Gaussian Splatting
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Gaussian Splatting
Gaussian splatting is a volume rendering technique that deals with the direct rendering of volume data without converting the data into surface or line Geometric primitive, primitives. The technique was originally introduced as splatting by Lee Westover in the early 1990s. This technique was revitalized and exploded in popularity in 2023, when a research group from Inria proposed the seminal 3D Gaussian splatting that offers Real-time computer graphics, real-time radiance field rendering. Like other radiance field methods, it can convert multiple images into a representation of 3D space, then use the representation to create images as seen from new angles. Multiple works soon followed, such as 3D temporal Gaussian splatting that offers real-time dynamic scene rendering. 3D Gaussian splatting 3D Gaussian splatting (3DGS) is a technique used in the field of Real-time computer graphics, real-time radiance field rendering. It enables the creation of high-quality real-time nov ...
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Gaussian Splat Video
Carl Friedrich Gauss (1777–1855) is the eponym of all of the topics listed below. There are over 100 topics all named after this German mathematician and scientist, all in the fields of mathematics, physics, and astronomy. The English eponymous adjective ''Gaussian'' is pronounced . Mathematics Algebra and linear algebra Geometry and differential geometry Number theory Cyclotomic fields *Gaussian period *Gaussian rational *Gauss sum, an exponential sum over Dirichlet characters **Elliptic Gauss sum, an analog of a Gauss sum **Quadratic Gauss sum Analysis, numerical analysis, vector calculus and calculus of variations Complex analysis and convex analysis *Gauss–Lucas theorem *Gauss's continued fraction, an analytic continued fraction derived from the hypergeometric functions *Gauss's test, Gauss's criterion – described oEncyclopedia of Mathematics*Gauss's hypergeometric theorem, an identity on hypergeometric series *Gauss plane Statistics *Gaus ...
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Stochastic Gradient Descent
Stochastic gradient descent (often abbreviated SGD) is an Iterative method, iterative method for optimizing an objective function with suitable smoothness properties (e.g. Differentiable function, differentiable or Subderivative, subdifferentiable). It can be regarded as a stochastic approximation of gradient descent optimization, since it replaces the actual gradient (calculated from the entire data set) by an estimate thereof (calculated from a randomly selected subset of the data). Especially in high-dimensional optimization problems this reduces the very high Computational complexity, computational burden, achieving faster iterations in exchange for a lower Rate of convergence, convergence rate. The basic idea behind stochastic approximation can be traced back to the Robbins–Monro algorithm of the 1950s. Today, stochastic gradient descent has become an important optimization method in machine learning. Background Both statistics, statistical M-estimation, estimation and ma ...
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3D Rendering
3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles. Rendering methods Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering, ray tracing, or radiosity. Rendering may take from fractions of a second to days for a single image/frame. In general, different methods are better suited for either photorealistic rendering, or real-time rendering. Real-time Rendering for interactive media, such as games and simulations, is calculated and displayed in real time, at rates ...
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Machine Learning Algorithms
The following outline is provided as an overview of, and topical guide to, machine learning: Machine learning (ML) is a subfield of artificial intelligence within computer science that evolved from the study of pattern recognition and computational learning theory.http://www.britannica.com/EBchecked/topic/1116194/machine-learning In 1959, Arthur Samuel defined machine learning as a "field of study that gives computers the ability to learn without being explicitly programmed". ML involves the study and construction of algorithms that can learn from and make predictions on data. These algorithms operate by building a model from a training set of example observations to make data-driven predictions or decisions expressed as outputs, rather than following strictly static program instructions. How can machine learning be categorized? * An academic discipline * A branch of science ** An applied science *** A subfield of computer science **** A branch of artificial intelligenc ...
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Volume Rendering
In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field. A typical 3D data set is a group of 2D slice images acquired by a CT, MRI, or MicroCT scanner. Usually these are acquired in a regular pattern (e.g., one slice for each millimeter of depth) and usually have a regular number of image pixels in a regular pattern. This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel. To render a 2D projection of the 3D data set, one first needs to define a camera in space relative to the volume. Also, one needs to define the opacity and color of every voxel. This is usually defined using an RGBA (for red, green, blue, alpha) transfer function that defines the RGBA value for every possible voxel value. For example, a volu ...
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Neural Radiance Field
A neural radiance field (NeRF) is a method based on deep learning for reconstructing a three-dimensional representation of a scene from two-dimensional images. The NeRF model enables downstream applications of novel view synthesis, scene geometry reconstruction, and obtaining the reflectance properties of the scene. Additional scene properties such as camera poses may also be jointly learned. First introduced in 2020, it has since gained significant attention for its potential applications in computer graphics and content creation. Algorithm The NeRF algorithm represents a scene as a radiance field parametrized by a deep neural network (DNN). The network predicts a volume density and view-dependent emitted radiance given the spatial location (x,y,z) and viewing direction in Euler angles (\theta, \Phi) of the camera. By sampling many points along camera rays, traditional volume rendering techniques can produce an image. Data collection A NeRF needs to be retrained for each ...
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Computer Graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by graphics hardware, computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as Computer-generated imagery, computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of Computer graphics (computer science), computer science research. Some topics in computer graphics include user interface design, Sprite (computer graphics), sprite graphics, raster graphics, Rendering (computer graph ...
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VentureBeat
''VentureBeat'' is an American technology website headquartered in San Francisco, California. ''VentureBeat'' is a tech news source that publishes news, analysis, long-form features, interviews, and videos. The ''VentureBeat'' company was founded in 2006 by Matt Marshall, an ex-correspondent for ''The Mercury News ''The Mercury News'' (formerly ''San Jose Mercury News'', often locally known as ''The Merc'') is a morning daily newspaper published in San Jose, California, in the San Francisco Bay Area. It is published by the Bay Area News Group, a subsidia ...''. History In March 2009, ''VentureBeat'' signed a partnership agreement with IDG to produce DEMO Conference, a conference for startups to announce their launches and raise funding from venture capitalists and angel investors. The partnership with IDG ended in 2012. In September 2009, Matt Marshall took on the role of executive producer for the DEMO conference. Over the years, a variety of companies have launched ...
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Conference On Computer Vision And Pattern Recognition
The Conference on Computer Vision and Pattern Recognition is an annual conference on computer vision and pattern recognition. Affiliations The conference was first held in 1983 in Washington, DC, organized by Takeo Kanade and Dana H. Ballard. From 1985 to 2010 it was sponsored by the IEEE Computer Society. In 2011 it was also co-sponsored by University of Colorado Colorado Springs. Since 2012 it has been co-sponsored by the IEEE Computer Society and the Computer Vision Foundation, which provides open access to the conference papers. Scope The conference considers a wide range of topics related to computer vision and pattern recognition—basically any topic that is extracting structures or answers from images or video or applying mathematical methods to data to extract or recognize patterns. Common topics include object recognition, image segmentation, motion estimation, 3D reconstruction, and deep learning. The conference generally has less than 30% acceptance rates for all pa ...
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Automatic Differentiation
In mathematics and computer algebra, automatic differentiation (auto-differentiation, autodiff, or AD), also called algorithmic differentiation, computational differentiation, and differentiation arithmetic Hend Dawood and Nefertiti Megahed (2023). Automatic differentiation of uncertainties: an interval computational differentiation for first and higher derivatives with implementation. PeerJ Computer Science 9:e1301 https://doi.org/10.7717/peerj-cs.1301. Hend Dawood and Nefertiti Megahed (2019). A Consistent and Categorical Axiomatization of Differentiation Arithmetic Applicable to First and Higher Order Derivatives. Punjab University Journal of Mathematics. 51(11). pp. 77-100. doi: 10.5281/zenodo.3479546. http://doi.org/10.5281/zenodo.3479546. is a set of techniques to evaluate the partial derivative of a function specified by a computer program. Automatic differentiation is a subtle and central tool to automatize the simultaneous computation of the numerical values of arbitrarily ...
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Spherical Harmonics
In mathematics and physical science, spherical harmonics are special functions defined on the surface of a sphere. They are often employed in solving partial differential equations in many scientific fields. The table of spherical harmonics contains a list of common spherical harmonics. Since the spherical harmonics form a complete set of orthogonal functions and thus an orthonormal basis, every function defined on the surface of a sphere can be written as a sum of these spherical harmonics. This is similar to periodic functions defined on a circle that can be expressed as a sum of circular functions (sines and cosines) via Fourier series. Like the sines and cosines in Fourier series, the spherical harmonics may be organized by (spatial) angular frequency, as seen in the rows of functions in the illustration on the right. Further, spherical harmonics are basis functions for irreducible representations of SO(3), the group of rotations in three dimensions, and thus play a cen ...
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