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''Star Wars Jedi Knight: Mysteries of the Sith'' is an expansion pack for the 1997 first-person shooter '' Star Wars Jedi Knight: Dark Forces II'', developed and published by LucasArts for Microsoft Windows in 1998. It was re-released on Steam in September 2009. The expansion includes a new single-player story mode and fifteen multiplayer maps. The single-player story, set in the ''Star Wars'' expanded universe five years after the events of ''Dark Forces II'', follows both returning protagonist Kyle Katarn, a Jedi Master and mercenary working for the New Republic, and Mara Jade, a character featured in numerous ''Star Wars'' expanded universe works, who is being trained by Katarn in the Jedi arts. After Katarn goes missing while investigating an ancient Sith temple, Jade continues her studies on her own while undertaking missions from the New Republic, eventually leaving to find Katarn. ''Mysteries of the Sith'' uses the same game engine as ''Dark Forces II'', the Sith engine ...
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LucasArts
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for LucasArts adventure games, its line of adventure games based on its SCUMM engine in the 1990s, including ''Maniac Mansion'', the ''Monkey Island'' series, and several ''Indiana Jones'' titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman (game developer), Dave Grossman. Later, as Lucasfilm regained control over its licensing over the ''Star Wars'' franchise, LucasArts produced numerous action ...
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Mercenary
A mercenary is a private individual who joins an armed conflict for personal profit, is otherwise an outsider to the conflict, and is not a member of any other official military. Mercenaries fight for money or other forms of payment rather than for political interests. Beginning in the 20th century, mercenaries have increasingly come to be seen as less entitled to protection by rules of war than non-mercenaries. The Geneva Conventions declare that mercenaries are not recognized as legitimate combatants and do not have to be granted the same legal protections as captured service personnel of the armed forces. In practice, whether or not a person is a mercenary may be a matter of degree, as financial and political interests may overlap. International and national laws of war Protocol Additional GC 1977 (APGC77) is a 1977 amendment protocol to the Geneva Conventions. Article 47 of the protocol provides the most widely accepted international definition of a mercenary, th ...
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Third-person Shooter
Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em up games also employ a third-person perspective, the TPS genre is distinguished by having the game presented with the player's avatar as a primary focus of the camera's view. Definition A third-person shooter is a game structured around shooting,Nate Garrets, '' The Meaning and Culture of Grand Theft Auto: critical essays'' (McFarland, 2006)159 and in which the player can see the avatar on-screen in a third-person view.Anne-Marie Schreiner,Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games" '' Leonardo Journal'', Vol. 34, No. 3 (2001): 222. Third-person shooters are distinguished from other shooter games that may present the game from a third-person view such as shoot 'em ups, as the game is ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. ''PC Gamer'' and parent Future began digital ''PC Gaming Show'' at E3 2015. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In August 2023, '' Baldur's Gate 3'' became the first game to receive a rating of 97% in the UK edition. Prior to this, no game was awarded more than 96% by the UK edition (''Kerbal Space Program'', '' Civilization II'', ''Half-Life'', '' Half-Life 2'', ''Minecraf ...
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Source Port
A source port is a software project based on the source code of a game engine that allows the game to be played on operating systems or computing platforms with which the game was not originally compatible. Description Source ports are often created by fans after the original developer hands over the maintenance support for a game by releasing its source code to the public (see List of commercial video games with later released source code). In some cases, the source code used to create a source port must be obtained through reverse engineering, in situations where the original source was never formally released by the game's developers. The term was coined after the release of the source code to Doom. Due to copyright issues concerning the sound library used by the original DOS version, id Software released only the source code to the Linux version of the game. Since the majority of Doom players were DOS users the first step for a fan project was to ''port'' the Linux ''sou ...
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Jedi Outcast
''Star Wars Jedi Knight II: Jedi Outcast'' is a 2002 first- and third-person shooter video game developed by Raven Software for Windows and Mac OS. Westlake Interactive ported the game to Mac OS X, while the Xbox and GameCube versions were ported by Vicarious Visions; most versions were published by Activision and LucasArts, with only the Mac OS version published by Aspyr. The game is a sequel to 1997's '' Star Wars Jedi Knight: Dark Forces II'', and the third main installment in the '' Star Wars: Jedi Knight'' series. The single-player campaign, set in the fictional ''Star Wars'' expanded universe two years after the '' Mysteries of the Sith'' expansion for ''Dark Forces II'', follows returning protagonist Kyle Katarn, a mercenary working for the New Republic and former Jedi who cut his connection to the Force. Katarn must return to his Jedi ways to stop a branch of the Imperial Remnant led by the Dark Jedi Desann from empowering their army with the Force. ''Jedi Outcast'' w ...
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Local Area Network
A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, campus, or building, and has its network equipment and interconnects locally managed. LANs facilitate the distribution of data and sharing network devices, such as printers. The LAN contrasts the wide area network (WAN), which not only covers a larger geographic distance, but also generally involves Leased line, leased telecommunication circuits or Internet links. An even greater contrast is the Internet, which is a system of globally connected business and personal computers. Ethernet and Wi-Fi are the two most common technologies used for local area networks; historical network technologies include ARCNET, Token Ring, and LocalTalk. Cabling Most wired network infrastructures utilize Category 5 cable, Category 5 or Category 6 cable, Category 6 twisted pair cabling with RJ45 (telecommunications), RJ45 compatible terminations. This medium provides physical ...
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The Force
The Force is a Metaphysics, metaphysical, mysterious, and Energy (esotericism), ubiquitous power in the ''Star Wars'' Universe of Star Wars, fictional universe. Characters refer to the Force as an energy that interconnects all things in the universe, maintaining cosmic balance. Particularly "Force-sensitive" characters, usually through rigorous self-discipline, training, and mindfulness, are able to connect to the Force and thus access and wield certain Superpower (ability), supernatural powers. Heroes like the Jedi, a peacekeeping group of warrior-monks, largely seek to "become one with the Force", matching their personal wills with the will of the Force. This is evidenced by their ability to channel its powers, which they do towards selfless goals. Meanwhile, the Sith and other villains try to bend the additional abilities gained through the Force toward their own selfish and destructive desires. Throughout the franchise, this distinction is referred as the light side versus the ...
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Lightsaber
A lightsaber is a fictional energy sword featured throughout ''Star Wars''. A typical lightsaber is shown as a luminous laser sword about in length emitted from a metal hilt around in length. First introduced in the original ''Star Wars'' film, it has since appeared in all 12 theatrical ''Star Wars'' films, with at least one lightsaber duel occurring in each installment of the " Skywalker saga". The lightsaber's distinct appearance was created using rotoscoping for the original films, and with digital effects for the prequel and sequel trilogies. In the ''Star Wars'' universe, the lightsaber is the signature weapon of the light-side-wielding Jedi Order and the dark-side-wielding Sith Order. However, the lightsaber can also be wielded by non- Force-sensitive characters as an ordinary weapon or tool. The Jedi use different colored lightsabers. The most common lightsaber colors are blue and green, but other colors also exist, those being purple, white, black, and ye ...
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Artificial Intelligence (video Games)
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligence, intelligent behaviors primarily in non-player character, non-playable characters (NPCs) similar to Human intelligence, human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game ''Nim''. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and Decision tree learning, decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data m ...
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3D Modeling
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based Computer representation of surfaces, representation of a surface of an object (inanimate or living) in Three-dimensional space, three dimensions via 3D computer graphics software, specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (Point (geometry), points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by 3D scanning, scanning. Their surfaces may be further defined with texture mapping. Outline The product is called a 3D model, while someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D model can also be displayed as a two-dimensional image t ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game developme ...
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