Rent-a-Hero (1998 Video Game)
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Rent-a-Hero (1998 Video Game)
''Rent A Hero'' is an action role-playing game, action role-playing video game series released by Sega for the Mega Drive console in 1991 with a large emphasis on humor. The game features the same graphic engine previously used in the development of ''Sword of Vermilion''. However, ''Rent A Hero'' has an unusual innovation for the genre. Instead of using standard turn-based battles, fights are in a similar format to 2D fighting games. Plot Taro Yamada, or lives in the town of Corja in Japan with his mother, eccentric father and younger sister Alyssa; the family moved there after his father changed jobs. He received his Combat Armor by accident during their house-warming party, when he ordered pizza from 'Sensational Cafeteria' or SECA and instead received the suit. After realizing the suit gave him incredible strength, and that he is required to pay for the armor, Taro decides to become a hero for hire, performing various heroic tasks and odd-jobs for the townspeople of Corja. ...
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Sega AM2
previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including ''Hang-On'' and ''Out Run'', was the first manager of the department. AM2's first game produced was 1992's ''Virtua Racing'', followed by the highly popular ''Virtua Fighter (video game), Virtua Fighter'' and ''Daytona USA (video game), Daytona USA''. Through the remainder of the 1990s, they developed more arcade titles and focused on fighting and racing games. AM2 was placed under the management of CSK Research Institute in 2000, and a year later became SEGA-AM2 Co., Ltd. Their development of ''Shenmue (video game), Shenmue'' was over budget and cost millions of dollars, and despite positive reviews and good sales was unable to become profitable. Suzuki was promoted and left AM2 in 2003; Hiroshi Kataoka became the head of AM2. A year later Sega was acquired by Sammy Corporation and AM2 was me ...
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Dreamcast
The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast's discontinuation in 2001 ended Sega's 18 years in the console market. A team led by Hideki Sato began developing the Dreamcast in 1997. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with off-the-shelf components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology. Developers were able to include a custom version of the Windows CE operating system on game discs to make porting PC games easy, and Sega's NAOMI arcade system board allowed nearly identical conversions of arcade games. The Dreamcast was the ...
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Steve Pink
Steve Pink (born February 3, 1966) is an American actor, director and writer. He is the director of the comedy films '' Accepted'' and ''Hot Tub Time Machine'', and the co-writer of the films '' Grosse Pointe Blank'' and ''High Fidelity''. Life and career He is an alumnus of Evanston Township High School, Columbia College Chicago, and University of California-Berkeley (graduating in 1989 with a degree in Peace and Conflict Studies), and a contemporary of John Cusack, Jeremy Piven, and D.V. DeVincentis. Together, Pink, Cusack and DeVincentis formed a production company, New Crime Productions, which produced both '' Grosse Pointe Blank'' and ''High Fidelity''. In 2010, he directed ''Hot Tub Time Machine'', and its sequel '' Hot Tub Time Machine 2'' in 2015. He was also a producer on the 20th Century Fox release ''Knight and Day'', starring Tom Cruise and Cameron Diaz Cameron Michelle Diaz (born August 30, 1972) is an American actress. Prolific in both comedy and drama, Cam ...
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Fighters Megamix
is a 1996 fighting video game developed by Sega AM2, a crossover between Sega's 3D arcade fighting games ''Virtua Fighter 2'' and '' Fighting Vipers'', with unlockable characters from several other AM2 games such as '' Virtua Cop 2'' and '' Daytona USA''. Developed for Sega Saturn, it had a global release in 1997; unlike most of AM2's games of the era, ''Fighters Megamix'' did not have an arcade release. Intended as an introduction to ''Virtua Fighter 3'' (which was announced but never released for the Saturn), ''Fighters Megamix'' utilized the concept originally used by ''The King of Fighters'', whereby characters and styles from different games were mixed together. The open ended rings from ''Virtua Fighter'' are present (but with no ring-out), and also the closed cages from ''Fighting Vipers''. ''Virtua Fighter'' characters have new moves taken from ''Virtua Fighter 3'', including the dodge move, which allows characters to sidestep, avoiding a dangerous blow and opening at ...
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Sonic Adventure
is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main ''Sonic the Hedgehog'' game to feature 3D gameplay. It follows Sonic the Hedgehog (character), Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Ivo Robotnik from unleashing Chaos (Sonic the Hedgehog character), Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete Level (video gaming), levels to progress the story. ''Sonic Adventure'' retains many elements from prior ''Sonic'' games, such as power-ups and the Rings (Sonic the Hedgehog), ring-based Health (gaming), health system. Players can play minigames such as racing and interact with Chao (Sonic the Hedgehog), Chao, a virtual pet. Sonic Team began developing ''Sonic Adventure'' in 1997, after the cancellation of the Sega Saturn game ''Sonic X ...
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Soul Calibur
The soul is the purported immaterial aspect or essence of a living being. It is typically believed to be immortal and to exist apart from the material world. The three main theories that describe the relationship between the soul and the body are interactionism, parallelism, and epiphenomenalism. Anthropologists and psychologists have found that most humans are naturally inclined to believe in the existence of the soul and that they have interculturally distinguished between souls and bodies. The soul has been the central area of interest in philosophy since ancient times. Socrates envisioned the soul to possess a rational faculty, its practice being man's most godlike activity. Plato believed the soul to be the person's real self, an immaterial and immortal dweller of our lives that continues and thinks even after death. Aristotle sketched out the soul as the " first actuality" of a naturally organized body—form and matter arrangement allowing natural beings to aspire to f ...
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