usually ...
book series, the game is played by the protagonists. * In
The Pickwick Papers ''The Posthumous Papers of the Pickwick Club'' (also known as ''The Pickwick Papers'') was Charles Dickens's first novel. Because of his success with '' Sketches by Boz'' published in 1836, Dickens was asked by the publisher Chapman & Hall to ...
, Mr. Pickwick plays whist:
The rubber was conducted with all that gravity of deportment and sedateness of demeanour which befit the pursuit entitled “whist”—a solemn observance, to which, as it appears to us, the title of “game” has been very irreverently and ignominiously applied
* In In Search of Lost Time, Marcel Proust describes a game of whist played by a group of dinner guests, one of whom is ridiculed for not knowing the rules. * In Great Expectations, Pip plays whist at Miss Havisham's house. * In Lalka (The Doll), by
Bolesław Prus Aleksander Głowacki (20 August 1847 – 19 May 1912), better known by his pen name Bolesław Prus (), was a Polish novelist, a leading figure in the history of Polish literature and philosophy, as well as a distinctive voice in world li ...
, whist is mentioned in several scenes; Stanisław Wokulski and Tomasz Łęcki play for money. *August Wilson's Seven Guitars


In culture

* In ''
All American Chump ''All American Chump'' is a 1936 American comedy film produced by Metro-Goldwyn-Mayer, MGM, directed by Edwin L. Marin and written by Lawrence Kimble. The film stars Stuart Erwin, Robert Armstrong (actor), Robert Armstrong, Betty Furness, Edmund ...
'' (1936) math whiz Elmer ( Stuart Erwin) mentions he plays whist, and is so good that nobody in his hometown will play with him because he always wins. * In ''
The Young Victoria ''The Young Victoria'' is a 2009 British period drama film directed by Jean-Marc Vallée and written by Julian Fellowes, based on the early life and reign of Queen Victoria, and her marriage to Prince Albert of Saxe-Coburg and Gotha. Produce ...
'' when
Lord Melbourne William Lamb, 2nd Viscount Melbourne, (15 March 177924 November 1848), in some sources called Henry William Lamb, was a British Whig politician who served as Home Secretary (1830–1834) and Prime Minister (1834 and 1835–1841). His first pre ...
tries to provide advice to Prince Albert, the Prince tells him, "Lord Melbourne, forgive me but you seem to have confused me with a member of your club. I am not your drinking companion nor your whist partner. I am the husband of your sovereign. And as such, I will make my own decisions, and I neither seek nor invite your advice. Good evening." * In 2018's '' The Favourite'', Abigail Hill is mentioned to have become impoverished after her father lost their fortune at whist, along with various other references throughout. * In series 5 of the television show '' Peaky Blinders'',
Tommy Shelby Thomas Michael Shelby is a fictional character born in 1890 in Birmingham, England, and the main protagonist in the British period crime drama ''Peaky Blinders''. He is played by Irish actor Cillian Murphy, who has won an Irish Film & Televisio ...
recalls a story of his time in
France France (), officially the French Republic ( ), is a country primarily located in Western Europe. It also comprises of overseas regions and territories in the Americas and the Atlantic, Pacific and Indian Oceans. Its metropolitan area ...
during
The Great War World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
while threatening a
Member of Parliament A member of parliament (MP) is the representative in parliament of the people who live in their electoral district. In many countries with bicameral parliaments, this term refers only to members of the lower house since upper house members o ...
who refuses to pay him in full for a hired killing. "I spent a long time waiting for the cavalry, me. One time, me and my comrades waited three days. When the cavalry finally came, an officer on the back of a fine white horse joked that he’d been delayed playing a game of whist. So, I took out my Webley revolver and I shot him in the head, stole his horse, reported him for cowardice. All for a game of chance."


See also

* Euchre *
Bridge A bridge is a structure built to span a physical obstacle (such as a body of water, valley, road, or rail) without blocking the way underneath. It is constructed for the purpose of providing passage over the obstacle, which is usually somethi ...
*
Napoleon Napoleon Bonaparte ; it, Napoleone Bonaparte, ; co, Napulione Buonaparte. (born Napoleone Buonaparte; 15 August 1769 – 5 May 1821), later known by his regnal name Napoleon I, was a French military commander and political leader who ...
* Skat * Solo whist * Tarneeb * Vint * 42


References


Bibliography

* *


External links


Rules of Card Games: Whist

Whist Counters, Whist Markers

Whist on the Internet Archive (includes a number of 19th century manuals)

''A short treatise on the game of whist'' by Edmond Hoyle (1743)''The Laws and Principles of Whist'' by Cavendish (1889)
{{Use dmy dates, date=August 2016 18th-century card games English card games French deck card games Four-player card games