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Dwm
dwm is a minimalist dynamic window manager for the X Window System developed by Suckless that has influenced the development of several other X window managers, including xmonad and awesome. It is externally similar to wmii, but internally much simpler. dwm is written purely in C for performance and lacks any configuration interface besides editing the source code. One of the project's guidelines is that the source code is intended never to exceed 2000 SLOC, and options meant to be user-configurable are all contained in a single header file. Features dwm supports multiple workspaces and, unlike ratpoison, allows moving and resizing windows with the mouse. Older versions of dwm displayed their stdin in a status bar, along the edge of the screen. Recent versions instead display the root window's name, which can be set by independent processes. This is often used to show information that would appear in the notification area of other desktop environments—a clock, ...
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Dwm Dual Monitor
dwm is a minimalism (computing), minimalist dynamic window manager for the X Window System developed by suckless.org, Suckless that has influenced the development of several other X window managers, including xmonad and Awesome (window manager), awesome. It is externally similar to wmii, but internally much simpler. dwm is written purely in C (programming language), C for performance and lacks any configuration interface besides editing the source code. One of the project's guidelines is that the source code is intended never to exceed 2000 Source lines of code, SLOC, and options meant to be user-configurable are all contained in a single header file. Features dwm supports multiple workspaces and, unlike ratpoison, allows moving and resizing windows with the mouse. Older versions of dwm displayed their Standard streams#Standard input (stdin), stdin in a status bar, along the edge of the screen. Recent versions instead display the root window's name, which can be set by inde ...
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Dmenu
dwm is a minimalist dynamic window manager for the X Window System developed by Suckless that has influenced the development of several other X window managers, including xmonad and awesome. It is externally similar to wmii, but internally much simpler. dwm is written purely in C for performance and lacks any configuration interface besides editing the source code. One of the project's guidelines is that the source code is intended never to exceed 2000 SLOC, and options meant to be user-configurable are all contained in a single header file. Features dwm supports multiple workspaces and, unlike ratpoison, allows moving and resizing windows with the mouse. Older versions of dwm displayed their stdin in a status bar, along the edge of the screen. Recent versions instead display the root window's name, which can be set by independent processes. This is often used to show information that would appear in the notification area of other desktop environments—a clock, syste ...
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Wmii
In computing, a tiling window manager is a window manager with the organization of the screen often dependant on mathematical formulas to organise the windows into a non-overlapping frame. This is opposed to the more common approach used by stacking window managers, which allow the user to drag windows around, instead of windows snapping into a position. This allows for a different style of organization, although it departs from the traditional desktop metaphor. History Xerox PARC The first Xerox Star system (released in 1981) tiled application windows, but allowed dialog boxes and property windows to overlap. Later, Xerox PARC also developed CEDAR (released in 1982), the first windowing system using a tiled window manager. Various vendors Next in 1983 came Andrew Project, Andrew WM, a complete tiled windowing system later replaced by X11. Microsoft's Windows 1.0 (released in 1985) also used tiling (see sections below). In 1986 came Digital Research's Graphics Environment Manag ...
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Xmonad
xmonad is a dynamic window manager ( tiling) for the X Window System, noted for being written in the functional programming language Haskell. Window manager Begun in March 2007, version 0.1 was announced in April 2007 as 500 lines of Haskell (which have since grown to 2000 lines). xmonad is a tiling window manager—akin to dwm, larswm, and StumpWM. It arranges windows in a non-overlapping pattern, and enables managing windows without using the mouse. xmonad is packaged and distributed on a wide range of Unix-like operating systems, such as a large number of Linux distributions, and Berkeley Software Distribution (BSD) systems. While originally a clone of dwm (derivative in areas such as default keybindings), xmonad now supports features not available to dwm users such as per-workspace layout, tiling reflection, state preservation, layout mirroring, GNOME support and per-screen status bars; it can be customised by modifying an external configuration file and 'reload ...
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Awesome (window Manager)
awesome is a dynamic window manager for the X Window System developed in the C and Lua programming languages. Lua is also used for configuring and extending the window manager. Its development began as a fork of dwm, though has differed considerably since. It aims to be extremely small and fast, yet extensively customizable. It makes it possible for the user to manage windows with the use of keyboard. The fork was initially nicknamed ''jdwm'', where "jd" denoted the principal programmer's initials and dwm denoted the software project it was forked from. The first git repository for what was to become awesome was set up in September 2007. jdwm was renamed to awesome, named after the same phrase used by the ''How I Met Your Mother'' character Barney Stinson. awesome was officially announced on the dwm mailing list on September 20, 2007. Aim awesome has emerged as a dwm fork featuring customization through external configuration files (see Configuration and customization ...
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Suckless
suckless.org is a free software community of programmers working on projects with a focus on minimalism, simplicity, clarity, and frugality. The group developed the dwm and wmii window managers, surf, tabbed, and other programs that are said to adhere strictly to the Unix philosophy of "doing one thing and doing it well". The development team follows the "Worse is better" principle and adheres to the KISS principle ("Keep it simple, stupid"). History The suckless community was founded by Anselm R. Garbe in 2006. He became a vocal proponent of the suckless philosophy, saying that "a lot f whatwent wrong in the IT industry recently ..be recognized in order to rethink the common practice, and perhaps to think about the time when Moore's law stops being a valid assumption." The suckless manifesto deplores the common tendency for "complex, error-prone and slow software hatseems to be prevalent in the present-day software industry", and argues that a programmer's performance should ...
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Focus-follows-mouse
In a computing graphical user interface (GUI), a component has focus when it is selected to receive input from the user by an event such as a mouse button click or keypress. Moving the focus away from a specific user interface element is known as a blur event in relation to this element. Typically, the focus is withdrawn from an element by giving another element the focus. This means that focus and blur events are virtually simultaneous in relation to different user interface elements, one that becomes focused and one that is "blurred" (in the computing, not visual, sense). The concept is similar to a cursor in a text-based environment. However, when considering a graphical interface, there is also a mouse pointer involved. Moving the mouse will typically move the mouse pointer without changing the focus. The focus can usually be changed by clicking on a component that can receive focus with the mouse. Many desktops also allow the focus to be changed with the keyboard. By convent ...
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Window Manager
A window manager is system software that controls the placement and appearance of window (computing), windows within a windowing system in a graphical user interface. Most window managers are designed to help provide a desktop environment. They work in conjunction with the underlying graphical system that provides required functionality—support for graphics hardware, pointing devices, and a keyboard—and are often written and created using a widget toolkit. Few window managers are designed with a clear distinction between the windowing system and the window manager. Every graphical user interface based on a windows metaphor has some form of window management. In practice, the elements of this functionality vary greatly. Elements usually associated with window managers allow the user to open, close, minimize, maximize, move, resize, and keep track of running windows, including window decorators. Many window managers also come with various utilities and features such as task b ...
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Minimalism (computing)
In computing, minimalism refers to the application of minimalist philosophies and principles in the design and use of hardware and software. Minimalism, in this sense, means designing systems that use the least hardware and software resources possible. History In the late 1970s and early 1980s, programmers worked within the confines of relatively expensive and limited resources of common platforms. Eight or sixteen kilobytes of RAM was common; 64 kilobytes was considered a vast amount and was the entire address space accessible to the 8-bit CPUs predominant during the earliest generations of personal computers. The most common storage medium was the 5.25 inch floppy disk holding from 88 to 170 kilobytes. Hard drives with capacities from five to ten megabytes cost thousands of dollars. Over time, personal-computer memory capacities expanded by orders of magnitude and mainstream programmers took advantage of the added storage to increase their software's capabili ...
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Dynamic Window Manager
In computing, a dynamic window manager is a tiling window manager where windows are tiled based on preset layouts between which the user can switch. Layouts typically have a main area and a secondary area. The main area usually shows one window, but one can also change the number of windows in this area. Its purpose is to reserve more space for the more important window(s). The secondary area shows the other windows. Tiling window managers that don't use layouts are called manual tiling window managers. They let the user decide where windows should be placed. X Window System The following dynamic window managers are available for the X Window System: * awesome Falko Benthin (Dec 2008) Herr der Fenster. Schlanker Windowmanager Awesome' LinuxUser * bluetile - A full featured window manager for the GNOME environment * dwm * echinus * evilwm * fvwm The F Virtual Window Manager (FVWM) is a virtual window manager for the X Window System. Originally a twm derivative, FVWM ...
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Ratpoison
ratpoison is a tiling window manager for the X Window System primarily developed by Shawn Betts. The user interface and much of their functionality are inspired by the GNU Screen terminal multiplexer. While ratpoison is written in C, Betts' StumpWM re-implements a similar window manager in Common Lisp. Overview The name "ratpoison" reflects its major design goal: to let the user manage application windows without using a mouse. Unlike other tiling window managers like Ion, ratpoison completely ignores the mouse (or "rat"), and avoids window decorations as much as possible. The default keybindings are specifically designed to not conflict with Emacs. Usage ratpoison relies on key chords similar to Emacs to control window management, with all window interactions being done through shortcuts. Each window occupies an entire frame and cannot overlap. Windows can be split either horizontally or vertically. Multiple workspaces and session management are supported. An applica ...
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Root Window
In the X Window System, a window is the region of the screen where drawing can occur. The root window covers the entire screen surface. Every window created is contained within it, forming a hierarchy with the root window at the very top. All other windows are either children or descendants of it. Since every window covers the part of its parent it is staying on, all other windows appear to be above the root window. As a result, the root window is visible as the part of the screen that is behind all other windows. In other words, the root window forms the background of the screen. An image can be used as the wallpaper of the screen by setting it as the background image of the root window. This can be done for example using the xsetroot or the xv programs. The direct children of the root window are called ''top-level windows''. These windows are usually drawn with a decorative frame and a title bar (which are actually added by the window manager). The top-level windows are, inf ...
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