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Black Isle Studios
Black Isle Studios is a division of the developer and publisher Interplay Entertainment that develops role-playing video games. It has published several games from other developers. Black Isle is based in Irvine, California. The division was formed in 1996, adopting the name "Black Isle Studios" in 1998. The idea for the division's name came from the Black Isle in Scotland - founder Feargus Urquhart's ancestral country. Black Isle Studios is most famous for working on the first two games in the ''Fallout'' series as well as the critically acclaimed '' Planescape: Torment''. They achieved success with the ''Icewind Dale'' and ''Baldur's Gate'' series of role-playing video games, though they only published the ''Baldur's Gate'' series. In 1999, IGN's RPG Vault gave it the award for a Developer of the Year. The company was closed in late 2003 due to Interplay's financial troubles. Interplay briefly revived the Black Isle name in August 2012 with the intention of producing new role ...
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Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal ...
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Torment
Torment may refer to: * The feeling of pain or suffering * Causing to suffer, torture Films * ''Torment'' (1924 film), a silent crime-drama * ''Torment'' (1944 film) (''Hets''), a Swedish film * ''Torment'' (1950 British film), a British thriller film * ''Torment'' (1950 Italian film), an Italian drama film * ''Torment'' (1986 film), an American horror film * ''Torment'' (1994 film), or ''Hell'', French drama film * ''Torment'' (2013 film), a Canadian horror film Novels * ''Torment'' (1951), title of the republished novel '' Better Angel'' (1933) * ''Torment'' (novel) (2010), by Lauren Kate * ''Torment'', a 1999 novel set in the Planescape realm of Dungeons & Dragons Albums * ''Torment'' (Six Feet Under album), 2017 * ''Torment'' (Zoogz Rift album), 1989 * ''The Torment'', a 1990 album by Seventh Angel Other * '' Planescape: Torment'', a 1999 computer role-playing game * '' Torment: Tides of Numenera'', a 2017 computer role-playing video game * Mount Torment Moun ...
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Black Isle's Torn
''Black Isle's Torn'' was a role-playing video game developed for Windows by Black Isle Studios, announced on March 22, 2001 and cancelled in July of that year. The game was to use a modified version of the SPECIAL role-playing system, which had been implemented in the ''Fallout'' series. Developed on various editions of the Lithtech engine, ''Torn'' possessed features unseen in previous Black Isle Studios games, such as 3D graphics and real-time camera movement. In ''Torn'', the player assumed the role of a wanderer, who was cursed to bring misfortune to people and places around it. Under a king's orders, the player undertook quests to clarify a series of conflicting prophecies. Unlike several other Black Isle Studios games, the game was to take place in an original world titled "Torn" instead of a traditional ''Dungeons & Dragons'' location. Gameplay ''Torn'' was to use a modified version of the SPECIAL system; combat occurred in quasi-real-time, rather than strictly being ...
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BioWare
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, the company has been owned by American publisher Electronic Arts. BioWare specializes in role-playing video games, and achieved recognition for developing highly praised and successful licensed franchises: ''Baldur's Gate'', ''Neverwinter Nights'', and '' Star Wars: Knights of the Old Republic''. They proceeded to make several other successful games based on original intellectual property: ''Jade Empire'', the ''Mass Effect'' series, and the ''Dragon Age'' series. In 2011, BioWare launched their first massively multiplayer online role-playing game, '' Star Wars: The Old Republic''. History Foundation BioWare was founded by Ray Muzyka and Greg Zeschuk, alongside Trent Oster, his brother Brent, Zeschuk's cousin Marcel, and Augustine Yi ...
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Shadows Of Amn
''Baldur's Gate II: Shadows of Amn'' is a role-playing video game developed by BioWare and published by Interplay Entertainment. It is the sequel to ''Baldur's Gate'' (1998) and was released for Microsoft Windows in September 2000. Like ''Baldur's Gate'', the game takes place in the Forgotten Realms—a fantasy campaign setting—and is based on the ''Advanced Dungeons & Dragons'' 2nd edition rules. Powered by BioWare's Infinity Engine, ''Baldur's Gate II'' uses an isometric perspective and pausable real-time gameplay. The player controls a party of up to six characters, one of whom is the player-created protagonist, while the others are certain characters recruited from the game world. Set in the fictional Forgotten Realms, much of ''Baldur's Gate II'' takes place in and around Athkatla, a city in the country of Amn. Opening shortly after the events of ''Baldur's Gate'', the game continues the story of the protagonist, Gorion's Ward, whose unique heritage has now drawn the ...
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Baldur's Gate (video Game)
''Baldur's Gate'' is a fantasy role-playing video game that was developed by BioWare and published in 1998 by Interplay Entertainment. It is the first game in the ''Baldur's Gate'' series and takes place in the Forgotten Realms, a high fantasy campaign setting, using a modified version of the ''Advanced Dungeons & Dragons'' (''AD&D'') 2nd edition rules. It was the first game to use the Infinity Engine for its graphics, with Interplay using the engine for other Forgotten Realms-licensed games, including the ''Icewind Dale'' series, and '' Planescape: Torment''. The game's story focuses on a player-made character who finds themselves travelling across the Sword Coast alongside a party of companions. The game received critical acclaim following its release and was credited for revitalizing computer role-playing games. An expansion pack entitled '' Tales of the Sword Coast'' was released, as was a sequel entitled '' Baldur's Gate II: Shadows of Amn'', which later received its o ...
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in marketing and new media. The premier issue featured pieces from well-known gaming-community authors including Jerry Holkins, Kieron Gillen, and ...
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Troika Games
Troika Games was an American video game developer co-founded by Jason Anderson, Tim Cain, and Leonard Boyarsky. The company was focused on role-playing video games between 1998 and 2005, best known for '' Arcanum: Of Steamworks and Magick Obscura'' and '' Vampire: The Masquerade – Bloodlines''. History In 1997, Tim Cain, Leonard Boyarsky, and Jason Anderson worked on the ''Fallout'' sequel at Interplay. Finishing the initial design for '' Fallout 2'', they were unable to come to an agreement with Interplay about the future team structure. They decided to leave Interplay to form a company that felt more like the old Interplay, producing role-playing video games for PC in 1997. They formed their company on April 1, 1998, calling their new company Troika Games (a Russian word "Тройка" meaning "three of a kind") since they were the three key developers behind the critically acclaimed ''Fallout''. They initially planned to do games exclusively for one publisher ( Sierra En ...
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Fallout 2
''Fallout 2: A Post Nuclear Role Playing Game'' is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to ''Fallout'' (1997), featuring similar graphics and game mechanics. The game's story takes place in 2241, 80 years after the events of ''Fallout'' and 164 years after the atomic war which reduced the vast majority of the world to a nuclear wasteland. The player assumes the role of The Chosen One, the grandchild of the first game's protagonist, and undertakes a quest to save their small village on the West Coast of the United States. ''Fallout 2'' was well received by critics, who praised its gameplay and storyline, and considered it a worthy successor to the original ''Fallout''. Its bugs and limited updates to the formula of the first game attracted criticism. In 2008, the game received a direct sequel: '' Fallout 3'', developed by Bethesda Game Studios. Gameplay ''Fallout 2'' is a role-playing open-worl ...
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Fallout (video Game)
''Fallout: A Post Nuclear Role Playing Game'' is a 1997 role-playing video game developed and published by Interplay Productions. In a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a global nuclear war, ''Fallout'' protagonist, the Vault Dweller, inhabits the underground nuclear shelter Vault 13. After customizing their character, the player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them missions, and engage in turn-based combat where they battle until their action points are depleted. Tim Cain began working on ''Fallout'' in 1994. It began as a game engine based on Steve Jackson Games's tabletop role-playing game ''GURPS''. Interplay dropped the license after Steve Jackson Games objected to ''Fallout'' violence, and Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. Although Interp ...
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Dark Alliance
Dark Alliance may refer to: * '' Baldur's Gate: Dark Alliance'', a 2001 video game * '' Baldur's Gate: Dark Alliance II'',a 2004 video game * "Dark Alliance" series, a 1996 newspaper series by Gary Webb on the origins of the crack cocaine trade in Los Angeles ** '' Dark Alliance (book)'', a 1998 book by Gary Webb based on the series * '' Dark Alliance: Vancouver'', a 1993 role-playing game supplement book * '' Dungeons & Dragons: Dark Alliance'', a 2021 video game {{dab ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites '' Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Po ...
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