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LucasArts
LucasArts
Entertainment Company, LLC

Trading name

Lucasfilm
Lucasfilm
Games (former) LucasArts
LucasArts
(current)

Type

Subsidiary

Industry Interactive entertainment

Founded May 1, 1982; 35 years ago (1982-05-01)

Founder George Lucas

Headquarters Letterman Digital Arts Center, San Francisco, California, United States

Area served

Worldwide

Key people

Ada Duan (VP, Digital Business & Franchise Management, Lucasfilm)

Products List of LucasArts
LucasArts
games

Number of employees

<10[1]

Parent Lucasfilm (The Walt Disney Company)

Website lucasfilm.com/games

LucasArts
LucasArts
Entertainment Company, LLC[2] is an American video game publisher[3] and licensor.[4] Until 2013, it was also a video game developer. LucasArts
LucasArts
is best known for its graphic adventure games, as well as games based on the Star Wars
Star Wars
and Indiana Jones
Indiana Jones
franchises. Its headquarters are in San Francisco, California. It was founded in May 1982 by George Lucas
George Lucas
as Lucasfilm
Lucasfilm
Games, the video game development group of his film company, Lucasfilm. Lucas initially served as the company's chairman. During a 1990 reorganization of Lucas companies, the Lucasfilm
Lucasfilm
Games division was renamed LucasArts. LucasArts
LucasArts
was acquired by The Walt Disney Company
The Walt Disney Company
through the acquisition of its parent company Lucasfilm
Lucasfilm
in 2012. On April 3, 2013, Disney halted all internal development at LucasArts
LucasArts
and laid off most of its staff. However, LucasArts
LucasArts
remained open so that it could retain its function as a licensor.[5][6][7] Development of games based on the Star Wars
Star Wars
license will be carried out by Electronic Arts, through an exclusive license, for the core gaming market. Disney Interactive Studios
Disney Interactive Studios
retained the ability to develop, and LucasArts
LucasArts
retained the ability to license the franchise for the casual gaming market.[8][9] Development of video games based upon other Lucasfilm
Lucasfilm
properties will now be assumed by Disney Interactive Studios or licensed to third parties.[10]

Contents

1 History

1.1 The first decade 1.2 iMUSE 1.3 Adventure games 1.4 Simulation games 1.5 First Star Wars
Star Wars
games 1.6 First-person shooters 1.7 In the new millennium 1.8 Restructuring under Jim Ward 1.9 Last years as part of an independent Lucasfilm 1.10 Acquisition by Disney 1.11 After the acquisition 1.12 Impact on the San Francisco
San Francisco
game development industry

2 Logo 3 See also 4 Notes 5 References 6 External links

History[edit] The company was founded in May 1982 as the video game development group of Lucasfilm
Lucasfilm
Limited, the film production company of George Lucas. Lucas wanted his company to branch out into other areas of entertainment, so he created the Lucasfilm
Lucasfilm
Games Group as part of the Lucasfilm
Lucasfilm
computer division. The first decade[edit] The Lucasfilm
Lucasfilm
Games Group originally cooperated with Atari, which helped fund the video game group's founding,[11] to produce video games. The first results of this collaboration were unique action games like Ballblazer
Ballblazer
in 1984, and Rescue on Fractalus!.[12] Beta versions of both games were leaked to pirate bulletin boards exactly one week after Atari
Atari
had received unprotected copies for a marketing review, and were in wide circulation months before the original release date. In 1984, they were released for the Atari
Atari
5200 under the Lucasfilm
Lucasfilm
Games label. Versions for home computers were not released until 1985, by publisher Epyx. Lucasfilm's next two games were Koronis Rift and The Eidolon. Their first games were only developed by Lucasfilm, and a publisher would distribute the games. Atari
Atari
published their games for Atari
Atari
systems, Activision
Activision
and Epyx
Epyx
would do their computer publishing. Maniac Mansion
Maniac Mansion
was the first game to be published and developed by Lucasfilm
Lucasfilm
Games.[13] The early charter of Lucasfilm
Lucasfilm
Games was to make experimental, innovative, and technologically advanced video games.[14] Habitat, an early online role-playing game, was one such title. It was only released as a beta test in 1986 by Quantum Link, an online service for the Commodore 64. Quantum Link could not provide the bandwidth at the time to support the game, so the full Habitat was never released outside of the beta test. However, Lucasfilm
Lucasfilm
Games recouped the cost of development by releasing a sized down version called Club Caribe
Club Caribe
in 1988. Lucasfilm
Lucasfilm
later licensed the software to Fujitsu, who released it in Japan as Fujitsu
Fujitsu
Habitat in 1990. Fujitsu
Fujitsu
later licensed Habitat for worldwide distribution, and released an updated version called WorldsAway
WorldsAway
in 1995.[15] The latest iteration of Habitat is still called WorldsAway, which can be found at MetroWorlds.[16][17] In 1990, in a reorganization of the Lucas companies, the Games Division of Lucasfilm
Lucasfilm
became part of the newly created LucasArts Entertainment Company, together with Industrial Light & Magic and Skywalker Sound.[18] Later ILM and Skywalker Sound
Skywalker Sound
were consolidated in Lucas Digital Ltd. and LucasArts
LucasArts
became the official name of the former Games Division. In the same year, LucasArts
LucasArts
started to publish The Adventurer, their own gaming magazine where one could read about their upcoming games and interviews with the developers. The final issue was published in 1996. iMUSE[edit] Main article: iMUSE iMUSE (Interactive MUsic Streaming Engine) is an interactive music system used in a number of LucasArts
LucasArts
video games. It synchronizes music with the visual action in the game, and transitions from one musical theme to another. iMUSE was developed in the early 1990s by composers Michael Land and Peter McConnell
Peter McConnell
while working at LucasArts.[19] The iMUSE system is patented by LucasArts,[20] and was added to the SCUMM
SCUMM
game engine in 1991. The first game to use iMUSE was Indiana Jones
Indiana Jones
and the Fate of Atlantis[21] and it has been used in all LucasArts adventure games
LucasArts adventure games
since. It has also been used for some non-adventure LucasArts
LucasArts
titles, including Star Wars: X-Wing (DOS version), Star Wars: TIE Fighter (DOS version), and Star Wars: Dark Forces. Adventure games[edit] Main article: LucasArts
LucasArts
adventure games The first adventure game developed by Lucasfilm
Lucasfilm
Games was Labyrinth
Labyrinth
in 1986, based on the Lucasfilm
Lucasfilm
movie of the same name. The 1987 title Maniac Mansion
Maniac Mansion
introduced SCUMM, the scripting language behind most of the company's later adventure offerings. The adventures released in the following years, such as Zak McKracken
Zak McKracken
and the Alien Mindbenders in 1988, Indiana Jones
Indiana Jones
and the Last Crusade: The Graphic Adventure in 1989, and the 1990 titles Loom and The Secret of Monkey Island
The Secret of Monkey Island
helped Lucasfilm
Lucasfilm
Games build a reputation as one of the leading developers in the genre. The original five adventure games created with SCUMM
SCUMM
were released in a compilation titled LucasArts
LucasArts
Classic Adventures in 1992.[22] LucasArts
LucasArts
was often referred to as one of the two big names in the field, competing with Sierra On-line as a developer of high quality adventures. The first half of the 1990s was the heyday for the company's adventure fame, with classic titles such as Monkey Island 2: LeChuck's Revenge in 1991, Indiana Jones and the Fate of Atlantis
Indiana Jones and the Fate of Atlantis
in 1992, Maniac Mansion: Day of the Tentacle
Day of the Tentacle
and Sam & Max: Hit the Road in 1993, and the 1995 titles Full Throttle and The Dig. In the latter half of the decade, the popularity of adventure games faded and the costs associated with game development increased as high-resolution art and CD quality audio became standard fare. The PC market wanted titles that would show off expensive new graphics cards to best effect, a change replicated in the home console market as the 3D capabilities of the PlayStation, Sega Saturn
Sega Saturn
and Nintendo
Nintendo
64 dictated the nature of the majority of games produced for those platforms. The adventure genre failed to find popularity with the masses of new gamers. Despite their declining popularity, LucasArts
LucasArts
still continued to release adventure titles. In 1997, The Curse of Monkey Island, the last LucasArts
LucasArts
adventure game to retain traditional two-dimensional graphics and point-and-click interface, was released. This was followed by Grim Fandango
Grim Fandango
in 1998, LucasArts' first attempt to convert a 2D adventure to a 3D environment. The highly stylised visuals, superb voice acting and sophisticated writing earned Grim Fandango many plaudits, including GameSpot's Game of the Year award.[23] Escape from Monkey Island (2000), the fourth installment in the Monkey Island series, featured the same control scheme as Grim Fandango, and was generally well received. It is the last original adventure game the company has released. Two sequels to existing franchises, Full Throttle: Hell
Hell
on Wheels and Sam & Max: Freelance Police, were announced to be in development but these projects were cancelled, in 2003 and 2004 respectively, before the games were finished. When the rights to the Sam & Max franchise expired in 2005, the creator of Sam & Max, Steve Purcell, regained ownership. He then licensed Sam & Max to Telltale Games
Telltale Games
to be developed into an episodic game. Telltale Games is made up primarily of former LucasArts
LucasArts
employees who had worked on the Sam & Max sequel and were let go after the project was canceled.[24] LucasArts
LucasArts
halted adventure game development for the next five years, focusing instead on their Star Wars
Star Wars
games. They remained silent and did not re-release their old games on digital distribution platforms, as other studios were doing at the time. However, in 2002, the company pledged that at least fifty percent of its releases would have nothing to do with Star Wars.[25] It was not until 2009 that they returned to the genre. On June 1, 2009, LucasArts
LucasArts
announced both The Secret of Monkey Island Special
Special
Edition, a high definition remake of the original game with updated graphics, music and voice work, and Tales of Monkey Island, a new episodic installment in the Monkey Island series that was developed by Telltale Games. Then, on July 6, 2009, they announced that they would be re-releasing a number of their classic games, including Indiana Jones
Indiana Jones
and the Fate of Atlantis and LOOM, on Steam. The re-releases were, for the first time, native versions built for Microsoft Windows. This was the first time in many years that the studio had offered any support for its classic adventure titles. The second game in the Monkey Island series also received a high definition remake, entitled Monkey Island 2: LeChuck's Revenge Special Edition in 2010. Both Monkey Island special edition games were released in a compilation, Monkey Island Special
Special
Edition Collection, exclusively in Europe in 2011. The release of the unofficial SCUMM
SCUMM
virtual machine, ScummVM, has led to something of a resurgence for LucasArts adventure games
LucasArts adventure games
among present-day gamers. Using ScummVM, legacy adventure titles can easily be run on modern computers and even more unusual platforms such as video game consoles, mobile phones and PDAs.

Simulation games[edit] In the late 1980s and early 1990s, Lucasfilm
Lucasfilm
Games developed a series of military vehicle simulation games, the first of which were the naval simulations PHM Pegasus
PHM Pegasus
in 1986 and Strike Fleet
Strike Fleet
in 1987.[26] These two titles were published by Electronic Arts
Electronic Arts
for a variety of computer platforms, including PC, Commodore 64
Commodore 64
and Apple II. In 1988, Battlehawks 1942
Battlehawks 1942
launched a trilogy of World War II
World War II
air combat simulations, giving the player a chance to fly as an American or Japanese pilot in the Pacific Theater. Battlehawks 1942
Battlehawks 1942
was followed by Their Finest Hour: The Battle of Britain in 1989, recreating the battle between the Luftwaffe
Luftwaffe
and RAF for Britain's air supremacy. The trilogy ended with Secret Weapons of the Luftwaffe
Luftwaffe
in 1991, in which the player could choose to fly on either the American or German side. The trilogy was lauded for its historical accuracy and detailed supplementary material—Secret Weapons of the Luftwaffe, for instance, was accompanied by a 224-page historical manual. The World War II trilogy was released with cover art by illustrator Marc Ericksen, in a compilation titled Air Combat Classics in 1994.[27] The World War II
World War II
trilogy was created by a team led by Lawrence Holland, a game designer who later founded Totally Games. Totally Games would continue to develop games almost exclusively to LucasArts for a decade, with the most noted outcome of the symbiosis being the X-Wing series. They were also responsible for LucasArts' 2003 return to the aerial battles of World War II
World War II
with Secret Weapons Over Normandy, a title released on PlayStation
PlayStation
2, Xbox and PC. In 1996, LucasArts
LucasArts
released Afterlife, a sim game in which the player builds their own Heaven
Heaven
and Hell, with several jokes and puns (such as a prison in Hell
Hell
called San Quentin Tarantino). First Star Wars
Star Wars
games[edit] Even though LucasArts
LucasArts
had created games based on other Lucasfilm properties before (Labyrinth, Indiana Jones), they did not use the Star Wars
Star Wars
license until the early 1990s: Star Wars
Star Wars
games began appearing in the 1980s, but were developed by other companies for LucasArts
LucasArts
because the license for the games had been sold before LucasArts
LucasArts
was formed.[28] The first in-house development was the space combat simulator X-Wing, developed by Larry Holland's independent team, which went on to spawn a successful series. The CD-ROM-only Star Wars
Star Wars
game Rebel Assault became one of the biggest successes of the company and was considered a killer app for CD-ROM drives in the early 1990s. First-person shooters[edit] After the unprecedented success of id Software's Doom, the PC gaming market shifted towards production of three-dimensional first person shooters. LucasArts
LucasArts
contributed to this trend with the 1995 release of Star Wars: Dark Forces, a first person shooter that successfully transplanted the Doom formula to a Star Wars
Star Wars
setting. The Dark Forces Strategy guide claims that development was well underway before Doom was released and that the game was pushed back once Doom hit shelves so that it could be polished. The game was well received and spawned a new franchise: the Jedi Knight games. This began with the sequel to Dark Forces, Jedi Knight: Dark Forces II released in 1997; this game reflected the changing face of PC gaming, being one of the first games to appreciably benefit when used in conjunction with a dedicated 3D graphics card like 3dfx's Voodoo range. The game received an expansion pack, Mysteries of the Sith, in 1998 and a full sequel in 2002 with Star Wars
Star Wars
Jedi Knight II: Jedi Outcast. 2003's Star Wars
Star Wars
Jedi Knight: Jedi Academy can be seen as a spin-off from the series, but was less well received by reviewers, who complained that the franchise was becoming formulaic. Apart from Star Wars-themed 3D shooters, LucasArts
LucasArts
also created the western-themed game Outlaws in 1997 and Armed and Dangerous (in collaboration with Planet Moon Studios) in 2003. In the new millennium[edit] As the quantity of Star Wars
Star Wars
games increased, many[vague] critics felt the quality began to drop; this was especially noted[by whom?] with the titles released since the cinematic release of Star Wars: Episode I – The Phantom Menace. In 2000 Simon Jeffery became the Lucasarts President. He was a president of Lucasarts until 2003 and some successful Star Wars
Star Wars
games released during his management like Star Wars
Star Wars
Jedi Knight 2: Jedi Outcast, Star Wars
Star Wars
Rogue Squadron 2, Knights of the Old Republic, Star Wars Jedi Academy and Star Wars
Star Wars
Galaxies. Development of some other successful Star Wars
Star Wars
Games began during his management, like Star Wars Republic Commando and Star Wars
Star Wars
Battlefront. In 2002, LucasArts
LucasArts
recognized that the over-reliance on Star Wars
Star Wars
was reducing the quality of its output, and announced that future releases would be at least 50% non-Star Wars-related.[citation needed] However, many[vague] of the original titles were either unsuccessful or even cancelled before release, and since then LucasArts
LucasArts
again had mainly Star Wars
Star Wars
titles in production. Also in 2002, LucasArts
LucasArts
released a compilation CD filled with music from their past games. The album is titled The Best of LucasArts Original Soundtracks and features music from the Monkey Island series, Grim Fandango, Outlaws, and The Dig. 2003 saw the fruitful collaboration of LucasArts
LucasArts
and BioWare
BioWare
on the well reviewed role-playing game, Knights of the Old Republic. Combining modern 3D graphics with high-quality storytelling and a sophisticated role-playing game system, this game reinvigorated the Star Wars
Star Wars
franchise. Its 2004 sequel Knights of the Old Republic II: The Sith Lords continued in the same vein, but LucasArts
LucasArts
was criticized for forcing the developer Obsidian Entertainment
Obsidian Entertainment
to release the sequel unfinished,[citation needed] resulting in a significant amount of cut content, a disappointing ending and numerous bugs. In 2003 LucasArts
LucasArts
and the Star Wars
Star Wars
franchise also branched out in a new direction—the world of the MMORPG, with the creation of Star Wars Galaxies. After a successful launch, the first expansion, Jump to Lightspeed, was released in 2004. The new expansion featured the addition of real-time space combat. This was continued in Rage of the Wookiees, an additional expansion which added an additional planet for users to explore. Also, a new expansion, Trials of Obi-Wan was released on November 1, 2005 consisting of several new missions focusing on the Episode 3 planet, Mustafar. While Star Wars
Star Wars
Galaxies still retains a devoted following, it has also alienated many players.[citation needed] Star Wars
Star Wars
Galaxies has chosen to ignore the timeline established in the original films, during which the game is set, and has allowed players to play as Jedi characters. The game has also undergone several major redesigns, which have been received with mixed reactions by players.[citation needed] Restructuring under Jim Ward[edit] In April 2004, Jim Ward, VP of marketing, online and global distributions at Lucasfilm, was appointed president of LucasArts.[29] Ward performed a top-to-bottom audit of LucasArts
LucasArts
infrastructure, describing the company's state as "quite a mess."[30] In 2003, LucasArts
LucasArts
had reportedly grossed just over $100 million according to NPD, primarily from its Star Wars
Star Wars
titles—significantly less than the grosses from the year's top single titles such as Halo.[29] Ward produced a five-year investment plan to refit the company.[31] Previous Star Wars
Star Wars
games had been produced by external developers such as Raven Software, Bioware and Obsidian; Ward now prioritized making LucasArts' internal game development work effectively and adapt to the evolving games industry. Star Wars: Battlefront, Star Wars: Republic Commando, and Star Wars: Episode III survived cuts that closed down other in-development games and reduced staff from about 450 to 190 employees.[30] Jim Ward also canceled Star Wars
Star Wars
Rogue Squadron Trilogy which was 50 percent completed and it was going to be released on Original Xbox in 2004.[32] Factor 5 was going to develop a Rogue Squadron game titled Rogue Squadron: X-Wing vs Tie Fighter for the Xbox 360
Xbox 360
but it was canceled by Lucasarts.[32] After Factor 5's Exclusivity with Sony ended they decided to release Rogue Squadron Trilogy for the Wii, but it was eventually cancelled as well.[32] In 2004, LucasArts
LucasArts
released Star Wars: Battlefront, based on the same formula as the popular Battlefield series of games. It ended up becoming the best-selling Star Wars
Star Wars
game of all time to that point, aided by a marketing tie-in with the original trilogy DVD release.[33] Its sequel, Star Wars: Battlefront II, was released November 1, 2005 and features new locales such as Episode III planets Mustafar, Mygeeto, etc., in addition to space combat, playable Jedi, and new special units like Bothan spies and Imperial officers. In this same year, the second "Knights of the Old Republic" game was in production. LucasArts
LucasArts
told Obsidian Entertainment
Obsidian Entertainment
that the project needed to be finished by that year's holiday season. Obsidian was forced to cut huge amounts of content from the game, resulting in a rushed, unfinished KotOR II. In March 2005, LucasArts
LucasArts
published Lego Star Wars: The Video Game, the first game in the popular Lego video game franchise by Traveller's Tales. It was based on the Star Wars
Star Wars
prequel trilogy.[34] In May 2005, LucasArts
LucasArts
released Revenge of the Sith, a third person action game based on the film. Also in 2005, LucasArts
LucasArts
released Star Wars: Republic Commando, and one of their few non- Star Wars
Star Wars
games, Mercenaries, developed by Pandemic Studios. On February 16, 2006, LucasArts
LucasArts
released Star Wars: Empire at War, a real-time strategy game developed by Petroglyph. September 12, 2006 saw the release of Lego Star Wars
Star Wars
II: The Original Trilogy, the sequel to the popular Lego Star Wars: The Video Game. Lego Star Wars
Star Wars
II, once again developed by Traveller's Tales
Traveller's Tales
and published by LucasArts, follows the same basic format as the first game, but, as the name indicates, covers the original Star Wars
Star Wars
trilogy. A video game titled Traxion was announced. Traxion was a rhythm game which was under development for the PlayStation Portable
PlayStation Portable
by British developer Kuju Entertainment, scheduled to be released in Q4 2006 by LucasArts, but was instead cancelled in January 2007. The game was to feature a number of minigames, and would support imported songs from the player's own mp3 library as well as the game's bundled collection. In May 2007, LucasArts
LucasArts
announced Fracture and stated that "new intellectual properties serve a vital role to the growth of LucasArts". Mercenaries: Playground of Destruction was labelled the number one new IP in 2005 and Thrillville
Thrillville
the number one new children's IP in 2006.[35] Fracture was released on October 7, 2008 to average reviews.[36] Mercenaries: Playground of Destruction was released on January 11, 2005 to critical and commercial success which led to a sequel, Mercenaries
Mercenaries
2: World in Flames. Thrillville
Thrillville
was released on November 21, 2006, and Thrillville: Off the Rails was released on October 16, 2007. On September 16, 2008, Star Wars: The Force Unleashed was released to mixed reviews,[37] though it quickly became the fastest selling Star Wars game of all time.[38] The rapid scaling down of internal projects at LucasArts
LucasArts
was also reflected in its handling of games developed by external developers. During the tenure of John Ward, Free Radical was contracted to produce Battlefront 3 and had been in production for 2 years. Free Radical co-founder Steve Ellis described how working with LucasArts
LucasArts
evolved from being "the best relationship we'd ever had with a publisher"[39] to withholding money for 6 months and abusing the independent developer's position to withhold the full project cancellation fee—this was a major event which contributed towards Free Radical entering administration.[39][40] Last years as part of an independent Lucasfilm[edit] Jim Ward left the company early February 2008, for personal reasons. He was replaced by Howard Roffman as interim president. Darrell Rodriguez, who came from Electronic Arts, took Roffman's place in April 2008.[41] About a month prior to release of Star Wars: The Force Unleashed II LucasArts
LucasArts
scaled down the internal development studio.[42] The aforementioned game received a mediocre score from some media outlets such as IGN, GameSpot
GameSpot
and GameTrailers.[43][44][45] After release, minor adjustment in staffing resulted in even more layoffs.[46] The successor to Star Wars: Knights of the Old Republic II: The Sith Lords, in the form of the MMORPG
MMORPG
Star Wars: The Old Republic, was announced on October 21, 2008, at an invitation-only press event.[47] developed by BioWare.[48] It was released in December 2011. They also published Star Wars: The Clone Wars – Republic Heroes in 2009 for all current systems.[49] The game is a tie-in to The Clone Wars television series and was released on October 6, 2009, receiving generally negative reviews.[50] During television network G4's coverage of the 2006 E3 Convention, a LucasArts
LucasArts
executive was asked about the return of popular franchises such as Monkey Island. The executive responded that the company was currently focusing on new franchises, and that LucasArts
LucasArts
may return to the "classic franchises" in 2015, though it was unclear as to whether the date was put forwards as an actual projection, or hyperbole.[51] This turned out to be hyperbole, as LucasArts
LucasArts
and Telltale Games announced new adventure games in a joint press release in 2009. The games announced were Tales of Monkey Island, which was to be developed by Telltale, and a LucasArts-developed enhanced remake of the 1990 title The Secret of Monkey Island, with the intent of bringing the old game to a new audience.[52] According to LucasArts, this announcement was "just the start of LucasArts’ new mission to revitalize its deep portfolio of beloved gaming franchises". Following the success of this, LucasArts
LucasArts
released the sequel, Monkey Island 2
Monkey Island 2
– Special Edition in the summer of 2010.[52] The company began experiencing turnovers in layoffs in 2010. Darrell Rodriguez left in May after just two years on the job. A Lucasfilm board of Directors and a games industry veteran, Jerry Bowerman, filled in during the transition.[53][54] Rodriguez was ultimately replaced in June by Paul Meegan, formerly of Gears of War developer Epic Games. In July 2010, Haden Blackman, who served as creative director on the original Star Wars: The Force Unleashed, LucasArts' most successful internally produced title of recent years, and the sequel, unexpectedly left. However, the company scored a surprise coup in August 2010 when Clint Hocking, a high-profile game director from Ubisoft, announced that he would be joining LucasArts. His tenure at LucasArts
LucasArts
was short lived however, as Clint Hocking left LucasArts
LucasArts
in June 2012 before the game he was working on was released.[55] In September 2010, a third of the employees at LucasArts
LucasArts
were fired.[56] In March 2011, LucasArts
LucasArts
published a sequel to the popular Lego Star Wars series, Lego Star Wars
Star Wars
III: The Clone Wars, based on the Clone Wars animated series, once again developed by Traveller's Tales. Sony Online Entertainment announced in June 2011 that Star Wars
Star Wars
Galaxies would be shutting down at the end of 2011.[57] Its services were terminated December 15, 2011.[58] Another canceled title of Lucasarts was a Darth Maul game which was going to be developed by the same company which made the Wii version of The Force Unleashed 2.[59][citation needed] On April 26, 2011, LucasArts
LucasArts
announced that it had acquired a license from Epic Games
Epic Games
to develop a number of future titles using the Unreal Engine 3 for a number of platforms.[60] Star Wars
Star Wars
1313, a proposed action-adventure about a bounty hunter navigating Coruscant's subterranean level 1313 underworld, was confirmed to use the Unreal Engine 3. However, the game was cancelled as a result of the closure of the development arm of LucasArts.[61] In April 2012, LucasArts
LucasArts
published Kinect Star Wars, developed by Terminal Reality, for the Xbox 360. It was poorly reviewed by critics, receiving an aggregated score of 53.32% on GameRankings[62] and 55/100 on Metacritic.[63] In August 2012, Paul Meegan, who replaced Rodriguez as president in 2010, also left his position at LucasArts
LucasArts
after just two years on the job. Kevin Parker and Gio Corsi were named to co-lead the studio until the studio would choose a permanent president, with the former as interim head of business operations and the latter as interim head of studio production.[64] The last game released through LucasArts
LucasArts
as a subsidiary of an independent Lucasfilm
Lucasfilm
was Angry Birds
Angry Birds
Star Wars, a game that gave the Angry Birds
Angry Birds
characters costumes and abilities based on the original Star Wars
Star Wars
trilogy. It was released on November 8, 2012, before the Disney acquisition of Lucasfilm
Lucasfilm
was finalized.[65] The game was developed and published by Rovio Entertainment, and licensed by LucasArts.[66] Acquisition by Disney[edit] On October 30, 2012, LucasArts
LucasArts
was acquired by The Walt Disney Company through the acquisition of its parent company Lucasfilm
Lucasfilm
in a deal for $4.05 billion. A Disney representative stated that its intent at the time was for all employees at Lucasfilm
Lucasfilm
and its subsidiaries to remain at their present positions. A LucasArts
LucasArts
representative said that "for the time being, all projects are business as usual".[67] On December 4, 2012, the acquisition of Lucasfilm
Lucasfilm
was approved by the Federal Trade Commission, allowing the deal to be finalized without dealing with antitrust problems.[68] On December 21, 2012, the deal was completed, and Lucasfilm
Lucasfilm
and all of its subsidiaries became wholly owned by Disney.[69] Information that surfaced in March 2013 suggested that Star Wars
Star Wars
games already in development, such as Star Wars
Star Wars
1313 and First Assault, may have been put on hold in order to put more focus on Star Wars
Star Wars
Episode VII: The Force Awakens.[70] At the time, LucasArts
LucasArts
also had three untitled games in development: an open-world RPG,[71] an FPS, and an aerial combat game.[72] According to a job listing posted via the Lucasfilm
Lucasfilm
website, LucasArts
LucasArts
was also planning on creating a new online service which they claimed would "revolutionize the industry."[73] On April 3, 2013, Lucasfilm
Lucasfilm
confirmed that LucasArts
LucasArts
would cease to operate as a video game developer. Future video games based on its properties will either be developed by Disney Interactive Studios
Disney Interactive Studios
or licensed to third-party developers.[5] As a result, all of its future internal projects were cancelled, and most of its staff were laid off from the company. However, LucasArts
LucasArts
remained open with a skeleton staff of fewer than ten employees so it could retain its function as a video game licensor.[1][74] Disney indicated that the new business model would "[minimize] the company's risk while achieving a broad portfolio of quality Star Wars
Star Wars
games."[6][7] Around 150 staff members lost their jobs as a result of the closure.[75] The layoffs at LucasArts
LucasArts
also resulted in layoffs at fellow visual effects subsidiary Industrial Light & Magic; as many of LucasArts' employees also worked for ILM, the company was left overstaffed.[76] After the acquisition[edit] On May 6, 2013, it was revealed that Electronic Arts
Electronic Arts
would develop Star Wars
Star Wars
games, through an exclusive multi-year license, for the core gaming market. But the agreement allowed for the casual gaming market of "mobile, social, tablet and online game categories", Disney Interactive Studios to further develop for the franchise, and LucasArts
LucasArts
to further license the franchise.[8][9] On July 15, 2013, a sequel to Angry Birds
Angry Birds
Star Wars
Star Wars
based on the Star Wars
Star Wars
prequel trilogy, titled Angry Birds
Angry Birds
Star Wars
Star Wars
II, was announced. It was the first game released through LucasArts
LucasArts
under Disney ownership when it launched for mobile platforms on September 18, 2013.[77] On October 4, 2013, Disney Interactive announced Star Wars: Tiny Death Star, a Star Wars
Star Wars
game for mobile devices based on Tiny Tower.[78] It was developed by Disney Mobile and NimbleBit, and was published by LucasArts
LucasArts
for mobile devices on November 8, 2013.[79] On December 17, 2013, Disney Interactive announced Star Wars: Attack Squadrons, a Star Wars space combat simulation game developed by Area 52 games in conjunction with Disney Mobile and LucasArts.[80] A closed beta period began in North America on January 14, 2014.[81] The first Star Wars
Star Wars
game announced under Electronic Arts' exclusive license was Star Wars
Star Wars
Battlefront, a reboot of the Star Wars: Battlefront series, developed by DICE. The game was released in the third quarter of 2015.[82] The second game by Electronic Arts
Electronic Arts
under their Star Wars
Star Wars
license was a free to play mobile game titled Star Wars: Galaxy of Heroes. It was announced at the 2015 E3 Expo, where it was announced as a collectible card game RPG.[83][84] The game received a soft launch in Australia
Australia
during October 2015, and was formally released on November 24, 2015.[85][86][87] At the 2014 Electronic Entertainment Expo, Sony Computer Entertainment announced Grim Fandango
Grim Fandango
Remastered, developed by Double Fine Productions as a console exclusive for PlayStation
PlayStation
platforms.[88] It was released in 2015 for PlayStation
PlayStation
4, PlayStation
PlayStation
Vita, Microsoft Windows, OS X, Linux, Android, and iOS.[89][90] During Sony's new PlayStation
PlayStation
Experience convention in 2014, another remaster by Double Fine, Day of the Tentacle
Day of the Tentacle
Remastered, was announced.[91] It was released in March 2016 for PlayStation
PlayStation
4, PlayStation
PlayStation
Vita, Microsoft Windows, OS X, and Linux.[91][92] At the 2015 PlayStation
PlayStation
Experience, another remastered game by Double Fine was announced, Full Throttle Remastered. It was released in April 2017 for PlayStation
PlayStation
4, PlayStation
PlayStation
Vita, Microsoft Windows, OSX, and Linux.[93] Impact on the San Francisco
San Francisco
game development industry[edit] Ex- LucasArts
LucasArts
developers have founded numerous San Francisco
San Francisco
game development studios such as Double Fine Productions
Double Fine Productions
(2000), Telltale Games (2004), MunkyFun (2008), Dynamighty (2011), SoMa Play (2013), and Fifth Journey (2015) playing a significant role in the continued development of computer games in the Bay area. Logo[edit]

The "Gold Guy" LucasArts
LucasArts
logo (1992–2006)

The original Lucasfilm
Lucasfilm
Games logo was based upon the existing Lucasfilm
Lucasfilm
movie logo. There were a number of variations on it. The long-lived LucasArts
LucasArts
logo, affectionately known as the "Gold Guy", was introduced in 1990 and consisted of a crude gold-colored figure resembling a petroglyph, standing on a purple letter "L" inscribed with the company name. The figure had its hands up in the air, as if a sun were rising from behind him. It was also said to resemble an eye, with the rays of the sun as eyelashes. The logo was revised in 2006, losing the letter "L" pedestal and introducing a more rounded version of the gold-colored figure. In the games, the figure sometimes does an action like throw a lightsaber or cast Force Lightning.

The disputed Remedy Entertainment
Remedy Entertainment
logo

In 1998, LucasArts
LucasArts
approached Finnish game developer Remedy Entertainment, citing that their logo was copied from the top portion of the LucasArts
LucasArts
logo, and threatened legal action.[94] Remedy was by that time already in the process of redesigning their logo, so they complied by taking their old logo offline from their website, and introducing their new logo a little later.

See also[edit]

List of LucasArts
LucasArts
games List of Star Wars
Star Wars
video games LucasArts
LucasArts
adventure games LucasArts
LucasArts
Archives Telltale Games SCUMM GrimE SITH INSANE 1982 in video gaming

Notes[edit]

^ a b "Disney to Shut LucasArts
LucasArts
Videogame Unit". The Wall Street Journal. April 3, 2013. Archived from the original on April 15, 2013. Retrieved April 18, 2013.  ^ " LucasArts
LucasArts
Entertainment Company Names New Director Of Business Affairs" (Press release). LucasArts. June 20, 2000. Archived from the original on September 28, 2009. Retrieved August 30, 2009.  ^ "Tiny Death Star Available For Android". The International House of Mojo. October 11, 2013. Archived from the original on October 13, 2013. Retrieved October 12, 2013.  ^ " LucasArts
LucasArts
vet turns to Kickstarter to revive a 'Vampyre Story'". Los Angeles Times. June 21, 2013. Archived from the original on June 23, 2013. Retrieved June 23, 2013.  ^ a b Terdiman, Daniel. "Disney shuttering LucasArts, moving to licensed games model". CNET. Archived from the original on April 4, 2013. Retrieved April 3, 2013.  ^ a b Shaw, Lucas (April 3, 2013). " LucasArts
LucasArts
to Cease Making Games, Will Lay Off Most of Staff". The Wrap. Archived from the original on April 6, 2013. Retrieved April 3, 2013.  ^ a b Neal, Ryan W. (April 3, 2013). "Disney Closes LucasArts, Video Game Arm of LucasFilm, Cancels Star Wars
Star Wars
Games". International Business Times. Archived from the original on April 6, 2013. Retrieved April 3, 2013.  ^ a b "EA takes helm from LucasArts, will exclusively develop future 'Star Wars' games". The Verge. May 6, 2013. Archived from the original on May 7, 2013. Retrieved May 6, 2013.  ^ a b "We're probably all about EA". The International House of Mojo. May 6, 2013. Archived from the original on June 17, 2013. Retrieved May 6, 2013.  ^ "Game Over For LucasArts
LucasArts
Studio". USA Today. April 3, 2013. Archived from the original on June 7, 2013. Retrieved June 23, 2013.  ^ Wilson, Johnny L. (November 1991). "A History of Computer Games". Computer Gaming World. p. 10. Archived from the original on December 2, 2013. Retrieved November 18, 2013.  ^ "About Us". LucasArts.com. Archived from the original on June 30, 2007. Retrieved April 22, 2010.  ^ Smith, Rob (2008). Rogue Leaders: The Story of LucasArts. Chronicle Books. p. 33. ISBN 0-8118-6184-8.  ^ Smith, Rob (2008). Rogue Leaders: The Story of LucasArts. Chronicle Books. p. 38. ISBN 0-8118-6184-8.  ^ Robert Rossney (June 1996). "Metaworlds" (4.06). Wired. Archived from the original on August 14, 2009. Retrieved February 26, 2008.  ^ "The Game Archeologist Moves Into Lucasfilm's Habitat". Joystiq. January 10, 2012. Archived from the original on August 10, 2013. Retrieved July 9, 2013.  ^ "VZones newHorizone". PC Magazine. October 28, 2003. Archived from the original on September 8, 2013. Retrieved July 9, 2013.  ^ " Lucasfilm
Lucasfilm
Ltd facts, information, pictures Encyclopedia.com articles about Lucasfilm
Lucasfilm
Ltd". www.encyclopedia.com. Archived from the original on March 22, 2017. Retrieved 2017-03-21.  ^ "Jesse Harlin and Wilbert Roget Interview". The International House of Mojo. March 4, 2011. Archived from the original on August 13, 2014. Retrieved August 3, 2012.  ^ US patent 5315057, LAND MICHAEL Z [US]; MCCONNELL PETER N [US], "Method and apparatus for dynamically composing music and sound effects using a computer entertainment system", assigned to LUCASARTS ENTERTAINMENT CO [US]  ^ Hal Barwood ^ "The LucasArts
LucasArts
Air Combat Classics (PC)". GameSpy. Archived from the original on October 7, 2013. Retrieved October 5, 2013.  ^ "Game of the Year". GameSpot. 1998. Archived from the original on October 5, 2013. Retrieved August 30, 2009.  ^ Morganti, Emily (September 15, 2005). " Telltale Games
Telltale Games
secures rights to Sam & Max". Adventure Gamers. Archived from the original on August 16, 2009. Retrieved August 30, 2009.  ^ "A Short History of LucasArts". Edge Online. August 28, 2006. Archived from the original on October 12, 2013. Retrieved April 22, 2010.  ^ "Game History". LucasArts. Archived from the original on June 30, 2007. Retrieved August 30, 2009.  ^ "The LucasArts
LucasArts
Air Combat Classics (PC)". GameSpy. Archived from the original on September 28, 2013. Retrieved September 23, 2013.  ^ Kuchera, Ben (July 19, 2013). "Adventure games took off because Ron Gilbert couldn't make Star Wars
Star Wars
titles". The Penny Arcade
Penny Arcade
Report. Penny Arcade. Archived from the original on July 21, 2013. Retrieved July 19, 2013.  ^ a b Cohen, David S. (February 13, 2005). "Is the force still with him? As 'Wars' end, Lucas empire is at a crossroads". Daily Variety. Reed Business Information.  ^ a b Smith, Rogue Leaders, 176. ^ Reiner, Andrew (February 12, 2014). "Fall Of The Empire: How Inner Turmoil Brought Down LucasArts". Game Informer. Archived from the original on March 5, 2014. Retrieved March 4, 2014.  ^ a b c Moser, Cassidee (October 10, 2014). "More Cancelled Star Wars Games Revealed". ign.com. Archived from the original on September 17, 2016. Retrieved December 27, 2016.  ^ Smith, Rogue Leaders, 177–179. ^ "LEGO Star Wars: The Video Game Review". IGN. March 28, 2005. Archived from the original on October 8, 2013. Retrieved August 28, 2013.  ^ " LucasArts
LucasArts
and Day 1 Studios Reshape Next-Generation Entertainment With Fracture". LucasArts. May 2, 2007. Archived from the original on October 27, 2009. Retrieved August 30, 2009.  ^ "Fracture". Metacritic. October 7, 2008. Archived from the original on April 22, 2012. Retrieved June 10, 2012.  ^ "MetaCritic score for Star Wars: The Force Unleashed for Xbox 360". Metacritic. Archived from the original on February 9, 2014. Retrieved August 28, 2013.  ^ "Star Wars: The Force Unleashed Selling By The Bantha-load". Kotaku. September 23, 2008. Archived from the original on April 29, 2009. Retrieved August 28, 2013.  ^ a b Rich Stanton (May 4, 2012). "Free Radical vs. the Monsters". Eurogamer. Archived from the original on January 22, 2016. Retrieved June 10, 2012.  ^ Matt Martin (April 26, 2012). "The Collapse of Free Radical Design". Games Industry. Archived from the original on June 8, 2012. Retrieved June 10, 2012.  ^ "Darrell Rodriguez Named President of LucasArts" (Press release). LucasArts. April 2, 2008. Archived from the original on June 3, 2009. Retrieved August 30, 2009.  ^ Magrino, Tom. " LucasArts
LucasArts
scales down internal dev staff – Report". GameSpot. Archived from the original on November 12, 2010.  ^ Anthony Gallegos (October 26, 2010). "Star Wars: The Force Unleashed 2 Review – Xbox 360
Xbox 360
Review at IGN". IGN. Archived from the original on September 23, 2012. Retrieved June 10, 2012.  ^ Kevin VanOrd (October 26, 2010). "Star Wars: The Force Unleashed II Review". GameSpot. Archived from the original on October 30, 2010. Retrieved June 10, 2012.  ^ "Star Wars: The Force Unleashed II Video Game, Review". GameTrailers. October 26, 2010. Archived from the original on April 15, 2012. Retrieved June 10, 2012.  ^ Brendan Sinclair. "Layoffs hit LucasArts". GameSpot.  ^ Nguyen, Thierry (October 21, 2008). " Star Wars
Star Wars
KOTOR MMO Announcement Liveblog". 1UP.com. Retrieved October 21, 2008.  ^ Klepek, Patrick (October 21, 2008). "LucasArts, BioWare
BioWare
Confirm MMO 'Star Wars: The Old Republic'". MTV Multiplayer. Archived from the original on March 29, 2010. Retrieved August 30, 2009.  ^ " Star Wars
Star Wars
The Clone Wars: Republic Heroes Comes to the Rescue This September" (Press release). LucasArts. May 11, 2009. Archived from the original on May 14, 2009. Retrieved May 16, 2009.  ^ Nunneley, Stephen (May 9, 2009). " Star Wars
Star Wars
The Clone Wars: Republic Heroes announced, trailered". VG247. Archived from the original on May 14, 2009. Retrieved May 16, 2009.  ^ " LucasArts
LucasArts
Jim Ward talks Indiana Jones
Indiana Jones
and Empire". G4Tv. May 11, 2006. Archived from the original on September 26, 2007. Retrieved May 28, 2007.  ^ a b Meer, Alec (June 1, 2009). "LeChuck Me: Monkey Island Returns". Rock, Paper, Shotgun. Archived from the original on June 5, 2009. Retrieved June 1, 2009.  ^ Reilly, Jim (May 7, 2010). " LucasArts
LucasArts
President Darrell Rodriguez Resigns". GameSpot. Archived from the original on November 3, 2012. Retrieved May 7, 2010.  ^ Tom Magrino. " LucasArts
LucasArts
president resigns". GameSpot.  ^ "Clint Hocking Exit Shocking". The International House of Mojo. June 29, 2012. Archived from the original on August 26, 2012. Retrieved August 3, 2012.  ^ "Company Town". Los Angeles Times. Archived from the original on August 12, 2011.  ^ " Star Wars
Star Wars
Galaxies Shutting Down Dec. 15". pcmag.com. Archived from the original on April 9, 2016. Retrieved December 27, 2016.  ^ Haas, Pete. " Star Wars
Star Wars
Galaxies Shuts Down For Good". Cinema Blend. Archived from the original on March 26, 2012.  ^ "The Story Of The Darth Maul Game That Never Came To Be". Game Informer. Archived from the original on September 15, 2016. Retrieved 2016-09-19.  ^ " LucasArts
LucasArts
Signs Multi-Year, Studio-Wide Unreal Engine 3
Unreal Engine 3
Licensing Agreement". LucasArts.com. April 26, 2011. Archived from the original on June 7, 2011. Retrieved May 28, 2011.  ^ " Star Wars
Star Wars
1313 running on Unreal Engine 3
Unreal Engine 3
on PC at E3, will be linear and light on Jedi". PC Gamer. June 7, 2012. Archived from the original on November 2, 2012. Retrieved November 1, 2012.  ^ "Kinect Star Wars
Star Wars
(X360)". GameRankings. Archived from the original on April 28, 2012. Retrieved April 24, 2012.  ^ "Kinect Star Wars
Star Wars
Critic Reviews for Xbox 360
Xbox 360
at Metacritic.com". Metacritic. Archived from the original on April 22, 2012. Retrieved April 24, 2012.  ^ "The LucasArts
LucasArts
we know is back: Paul Meegan steps down. Layoffs incoming?". The International House of Mojo. August 2, 2012. Archived from the original on September 15, 2012. Retrieved August 3, 2012.  ^ " Angry Birds
Angry Birds
Star Wars
Star Wars
Is Coming November 8th". The International House of Mojo. October 9, 2012. Archived from the original on November 6, 2012. Retrieved April 20, 2013.  ^ "Disney shutting San Francisco's LucasArts, laying off employees". The San Francisco
San Francisco
Examiner. April 3, 2013. Archived from the original on April 29, 2013. Retrieved April 20, 2013.  ^ " LucasArts
LucasArts
acquired by Disney". Shacknews. October 30, 2012. Archived from the original on November 1, 2012. Retrieved October 30, 2012.  ^ Patten, Dominic (December 4, 2012). "Disney- Lucasfilm
Lucasfilm
Deal Cleared By Feds". Deadline Hollywood. Archived from the original on December 6, 2012. Retrieved December 5, 2012.  ^ Schou, Solvej (December 21, 2012). "Mickey meets 'Star Wars': Walt Disney Co. completes acquisition of Lucasfilm". Entertainment Weekly. Archived from the original on December 24, 2012. Retrieved December 22, 2012.  ^ " Star Wars
Star Wars
1313 May Be "On Hold"". IGN. Retrieved April 3, 2013.  ^ Bertz, Matt (August 23, 2011). " LucasArts
LucasArts
Working On An Open-World RPG". Game Informer. Archived from the original on October 10, 2011.  ^ Sinclair, Brendan (September 15, 2011). " LucasArts
LucasArts
hiring for FPS, aerial combat games". GameSpot.  ^ Serrels, Mark (February 13, 2012). "Is Lucasarts Working On A Project That Will 'Revolutionise The Industry'?". Kotaku. Archived from the original on May 13, 2012.  ^ "RIP LucasArts: Disney Shutters Games Development At Iconic Studio". The Huffington Post. April 4, 2013. Archived from the original on April 27, 2013. Retrieved April 18, 2013.  ^ "Disney closing down LucasArts". 3 News NZ. April 4, 2013. Archived from the original on February 1, 2014.  ^ " LucasArts
LucasArts
Shutdown Triggers Layoffs at ILM". Variety. April 4, 2013. Archived from the original on April 5, 2013.  ^ " Angry Birds
Angry Birds
Star Wars
Star Wars
II Is Out Now". The International House of Mojo. September 19, 2013. Archived from the original on October 7, 2013. Retrieved October 5, 2013.  ^ "'Tiny Tower' Turns to Dark Side with 'Star Wars: Tiny Death Star'". Variety. October 5, 2013. Archived from the original on October 4, 2013. Retrieved October 5, 2013.  ^ "Star Wars: Tiny Death Star is available now for free". GameSpot. November 8, 2013. Archived from the original on November 11, 2013. Retrieved November 10, 2013.  ^ "Disney announces new Star Wars: Attack Squadrons online game". The Verge. December 17, 2013. Archived from the original on December 18, 2013. Retrieved January 27, 2013.  ^ "Star Wars: Attack Squadrons Closed Beta Going On Now". The International House of Mojo. January 27, 2014. Archived from the original on February 2, 2014. Retrieved January 27, 2014.  ^ "DICE's Star Wars: Battlefront expected summer 2015, EA says". Polygon. July 31, 2013. Archived from the original on August 4, 2013. Retrieved August 2, 2013.  ^ Tyrrel, Brandin (June 15, 2015). "E3 2015: Star Wars: Galaxy of Heroes Announced". IGN. Archived from the original on December 2, 2015. Retrieved November 17, 2015.  ^ Sciretta, Peter (June 15, 2015). "' Star Wars
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Galaxy Of Heroes' Announced at E3". /Film. Archived from the original on December 1, 2015. Retrieved November 17, 2015.  ^ Hodapp, Eli (October 13, 2015). "'Star Wars: Galaxy of Heroes' Soft Launches in Australia". Touch Arcade. Archived from the original on November 19, 2015. Retrieved November 21, 2015.  ^ Osborn, Alex (November 24, 2015). "'Star Wars: Galaxy of Heroes Out Now". IGN. Retrieved November 30, 2015.  ^ Slater, Harry (November 25, 2015). "Star Wars: Galaxy of Heroes". Pocket Gamer. Archived from the original on November 30, 2015. Retrieved December 3, 2015.  ^ "Double Fine is Releasing Grim Fandango
Grim Fandango
Remastered". The International House of Mojo. June 9, 2014. Archived from the original on June 25, 2014. Retrieved June 9, 2014.  ^ Gera, Emily (June 9, 2014). " Grim Fandango
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Remastered is coming to PS4 March 2016". Destructoid. Archived from the original on December 6, 2015. Retrieved December 5, 2015.  ^ "Full Throttle Remastered is Coming". The International House of Mojo. December 5, 2015. Archived from the original on February 14, 2016. Retrieved February 15, 2016.  ^ Siegler, Joe (July 17, 1998). " Remedy Entertainment
Remedy Entertainment
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References[edit]

Smith, Rob (2008). Rogue Leaders: The Story of LucasArts. San Francisco, CA: Chronicle Books. ISBN 978-0-8118-6184-7. 

External links[edit]

Official website at the Wayback Machine
Wayback Machine
(archived December 20, 1996) The Workshop – Official LucasArts
LucasArts
Blog LucasArts
LucasArts
at MobyGames LucasArts
LucasArts
on IMDbPro (subscription required)

v t e

George Lucas
George Lucas
filmography

Films directed

Feature

THX 1138
THX 1138
(1971) American Graffiti
American Graffiti
(1973) Star Wars
Star Wars
(1977) Star Wars: Episode I – The Phantom Menace (1999) Star Wars: Episode II – Attack of the Clones (2002) Star Wars: Episode III – Revenge of the Sith (2005)

Short

Look at Life (1965) Herbie (1965) Freiheit (1966) 1:42.08 (1966) Electronic Labyrinth: THX 1138
THX 1138
4EB (1967) The Emperor (1967) Anyone Lived in a Pretty How Town (1967) 6-18-67 (1967) Filmmaker (1968) Bald: The Making of THX 1138
THX 1138
(1971, uncredited)

Films written

The Empire Strikes Back
The Empire Strikes Back
(1980) Raiders of the Lost Ark
Raiders of the Lost Ark
(1981) Return of the Jedi
Return of the Jedi
(1983) Indiana Jones
Indiana Jones
and the Temple of Doom (1984) Captain EO
Captain EO
(1986) Willow (1988) Indiana Jones and the Last Crusade
Indiana Jones and the Last Crusade
(1989) Radioland Murders
Radioland Murders
(1994) Indiana Jones
Indiana Jones
and the Kingdom of the Crystal Skull (2008) Strange Magic (2015)

Films produced

The Rain People (1969, associate) More American Graffiti
American Graffiti
(1979) Kagemusha
Kagemusha
(1980) Body Heat
Body Heat
(1981) Twice Upon a Time (1983) Latino (1985) Mishima: A Life in Four Chapters (1985) Labyrinth
Labyrinth
(1986) Howard the Duck (1986) Star Tours
Star Tours
(1987) Powaqqatsi
Powaqqatsi
(1988) Tucker: The Man and His Dream (1988) The Land Before Time
The Land Before Time
(1988) Star Wars: The Clone Wars (2008) Star Tours
Star Tours
– The Adventures Continue (2011) Red Tails
Red Tails
(2012)

Television

Caravan of Courage: An Ewok Adventure (1984) Ewoks: The Battle for Endor (1985) Star Wars: Ewoks
Ewoks
(1985-86) Star Wars: Droids (1985-86) The Young Indiana Jones
Indiana Jones
Chronicles (1992-96) Star Wars: Clone Wars (2003-05) The Adventures of Young Indiana Jones
Indiana Jones
Documentaries (2007-08) Star Wars: The Clone Wars (2008-14) Star Wars
Star Wars
Detours (Cancelled)

Related

American Zoetrope Indiana Jones Lucasfilm

ILM LucasArts Lucasfilm
Lucasfilm
Animation Skywalker Sound Pixar

Skywalker Ranch Star Wars

The Star Wars
Star Wars
Corporation

THX Edutopia

v t e

LucasArts
LucasArts
adventure games

Indiana Jones
Indiana Jones
series

Indiana Jones
Indiana Jones
and the Last Crusade Indiana Jones
Indiana Jones
and the Fate of Atlantis

Maniac Mansion

Maniac Mansion Day of the Tentacle

Monkey Island series

The Secret of Monkey Island Monkey Island 2: LeChuck's Revenge The Curse of Monkey Island Escape from Monkey Island

Stand-alone titles

Labyrinth Zak McKracken
Zak McKracken
and the Alien Mindbenders Loom Sam & Max Hit the Road Full Throttle The Dig Grim Fandango

Cancelled projects

Sam & Max: Freelance Police

People

Jonathan Ackley Larry Ahern Clint Bajakian Hal Barwood Peter Chan Sean Clark Noah Falstein David Fox Ron Gilbert Dave Grossman Michael Land Brian Moriarty Steve Purcell Peter McConnell Tim Schafer Michael Stemmle

Technology

iMuse INSANE SCUMM ScummVM ResidualVM

Related

Rogue Leaders: The Story of LucasArts Maniac Mansion
Maniac Mansion
TV series Tales of Monkey Island Telltale Games Double Fine Zak McKracken: Between Time and Space Thimbleweed Park

v t e

Lucasfilm

Productions

Films

American Graffiti
American Graffiti
(1973) Star Wars
Star Wars
(1977) More American Graffiti
American Graffiti
(1979) The Empire Strikes Back
The Empire Strikes Back
(1980) Raiders of the Lost Ark
Raiders of the Lost Ark
(1981) Return of the Jedi
Return of the Jedi
(1983) Twice Upon a Time (1983) Indiana Jones
Indiana Jones
and the Temple of Doom (1984) Latino (1985) Mishima: A Life in Four Chapters (1985) Labyrinth
Labyrinth
(1986) Howard the Duck (1986) Tucker: The Man and His Dream (1988) Willow (1988) The Land Before Time
The Land Before Time
(1988) Indiana Jones and the Last Crusade
Indiana Jones and the Last Crusade
(1989) Radioland Murders
Radioland Murders
(1994) Star Wars: Episode I – The Phantom Menace (1999) Star Wars: Episode II – Attack of the Clones (2002) Star Wars: Episode III – Revenge of the Sith (2005) Indiana Jones
Indiana Jones
and the Kingdom of the Crystal Skull (2008) Star Wars: The Clone Wars (2008) Red Tails
Red Tails
(2012) Strange Magic (2015) Star Wars: The Force Awakens (2015) Rogue One
Rogue One
(2016) Star Wars: The Last Jedi (2017) Solo
Solo
(2018)

TV series

Star Wars: Droids (1985–86) Star Wars: Ewoks
Ewoks
(1985–86) Maniac Mansion
Maniac Mansion
(1990–93) The Young Indiana Jones
Indiana Jones
Chronicles (1992–93) Star Wars: Clone Wars (2003–05) Star Wars: The Clone Wars (2008–14) Star Wars
Star Wars
Rebels (2014–18) Lego Star Wars: The Freemaker Adventures (2016–present) Star Wars
Star Wars
Detours (unaired)

TV films

Caravan of Courage: An Ewok Adventure (1984) Ewoks: The Battle for Endor (1985)

Theme park films

Captain EO
Captain EO
(1986) Star Tours
Star Tours
(1987) ExtraTERRORestrial Alien Encounter
ExtraTERRORestrial Alien Encounter
(1995) Star Tours
Star Tours
– The Adventures Continue (2011)

Franchises

Star Wars Indiana Jones

Related productions

THX 1138
THX 1138
(1971)

Divisions

Industrial Light & Magic Skywalker Sound Lucasfilm
Lucasfilm
Animation LucasArts

Former divisions

The Droid Works

EditDroid SoundDroid

Kerner Optical Pixar THX

People

George Lucas
George Lucas
(Founder) Kathleen Kennedy (President) Howard Roffman (EVP, Franchise Management)

Parent: Walt Disney Studios (The Walt Disney Company)

v t e

Major video game companies

Annual revenue of over US$1 billion as of 2017

Activision
Activision
Blizzard Atari Bandai Namco Entertainment Capcom‎ Disney Mobile Electronic Arts Epic Games Gameloft Glu Mobile Google Play Games GungHo Online Entertainment Koei Tecmo Konami LucasArts Marvelous Microsoft Studios NCsoft NetEase Nexon Nintendo Nippon Ichi Software Perfect World Riot Games Sega SNK Sony Interactive Entertainment Square Enix Take-Two Interactive Tencent THQ Nordic

Koch Media Deep Silver

Ubisoft Valve Corporation Warner Bros. Interactive Entertainment ZeniMax Media

.