Löve (game Framework)
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Löve (game Framework)
Löve (stylized in all caps) is a free, open-source, cross-platform framework released under the zlib license for developing video games. The framework is written in C++ and uses Lua as its scripting language and is still maintained by its original developers. The framework is cross-platform supporting the platforms Microsoft Windows, macOS, Linux, Android, and iOS. The API provided by the framework gives access to the video and sound functions of the host machine through the libraries SDL and OpenGL, or since version 0.10 also OpenGL ES 2 and 3. Fonts can be rendered by the FreeType engine. A version of the framework called piLöve has been specifically ported to Raspberry Pi. The framework is frequently found in the compositions of video game development competitions, such as the game development competition Ludum Dare. In July 2018, it was the 10th most popular game development software used by independent game developers on the site Itch.io, holding a 1.97% share. ...
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Software Developer
Software development is the process of designing and Implementation, implementing a software solution to Computer user satisfaction, satisfy a User (computing), user. The process is more encompassing than Computer programming, programming, writing source code, code, in that it includes conceiving the goal, evaluating feasibility, analyzing software requirements, requirements, software design, design, software testing, testing and software release life cycle, release. The process is part of software engineering which also includes management, organizational management, Software project management, project management, configuration management and other aspects. Software development involves many skills and job specializations including software programmer, programming, software test, testing, Technical writing, documentation, graphic design, user support, marketing, and fundraising. Software development involves many software tools, tools including: compiler, integrated develo ...
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TCP Port Service Multiplexer
The TCP Port Service Multiplexer (TCPMUX) is a little-used Internet protocol defined in . The specification describes a multiplexing service that may be accessed with a network protocol to contact any one of a number of available TCP services of a host on a single, well-known port number. The specification of TCPMUX, RFC 1078, was deprecated in 2016 by for technical reasons and lack of use in the Internet.RFC 7805, ''Moving Outdated TCP Extensions and TCP-Related Documents to Historic or Informational Status'' (April 2016) Description A host may connect to a server that supports the TCPMUX protocol on TCP port 1. The host then sends a name of the service required, followed by a pair of carriage return and line feed characters (CRLF). The server replies with a '+' or '-' character and an optional message, followed by CRLF. In case of a positive reply ('+'), the protocol or service requested is started, otherwise the connection is closed. This service also features a reserved name ...
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Box2D
Box2D is a free software, free Open-source software, open source Dimension, 2-dimensional Physics engine, physics simulator game engine, engine written in C (programming language), C by Erin Catto and published under the MIT license. It has been used in ''Crayon Physics Deluxe'', ''Limbo (video game), Limbo'', ''Rolando (video game), Rolando'', ''Incredibots'', ''Angry Birds (video game), Angry Birds'', ''Tiny Wings'', ''Shovel Knight'', ''Transformice'', ''Happy Wheels'', and many online Flash games, as well as iPhone, iPad and Android games using the Cocos2d or Moscrif game engine and Corona (software development kit), Corona framework. It has also been used in the Unity (game engine), Unity game engine. History Box2D was first released as "Box2D Lite", a demonstration engine to accompany a physics presentation given by Erin Catto at Game Developers Conference, GDC 2006. On September 11, 2007, it was released as open source on SourceForge. On January 17, 2010, Box 2D moved th ...
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Physics Engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, typically classical dynamics, including rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics. It is of use in the domains of computer graphics, video games and film ( CGI). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. Description There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power to calculate very precise physics and are usually used by scientists and computer-animated movies. Real-time physics engines—as used in video games and other forms of interactive computing—use simplified calculations and decreased accura ...
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Itch
An itch (also known as pruritus) is a sensation that causes a strong desire or reflex to scratch. Itches have resisted many attempts to be classified as any one type of sensory experience. Itches have many similarities to pain, and while both are unpleasant sensory experiences, their behavioral response patterns are different. Pain creates a withdrawal reflex, whereas itches leads to a scratch reflex. Unmyelinated nerve fibers for itches and pain both originate in the skin. Information for them is conveyed centrally in two distinct systems that both use the same nerve bundle and spinothalamic tract. Classification Most commonly, an itch is felt in one place. If it is felt all over the body, then it is called ''generalized itch'' or ''generalized pruritus''. Generalized itch is infrequently a symptom of a serious underlying condition, such as cholestatic liver disease. If the sensation of itching persists for six weeks or longer, then it is called ''chronic itch'' or ''c ...
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Ludum Dare
Ludum Dare (LD; , meaning 'to give a game', also referenced as LDJAM) is a game jam competition. It was founded by Geoff Howland and was first held in April 2002. It is currently run by Mike Kasprzak, who has been part of the team since the beginning. Participants are required to create a video game that fits within a given theme in two or three days. Participants often release a time-lapse video of the development of their game. History Ludum Dare was originally only an Internet forum. The first competition—often referred to as "Ludum Dare Zero"—was held in April 2002, with 18 participants. Its popularity turned the focus towards the competitions rather than the forum. The time limit was subsequently increased to 48 hours, because 24 hours were decided to be too few. Since 2011 the competition has seen significant annual increases in numbers of game submissions, partly owing to the public awareness of ''Minecraft'' designer Markus Persson, who has participated se ...
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Competition
Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game). Competition can arise between entities such as organisms, individuals, economic and social groups, etc. The rivalry can be over attainment of any exclusive goal, including recognition. Competition occurs in nature, between living organisms which co-exist in the same environment. Animals compete over water supplies, food, mates, and other biological resources. Humans usually compete for food and mates, though when these needs are met deep rivalries often arise over the pursuit of wealth, power, prestige, and fame when in a static, repetitive, or unchanging environment. Competition is a major tenet of market economies and business, often associated with business competition as companies are in competition with at least one other firm over the same group of customers. Competition inside a compan ...
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Raspberry Pi
Raspberry Pi ( ) is a series of small single-board computers (SBCs) developed in the United Kingdom by the Raspberry Pi Foundation in collaboration with Broadcom Inc., Broadcom. To commercialize the product and support its growing demand, the Foundation established a commercial entity, Raspberry Pi Holdings, a public company that trades on the London Stock Exchange. The Raspberry Pi was originally created to help teach computer science in schools, but gained popularity for many other uses due to its low cost, compact size, and flexibility. It is now used in areas such as Industrial Automation and Control Systems, industrial automation, robotics, home automation, IoT devices, and hobbyist projects. The company's products range from simple microcontrollers to computers that the company markets as being powerful enough to be used as a general purpose PC. Computers are built around a custom designed system on a chip and offer features such as HDMI video/audio output, USB ports, wi ...
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OpenGL ES
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs. OpenGL ES is the "most widely deployed 3D graphics API in history". The API is cross-language and multi-platform. The GLU library and the original GLUT are not available for OpenGL ES; freeglut however, supports it. OpenGL ES is managed by the non-profit technology consortium Khronos Group. Vulkan, a next-generation API from Khronos, is made for simpler high performance drivers for mobile and desktop devices. Versions Several versions of the OpenGL ES specification now exist. OpenGL ES 1.0 is drawn up against the OpenGL 1.3 specification, OpenGL ES 1.1 is defined relative to the OpenGL 1.5 specifi ...
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