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Super-threading
Temporal multithreading is one of the two main forms of multithreading that can be implemented on computer processor hardware, the other being simultaneous multithreading. The distinguishing difference between the two forms is the maximum number of concurrent threads that can execute in any given pipeline stage in a given cycle. In temporal multithreading the number is one, while in simultaneous multithreading the number is greater than one. Some authors use the term super-threading synonymously. Variations There are many possible variations of temporal multithreading, but most can be classified into two sub-forms: ; Coarse-grained: The main processor pipeline contains only one thread at a time. The processor must effectively perform a rapid context switch before executing a different thread. This fast context switch is sometimes referred to as a ''thread switch''. There may or may not be additional penalty cycles when switching. :There are many possible variations of coar ...
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Multithreading (computer Architecture)
In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution concurrently, supported by the operating system. This approach differs from multiprocessing. In a multithreaded application, the threads share the resources of a single or multiple cores, which include the computing units, the CPU caches, and the translation lookaside buffer (TLB). Where multiprocessing systems include multiple complete processing units in one or more cores, multithreading aims to increase utilization of a single core by using thread-level parallelism, as well as instruction-level parallelism. As the two techniques are complementary, they are combined in nearly all modern systems architectures with multiple multithreading CPUs and with CPUs with multiple multithreading cores. Overview The multithreading paradigm has become more popular as efforts to further exploit instruction-level ...
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Barrel Processor
A barrel processor is a CPU that switches between threads of execution on every cycle. This CPU design technique is also known as "interleaved" or "fine-grained" temporal multithreading. Unlike simultaneous multithreading in modern superscalar architectures, it generally does not allow execution of multiple instructions in one cycle. Like preemptive multitasking, each thread of execution is assigned its own program counter and other hardware registers (each thread's architectural state). A barrel processor can guarantee that each thread will execute one instruction every ''n'' cycles, unlike a preemptive multitasking machine, that typically runs one thread of execution for tens of millions of cycles, while all other threads wait their turn. A technique called C-slowing can automatically generate a corresponding barrel processor design from a single-tasking processor design. An ''n''-way barrel processor generated this way acts much like ''n'' separate multiprocessing copies o ...
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Barrel Processor
A barrel processor is a CPU that switches between threads of execution on every cycle. This CPU design technique is also known as "interleaved" or "fine-grained" temporal multithreading. Unlike simultaneous multithreading in modern superscalar architectures, it generally does not allow execution of multiple instructions in one cycle. Like preemptive multitasking, each thread of execution is assigned its own program counter and other hardware registers (each thread's architectural state). A barrel processor can guarantee that each thread will execute one instruction every ''n'' cycles, unlike a preemptive multitasking machine, that typically runs one thread of execution for tens of millions of cycles, while all other threads wait their turn. A technique called C-slowing can automatically generate a corresponding barrel processor design from a single-tasking processor design. An ''n''-way barrel processor generated this way acts much like ''n'' separate multiprocessing copies o ...
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Threads (computing)
Thread may refer to: Objects * Thread (yarn), a kind of thin yarn used for sewing ** Thread (unit of measurement), a cotton yarn measure * Screw thread, a helical ridge on a cylindrical fastener Arts and entertainment * ''Thread'' (film), 2016 Greek film * ''Threads'' (1932 film), a film directed by G. B. Samuelson * ''Threads'' (1984 film), a 1984 BBC television movie about a nuclear attack * ''Threads'' (2017 film), a Norwegian-Canadian animated short film * "Threads" (''Stargate SG-1''), a 2005 Stargate SG-1 episode * "Thread", a poem by Patti Smith from ''Babel'' * Thread, a lethal spore in the Dragonriders of Pern universe * '' Phantom Thread'', 2017 American historical drama film * '' Project Runway: Threads'', a Project Runway spin-off with child contestants Music * ''Threads'' (Battlefield Band album), 1995 * ''Threads'' (David S. Ware album), 2003 * ''Threads'' (Now, Now album), 2012 * ''Threads'' (Temposhark album), 2010 * ''Threads'' (Sheryl Crow album), 20 ...
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Flynn's Taxonomy
Flynn's taxonomy is a classification of computer architectures, proposed by Michael J. Flynn in 1966 and extended in 1972. The classification system has stuck, and it has been used as a tool in design of modern processors and their functionalities. Since the rise of multiprocessing central processing units (CPUs), a multiprogramming context has evolved as an extension of the classification system. Vector processing, covered by Duncan's taxonomy, is missing from Flynn's work because the Cray-1 was released in 1977: Flynn's second paper was published in 1972. Classifications The four initial classifications defined by Flynn are based upon the number of concurrent instruction (or control) streams and data streams available in the architecture. Flynn later defined three additional sub-categories of SIMD in 1972. Single instruction stream, single data stream (SISD) A sequential computer which exploits no parallelism in either the instruction or data streams. Single control unit ( ...
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Symmetric Multiprocessing
Symmetric multiprocessing or shared-memory multiprocessing (SMP) involves a multiprocessor computer hardware and software architecture where two or more identical processors are connected to a single, shared main memory, have full access to all input and output devices, and are controlled by a single operating system instance that treats all processors equally, reserving none for special purposes. Most multiprocessor systems today use an SMP architecture. In the case of multi-core processors, the SMP architecture applies to the cores, treating them as separate processors. Professor John D. Kubiatowicz considers traditionally SMP systems to contain processors without caches. Culler and Pal-Singh in their 1998 book "Parallel Computer Architecture: A Hardware/Software Approach" mention: "The term SMP is widely used but causes a bit of confusion. ..The more precise description of what is intended by SMP is a shared memory multiprocessor where the cost of accessing a memory locatio ...
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Computer Hardware
Computer hardware includes the physical parts of a computer, such as the case, central processing unit (CPU), random access memory (RAM), monitor, mouse, keyboard, computer data storage, graphics card, sound card, speakers and motherboard. By contrast, software is the set of instructions that can be stored and run by hardware. Hardware is so-termed because it is " hard" or rigid with respect to changes, whereas software is "soft" because it is easy to change. Hardware is typically directed by the software to execute any command or instruction. A combination of hardware and software forms a usable computing system, although other systems exist with only hardware. Von Neumann architecture The template for all modern computers is the Von Neumann architecture, detailed in a 1945 paper by Hungarian mathematician John von Neumann. This describes a design architecture for an electronic digital computer with subdivisions of a processing unit consisting of an arithmetic log ...
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State (computer Science)
In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions; the remembered information is called the state of the system. The set of states a system can occupy is known as its state space. In a discrete system, the state space is countable and often finite. The system's internal behaviour or interaction with its environment consists of separately occurring individual actions or events, such as accepting input or producing output, that may or may not cause the system to change its state. Examples of such systems are digital logic circuits and components, automata and formal language, computer programs, and computers. The output of a digital circuit or deterministic computer program at any time is completely determined by its current inputs and its state. Digital logic circuit state Digital logic circuits can be divided into two types: combinational logic, whose output signals are ...
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Unbounded Nondeterminism
In computer science, unbounded nondeterminism or unbounded indeterminacy is a property of concurrency by which the amount of delay in servicing a request can become unbounded as a result of arbitration of contention for shared resources ''while still guaranteeing that the request will eventually be serviced''. Unbounded nondeterminism became an important issue in the development of the denotational semantics of concurrency, and later became part of research into the theoretical concept of hypercomputation. Fairness Discussion of unbounded nondeterminism tends to get involved with discussions of ''fairness''. The basic concept is that all computation paths must be "fair" in the sense that if the machine enters a state infinitely often, it must take every possible transition from that state. This amounts to requiring that the machine be guaranteed to service a request if it can, since an infinite sequence of states will only be allowed if there is no transition that leads to the ...
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Simultaneous Multithreading
Simultaneous multithreading (SMT) is a technique for improving the overall efficiency of superscalar CPUs with hardware multithreading. SMT permits multiple independent threads of execution to better use the resources provided by modern processor architectures. Details The term ''multithreading'' is ambiguous, because not only can multiple threads be executed simultaneously on one CPU core, but also multiple tasks (with different page tables, different task state segments, different protection rings, different I/O permissions, etc.). Although running on the same core, they are completely separated from each other. Multithreading is similar in concept to preemptive multitasking but is implemented at the thread level of execution in modern superscalar processors. Simultaneous multithreading (SMT) is one of the two main implementations of multithreading, the other form being temporal multithreading (also known as super-threading). In temporal multithreading, only one thread ...
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Cache Miss
In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A ''cache hit'' occurs when the requested data can be found in a cache, while a ''cache miss'' occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs. To be cost-effective and to enable efficient use of data, caches must be relatively small. Nevertheless, caches have proven themselves in many areas of computing, because typical computer applications access data with a high degree of locality of reference. Such access patterns exhibit temporal locality, where data is requested that has been recently requested already, and spatial locality, where ...
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Context Switch
In computing, a context switch is the process of storing the state of a process or thread, so that it can be restored and resume execution at a later point, and then restoring a different, previously saved, state. This allows multiple processes to share a single central processing unit (CPU), and is an essential feature of a multitasking operating system. The precise meaning of the phrase "context switch" varies. In a multitasking context, it refers to the process of storing the system state for one task, so that task can be paused and another task resumed. A context switch can also occur as the result of an interrupt, such as when a task needs to access disk storage, freeing up CPU time for other tasks. Some operating systems also require a context switch to move between user mode and kernel mode tasks. The process of context switching can have a negative impact on system performance. Cost Context switches are usually computationally intensive, and much of the design of ...
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