Stixel
In computer vision, a stixel (portmanteau of "stick" and "pixel") is a superpixel representation of depth information in an image, in the form of a vertical stick that approximates the closest obstacles within a certain vertical slice of the scene. Introduced in 2009, stixels have applications in robotic navigation and advanced driver-assistance systems, where they can be used to define a representation of robotic environments and traffic scenes with a medium level of abstraction. Definition One of the problems of scene understanding in computer vision is to determine horizontal freespace around the camera, where the agent can move, and the vertical obstacles delimiting it. An image can be paired with depth information (produced e.g. from stereo disparity, lidar, or monocular depth estimation), allowing a dense tridimensional reconstruction of the observed scene. One drawback of dense reconstruction is the large amount of data involved, since each pixel in the image is mapped t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Vision
Computer vision is an Interdisciplinarity, interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the human visual system can do. Computer vision tasks include methods for image sensor, acquiring, Image processing, processing, Image analysis, analyzing and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the forms of decisions. Understanding in this context means the transformation of visual images (the input of the retina) into descriptions of the world that make sense to thought processes and can elicit appropriate action. This image understanding can be seen as the disentangling of symbolic information from image data using models constructed with the aid of geometry, physics, statistics, and learning theory. The scien ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the smallest element that can be manipulated through software. Each pixel is a sample of an original image; more samples typically provide more accurate representations of the original. The intensity of each pixel is variable. In color imaging systems, a color is typically represented by three or four component intensities such as red, green, and blue, or cyan, magenta, yellow, and black. In some contexts (such as descriptions of camera sensors), ''pixel'' refers to a single scalar element of a multi-component representation (called a ''photosite'' in the camera sensor context, although '' sensel'' is sometimes used), while in yet other contexts (like MRI) it may refer to a set of component intensities for a spatial position. Etymology ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Robotic Navigation
Robot localization denotes the robot's ability to establish its own position and orientation within the frame of reference. Path planning is effectively an extension of localisation, in that it requires the determination of the robot's current position and a position of a goal location, both within the same frame of reference or coordinates. Map building can be in the shape of a metric map or any notation describing locations in the robot frame of reference. For any mobile device, the ability to navigate in its environment is important. Avoiding dangerous situations such as collisions and unsafe conditions (temperature, radiation, exposure to weather, etc.) comes first, but if the robot has a purpose that relates to specific places in the robot environment, it must find those places. This article will present an overview of the skill of navigation and try to identify the basic blocks of a robot navigation system, types of navigation systems, and closer look at its related building ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Advanced Driver-assistance System
An advanced driver-assistance system (ADAS) is any of a groups of electronic technologies that assist drivers in driving and parking functions. Through a safe human-machine interface, ADAS increase car and road safety. ADAS uses automated technology, such as sensors and cameras, to detect nearby obstacles or driver errors, and respond accordingly. ADAS can enable various levels of autonomous driving, depending on the features installed in the car. As most road crashes occur due to human error, ADAS are developed to automate, adapt, and enhance vehicle technology for safety and better driving. ADAS are proven to reduce road fatalities by minimizing human error. Safety features are designed to avoid crashes and collisions by offering technologies that alert the driver to problems, implementing safeguards, and taking control of the vehicle if necessary. Adaptive features may automate lighting, provide adaptive cruise control, assist in avoiding collisions, incorporate satellite navig ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Binocular Disparity
Binocular disparity refers to the difference in image location of an object seen by the left and right eyes, resulting from the eyes’ horizontal separation (parallax). The brain uses binocular disparity to extract depth information from the two-dimensional retinal images in stereopsis. In computer vision, binocular disparity refers to the difference in coordinates of similar features within two stereo images. A similar disparity can be used in rangefinding by a coincidence rangefinder to determine distance and/or altitude to a target. In astronomy, the disparity between different locations on the Earth can be used to determine various celestial parallax, and Earth's orbit can be used for stellar parallax. Definition Human eyes are horizontally separated by about 50–75 mm ( interpupillary distance) depending on each individual. Thus, each eye has a slightly different view of the world around. This can be easily seen when alternately closing one eye while looking at a v ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lidar
Lidar (, also LIDAR, or LiDAR; sometimes LADAR) is a method for determining ranges (variable distance) by targeting an object or a surface with a laser and measuring the time for the reflected light to return to the receiver. It can also be used to make digital 3-D representations of areas on the Earth's surface and ocean bottom of the intertidal and near coastal zone by varying the wavelength of light. It has terrestrial, airborne, and mobile applications. ''Lidar'' is an acronym of "light detection and ranging" or "laser imaging, detection, and ranging". It is sometimes called 3-D laser scanning, a special combination of 3-D scanning and laser scanning. Lidar is commonly used to make high-resolution maps, with applications in surveying, geodesy, geomatics, archaeology, geography, geology, geomorphology, seismology, forestry, atmospheric physics, laser guidance, airborne laser swath mapping (ALSM), and laser altimetry. It is also used in control and navigation for som ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Depth Map
In 3D computer graphics and computer vision, a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. The term is related (and may be analogous) to ''depth buffer'', ''Z-buffer'', '' Z-buffering'', and ''Z-depth''. tp://ftp.futurenet.co.uk/pub/arts/Glossary.pdf Computer Arts / 3D World Glossary Document retrieved 26 January 2011. The "Z" in these latter terms relates to a convention that the central axis of view of a camera is in the direction of the camera's Z axis, and not to the absolute Z axis of a scene. Examples File:Cubic Structure.jpg, Cubic Structure File:Cubic Frame Stucture and Floor Depth Map.jpg, Depth Map: Nearer is darker File:Cubic Structure and Floor Depth Map with Front and Back Delimitation.jpg, Depth Map: Nearer the Focal Plane is darker Two different depth maps can be seen here, together with the original model from which they are derived. The first depth map shows l ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Occupancy Grid Mapping
Occupancy Grid Mapping refers to a family of computer algorithms in probabilistic robotics for mobile robots which address the problem of generating maps from noisy and uncertain sensor measurement data, with the assumption that the robot pose is known. Occupancy grids were first proposed by H. Moravec and A. Elfes in 1985. The basic idea of the occupancy grid is to represent a map of the environment as an evenly spaced field of binary random variables each representing the presence of an obstacle at that location in the environment. Occupancy grid algorithms compute approximate posterior estimates for these random variables. Algorithm outline There are four major components of occupancy grid mapping approach. They are: * Interpretation * Integration * Position estimation * Exploration Occupancy grid mapping algorithm The goal of an occupancy mapping algorithm is to estimate the posterior probability over maps given the data: p(m\mid z_, x_), where m is the map, z_ is the set of me ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dynamic Programming
Dynamic programming is both a mathematical optimization method and a computer programming method. The method was developed by Richard Bellman in the 1950s and has found applications in numerous fields, from aerospace engineering to economics. In both contexts it refers to simplifying a complicated problem by breaking it down into simpler sub-problems in a recursive manner. While some decision problems cannot be taken apart this way, decisions that span several points in time do often break apart recursively. Likewise, in computer science, if a problem can be solved optimally by breaking it into sub-problems and then recursively finding the optimal solutions to the sub-problems, then it is said to have '' optimal substructure''. If sub-problems can be nested recursively inside larger problems, so that dynamic programming methods are applicable, then there is a relation between the value of the larger problem and the values of the sub-problems.Cormen, T. H.; Leiserson, C. E.; Riv ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Semi-global Matching
Semi-global matching (SGM) is a computer vision algorithm for the estimation of a dense disparity map from a rectified stereo image pair, introduced in 2005 by Heiko Hirschmüller while working at the German Aerospace Center.Hirschmüller (2005), pp. 807-814 Given its predictable run time, its favourable trade-off between quality of the results and computing time, and its suitability for fast parallel implementation in ASIC or FPGA, it has encountered wide adoption in real-time stereo vision applications such as robotics and advanced driver assistance systems.Hirschmüller (2011), pp. 178–184 Problem Pixelwise stereo matching allows to perform real-time calculation of disparity maps by measuring the similarity of each pixel in one stereo image to each pixel within a subset in the other stereo image. Given a rectified stereo image pair, for a pixel with coordinates (x, y) the set of pixels in the other image is usually selected as \, where D is a maximum allowed disparity shif ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |