Metroid Zero Mission
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Metroid Zero Mission
is an action-adventure game developed and published by Nintendo for the Game Boy Advance on February 9, 2004. It is a video game remake, remake of the original ''Metroid (video game), Metroid'' (1986), and retells the story with updated visuals and gameplay. Like other ''Metroid'' games, the player controls the bounty hunter Samus Aran. Samus travels to the planet Zebes after learning that the Metroid#Antagonists, Space Pirates are experimenting with Metroid (fictional species), Metroids, hostile parasitic creatures, which they plan to use to take over the universe. The gameplay focuses on exploration, with the player searching for power-ups to reach previously inaccessible areas. The remake adds items, additional areas, mini-bosses, balance (game design), difficulty levels and a rewritten story that explores Samus's past. ''Zero Mission'' received praise for its new content, graphics, gameplay and improvements over the original, but criticism for its short length. Its honors ...
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Nintendo Research & Development 1
(commonly abbreviated as Nintendo R&D1 and formerly known as before splitting in 1978) was a division of Nintendo, and is its oldest video game development, development team. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi. The developer has created several notable Nintendo series such as ''Donkey Kong'', ''Mario (franchise), Mario'', and ''Metroid''. R&D1 developed the hugely successful Game Boy line, which was released in 1989. They developed some of the line's most popular games, such as ''Super Mario Land'', and created the character of Wario. Team Shikamaru was a small club within Nintendo R&D1 that was composed of Makoto Kano (video game designer), Makoto Kano, Yoshio Sakamoto, and Toru Osawa. The group was responsible for designing characters and coming up with scripts for several games including ''Metroid (video game), Metroid'', ''Kid Icarus'', ''Famicom Detective Club'', ''Trade & Battle: C ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future plc. Its 24-year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, a podcast version of ''Nintendo Power'' was launched, which ran until 2023. It was hosted by Chris Slate, the former Editor-in-Chief of the magazine. The podcast is on hiatus as of 2025. History ''Nintendo Fun Club News'' prece ...
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Metroid Fusion
is a 2002 action-adventure game developed and published by Nintendo for the Game Boy Advance. It was developed by Nintendo Research & Development 1, which had developed the previous ''Metroid'' game, ''Super Metroid'' (1994). ''Fusion'' is part of the ''Metroid'' series, and takes place after the events of ''Metroid: Other M'' and before ''Metroid Dread''. Players control the bounty hunter Samus Aran, who investigates a space station infected with shapeshifting parasites known as X. ''Fusion'' marked the return of the ''Metroid'' series after an eight-year hiatus following ''Super Metroid'' (1994). Like previous ''Metroid'' games, ''Fusion'' is a side-scrolling game with platform game, platform jumping, shooting, and puzzle elements. It introduces mission-based progression that guides the player through certain areas. It was released on the same day as the GameCube game ''Metroid Prime'' in North America; both games can be linked using the GameCube – Game Boy Advance link cab ...
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Emulated
In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate (or imitate) another program or device. Many printers, for example, are designed to emulate HP LaserJet printers because a significant amount of software is written specifically for HP models. If a non-HP printer emulates an HP printer, any software designed for an actual HP printer will also function on the non-HP device, producing equivalent print results. Since at least the 1990s, many video game enthusiasts and hobbyists have used emulators to play classic arcade games from the 1980s using the games' original 1980s machine code and data, which is interpreted by a current-era system, and to emulate old ...
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