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Multithreading (computer Architecture)
In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution concurrently, supported by the operating system. This approach differs from multiprocessing. In a multithreaded application, the threads share the resources of a single or multiple cores, which include the computing units, the CPU caches, and the translation lookaside buffer (TLB). Where multiprocessing systems include multiple complete processing units in one or more cores, multithreading aims to increase utilization of a single core by using thread-level parallelism, as well as instruction-level parallelism. As the two techniques are complementary, they are combined in nearly all modern systems architectures with multiple multithreading CPUs and with CPUs with multiple multithreading cores. Overview The multithreading paradigm has become more popular as efforts to further exploit instruction-level ...
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Multithreaded Process
Multithreading may refer to: * Multithreading (computer architecture) In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution concurrently, supported by the operating system. This approach d ..., in computer hardware * Multithreading (software), in computer software {{Disambig ...
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Alpha 21464
The Alpha 21464 is an unfinished microprocessor that implements the Alpha instruction set architecture (ISA) developed by Digital Equipment Corporation and later by Compaq after it acquired Digital. The microprocessor was also known as EV8 (codenamed Araña). Slated for a 2004 release, it was canceled on 25 June 2001 when Compaq announced that Alpha would be phased out in favor of Itanium by 2004. When it was canceled, the Alpha 21464 was at a late stage of development but had not been taped out. The 21464's origins began in the mid-1990s when computer scientist Joel Emer was inspired by Dean Tullsen's research into simultaneous multithreading (SMT) at the University of Washington. Emer had researched the technology in the late 1990s and began to promote it once he was convinced of its value. Compaq made the announcement that the next Alpha microprocessor would use SMT in October 1999 at Microprocessor Forum 1999. At that time, it was expected that systems using the Alpha 21464 woul ...
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Compaq
Compaq Computer Corporation (sometimes abbreviated to CQ prior to a 2007 rebranding) was an American information technology company founded in 1982 that developed, sold, and supported computers and related products and services. Compaq produced some of the first IBM PC compatible computers, being the second company after Columbia Data Products to legally reverse engineer the IBM Personal Computer. It rose to become the largest supplier of PC systems during the 1990s before being overtaken by Dell in 2001. Struggling to keep up in the price wars against Dell, as well as with a risky acquisition of DEC, Compaq was acquired for US$25 billion by HP in 2002. The Compaq brand remained in use by HP for lower-end systems until 2013 when it was discontinued. Since 2013, the brand is currently licensed to third parties for use on electronics in Brazil and India. The company was formed by Rod Canion, Jim Harris, and Bill Murto, all of whom were former Texas Instruments senior manag ...
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Digital Equipment Corporation
Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was co-founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president until forced to resign in 1992, after the company had gone into precipitous decline. The company produced many different product lines over its history. It is best known for the work in the minicomputer market starting in the mid-1960s. The company produced a series of machines known as the PDP line, with the PDP-8 and PDP-11 being among the most successful minis in history. Their success was only surpassed by another DEC product, the late-1970s VAX "supermini" systems that were designed to replace the PDP-11. Although a number of competitors had successfully competed with Digital through the 1970s, the VAX cemented the company's place as a leading vendor in the computer space. As microcomputers improved in the late 1980s, especially w ...
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Temporal Multithreading
Temporal multithreading is one of the two main forms of multithreading that can be implemented on computer processor hardware, the other being simultaneous multithreading. The distinguishing difference between the two forms is the maximum number of concurrent threads that can execute in any given pipeline stage in a given cycle. In temporal multithreading the number is one, while in simultaneous multithreading the number is greater than one. Some authors use the term super-threading synonymously. Variations There are many possible variations of temporal multithreading, but most can be classified into two sub-forms: ;Coarse-grained: The main processor pipeline contains only one thread at a time. The processor must effectively perform a rapid context switch before executing a different thread. This fast context switch is sometimes referred to as a ''thread switch''. There may or may not be additional penalty cycles when switching. :There are many possible variations of coa ...
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Superscalar Processor
A superscalar processor is a CPU that implements a form of parallelism called instruction-level parallelism within a single processor. In contrast to a scalar processor, which can execute at most one single instruction per clock cycle, a superscalar processor can execute more than one instruction during a clock cycle by simultaneously dispatching multiple instructions to different execution units on the processor. It therefore allows more throughput (the number of instructions that can be executed in a unit of time) than would otherwise be possible at a given clock rate. Each execution unit is not a separate processor (or a core if the processor is a multi-core processor), but an execution resource within a single CPU such as an arithmetic logic unit. In Flynn's taxonomy, a single-core superscalar processor is classified as an SISD processor (single instruction stream, single data stream), though a single-core superscalar processor that supports short vector operations c ...
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Preemption (computing)
In computing, preemption is the act of temporarily interrupting an executing task, with the intention of resuming it at a later time. This interrupt is done by an external scheduler with no assistance or cooperation from the task. This preemptive scheduler usually runs in the most privileged protection ring, meaning that interruption and resuming are considered highly secure actions. Such a change in the currently executing task of a processor is known as context switching. User mode and kernel mode In any given system design, some operations performed by the system may not be preemptable. This usually applies to kernel functions and service interrupts which, if not permitted to run to completion, would tend to produce race conditions resulting in deadlock. Barring the scheduler from preempting tasks while they are processing kernel functions simplifies the kernel design at the expense of system responsiveness. The distinction between user mode and kernel mode, whi ...
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Pipeline (computing)
In computing, a pipeline, also known as a data pipeline, is a set of data processing elements connected in series, where the output of one element is the input of the next one. The elements of a pipeline are often executed in parallel or in time-sliced fashion. Some amount of buffer storage is often inserted between elements. Computer-related pipelines include: * Instruction pipelines, such as the classic RISC pipeline, which are used in central processing units (CPUs) and other microprocessors to allow overlapping execution of multiple instructions with the same circuitry. The circuitry is usually divided up into stages and each stage processes a specific part of one instruction at a time, passing the partial results to the next stage. Examples of stages are instruction decode, arithmetic/logic and register fetch. They are related to the technologies of superscalar execution, operand forwarding, speculative execution and out-of-order execution. * Graphics pipelines, found in ...
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Data Dependency
A data dependency in computer science is a situation in which a program statement (instruction) refers to the data of a preceding statement. In compiler theory, the technique used to discover data dependencies among statements (or instructions) is called dependence analysis. There are three types of dependencies: data, name, and control. Data dependencies Assuming statement S_1 and S_2, S_2 depends on S_1 if: :\left (S_1) \cap O(S_2)\right\cup \left (S_1) \cap I(S_2)\right\cup \left (S_1) \cap O(S_2)\right\neq \varnothing where: * I(S_i) is the set of memory locations read by * O(S_j) is the set of memory locations written by and * there is a feasible run-time execution path from S_1 to This Condition is called Bernstein Condition, named by A. J. Bernstein. Three cases exist: * Anti-dependence: I(S_1) \cap O(S_2) \neq \varnothing, S_1 \rightarrow S_2 and S_1 reads something before S_2 overwrites it * Flow (data) dependence: O(S_1) \cap I(S_2) \neq \varnothing, S_1 \right ...
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Context Switch
In computing, a context switch is the process of storing the state of a process or thread, so that it can be restored and resume execution at a later point, and then restoring a different, previously saved, state. This allows multiple processes to share a single central processing unit (CPU), and is an essential feature of a multitasking operating system. The precise meaning of the phrase "context switch" varies. In a multitasking context, it refers to the process of storing the system state for one task, so that task can be paused and another task resumed. A context switch can also occur as the result of an interrupt, such as when a task needs to access disk storage, freeing up CPU time for other tasks. Some operating systems also require a context switch to move between user mode and kernel mode tasks. The process of context switching can have a negative impact on system performance. Cost Context switches are usually computationally intensive, and much of the design of ...
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Microcontroller
A microcontroller (MCU for ''microcontroller unit'', often also MC, UC, or μC) is a small computer on a single VLSI integrated circuit (IC) chip. A microcontroller contains one or more CPUs ( processor cores) along with memory and programmable input/output peripherals. Program memory in the form of ferroelectric RAM, NOR flash or OTP ROM is also often included on chip, as well as a small amount of RAM. Microcontrollers are designed for embedded applications, in contrast to the microprocessors used in personal computers or other general purpose applications consisting of various discrete chips. In modern terminology, a microcontroller is similar to, but less sophisticated than, a system on a chip (SoC). An SoC may connect the external microcontroller chips as the motherboard components, but an SoC usually integrates the advanced peripherals like graphics processing unit (GPU) and Wi-Fi interface controller as its internal microcontroller unit circuits. Microcontrollers ar ...
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