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NewIcons
NewIcons is a third-party extension to the icon handling system for AmigaOS 2 and newer. NewIcons was first invented and developed by the Italian programmer Nicola Salmoria. Subsequent development was done by Eric Sauvageau and Phil Vedovatti. History The need for NewIcons arose from the poor overall quality of icons in AmigaOS versions prior to 3.0. While the AmigaOS GUI had been revolutionary when it was first launched in the early 1980s, other operating systems such as Mac OS and Microsoft Windows quickly caught on and started to become more professional-looking. Standard AmigaOS Workbench icons were plain and uninteresting: limited to four colours, having no standard size, and viewed from a straight-on perspective that left them looking two-dimensional. The aim of NewIcons is to solve all these faults. Unlike a standard Workbench icon, which only includes palette index information and is thus at the mercy of the user's chosen Workbench palette, NewIcons icons natively hold ...
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MagicWB
MagicWB is a third-party Workbench enhancer for AmigaOS. It was developed in 1992-1997 by Martin Huttenloher. History The idea to enhance Workbench arose when the author got bored with the gray and abstract icons provided by Commodore. The original Amiga icons could use only four colours and even those were scarcely used. The background patterns supplied with the operating system for Workbench were also minimal. Desire to develop complete package to enhance Workbench look with complete set of icons, background patterns and new fonts was born.Huttenloher, M: MagicWB Documentation. 1997 Features The original Amiga icon sets supported only four colours. MagicWB extended palette of icons to 8 colours allowing more colourful icons. The MagicWB grew so popular that it became de facto standard for many major third party packages developed for Amiga. One of those is MUI which used extensively MagicWB palette in its GUI widget library. The design style in MagicWB was ''XEN''. The packa ...
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AmigaOS
AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions of AmigaOS required the Motorola 68000 series of 16-bit and 32-bit microprocessors. Later versions were developed by Haage & Partner (AmigaOS 3.5 and 3.9) and then Hyperion Entertainment (AmigaOS 4.0-4.1). A PowerPC microprocessor is required for the most recent release, AmigaOS 4. AmigaOS is a single-user operating system based on a preemptive multitasking kernel, called Exec. It includes an abstraction of the Amiga's hardware, a disk operating system called ''AmigaDOS'', a windowing system API called ''Intuition'', and a desktop environment and file manager called ''Workbench''. The Amiga intellectual property is fragmented between Amiga Inc., Cloanto, and Hyperion Entertainment. The copyrights for works created up to 1993 are ow ...
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Nicola Salmoria
Nicola Salmoria is an Italian software developer. He is the original developer of MAME, an emulator application designed to recreate the hardware of arcade machines in software. In December 2002, he graduated from the University of Siena with a laurea in mathematics, with a thesis written about MAME. Before his fame as the author of MAME, he was active in the Amiga software development scene, producing utility programs such as NewIcons. He has defeated numerous encryption algorithms, including the CPS-2 program ROM encryption (together with Andreas Naive), the Kabuki (sound) program ROM encryption and the graphics ROM encryption in the later Neo Geo games. He is also a founding member of the JP1 remote project. He became less and less involved with MAME development over the years, and his last contributions date back to 2009. In 2013, Salmoria started writing reviews of puzzle games on his own blog. Since 2012, he has been developing puzzle games for iOS iOS (formerl ...
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Icon (computing)
In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system. The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents. It can serve as an electronic hyperlink or file shortcut to access the program or data. The user can activate an icon using a mouse, pointer, finger, or recently voice commands. Their placement on the screen, also in relation to other icons, may provide further information to the user about their usage. In activating an icon, the user can move directly into and out of the identified function without knowing anything further about the location or requirements of the file or code. Icons as parts of the graphical user interface of the computer system, in conjunction with windows, menus and a pointing device (mouse), belong to the mu ...
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Aminet
Aminet is the world's largest archive of Amiga-related software and files. Aminet was originally hosted by several universities' FTP sites, and is now available on CD-ROM and on the web. According to Aminet, as of 3 September 2022, it has 83930 packages online. History In January 1992, Swiss student Urban Müller took over a software archive that had been started by other members of a computer science students' club. Soon the archive became mirrored worldwide and in 1995 started being distributed on monthly CD-ROMs. By using a single master site (then wuarchive.wustl.edu) for creating ftp scripts for each slave site, Aminet reduced to a bare minimum the effort to set up new mirror sites. Aminet also illustrates practical use of metadata schema by software repositories. Reports of daily additions to this software archive were posted automatically to Usenet (de.comp.sys.amiga.archive), or could be requested as an email newsletter. Most of the programs on Aminet were public domain or ...
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8-bit
In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data buses of that size. Memory addresses (and thus address buses) for 8-bit CPUs are generally larger than 8-bit, usually 16-bit. 8-bit microcomputers are microcomputers that use 8-bit microprocessors. The term '8-bit' is also applied to the character sets that could be used on computers with 8-bit bytes, the best known being various forms of extended ASCII, including the ISO/IEC 8859 series of national character sets especially Latin 1 for English and Western European languages. The IBM System/360 introduced byte-addressable memory with 8-bit bytes, as opposed to bit-addressable or decimal digit-addressable or word-addressable memory, although its general-purpose registers were 32 bits wide, and addresses were contained in the lower 24 bit ...
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ASCII
ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of technical limitations of computer systems at the time it was invented, ASCII has just 128 code points, of which only 95 are , which severely limited its scope. All modern computer systems instead use Unicode, which has millions of code points, but the first 128 of these are the same as the ASCII set. The Internet Assigned Numbers Authority (IANA) prefers the name US-ASCII for this character encoding. ASCII is one of the IEEE milestones. Overview ASCII was developed from telegraph code. Its first commercial use was as a seven-bit teleprinter code promoted by Bell data services. Work on the ASCII standard began in May 1961, with the first meeting of the American Standards Association's (ASA) (now the American National Standards I ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Robot
A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be constructed to evoke human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. Robots can be autonomous or semi-autonomous and range from humanoids such as Honda's ''Advanced Step in Innovative Mobility'' ( ASIMO) and TOSY's ''TOSY Ping Pong Playing Robot'' ( TOPIO) to industrial robots, medical operating robots, patient assist robots, dog therapy robots, collectively programmed ''swarm'' robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic nano robots. By mimicking a lifelike appearance or automating movements, a robot may convey a sense of intelligence or thought of its own. Autonomous things are expected to prolif ...
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Pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the smallest element that can be manipulated through software. Each pixel is a sample of an original image; more samples typically provide more accurate representations of the original. The intensity of each pixel is variable. In color imaging systems, a color is typically represented by three or four component intensities such as red, green, and blue, or cyan, magenta, yellow, and black. In some contexts (such as descriptions of camera sensors), ''pixel'' refers to a single scalar element of a multi-component representation (called a ''photosite'' in the camera sensor context, although '' sensel'' is sometimes used), while in yet other contexts (like MRI) it may refer to a set of component intensities for a spatial position. Etymology ...
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Computer Terminal
A computer terminal is an electronic or electromechanical hardware device that can be used for entering data into, and transcribing data from, a computer or a computing system. The teletype was an example of an early-day hard-copy terminal and predated the use of a computer screen by decades. Early terminals were inexpensive devices but very slow compared to punched cards or paper tape for input, yet as the technology improved and video displays were introduced, terminals pushed these older forms of interaction from the industry. A related development was time-sharing systems, which evolved in parallel and made up for any inefficiencies in the user's typing ability with the ability to support multiple users on the same machine, each at their own terminal or terminals. The function of a terminal is typically confined to transcription and input of data; a device with significant local, programmable data-processing capability may be called a "smart terminal" or fat client. A t ...
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Commodity (AmigaOS)
In economics, a commodity is an economic good, usually a resource, that has full or substantial fungibility: that is, the market treats instances of the good as equivalent or nearly so with no regard to who produced them. The price of a commodity good is typically determined as a function of its market as a whole: well-established physical commodities have actively traded spot and derivative markets. The wide availability of commodities typically leads to smaller profit margins and diminishes the importance of factors (such as brand name) other than price. Most commodities are raw materials, basic resources, agricultural, or mining products, such as iron ore, sugar, or grains like rice and wheat. Commodities can also be mass-produced unspecialized products such as chemicals and computer memory. Popular commodities include crude oil, corn, and gold, bitcoin. Other definitions of commodity include something useful or valued and an alternative term for an economic goo ...
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