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Superbike 2001
''Superbike 2001'' is a motorcycle racing video game developed by Milestone srl, published by Electronic Arts (EA), and released in 2000 for Microsoft Windows. It is part of EA's ''Superbike'' video game series. The game features all tracks and motorcycles that existed on the 2000 Superbike World Championship season, and allows players to race in either single races or longer blocks of weekend races or championship races to access more of the game's content. Gameplay ''Superbike 2001'' is a simulation game which aims to deliver a realistic motorcycle racing experience. The user controls a motorcycle through races on various paved courses; it features tracks and motorcycles from the 2000 Superbike World Championship season. The game allows the player to choose between three game modes: Quick Start, Single Race, and Championship mode. Quick Start allows the user to quickly pick up a game and begin to play. Single Race lets the player play over one weekend, including practice lap ...
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Superbike 2001 Coverart
A sports motorcycle, sports bike, or sport bike is a motorcycle designed and optimized for speed, acceleration, braking, and cornering on asphalt concrete race tracks and roads. They are mainly designed for performance at the expense of comfort, Fuel economy in automobiles, fuel economy, safety, noise reduction and storage in comparison with Types of motorcycles#Standard, other motorcycles. Sport bikes can be and are typically equipped with Motorcycle fairing, fairings and a windscreen to deflect wind from the rider to improve aerodynamics. Soichiro Honda wrote in the owner's manual of the 1959 Honda CB92 Benly Super Sport that, "Primarily, essentials of the motorcycle consists in the speed and the thrill," while ''Cycle World''s Kevin Cameron (journalist), Kevin Cameron says that, "A sportbike is a motorcycle whose enjoyment consists mainly from its ability to perform on all types of paved highway – its cornering ability, its handling, its thrilling acceleration and braking p ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ...
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PGA Championship Golf 2000
''PGA Championship Golf 2000'' is a golf simulation game for Windows. It was developed by Headgate Studios and released by Sierra Sports. It follows '' PGA Championship Golf 1999 Edition''. An upgraded version was released in December 2000, under the title ''PGA Championship Golf Titanium Edition''. Gameplay The game features 13 courses, including 8 from '' PGA Championship Golf 1999 Edition''. Features of the game include tour play, and several versions of play used to score golf including match play and stableford. There is a community of players who visiGolf Sim Clubhouseto discuss the game on a forum and meet up to play online. Over 1,600 user created courses are also available for download and designers can upload new courses to the site. Development and release ''PGA Championship Golf 2000'' was developed by Headgate Studios and published by Sierra Sports. It is an upgraded version of its predecessor, with improvements focusing on various aspects such as game physics a ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that ...
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Motocross Madness 2
''Motocross Madness 2'' is a motocross racing video game that was developed by Rainbow Studios and published by Microsoft Games. This sequel to 1998's '' Motocross Madness'' was released in May 2000 with improved graphics, which included better textures and many landscape objects like trees, road signs and caravans. It has over 40 tracks in 6 event types, over 50,000 3D objects and a new career mode. Players as well as bikes are easily customized. ''Motocross Madness'' also supports network play over a LAN environment and, until June 19, 2006, multiplayer gameplay through the MSN Gaming Network. Gameplay In ''MCM2'', there are six types of racing: Stunts, Enduro, Baja, Supercross and Nationals, and the campaign-style Pro-Circuit Mode. In Pro-Circuit mode, a single player follows a series of events and courses in an effort to win prize money and upgrade equipment. Unlike the single-player mode, the multiplayer mode is completely lacking in structure. Players can race against e ...
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Porsche Unleashed
''Need for Speed: Porsche Unleashed'', released as ''Need for Speed: Porsche 2000'' in Europe and ''Need for Speed: Porsche'' in Latin America and Germany, is a 2000 racing video game. It is the fifth installment in the ''Need for Speed'' series. Unlike other ''NFS'' titles, ''Porsche Unleashed'' centers on racing Porsche sports cars, with models ranging from years 1950 to 2000. The game is generally considered the final classic Need for Speed title before EA Black Box took over development for mainline entries in the series for many years beginning with the PS2 version of Need for Speed: Hot Pursuit 2. The game also marked the beginning of a 16 year exclusive licensing agreement between Porsche and EA that began in 2000 and ended in 2016 that prohibited most other developers from featuring Porsche cars in other video games without receiving a sub-license from EA. As a result of the licensing deal many games used Ruf and Gemballa models in place of Porsche to circumvent Porsche' ...
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Citizen Kabuto
''Giants: Citizen Kabuto'' is a third-person shooter video game with real-time strategy elements. It was the first project for Planet Moon Studios, which consisted of former Shiny Entertainment employees who had worked on the game '' MDK'' in 1997. ''Giants'' went through four years of development before Interplay Entertainment published it on December 7, 2000, for Microsoft Windows; a port was published by MacPlay in 2001, and the game was also ported to the later that year. In the game, players take control of a single character from one of three humanoid races to either complete the story in single-player mode or to challenge other players in online multiplayer matches. They can select heavily armed ''Meccaryns'' equipped with jet packs, or amphibious spell-casting ''Sea Reapers''; the game's subtitle, "Citizen Kabuto", refers to the last selectable race, a thundering behemoth who can execute earthshaking wrestling attacks to pulverize its enemies. The single-player mode i ...
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Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. When it closed down in April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games with 197 issues, behind only ''Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 m ...
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Review Aggregator
A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where users can view the reviews, sells information to third parties about consumer tendencies, and creates databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and s ...
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Dennis Publishing
Dennis Publishing Ltd. was a British publisher. It was founded in 1973 by Felix Dennis. Its first publication was a kung-fu magazine. Most of its titles now belong to Future plc. In the 1980s, it became a leading publisher of computer enthusiast magazines in the United Kingdom. In the 1990s, it expanded to the American market, where it published the lifestyle magazines ''Maxim'', the consumer electronics magazine ''Stuff'', and the music magazine '' Blender''. In 2007, the company sold all its American holdings, with the exception of the U.S. edition of ''The Week''. Felix Dennis died in 2014, leaving ownership of the company to the charity organization Heart of England Forest. In 2018, the company was sold to Exponent, a British private equity firm. Future plc acquired the company and its 12 titles in August 2021, absorbing them into Future Publishing. History Foundation and early development Felix Dennis started in the magazine business in the late 1960s as one of t ...
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PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games but only as part of a wider remit. The precursor to ''PC Zone'' was the award-winning multiformat title ''Zero''. The magazine was published by Dennis Publishing Ltd. until 2004, when it was acquired by Future plc along with ''Computer And Video Games'' for £2.5m. In July 2010, it was announced by Future plc that ''PC Zone'' was to close. The last issue of ''PC Zone'' went on sale 2 September 2010. First issue ''PC Zone'' was first published by Dennis Publishing in April 1993 and cost £3.95. Billed as the first UK magazine dedicated exclusively to PC games, it was sold with two accompanying floppy disks carrying game demonstrations. The first editor was Paul Lakin. The magazine was split into four sections: Reviews, Blueprints, Featur ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American mass media, media company, corporation specializing in targeted advertising, targeted magazines and websites in the video games, music, and technology media market, markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro (North Carolina, N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame, California, Burlingame and South San Francisco. When Chris Anderson (entrepreneur), Chris A ...
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