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Diablo (computer Game)
''Diablo'' is an action role-playing video game developed by Blizzard North and released by Blizzard Entertainment in January 1997, and is the first installment in the video game series of the same name. Set in the fictional Kingdom of Khanduras in the mortal realm, the player controls a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen randomly generated dungeon levels, ultimately entering Hell in order to face Diablo. An expansion pack, '' Diablo: Hellfire'', was released in November 1997 by Synergistic Software. In 1998, Electronic Arts released ''Diablo'' for the PlayStation. This version, developed by Climax Studios, featured direct control of the main character's direction using the PlayStation controller, as opposed to point-and-click movement. A Sega Saturn version was considered by Electronic Arts but never released. ''Diablo'' has been considered one of the greatest games of all ti ...
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Blizzard North
Blizzard North (formerly known as Condor) was an American video game development studio based in San Mateo, California. The studio was the San Francisco Bay Area, Bay Area division of Blizzard Entertainment, and it was known for the Diablo (series), ''Diablo'' series. The company was originally based in Redwood City, California, always serving as the northern counterpart to Blizzard Entertainment, Blizzard Entertainment's main development studio in Irvine, California. In 2005, Blizzard North was closed to reallocate its staff to the development of World of Warcraft, ''World of Warcraft''. History Blizzard North was founded in 1993 under the name Condor by David Brevik, Erich Schaefer, and Max Schaefer. The three met while working at FM Waves, a clip art production studio. Upon the closure of FM Waves, the trio scavenged its equipment to create Brevik's concept of a dungeon crawler game based on ''Dungeons & Dragons'' with roguelike gameplay. Brevik served as the president of the co ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koster, ...
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List Of Video Games Considered The Best
This is a list of video games that video game journalists or magazines have considered among the best of all time. The games are included on at least six separate best-of lists from different publications (inclusive of all time periods, platforms and genres), as chosen by their editorial staff. List Publications The reference numbers in the notes section show which of the 53 selected publications list the game. * '' 1001 Video Games You Must Play Before You Die'' – 2013 * ''The Age'' – 2005 * '' Collider'' – 2020 * '' Dexerto'' – 2024 * '' Digital Trends'' – 2023 * ''Digitally Downloaded'' – 2016 * '' Electric Playground Network'' – 2013 * '' Edge'' – 2000, 2009, 2015, 2017 * '' Electronic Fun with Computers & Games'' – 1984 * ''Empire'' – 2009 * ''Entertainment Weekly'' – 2003 * ''Esquire'' – 2018, 2019, 2020 * '' FHM'' – 2010 * '' Flux'' – 1995 * '' G4'' – 2012 * '' GamesMaster'' – 1994, 1996 * '' Gamecenter'' – 2000 * ''Game Informer'' ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Sega Genesis, Genesis. The Saturn has a dual-Central processing unit, CPU architecture and eight processors. Its games are in CD-ROM format, including several Porting, ports of arcade games and original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D computer graphics, 3D Sega Model 1, Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Another video display processor was added in early 1994 to better compete with the 3D graphics of Sony Interactive Entertainment, Sony's forthcoming PlayStation (console), PlayStation. The Saturn was initially successful in Japan but not in the United States, where it was hindered by a surprise ...
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Point-and-click
Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse or other pointing device (''click''). An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. Describing software this way implies that the interface can be controlled solely through a pointing device with little or no input from the keyboard, as with many graphical user interfaces. In some systems, such as Internet Explorer, moving the pointer over a link (or other GUI control) and waiting for a split-second will cause a tooltip to be displayed. Single click A single click or "click" is the act of pressing a computer mouse button o ...
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Synergistic Software
Synergistic Software was a video game developer based in Seattle. Founded in 1978, the company published some of the earliest available games and applications for the Apple II family of computers. They continued developing games for various platforms into the late 1990s. History After graduating from Rice University in 1974 with degrees in Electrical Engineering and Mathematical Science, Robert (Bob) Clardy was hired by Boeing as an electrical engineer at the Johnson Space Center, then moved to Seattle in 1977 with his wife Ann. Bob Clardy first was exposed to personal home computers at that time, following the releases of the Apple II and Tandy TRS-80, both in 1977. He purchased an upgraded (16 Kb) Apple II in 1978 and began modifying the code for ''Dragon Maze'', an Integer BASIC program written by Gary J. Shannon and published in the ''Apple II Reference Manual'' (1978). Shannon's ''Dragon Maze'' randomly generated a maze which the player would then have to navigate and es ...
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Hellfire
Hellfire may refer to: Metaphysical concepts * Fires of Hell * The lake of fire Books * "Hell-Fire" (story), a 1956 science fiction short story by American writer Isaac Asimov * ''Hellfire'' (book), a 2005 history book written by Cameron Forbes * Hellfire (comics), various characters * Hellfire, a power of the Ghost Rider comic book character * "Hellfire" (Nick Tosches book), a 1982 biography of Jerry Lee Lewis by Nick Tosches Film and TV * ''Hellfire'' (1949 film), a 1949 western * ''Hellfire'' (1995 film), a TV movie produced by Roger Corman * '' Hellfire: A Journey from Hiroshima'', a 1986 documentary film * ''Hell Fire'' (2012 film), a 2012 horror film * ''Hellfire'' (upcoming film), an upcoming action thriller film * "HellFire", an episode from the first season of ''MacGyver'' Gaming * '' Diablo: Hellfire'', a 1997 expansion pack to the computer game ''Diablo'' from Sierra On-Line * ''Hellfire'' (video game), a 1989 arcade game, later ported to the Mega Drive and ...
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Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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Action Role-playing
An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and role-playing game genres. Definition Action role-playing games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. The term "action role-playing game" may also describe action-adventure games, which include a mission system and role-playing game mechanics, as well as MMORPGs with real-time combat systems. History Several games prior to 1984 are considered precursors to the action RPG genre. Allgame cited ''Temple of Apshai'' (1979) and its sequel '' Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), ''Bokosuka Wars'' (1983), and ''Sw ...
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Matt Uelmen
Matt Uelmen (; born July 31, 1972) is an American video game music composer and sound designer. He is best known for his work in Blizzard Entertainment's '' Diablo'' series, which was recognized with the inaugural Excellence in Audio award by the IGDA in 2001. He also worked as a sound designer for the real-time strategy game '' StarCraft'', and worked on ''World of Warcraft''s expansion '' The Burning Crusade'' in 2007. From 2009 until the studio's closure in 2017, Matt Uelmen worked as a member of the Runic Games team, as a composer and sound designer for the '' Torchlight'' games. Biography Early life and work Growing up in the South Bay area of Greater Los Angeles, Uelmen began taking piano lessons at age six from his tutor, Lenee Bilski, who provided him with a strong theoretical foundation. At 13 years old, he moved with his family to San Jose, California, where he completed high school. During this time, Uelmen was self-taught, mostly influenced by jazz, classic ro ...
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Chris Metzen
Christopher Vincent Metzen (born November 22, 1973) is an American game designer, artist, voice actor, and author known for his work creating the fictional universes and scripts for Blizzard Entertainment's three major award-winning media franchises: '' Warcraft'', ''Diablo'' and ''StarCraft''. Metzen was hired by Blizzard Entertainment as an animator and an artist, his first work for the company was with the video game '' Justice League Task Force''. Metzen was the Senior Vice President of Story and Franchise Development at Blizzard Entertainment and assisted the company's projects by providing voice talent for a number of characters, most notably the orc character Thrall, as well as contributing to artistic character design. Metzen retired in September 2016 to spend more time with his family, but returned to the company as a creative advisor in December 2022. He was made the executive creative director of Warcraft in September 2023. In his most recent work, Metzen co-aut ...
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