Sonic Mania
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Sonic Mania
''Sonic Mania'' is a 2017 platform game published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Windows. Produced in commemoration of the ''Sonic the Hedgehog'' series' 25th anniversary, ''Sonic Mania'' pays homage to the original Sega Genesis ''Sonic'' games, featuring speedy side-scrolling gameplay. It takes place over 13 levels, including several redesigned from past games. The story follows Sonic, Tails and Knuckles as they venture to defeat their nemesis Doctor Eggman and his robotic henchmen, the Hard-Boiled Heavies. The development team was composed of members known for their work in the ''Sonic'' fangame and ROM hacking community. Development began after lead developer, director and programmer Christian "Taxman" Whitehead, who was previously contracted by Sega to develop enhanced mobile ports of Genesis ''Sonic'' games, presented a playable prototype to Sonic Team producer Takashi Iizuka. Art, level design, audio, and additional programming were provided ...
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Sonic The Hedgehog (character)
is a title character and the main protagonist of the video game series of the same name published by Sega, and appears in numerous spin-off comics, animations, and other media. He is an anthropomorphic blue hedgehog who can run at supersonic speeds and curl into a ball, primarily to attack enemies. In most games, Sonic must race through levels, collecting power-up rings and avoiding obstacles and enemies. Programmer Yuji Naka and artist Naoto Ohshima are generally credited with creating Sonic. Most of the games are developed by Sonic Team. The original ''Sonic the Hedgehog'' (1991) was released to provide Sega with a mascot to rival Nintendo's flagship character Mario. Sonic was redesigned by Yuji Uekawa for '' Sonic Adventure'' (1998), with a more mature look designed to appeal to older players. Sonic is one of the world's best-known video game characters and a gaming icon. His series had sold more than 80 million copies by 2011. Origins and history While Sega was s ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Sonic The Hedgehog 2
is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. It follows Sonic as he attempts to stop Doctor Eggman from stealing the Chaos Emeralds to power his space stationnamed The Death Egg. Like the first ''Sonic the Hedgehog'' (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. ''Sonic 2'' introduces Sonic's sidekick Miles "Tails" Prower, new island West-Side Island and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics. Though the original ''Sonic the Hedgehog'' greatly increased the popularity of the Genesis in North America, Sega was slow to approve a sequel before directing STI founder Mark Cerny to start ''Sonic 2'' in November 1991. Members of the original development team—including programmer Yuji Naka and designer Hirokazu Yasuhara—moved from Japan to California to join the project. ''Sonic ...
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Sonic Mania Studiopolis Screenshot
Sonic or Sonics may refer to: Companies *Sonic Drive-In, an American drive-in fast-food restaurant chain *Sonic (ISP), an Internet provider and CLEC, serving more than 100 California communities *Sonic Foundry, a computer software company which develops programs for editing audio and video * Sonic Healthcare, a company that provides laboratory pathology and radiology services *Sonic Solutions, a company operating in digital-media markets *Sonic Team, a developer of video games *SONIC, a brand name of Sega, S.A. SONIC Arts and Entertainment *''Sonic the Hedgehog'', a Sega video game franchise **Sonic the Hedgehog (character), the titular character of the ''Sonic the Hedgehog'' franchise started in 1991 ** ''Sonic the Hedgehog'' (1991 video game), the first video game in the franchise. It was made for the Sega Genesis. ** ''Sonic the Hedgehog'' (film), the 2020 film based on the franchise and its sequel, ''Sonic the Hedgehog 2'' (film). *Sonic screwdriver, a fictional tool in th ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. The Saturn was initially successful in Japan but failed to sell in large numbers in the United States, where it was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the N ...
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Takashi Iizuka (game Designer)
(born March 16, 1970) is a Japanese video game director, producer, designer and screenwriter. Since 2008, Iizuka has been the vice president of product development for the ''Sonic the Hedgehog'' series at Sega, as well as the head of Sonic Team although he has been working on games in the ''Sonic'' series since 1994. Early career His first collaboration with Sega involved working with Sega Technical Institute on '' Sonic the Hedgehog 3'' as a designer. Later, he helped supervise Traveller's Tales with the development of ''Sonic R''. He was also the lead designer for '' Nights into Dreams'', and director for ''Sonic Adventure''. Sega In 1999, he and a small part of Sonic Team moved to San Francisco to establish Sonic Team USA (later renamed Sega Studio USA), in order to gain feedback from the western market. Over in the U.S. his team worked on the international release of ''Sonic Adventure''. Afterward, his team started to develop their own games, where he was the director and le ...
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Sonic Team
is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and ''Phantasy Star Online''. The initial team, formed in 1990, comprised staff from Sega's Consumer Development division, including programmer Yuji Naka, artist Naoto Ohshima, and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of their first game, ''Sonic the Hedgehog,'' for the Sega Genesis. The game was a major success and contributed to millions of Genesis sales. The next ''Sonic'' games were developed by Naka and Yasuhara in America at Sega Technical Institute, while Ohshima worked on ''Sonic CD'' in Japan. Naka returned to Japan in late 1994 to become the head of CS3, later renamed R&D No. 8. During this time, the division took on the Sonic Team brand but developed games that d ...
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Christian "Taxman" Whitehead
Christian Whitehead, also known by his alias The Taxman, is an Australian video game programmer and designer. He is most recognized for his work creating updated ports of early games in Sega's '' Sonic the Hedgehog'' series, as well as being the lead developer of an original game in the series, ''Sonic Mania''. He has also developed multiple remakes of classic ''Sonic'' games and most recently, the remasters in '' Sonic Origins''. Career In 2006, Whitehead worked as a freelance 3D animator with the company Kine Graffiti. Since 2009, he has focused on game development, developing various fangames based on the '' Sonic the Hedgehog'' series. In 2009, Whitehead produced a "proof-of-concept" video of ''Sonic CD'' running on an iPhone using his own custom engine, the "Retro Engine". In an interview with Steven O'Donnell of '' Good Game: Spawn Point'', Whitehead proclaims that he spent "about a year or so" convincing Sega to let him work on the ''Sonic CD'' port. In 2009, a video ...
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ROM Hacking
ROM hacking is the process of modifying a ROM image or ROM file of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements. This is usually done by technically inclined video game fans to improve an old game of importance, as a creative outlet, or to make new, unofficial games using the old game's engine. ROM hacks either re-design a game for new, fun gameplay while keeping most if not all the items the same, or unlock/reimplement features that exist in the game's code but are not utilized in-game. ROM hacking is generally accomplished through use of a hex editor (a program for editing non-textual data) and various specialized tools such as tile editors, and game-specific tools which are generally used for editing levels, items, and the like, although more advanced tools such as assemblers and debuggers are occasionally used. Once ready, they are usually distributed on the Internet for others to play on an emulator or games console. Fan tra ...
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Fangame
A fangame is a video game that is created by fans. They are usually based on one, or in some cases several, video game entries or franchises. Many fangames attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fangames has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fangames can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture. Fangame development Fangames are either developed as standalone games with their own engines, or as modifications to existing games that "piggyback" on the other's engines. Each approach has different advantages, as standalone games are generally accessible to larger audiences but may often be more difficult or time-consuming to develop. S ...
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Doctor Eggman
Doctor Ivo "Eggman" Robotnik is the main antagonist of Sega's '' Sonic the Hedgehog'' franchise. Eggman was created and designed by Naoto Ohshima as part of many design choices for Sega's new mascot. After the creation of Sonic the Hedgehog, Ohshima chose to use his previous egg-shaped character to create the antagonist of the 1991 video game '' Sonic the Hedgehog'', making him the arch-nemesis of the series' eponymous main character. In the main line of video games, Eggman is a dastardly mad scientist who plans to conquer the world to build his own empire. While he has gone through several major and minor appearance changes throughout the series, his in-game designs retain several basic characteristics, such as his ovate body, red-black-yellow clothing, bald head, a onesie, pince-nez sunglasses, and large mustache. Eggman commonly creates machines and robots, including a wide variety of Badniks. Notably in early games, he has also served as a recurring boss, appearing in ...
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