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Moon Base Clavius
''Moon Base Clavius'' is a science fiction board wargame published by Task Force Games in 1981. Gameplay ''Moon Base Clavius'' is a two-player wargame set in the American lunar colony in Clavius Crater in the mid-21st century. One player, playing the Soviet Lunar Army, attacks the second player's Air Force at Clavius Moon Base. Components The components of the game are: * 108-die cut cardboard counters * 16" x 21" map * 18-page rulebook Combat This game uses a "shoot and move" sequence (each of the active player's units shoots first, then moves). The range of most weapons is one hex. To resolve combat damage, the attacker's combat strength is cross-indexed against the defender's type of terrain, resulting in a target number. If the attacker can equal or better the target number on two six-sided dice, the target is destroyed; any result lower than the target number leaves the target untouched. There are tactical nuclear weapons in the game that affect one hex; after the atta ...
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Cover Of Moon Base Clavius
Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copywriting * CD and DVD cover, CD and DVD packaging * Smartphone cover, a mobile phone accessory that protects a mobile phone People * Cover (surname) Arts, entertainment, and media Music Albums ;Cover * ''Cover'' (Tom Verlaine album), 1984 * ''Cover'' (Joan as Policewoman album), 2009 ;Covered * ''Covered'' (Cold Chisel album), 2011 * ''Covered'' (Macy Gray album), 2012 * ''Covered'' (Robert Glasper album), 2015 ;Covers * ''Covers'' (Beni album), 2012 * ''Covers'' (Regine Velasquez album), 2004 * ''Covers'' (Placebo album), 2003 * ''Covers'' (Show of Hands album), 2000 * ''Covers'' (James Taylor album), 2008 * ''Covers'' (Fayray album), 2005 * ''Covers'' (Deftones album), 2011 * ''Covers'' (Cat Power album), 2022 * ...
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Board Wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of '' Tactics''.. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield. In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on. The early history of board wargaming was dominated by The Avalon Hill Game ...
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Task Force Games
Task Force Games was a game company started in 1979 by Allen Eldridge and Stephen V. Cole. TFG published many games, most notably including both ''Star Fleet Battles'' (currently published by the original designers, Amarillo Design Bureau) and the '' Starfire'' series of games (which is now published by Starfire Design Studio), which were later novelized by David Weber into such books as '' In Death Ground'', '' The Shiva Option'' and ''Insurrection''. Eldridge sold the company to New World Computing in 1988, which became a division of The 3DO Company in 1996 and went out of business in 2003. During the period that TFG was owned by New World Computing, the two companies attempted the first-ever simultaneous release of a board game and computer game. The two versions of King's Bounty wound up releasing about 9 months apart, and after NWC had sold TFG to John Olsen. Future versions of New World Computing's version of King's Bounty were called Heroes of Might & Magic to avoid c ...
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Clavius
Christopher Clavius, SJ (25 March 1538 – 6 February 1612) was a Jesuit German mathematician, head of mathematicians at the Collegio Romano, and astronomer who was a member of the Vatican commission that accepted the proposed calendar invented by Aloysius Lilius, that is known as the Gregorian calendar. Clavius would later write defences and an explanation of the reformed calendar, including an emphatic acknowledgement of Lilius' work. In his last years he was probably the most respected astronomer in Europe and his textbooks were used for astronomical education for over fifty years in and even out of Europe. Early life Little is known about Clavius' early life other than the fact that he was born in Bamberg in either 1538 or 1537. His given name is not known to any great degree of certainty—it is thought by scholars to have perhaps been ''Christoph Clau'' or ''Klau''. There are also some who think that his taken name, ''Clavius'', may be a Latinization of his original G ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, ''Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found his ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', '' Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book '' Principia Discordia'', the sacred text of the Discordian religion. Raid by the ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to h ...
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Ares (magazine)
''Ares'' was an American science fiction wargame magazine published by Simulations Publications, Inc. (SPI), and then TSR, Inc., between 1980 and 1984. In addition to the articles, each issue contained a wargame, complete with a foldout stiff paper map, a set of cardboard counters, and the rules. Publication history Simulations Publications, Inc. (SPI) began publishing ''Ares'' in 1980 as a science-fiction companion to '' Strategy & Tactics''.''Ares'' magazine was similar to ''Strategy & Tactics'', with a game every issue, but it focused on science-fiction and fantasy. SPI suffered financial problems and went into debt, and TSR bought the company and its assets in 1982. Shannon Appelcine stated that "TSR did very little with SPI's roleplaying games. ''Ares Magazine'' #12 (1982), which was prepared by SPI and published by TSR, included a game called 'Star Traders,' which was for use with ''Universe''; it was the last support for that game system ..As TSR turned further away ...
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Simulations Publications, Inc
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not ...
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Board Games Introduced In 1981
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligen ...
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Cold War Board Wargames
Cold is the presence of low temperature, especially in the atmosphere. In common usage, cold is often a subjective perception. A lower bound to temperature is absolute zero, defined as 0.00K on the Kelvin scale, an absolute thermodynamic temperature scale. This corresponds to on the Celsius scale, on the Fahrenheit scale, and on the Rankine scale. Since temperature relates to the thermal energy held by an object or a sample of matter, which is the kinetic energy of the random motion of the particle constituents of matter, an object will have less thermal energy when it is colder and more when it is hotter. If it were possible to cool a system to absolute zero, all motion of the particles in a sample of matter would cease and they would be at complete rest in the classical sense. The object could be described as having zero thermal energy. Microscopically in the description of quantum mechanics, however, matter still has zero-point energy even at absolute zero, because ...
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