Gameplay
''Moon Base Clavius'' is a two-player wargame set in the American lunar colony in Clavius Crater in the mid-21st century. One player, playing the Soviet Lunar Army, attacks the second player's Air Force at Clavius Moon Base.Components
The components of the game are: * 108-die cut cardboard counters * 16" x 21" map * 18-page rulebookCombat
This game uses a "shoot and move" sequence (each of the active player's units shoots first, then moves). The range of most weapons is one hex. To resolve combat damage, the attacker's combat strength is cross-indexed against the defender's type of terrain, resulting in a target number. If the attacker can equal or better the target number on two six-sided dice, the target is destroyed; any result lower than the target number leaves the target untouched. There are tactical nuclear weapons in the game that affect one hex; after the attack, the target hex cannot be entered for one turn.Movement
Most infantry units can move 10 hexes per turn, although various types of terrain can slow units down; infantry can use rocket-powered backpacks at a cost of 1 hex of movement per turn to negate all terrain costs. Units cannot move through an enemy unit's zone of control (the six hexes surrounding the unit) unless they pay an extra movement point to ignore the zone of control. Units crossing through an enemy's zone of control in this way need not attack the enemy unit. American units can use the monorail system to move unlimited distances, although they cannot use the monorail to move through an enemy unit's zone of control.Scenarios
The game provides three scenarios that simulate the various phases of the attack: initial assault; attacks on the colonies within Clavius Crater; and landing of the American marines. A fourth scenario is the campaign game that links the three shorter scenarios together into one ongoing game.Publication history
''Moon Base Clavius'' was designed by Kerry Anderson and released by Task Force Games in 1981 with artwork by Alvin Belflower and R. Vance Buck. Anderson later related that two parts of his design were altered by Task Force Games before publication, without his knowledge or subsequent approval: the Sequence of Play and the combat system.Reception
In the June 1982 edition of '' The Space Gamer'' (No. 52) W.G. Armintrout thought the game was stacked against the Russian attackers, and concluded, ""''Moon Base Clavius'' is a simple, fun game. If it were balanced I would recommend it. It isn't, so I can't." In the May 1983 edition of ''References
{{reflist Board games introduced in 1981 Cold War board wargames Science fiction board wargames Task Force Games games Wargames introduced in the 1980s