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Triangular Mesh
In computer graphics, a triangle mesh is a type of polygon mesh. It comprises a set of triangles (typically in three dimensions) that are connected by their common edges or vertices. Many graphics software packages and hardware devices can operate more efficiently on triangles that are grouped into meshes than on a similar number of triangles that are presented individually. This is typically because computer graphics do operations on the vertices at the corners of triangles. With individual triangles, the system has to operate on three vertices for every triangle. In a large mesh, there could be eight or more triangles meeting at a single vertex - by processing those vertices just once, it is possible to do a fraction of the work and achieve an identical effect. In many computer graphics applications it is necessary to manage a mesh of triangles. The mesh components are vertices, edges, and triangles. An application might require knowledge of the various connections betwe ...
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Dolphin Triangle Mesh
A dolphin is an aquatic mammal in the cetacean clade Odontoceti (toothed whale). Dolphins belong to the families Delphinidae (the oceanic dolphins), Platanistidae (the Indian river dolphins), Iniidae (the New World river dolphins), Pontoporiidae (the brackish dolphins), and possibly extinct Lipotidae (baiji or Chinese river dolphin). There are 40 extant species named as dolphins. Dolphins range in size from the and Maui's dolphin to the and orca. Various species of dolphins exhibit sexual dimorphism where the males are larger than females. They have streamlined bodies and two limbs that are modified into flippers. Though not quite as flexible as Pinniped, seals, they are faster; some dolphins can briefly travel at speeds of or leap about . Dolphins use their conical teeth to capture fast-moving Predation, prey. They have well-developed hearing which is adapted for both air and water; it is so well developed that some can survive even if they are blind. Some species are w ...
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Vertex Buffer Object
A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering. VBOs offer substantial performance gains over immediate mode rendering primarily because the data reside in video device memory rather than system memory and so it can be rendered directly by the video device. These are equivalent to vertex buffers in Direct3D. The vertex buffer object specification has been standardized by thOpenGL Architecture Review Board as of OpenGL Version 1.5 (in 2003). Similar functionality was available before the standardization of VBOs via the Nvidia Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...-created extension "vertex array range" or ATI's "vertex array obj ...
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Geometry Processing
Geometry processing is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, 3D reconstruction, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models. As the name implies, many of the concepts, data structures, and algorithms are directly analogous to signal processing and image processing. For example, where image smoothing might convolve an intensity signal with a blur kernel formed using the Laplace operator, Laplacian smoothing, geometric smoothing might be achieved by convolving a Surface (mathematics), surface geometry with a blur kernel formed using the Laplace-Beltrami operator. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Geometry processing is a common research topi ...
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3D Computer Graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coordinate system#Cartesian coordinates in three dimensions, Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an Computer animation, animation) or displayed in Real-time computer graphics, real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth perception, depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which t ...
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Computer Graphics Data Structures
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic sets of operations known as ''programs'', which enable computers to perform a wide range of tasks. The term computer system may refer to a nominally complete computer that includes the hardware, operating system, software, and peripheral equipment needed and used for full operation; or to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of industrial and consumer products use computers as control systems, including simple special-purpose devices like microwave ovens and remote controls, and factory devices like industrial robots. Computers are at the core of general-purpose devices such as personal computers and mobile devices such as smartphones. Computers power the Internet, which links billions of computer ...
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Triangulated Irregular Network
In computer graphics, a triangulated irregular network (TIN) is a representation of a continuous surface consisting entirely of triangular facets (a triangle mesh), used mainly as Discrete Global Grid in primary elevation modeling. The vertices of these triangles are created from field recorded spot elevations through a variety of means including surveying through conventional techniques, Global Positioning System Real-Time Kinematic (GPS RTK), photogrammetry, or some other means. Associated with three-dimensional data and topography, TINs are useful for the description and analysis of general horizontal distributions and relationships. Digital TIN data structures are used in a variety of applications, including geographic information systems (GIS), and computer aided design (CAD) for the visual representation of a topographical surface. A TIN is a vector-based representation of the physical land surface or sea bottom, made up of irregularly distributed nodes and lines wi ...
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Delaunay Triangulation
In computational geometry, a Delaunay triangulation or Delone triangulation of a set of points in the plane subdivides their convex hull into triangles whose circumcircles do not contain any of the points; that is, each circumcircle has its generating points on its circumference, but all other points in the set are outside of it. This maximizes the size of the smallest angle in any of the triangles, and tends to avoid sliver triangles. The triangulation is named after Boris Delaunay for his work on it from 1934. If the points all lie on a straight line, the notion of triangulation becomes degenerate and there is no Delaunay triangulation. For four or more points on the same circle (e.g., the vertices of a rectangle) the Delaunay triangulation is not unique: each of the two possible triangulations that split the quadrangle into two triangles satisfies the "Delaunay condition", i.e., the requirement that the circumcircles of all triangles have empty interiors. By considering ...
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Triangulation (geometry)
In geometry, a triangulation is a subdivision of a plane (geometry), planar object into triangles, and by extension the subdivision of a higher-dimension geometric object into simplex, simplices. Triangulations of a three-dimensional volume would involve subdividing it into tetrahedra packed together. In most instances, the triangles of a triangulation are required to meet edge-to-edge and vertex-to-vertex. Types Different types of triangulations may be defined, depending both on what geometric object is to be subdivided and on how the subdivision is determined. * A triangulation T of \mathbb^d is a subdivision of \mathbb^d into d-dimensional simplices such that any two simplices in T intersect in a common face (a simplex of any lower dimension) or not at all, and any bounded set in \mathbb^d intersects only finite set, finitely many simplices in T. That is, it is a locally finite simplicial complex that covers the entire space. * A point-set triangulation, i.e., a triangulation ...
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Triangulation (topology)
In mathematics, triangulation describes the replacement of topological spaces with simplicial complexes by the choice of an appropriate homeomorphism. A space that admits such a homeomorphism is called a triangulable space. Triangulations can also be used to define a piecewise linear structure for a space, if one exists. Triangulation has various applications both in and outside of mathematics, for instance in algebraic topology, in complex analysis, and in modeling. Motivation On the one hand, it is sometimes useful to forget about superfluous information of topological spaces: The replacement of the original spaces with simplicial complexes may help to recognize crucial properties and to gain a better understanding of the considered object. On the other hand, simplicial complexes are objects of combinatorial character and therefore one can assign them quantities arising from their combinatorial pattern, for instance, the Euler characteristic. Triangulation allows now to as ...
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Polygon Mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedron, polyhedral object's surface. It simplifies Rendering (computer graphics), rendering, as in a wire-frame model. The face (geometry), faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygon, convex polygons (n-gons). A polygonal mesh may also be more generally composed of concave polygon, concave polygons, or even Polygon with holes, polygons with holes. The study of Polygon (computer graphics), polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling. Different representations of polygon meshes are used for different applications and goals. The variety of operations performed on meshes includes Boolean logic (Constructive solid geometry), Subdivision surfaces, smoothing, and Level of detail (computer graphics), simplification. Algorithms also exist ...
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Point Cloud
A point cloud is a discrete set of data Point (geometry), points in space. The points may represent a 3D shape or object. Each point Position (geometry), position has its set of Cartesian coordinates (X, Y, Z). Points may contain data other than position such as RGB color spaces, RGB colors, Normal (geometry), normals, Timestamp, timestamps and others. Point clouds are generally produced by 3D scanners or by photogrammetry software, which measure many points on the external surfaces of objects around them. As the output of 3D scanning processes, point clouds are used for many purposes, including to create 3D computer-aided design (CAD) or geographic information systems (GIS) models for manufactured parts, for metrology and quality inspection, and for a multitude of visualizing, animating, rendering, and mass customization applications. Alignment and registration When scanning a scene in real world using Lidar, the captured point clouds contain snippets of the scene, which requ ...
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Nonuniform Rational B-spline
Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae) and modeled shapes. It is a type of curve modeling, as opposed to polygonal modeling or digital sculpting. NURBS curves are commonly used in computer-aided design (CAD), manufacturing (CAM), and engineering (CAE). They are part of numerous industry-wide standards, such as IGES, STEP, ACIS, and PHIGS. Tools for creating and editing NURBS surfaces are found in various 3D graphics, rendering, and animation software packages. They can be efficiently handled by computer programs yet allow for easy human interaction. NURBS surfaces are functions of two parameters mapping to a surface in three-dimensional space. The shape of the surface is determined by control points. In a compact form, NURB ...
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