
Split screen is a display technique in
computer graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
that consists of dividing graphics and/or text into non-overlapping adjacent parts, typically as two or four
rectangular areas. This allows for the simultaneous presentation of (usually) related graphical and textual information on a
computer display
A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls.
T ...
. TV sports adopted this presentation methodology in the 1960s for instant replay.
Non-dynamic split screens differ from
windowing systems in that the latter allowed overlapping and freely movable parts of the screen (the "
windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
") to present both related and unrelated application data to the user. In contrast, split-screen views are strictly limited to fixed positions.
The split screen technique can also be used to run two instances of an application, potentially allowing another user to interact with the second instance.
In video games

The
split screen feature is commonly used in non-
networked, also known as couch co-op, video games with
multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
options.
In its most easily understood form, a split screen for a multiplayer video game is an audiovisual output device (usually a standard television for
video game console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s) where the display has been divided into 2-4 equally sized areas (depending on number of players) so that the players can explore different areas simultaneously without being close to each other. This has historically been remarkably popular on consoles, which until the 2000s did not have access to the Internet or any other network and is less common today with modern support for networked console-to-console multiplayer. In competitive split-screen games, it is
customarily considered
cheating
Cheating generally describes various actions designed to subvert or disobey rules in order to obtain unfair advantages without being noticed. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given pr ...
to look at another player's screen section to gain an advantage.
History
Split screen gaming dates back to at least the 1970s, with games such ''Drag Race'' (1977) from
Kee Games in the arcades being presented in this format. It has always been a common feature of two or more player home console and computer games too, with notable titles being ''
Kikstart II'' for 8-bit systems, a number of 16-bit racing games (such as ''
Lotus Esprit Turbo Challenge'' and ''
Road Rash II''), and action/strategy games (such as ''
Toejam & Earl '' and
''Lemmings'' ), all employing a vertical or horizontal screen split for two player games.
''
Xenophobe'' is notable as a three-way split screen arcade title, although on home platforms it was reduced to one or two screens. The addition of four controller ports on home consoles also ushered in more four-way split screen games, with ''
Mario Kart 64'' and ''
Goldeneye 007'' on the
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
being two well known examples. In arcades, machines tended to move towards having a whole screen for each player, or multiple connected machines, for multiplayer. On home machines, especially in the first and third person shooter genres, multiplayer is now more common over a network or the internet rather than locally with split screen.
See also
*
Multiplayer video game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
*
Screen tearing
*
Split screen (video production)
References
{{reflist
Computer graphics
User interface techniques
Video game terminology