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Fast Fusion
''Fast'' (often stylized in uppercase) is a series of racing video games developed and published by German game developer Shin'en Multimedia. Released exclusively for Nintendo platforms, the series consists of four games, all following the same racing and phase-shifting formula: ''Fast Racing League'', '' Fast Racing Neo'', '' Fast RMX'', and '' Fast Fusion''. The series has been compared to ''F-Zero'' and '' Wipeout''. Gameplay Each of the four ''Fast'' games follows the same basic formula. All four have the same phase-shifting mechanic, where players switch between two different phases, represented by two different colors. Each phase has its own respective boosts and jump pads, which can only be used if the player has shifted to its corresponding phase. Each ''Fast'' game has the player trying to get to the end of a course as quick as possible, like typical racing games, while using the phase-shift mechanic. Boosts can also be performed by using energy, which is collected t ...
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Shin'en Multimedia
Shin'en Multimedia is a German independent video game developer. Based in Munich, the company was founded in 1999 by former members of the demoscene group Abyss. They develop games primarily for the Nintendo Switch 2 and Nintendo Switch, some non-Nintendo platforms such as the PlayStation 4 and the PlayStation 5, and previously for the Wii U, Wii, Nintendo 3DS, Nintendo DS, Game Boy Advance and Game Boy Color. Their most notable games include the Fast (video game series), ''Fast'' series, which beginning with ''Fast RMX'' have been released as launch titles for Nintendo consoles. In addition to developing games, Shin'en created the soundtracks for around 200 video games by other developers, and built the GHX, GAX, DSX, and NAX (which is based on the GAX) handheld audio middleware. Their name is derived from the Japanese word 深淵 (''shin'en'', "abyss"), as a nod towards their original name. Games In addition, Shin'en has developed the audio of hundreds of games on Game Boy ...
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Launch Title
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A B C D E F ...
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Racing Video Games
Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic sim racing, racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games. Sub-genres Arcade-style racing Usually, Arcade game, arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. From 2013 to 2020, sister site ''USGamer'' ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick Stokes, a contributor for the website Warzone; and Rupert Loman, who had organised the EuroQuake esports event for the game '' Quake''. It became the official online media partner of the 2002 European Computer Trade Show. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded in 2004. By the end of 2012, visits to the ''Eurogamer'' website and its ...
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GamesRadar+
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and '' Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day, including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Today, they also publish "best games" lists segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game development. ...
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F-Zero GX
''F-Zero GX'' is a 2003 racing game developed by Amusement Vision, a division of Sega, and published by Nintendo for the GameCube. It runs on an enhanced version of the game engine used in ''Super Monkey Ball'' (2001). Sega also released an arcade version, ''F-Zero AX'', which uses the Triforce arcade system board. ''F-Zero GX'' retains the basic gameplay of the previous ''F-Zero'' game, the Nintendo 64 game '' F-Zero X'' (1998). It maintains the series' difficult high-speed racing, with an emphasis on track memorization and reflexes. It introduces a "story mode", in which the player completes missions as the F-Zero pilot Captain Falcon through nine chapters. The ''GX'' and ''AX'' project was the first significant game collaboration between Nintendo and Sega. ''GX'' received positive reviews for its visuals, intense action, sense of speed, and track design, though its difficulty was criticized. In 2025, it was rereleased on the Nintendo Classics service for the Nintendo Switch ...
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GameChat
The is a hybrid video game console developed by Nintendo, released in most regions on June5, 2025. Like the original Switch, it can be used as a handheld, as a tablet, or connected via the dock to an external display, and the Joy-Con2 controllers can be used while attached or detached. The Switch 2 has a larger liquid-crystal display, more internal storage, and updated graphics, controllers and social features. It supports 1080p resolution and a 120Hz refresh rate in handheld or tabletop mode, and 4K resolution with a 60Hz refresh rate when docked. Games are available through physical game cards and Nintendo's digital eShop. Some game cards contain no data but allow players to download the game content. Select Switch games can use the improved Switch2 performance through either free or paid updates. The Switch2 retains the Nintendo Switch Online subscription service, which is required for some multiplayer games and provides access to the Nintendo Classics library of older ...
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Split Screen (video Games)
Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into non-overlapping adjacent parts, typically as two or four rectangular areas. This allows for the simultaneous presentation of (usually) related graphical and textual information on a computer display. TV sports adopted this presentation methodology in the 1960s for instant replay. Non-dynamic split screens differ from windowing systems in that the latter allowed overlapping and freely movable parts of the screen (the "windows") to present both related and unrelated application data to the user. In contrast, split-screen views are strictly limited to fixed positions. The split screen technique can also be used to run two instances of an application, potentially allowing another user to interact with the second instance. In video games The split screen feature is commonly used in non- networked, also known as couch co-op, video games with multiplayer options. In its m ...
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HD Rumble
Joy-Con are the primary game controllers for the Nintendo Switch, a hybrid video game console. A set of Joy-Con consists of two individual units, each containing an analog stick and an array of buttons. They can be used while attached to the main Nintendo Switch console unit, or detached and used wirelessly. When detached, the pair can be used by a single player, or each Joy-Con can serve as an individual controller. An upgraded version, the Joy-Con 2, serve as the primary controllers for the Nintendo Switch 2. Design Joy-Con are distributed in pairs, designated as "Joy-Con L" and "Joy-Con R" respectively. They each measure , and the Joy-Con L and R weigh and , respectively. When measured from the top of the analog stick to the tip of the ZL/ZR trigger it has an extreme depth of . Joy-Con can be attached to the sides of the Switch console via rails, or detached and used wirelessly—either as a pair (comparable to a Wii Remote and Nunchuk), or divided between two different ...
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Motion Control
Motion control is a sub-field of automation, encompassing the systems or sub-systems involved in moving parts of machines in a controlled manner. Motion control systems are extensively used in a variety of fields for automation purposes, including precision engineering, micromanufacturing, biotechnology, and nanotechnology. The main components involved typically include a motion controller, an energy amplifier, and one or more prime movers or actuators. Motion control may be open loop or closed loop. In open loop systems, the controller sends a command through the amplifier to the prime mover or actuator, and does not know if the desired motion was actually achieved. Typical systems include stepper motor or fan control. For tighter control with more precision, a measuring device may be added to the system (usually near the end motion). When the measurement is converted to a signal that is sent back to the controller, and the controller compensates for any error, it becomes a C ...
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High Dynamic Range
High dynamic range (HDR), also known as wide dynamic range, extended dynamic range, or expanded dynamic range, is a signal with a higher dynamic range than usual. The term is often used in discussing the dynamic ranges of images, videos, audio or radio. It may also apply to the means of recording, processing, and reproducing such signals including analog and digitized signals. Imaging In this context, the term ''high dynamic range'' means there is a large amount of variation in light levels within a scene or an image. The '' dynamic range'' refers to the range of luminosity between the brightest area and the darkest area of that scene or image. (HDRI) refers to the set of imaging technologies and techniques that allow the dynamic range of images or videos to be increased. It covers the acquisition, creation, storage, distribution and display of images and videos. Modern films have often been shot with cameras featuring a higher dynamic range, and legacy films can be post-c ...
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4K Resolution
4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 38402160 (4K UHD) with a 16:9 aspect ratio is the dominant standard, whereas the digital cinema, movie projection industry uses 40962160 (Digital Cinema Initiatives, DCI 4K). The 4K television market share increased as prices fell dramatically throughout 2013 and 2014. 4K standards and terminology The term "4K" is generic and refers to any resolution with a horizontal pixel count of approximately 4,000. Several different 4K resolutions have been standardized by various organizations. The terms "4K" and "Ultra HD" are used more widely in marketing than "2160p" (''cf.'' "1080p"). While typically referring to motion pictures, some digital camera vendors have used the term "4K photo" for still photographs, making it appear like an especially high resolution even though 3 ...
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