HOME
The Info List - BioWare


--- Advertisement ---



BioWare
BioWare
is a Canadian video game developer located in Edmonton, Alberta, Canada. It was founded in February 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk, and Augustine Yip, and is currently owned by American company Electronic Arts. The company specializes in role-playing video games, and achieved recognition for launching highly praised and successful licensed franchises: Baldur's Gate, Neverwinter Nights, and Star Wars: Knights of the Old Republic. They proceeded to make several other successful games based on original intellectual property: Jade Empire, the Mass Effect
Mass Effect
series, and the Dragon Age
Dragon Age
series. In 2011, BioWare
BioWare
launched their first massively multiplayer online role-playing game, Star Wars: The Old Republic.

Contents

1 History

1.1 Foundation 1.2 1990s: Shattered Steel
Shattered Steel
and Baldur's Gate 1.3 2000s: EA acquisition, Mass Effect
Mass Effect
and Dragon Age 1.4 2010s: Muzyka and Zeschuk's departure, Mass Effect
Mass Effect
on hiatus, Anthem

2 Technology 3 Structure

3.1 Current 3.2 Former

4 Games developed 5 Awards and recognition 6 See also 7 References 8 External links

History[edit] Foundation[edit]

An old BioWare
BioWare
logo

BioWare
BioWare
was established in February 1995 by Ray Muzyka, Greg Zeschuk, Trent Oster, Brent Oster, Marcel Zeschuk, and Augustine Yip. The three doctors (Muzyka, Zeschuk, Yip), who had recently graduated together from medical school at the University of Alberta;[2] had done some programming for use in school and played video games for recreation, eventually deciding to develop their own.[3] Their success in the medical field provided them with the funding they needed to launch a video game company. To make their first game, they pooled their resources, which resulted in capital of $100,000.[3] 1990s: Shattered Steel
Shattered Steel
and Baldur's Gate[edit] Their first game, Shattered Steel, began its life as a proof-of-concept demo, similar to the MechWarrior games. This demo was submitted to ten publishers, seven of whom returned to the company with an offer. A publishing deal for Shattered Steel
Shattered Steel
was eventually signed with Interplay Entertainment. Brent Oster and Trent Oster left BioWare
BioWare
at that time to form Pyrotek Studios, which continued developing Shattered Steel
Shattered Steel
but broke up a year later, with Trent returning to BioWare
BioWare
to finish the game.[4] BioWare's first game was released the following year. Shattered Steel's release was described by IGN
IGN
as a "modest success" with "decent sales". Two noteworthy points were the deformable terrain (player weapon damage caused craters in the environment) and zone damage (well-placed gunfire could shoot mounted weapons off enemies). A sequel to Shattered Steel
Shattered Steel
was planned for 1998 but never realized.[3] BioWare's founders and staff were keenly interested in both computerized and pen-and-paper variants of role-playing games. Their next development project, therefore, was determined to be a role-playing game. When Interplay financed "exploratory development", BioWare
BioWare
presented the publishers with a demo called Battleground: Infinity. Interplay suggested that the demonstrated gameplay engine would be well-suited to the Dungeons & Dragons license which it had acquired from SSI. Accordingly, Infinity was reworked in line with the Dungeons & Dragons ruleset.[3] This resulted in Baldur's Gate, which witnessed a development cycle of three years. During this time, the three doctors continued to practice medicine. However, in the final years of the project, the demands of development prompted Muzyka and Zeschuck to leave medicine and move into full-time development. Augustine Yip decided to continue with his medical practice. Baldur's Gate
Baldur's Gate
sold more than two million copies after its release, nearly matching the sales of Diablo. Following the success of Baldur's Gate, the Infinity Engine was used for the games Planescape: Torment and the Icewind Dale series. The success of Baldur's Gate
Baldur's Gate
was followed by an expansion pack for the game: Tales of the Sword Coast.[5] 2000s: EA acquisition, Mass Effect
Mass Effect
and Dragon Age[edit] At this point, BioWare
BioWare
decided to return to the action genre. The company's initial thought was to develop a sequel to Shattered Steel, but eventually a sequel to MDK from Shiny Entertainment was chosen for development.[3] MDK 2
MDK 2
was released on PC, Dreamcast, and eventually PlayStation 2, offering BioWare
BioWare
their first taste of developing games for consoles.[5] MDK 2
MDK 2
drew the same level of praise as its predecessor but, despite the success, BioWare
BioWare
returned to the Baldur's Gate series for their next project.[3] Baldur's Gate
Baldur's Gate
II: Shadows of Amn was released in 2000,[5] two years after the release of Baldur's Gate.[3] Baldur's Gate
Baldur's Gate
II sold two million copies, matching the sales of the first game in the series. However, the success of both Baldur's Gate
Baldur's Gate
II and MDK 2
MDK 2
was not enough to stabilize Interplay financially, who eventually went bankrupt.[3] Following Interplay's bankruptcy, BioWare
BioWare
began to work with Infogrames, which was later renamed to Atari.[5] Neverwinter Nights was originally to be published by Interplay, but the company lost the license of the game to Atari
Atari
and part of their Dungeons & Dragons license to BioWare. After selling their D&D license to Atari, BioWare
BioWare
developed Star Wars: Knights of the Old Republic and Jade Empire. It had publishing relationships with Interplay Entertainment, Infogrames
Infogrames
and, under its new name Atari, LucasArts, and Microsoft. The next few years saw a number of changes in BioWare's corporate status. In November 2005, it was announced that BioWare
BioWare
and Pandemic Studios (itself founded by former Activision
Activision
employees) would be joining forces, with private equity fund Elevation Partners
Elevation Partners
investing in the partnership. On October 11, 2007, however, it was announced that this new partnership (organized as VG Holding Corp) had been bought by Electronic Arts.[6] BioWare
BioWare
therefore became a unit of EA, but retained its own branding. In 2007, BioWare
BioWare
released the science fiction role-playing game Mass Effect. The following year, BioWare
BioWare
released Sonic Chronicles: The Dark Brotherhood on the Nintendo DS, its first title for a handheld game console. Later, EA announced that BioWare
BioWare
would be merged with Mythic Entertainment, another division of EA, so that they could have all of their role-playing game development in one business unit. The growth of the MMORPG group as part of Electronic Arts
Electronic Arts
in 2008 has resulted in three additional studios being added to the BioWare
BioWare
group outside BioWare's original home base in Edmonton. The first, located in Austin, Texas, and headed by industry veterans Gordon Walton
Gordon Walton
and Richard Vogel, was created to work on the Star Wars: The Old Republic MMORPG project. Both the studio and the project were announced on March 13, 2006. On March 2, 2009, BioWare
BioWare
announced it had opened a new studio in Montreal, Quebec, to assist with existing projects as necessary.[7] In 2009 Mythic Entertainment, based in Fairfax, Virginia, became part of the RPG/MMO Group, later being renamed BioWare Mythic
BioWare Mythic
in early 2010. On June 24, 2009, Electronic Arts
Electronic Arts
announced a restructuring of their role-playing and massively multiplayer online games development into a new group that included both Mythic Entertainment
Mythic Entertainment
and BioWare. Ray Muzyka, co-founder and general manager of BioWare, was appointed the Group general manager of this newly formed " BioWare
BioWare
Group". BioWare's other co-founder, Greg Zeschuk, became the Group Creative Officer for the new MMORPG studio group. Rob Denton stepped up as general manager of Mythic, reporting to Muzyka, and later became the Group Operations Officer of the new group. BioWare's studios remained unchanged and continued to report to Muzyka.[8] Near the end of 2009, BioWare released the acclaimed fantasy role-playing game Dragon Age: Origins. 2010s: Muzyka and Zeschuk's departure, Mass Effect
Mass Effect
on hiatus, Anthem[edit] In January 2010, BioWare
BioWare
released the sequel to Mass Effect, Mass Effect 2, which would go on to receive critical acclaim and more than 60 awards. The company announced that it would be opening up a new customer service office in Galway, Ireland, in 2011.[9] BioWare completed three major games between 2011 and 2012. The massively multiplayer online role-playing game (MMORPG) Star Wars: The Old Republic is based on BioWare's previous contribution to the Star Wars franchise,[10] and was announced on October 21, 2008, although BioWare had first mentioned an unspecified new collaboration with LucasArts
LucasArts
in October the previous year.[11] The other games were Dragon Age
Dragon Age
II, the sequel to Dragon Age: Origins, and Mass Effect
Mass Effect
3.[12][13][14] Following the release of Mass Effect
Mass Effect
3 in March 2012, numerous players complained about its endings failing to fulfill the developer's earlier promises regarding the conclusion of the trilogy. In response to these criticisms, BioWare
BioWare
announced on April 5 that they would reschedule their post-release content production and release an "Extended Cut" DLC that would expand the original endings and address the most common points of critique.[15] The Extended Cut was released as a free download on June 26, 2012.[16] In the aftermath of the controversy, Forbes
Forbes
contributor Erik Kain wrote that it "may end up being a healthy one for the industry, opening a new chapter in gamer/developer/publisher relations", calling BioWare
BioWare
and EA's decision to act on the fans' complaints a "remarkable" choice that made gamers realize "that they are entitled, and that it isn't a bad thing, to quality games".[17] On September 18, 2012, the next day after the official announcement of the third Dragon Age
Dragon Age
title,[18] both Ray Muzyka and Greg Zeschuk, two of the remaining co-founders of BioWare, simultaneously announced they would be retiring from the gaming industry.[19][20] After almost a year without a formal head, EA appointed Matthew Bromberg the group general manager of the BioWare
BioWare
label on September 9, 2013. Former CEO and president of Major League Gaming, Bromberg worked as the general manager of BioWare
BioWare
Austin since 2012; after his promotion, Jeff Hickman took over as the general manager in Austin. Aaryn Flynn remains in charge of BioWare
BioWare
Canada
Canada
( Edmonton
Edmonton
and Montreal) and Jon Van Caneghem, the head of Victory Games and Waystone Studio (also parts of the BioWare
BioWare
label).[21] After acquiring and dismantling LucasArts, The Walt Disney Company announced in May 2013 that Electronic Arts
Electronic Arts
will produce future Star Wars games, " in addition to the BioWare
BioWare
team, which is already developing for the Star Wars
Star Wars
franchise."[22] In November 2013, teaser images from the next installment of the Mass Effect
Mass Effect
series have been released.[23] At E3 2014, BioWare
BioWare
Edmonton
Edmonton
announced working on a new (unnamed) original intellectual property in addition to continuing their established series.[24] Another new IP, titled Shadow Realms
Shadow Realms
is an episodic 4 vs. 1 story-driven online action role-playing game, and was announced on Gamescom 2014.[25] On February 9, 2015, Bioware Austin announced that the development on Shadow Realms
Shadow Realms
would not continue.[26][27] Casey Hudson, the creator of the Mass Effect
Mass Effect
series, left BioWare
BioWare
in May 2014, while Drew Karpyshyn, writer of Star Wars: Knights of the Old Republic, returned in 2015,[28] Dragon Age's writer David Gaider left BioWare
BioWare
in January 2016.[29] Chris Wynn and Chris Schlerf, both had had an important role in the development of Mass Effect: Andromeda, left in December 2015 and February 2016 respectively.[30] Alexis Kennedy, co-founder of Failbetter Games and the creative director of Dragon Age: The Last Court, joined BioWare
BioWare
as its "first ever guest writer" in September 2016.[31] On September 13, 2016, EA announced the formation of EA Worldwide Studios, which would consist of the BioWare
BioWare
Studios, EA Mobile, and Maxis, and led by the DICE co-founder Patrick Soderlund. At the same time, Samantha Ryan, head of EA Mobile
EA Mobile
and Maxis, was appointed the new head of the BioWare
BioWare
Studios ( Aaryn Flynn remained in charge of BioWare
BioWare
Canada).[32] Released in March 2017, Andromeda was at the center of controversy of equal proportions, if not higher than that around the third chapter; starting with heavy criticisms that were addressed before the video game was released[33] to the lukewarm response received by the specialized press and the fandom[34] with sales lower than the previous Mass Effect
Mass Effect
chapters.[35] Given the circumstances Electronic Arts
Electronic Arts
has reportedly frozen the entire Mass Effect series, downgrading the BioWare
BioWare
Montréal branch from a leading development team to a support team,[36] and later merging it into EA Motive altogether.[37] During EA's EA Play pre-E3 press conference on June 10, 2017, BioWare revealed Anthem, a new action role-playing game,[38] with BioWare's story writer, Drew Karpyshyn, who previously worked on Mass Effect
Mass Effect
and Mass Effect
Mass Effect
2, contributing to the new game.[39] In July 2017, Aaryn Flynn, General Manager of BioWare, announced that he would depart from the company. Casey Hudson, who left the company in 2014, returned to BioWare
BioWare
as its new General Manager.[40] Lead story developer for Jade Empire and Dragon Age
Dragon Age
creative director Mike Laidlaw announced his departure from BioWare
BioWare
in October 2017 after 14 years with the company.[41] Technology[edit] Between 1998 and 2011, BioWare
BioWare
developed a number of in-house video game engines to serve as technical basis for their games. Some of these engines were then licensed to other companies to develop their own games. Others came with modding toolkits, allowing the fan community to implement original adventures using the technology of BioWare's games. BioWare
BioWare
created the Infinity Engine to use it as a core component for development of 2D role-playing video games based on Dungeons & Dragons, the Baldur's Gate
Baldur's Gate
series (1998–2001). The engine was also used by Black Isle Studios to create the critically acclaimed Planescape: Torment (1999) and the Icewind Dale series (2000–2002). The Aurora Engine was the successor to the Infinity Engine, featuring full 3D environments, real-time lighting and shadows, and surround sound.[42] BioWare
BioWare
used the Aurora Engine to produce their 2002 Neverwinter Nights, as well as two expansion packs. The game included the so-called "Aurora toolset", a collection of tools allowing users to create their own digital adventure modules to be played either in single-player or in online multiplayer. The toolset enjoyed great popularity among the modding community, with over a thousand fan-made modules produced in it within half a year after the release.[43] Obsidian Entertainment
Obsidian Entertainment
(successor to Black Isle Studios) used an updated version of BioWare's Aurora, titled "Electron Engine", to produce Neverwinter Nights
Neverwinter Nights
2 (2006) and its three expansion packs (2007–2009). Like the original, the Electron toolset was released with the game.[44] The Polish studio CD Projekt Red
CD Projekt Red
used the Aurora Engine to develop The Witcher, the 2007 video game adaptation of the Polish fantasy novel series, although the rendering module was rewritten from scratch. BioWare
BioWare
used an updated version of the Aurora, titled the Odyssey Engine, to produce Star Wars: Knights of the Old Republic in 2003 and their first original intellectual property role-playing game Jade Empire in 2005. The Odyssey Engine was the first BioWare
BioWare
engine to allow developing for video game consoles, with both Knights of the Old Republic and Jade Empire
Jade Empire
originally released for the Xbox before being ported to the PC platform. Obsidian Entertainment
Obsidian Entertainment
used the Odyssey Engine to develop Star Wars
Star Wars
Knights of the Old Republic II: The Sith Lords (2004), a sequel to the original Knights of the Old Republic. BioWare
BioWare
maintained limited oversight on Obsidian's development of The Sith Lords, as well as Neverwinter Nights
Neverwinter Nights
2.[45] The Eclipse Engine, also known as the Lycium Engine, succeeded the Odyssey Engine and, among other things, supported PhysX
PhysX
hardware acceleration.[46] It was used to produce Dragon Age: Origins (2009) and its expansion pack (2010). Like Neverwinter Nights, Origins was released with a toolset to allow the players to run their own adventure modules on the Eclipse Engine.[47] An upgraded version of the Eclipse Engine, internally known as the Lycium Engine, was used to produce Dragon Age
Dragon Age
2 (2011).[48] In 2013, EA confirmed that all future games developed by BioWare
BioWare
will be made on EA DICE's Frostbite 3 engine. Both Dragon Age: Inquisition and Mass Effect
Mass Effect
Andromeda were announced to be based on the Frostbite 3 engine,[49] as part of the general move towards a unified technology foundation across all of Electronic Arts' developer studios.[50] Structure[edit] Current[edit]

BioWare
BioWare
Edmonton
Edmonton
(general manager: Casey Hudson[37]). The original BioWare
BioWare
studio, it is responsible for most of the games released under the BioWare
BioWare
label, including the ongoing Dragon Age
Dragon Age
series, the original Mass Effect
Mass Effect
trilogy, and the upcoming Anthem. BioWare
BioWare
Austin (general manager: Casey Hudson[37]). Formed in March 2006 specifically to develop Star Wars: The Old Republic (with assistance from BioWare
BioWare
Edmonton), BioWare
BioWare
Austin later began working on a new IP called Shadow Realms,[51] but production was shelved in February 2015 in order to focus on the continuing production of Dragon Age: Inquisition and The Old Republic.[52]

Former[edit]

BioWare
BioWare
Montreal, formed in March 2009 to assist the Edmonton
Edmonton
studio where necessary.[7] Led the development of DLC for the Mass Effect series as well as Mass Effect: Andromeda.[23] BioWare
BioWare
Montreal
Montreal
was merged with EA's Motive Studios
Motive Studios
in August 2017.[53] BioWare
BioWare
San Francisco, founded as EA2D and developed Mirror's Edge
Mirror's Edge
2D and Dragon Age: Legends, became part of BioWare, but was closed in February 2013.[54][55][56] BioWare
BioWare
Mythic, formerly known as Mythic Entertainment, until June 2009, re-renamed to Mythic Entertainment
Mythic Entertainment
in November 2012 and closed completely in 2014.[57][58] Victory Games, founded in February 2011 as BioWare
BioWare
Victory to develop the 2013 Command & Conquer,[59] it had since dropped the BioWare label in November 2012[58] but remained part of the BioWare
BioWare
group.[21] The studio dissolved in October 2013.[60] Waystone Games, the developer of Dawngate, which was cancelled in November 2014.[61] BioWare
BioWare
Sacramento, founded as KlickNation 2008, acquired and renamed BioWare
BioWare
Sacramento in 2011, and renamed EA Capital Games in 2014.[62]

Games developed[edit] Main article: List of BioWare
BioWare
video games Awards and recognition[edit] In addition to numerous game awards, the company has been awarded with a number of business related awards:

Profit 100 – Canada's Fastest Growing Companies 2005 (Rank 81) In October 2008, BioWare
BioWare
was named one of Alberta's Top Employers
Alberta's Top Employers
by Mediacorp Canada
Canada
Inc., which was announced by the Calgary Herald[63] and the Edmonton
Edmonton
Journal.[64][65]

The full list of awards can be found on their web site.[66]

Spike TV's 2010 Video Game Awards: Studio of the Year (2010) Hall of Fame induction (2010)[67]

See also[edit]

Black Isle Studios Obsidian Entertainment

References[edit]

^ Brightman, James (June 4, 2010). " BioWare
BioWare
on RPG Success, Old Republic, Natal and More". industrygamers.com. Archived from the original on July 13, 2011. Retrieved March 11, 2011.  ^ " Alberta
Alberta
Inventors and Inventions – Dr. Ray Muzyka & Dr. Greg Zeschuk". Heritage Community Foundation. 2003. Retrieved June 22, 2009.  ^ a b c d e f g h " IGN
IGN
Presents the History of BioWare". January 21, 2010. Retrieved December 29, 2011.  ^ Peel, Dan (November 23, 2012). "Baldur's Gate: Enhanced Edition interview: Trent Oster on building " BioWare
BioWare
0.6 Mark 2"". Retrieved January 5, 2018.  ^ a b c d Whitehead, Dan (November 16, 2007). "The History of BioWare". Retrieved December 29, 2011.  ^ Klepek, Patrick (October 11, 2007). "EA Acquires BioWare, Pandemic". 1UP.com. Archived from the original on May 22, 2016. Retrieved June 14, 2009.  ^ a b Thorsen, Tor (March 2, 2009). " BioWare
BioWare
Mass-ing Montreal
Montreal
devs". GameSpot. Retrieved June 22, 2009.  ^ "Bioware and Mythic Form New MMO/RPG Group". Mythic Entertainment. June 24, 2009. Retrieved July 18, 2009. [permanent dead link] ^ " Electronic Arts
Electronic Arts
to create 200 jobs in Galway". Archived from the original on March 13, 2012.  ^ Glasser, AJ (October 22, 2008). "Star Wars: The Old Republic – What We Know So Far". Kotaku. Retrieved June 14, 2009.  ^ " LucasArts
LucasArts
and BioWare
BioWare
Corp. to Create Ground-Breaking Interactive Entertainment Product". LucasArts.com.  ^ "ActionTrip Mass Effect
Mass Effect
Interview". Archived from the original on March 18, 2011.  ^ Purchese, Robert (January 28, 2010). "BioWare's Illusive Man Live QA". Eurogamer.net. Retrieved February 2, 2010.  ^ Ransom-Wiley, James (January 29, 2010). " BioWare
BioWare
says Dragon Age
Dragon Age
2 to look 'super hot'". Joystiq. Retrieved July 7, 2010.  ^ " Mass Effect
Mass Effect
3 Extended Cut". BioWare. April 5, 2012. Retrieved April 5, 2012.  ^ " Mass Effect
Mass Effect
3: Extended Cut". BioWare. June 22, 2012. Retrieved June 23, 2012.  ^ Kain, Erik (June 26, 2012). "What The ' Mass Effect
Mass Effect
3' Extended Cut Means for the Future of the Gaming Industry". Forbes. Retrieved July 21, 2012.  ^ Goldfarb, Andrew (September 17, 2012). " Dragon Age
Dragon Age
3: Inquisition Announced". IGN. Retrieved September 17, 2012.  ^ Muzyka, Ray (September 18, 2012). "From Ray Muzyka". BioWare
BioWare
Blog. Retrieved September 20, 2012.  ^ Zeschuk, Greg (September 18, 2012). "From Greg Zeschuk". BioWare Blog. Retrieved September 20, 2012.  ^ a b Takahashi, Dean (September 9, 2013). "EA names new chief of BioWare
BioWare
label (exclusive)". VentureBeat. Retrieved September 10, 2013.  ^ Gibeau, Frank (May 6, 2013). "EA and Disney Team Up on New Star Wars Games". Electronic Arts. Retrieved March 25, 2014.  ^ a b Phillips, Tom (November 8, 2013). " Mass Effect
Mass Effect
4 teaser images released by BioWare". Eurogamer. Retrieved November 9, 2013.  ^ Dyer, Mitch (June 9, 2014). "E3 20014: Mass Effect
Mass Effect
Developer BioWare Teases New IP". IGN. Retrieved June 10, 2014.  ^ " Shadow Realms
Shadow Realms
First Gameplay – IGN
IGN
Live: Gamescom 2014". IGN. August 15, 2015. Retrieved August 21, 2014.  ^ "An Important Update on Shadow Realms". Archived from the original on February 10, 2015. Retrieved February 10, 2015.  ^ "BioWare's Multiplayer PC Game Shadow Realms
Shadow Realms
Canceled". Retrieved February 10, 2015.  ^ Chalk, Andy (September 21, 2015). " Mass Effect
Mass Effect
lead writer Drew Karpyshyn returns to BioWare". PC Gamer. Retrieved September 22, 2015.  ^ Purchese, Robert (February 9, 2016). "Veteran BioWare
BioWare
writer David Gaider seems to have a new job". Eurogamer. Gamer Network. Retrieved February 10, 2016.  ^ Shea, Brian (February 15, 2016). "Mass Effect: Andromeda Lead Writer Leaves BioWare
BioWare
To Join Bungie". Game Informer. Retrieved February 16, 2016.  ^ Smith, Adam (September 12, 2016). "Failbetter Founder Alexis Kennedy Writing For BioWare". Rock, Paper, Shotgun. Retrieved September 16, 2016.  ^ Mascarenhas, Hyacinth (September 15, 2016). "EA Worldwide Studios: BioWare. EA Mobile
EA Mobile
and Maxis
Maxis
merged". International Business Times. Retrieved September 16, 2016.  ^ "Bioware Acknowledges 'Mass Effect: Andromeda' Criticism". tomshardware.com. March 30, 2017. Retrieved May 11, 2017.  ^ " Mass Effect
Mass Effect
Andromeda Review Roundup: Most Polarizing Game of the Year". tomsguide.com. March 20, 2017. Retrieved May 11, 2017.  ^ " Mass Effect
Mass Effect
Andromeda physical launch sales down on ME3". eurogamer.net. March 27, 2017. Retrieved May 11, 2017.  ^ "Sources: BioWare
BioWare
Montreal
Montreal
Scaled Down, Mass Effect
Mass Effect
Put On Ice For Now". Kotaku.com. May 10, 2017. Retrieved May 11, 2017.  ^ a b c Chalk, Andy (2 August 2017). " BioWare
BioWare
Montreal
Montreal
is being merged into EA Motive". PC Gamer. Retrieved 2 August 2017.  ^ "E3 2017: BioWare
BioWare
Reveals New Project, Anthem". IGN. Retrieved 12 June 2017.  ^ " Mass Effect
Mass Effect
1, 2 and KOTOR writer is working on Anthem, Bioware's new IP". Neowin. Retrieved 2017-06-14.  ^ Juba, Joe (July 18, 2017). "BioWare's Aaryn Flynn Leaves Company, Casey Hudson Returns". Game Informer. Retrieved July 19, 2017.  ^ McWhertor, Michael (October 12, 2017). " Dragon Age
Dragon Age
creative director leaves BioWare". Polygon. Retrieved October 23, 2017.  ^ Shields, Jo (August 27, 2002). "The new night". HEXUS.net. Retrieved May 19, 2009.  ^ Greig, Scott; et al. (December 4, 2002). "Postmortem: Bioware's Neverwinter Nights". Gamasutra. p. 4. Archived from the original on November 11, 2012. Retrieved January 19, 2013.  ^ " Neverwinter Nights
Neverwinter Nights
2 Toolset". Retrieved June 9, 2016.  ^ " Neverwinter Nights
Neverwinter Nights
2 Officially Announced". IGN. August 4, 2004. Retrieved June 9, 2016.  ^ Hatfield, Daemon (November 7, 2006). " BioWare
BioWare
Integrates PhysX
PhysX
into Eclipse". IGN. News Corporation. Retrieved January 19, 2013.  ^ " Dragon Age
Dragon Age
Origins Toolset". BioWare
BioWare
Social Network. Retrieved January 19, 2013.  ^ Hinkle, David (February 8, 2011). " Dragon Age
Dragon Age
2 preview: A shot of adrenaline". Joystiq. Retrieved February 24, 2011. While it might appear to run on a new engine, Dragon Age
Dragon Age
2 employs an evolved version of Origins' Eclipse engine (now called the Lycium engine internally).  ^ Gaston, Martin (March 28, 2013). "Next Mass Effect
Mass Effect
and Dragon Age games using Frostbite 3". GameSpot. Retrieved April 9, 2013.  ^ Seppala, Timothy J. (November 19, 2013). "From Battlefield to Mass Effect: How one engine is shaping the future of EA Games". Engadget. Retrieved December 14, 2013.  ^ Gera, Emily (August 13, 2014). " Shadow Realms
Shadow Realms
is the next game from BioWare
BioWare
Austin". Video Games. Retrieved August 13, 2014.  ^ Hickman, Jeff. "An Important Update on Shadow Realms". Archived from the original on February 10, 2015. Retrieved February 10, 2015.  ^ Kerr, Chris (August 1, 2017). "EA confirms BioWare
BioWare
Montreal
Montreal
is merging with Motive". Gamasutra. Retrieved August 1, 2017.  ^ Yin, Wesley. "EA cans Dead Space series following poor sales of Dead Space 3 – report • News •". Eurogamer.net. Retrieved March 6, 2013.  ^ Yin, Wesley. "Dragon Age: Legends dev BioWare
BioWare
San Francisco shuts down – report • News • PC •". Eurogamer.net. Retrieved March 6, 2013.  ^ Andy Chalk. "The Escapist : News : EA Closes BioWare
BioWare
San Francisco – UPDATED". Escapistmagazine.com. Retrieved March 6, 2013.  ^ Jason Schreier. "EA Shuts Down Longtime Game Studio Mythic Entertainment". Kotaku. Gawker Media. Retrieved 20 June 2015.  ^ a b Reilly, Jim (November 8, 2012). "Mythic, Victory Drop 'BioWare' Label". Game Informer. Retrieved January 27, 2013.  ^ "Exclusive Interview with Victory Games GM Jon Van Caneghem". CommandAndConquer.com. Electronic Arts. February 24, 2011. Archived from the original on March 12, 2013. Retrieved August 5, 2012.  ^ McWhertor, Michael (October 29, 2013). "EA cancels Command & Conquer, closes development studio". Polygon. Retrieved November 5, 2013.  ^ Nelson, Thomas (November 4, 2014). "EA Cancels Production of Dawngate, Disbands Waystone Games". TechRaptor. Retrieved January 5, 2015.  ^ https://www.gamasutra.com/view/news/128635/Victory_Games_Latest_EA_Studio_To_Be_Renamed_BioWare.php ^ "Alberta's top 40 places to work". Calgary Herald. October 18, 2008. Archived from the original on October 15, 2015.  ^ "Alberta's best focus on attracting, keeping staff". Edmonton Journal. October 31, 2008. Archived from the original on February 5, 2009.  ^ "Reasons for Selection, 2009 Alberta's Top Employers competition".  ^ "BioWare: BioWare
BioWare
Corporate And Community Awards". Archived from the original on November 27, 2010.  ^ "BioWare's mass effect on video games results in Hall of Fame induction". USA Today. December 7, 2010. Retrieved August 28, 2012. 

External links[edit]

Official website BioWare
BioWare
at MobyGames

v t e

BioWare

Baldur's Gate

Baldur's Gate

Tales of the Sword Coast

Baldur's Gate
Baldur's Gate
II: Shadows of Amn

Throne of Bhaal

Neverwinter Nights

Neverwinter Nights

Shadows of Undrentide Hordes of the Underdark

Star Wars

Star Wars: Knights of the Old Republic Star Wars: The Old Republic

Mass Effect

Mass Effect Mass Effect
Mass Effect
Galaxy Mass Effect
Mass Effect
2 Mass Effect
Mass Effect
3 Mass Effect: Andromeda

Dragon Age

Dragon Age: Origins

Awakening

Dragon Age
Dragon Age
II Dragon Age: Inquisition

Other games

Shattered Steel MDK2 Jade Empire Sonic Chronicles: The Dark Brotherhood Shadow Realms Anthem

Technology

NWScript

People

Aaryn Flynn Casey Hudson Drew Karpyshyn David Gaider Jeff Hickman Ray Muzyka Greg Zeschuk James Ohlen Cameron Lee Patrick Weekes

Related

Beamdog Mythic Entertainment Black Isle Studios Obsidian Entertainment inXile Entertainment Troika Games Motive Studios Command & Conquer (2013)

List Category

v t e

Electronic Arts

Employees

Founder

Trip Hawkins

Current

Larry Probst
Larry Probst
(Executive Chairman) Andrew Wilson (CEO) Amy Hennig Jade Raymond Patrick Söderlund
Patrick Söderlund
(EVP) Mike Verdu

Former

Louis Castle Steve Chiang Bing Gordon Don Mattrick Frank Gibeau Jeff Green Ralph Guggenheim Robin Hunicke Greg Kasavin Aaron Loeb Peter Moore John Riccitiello John Schappert (video game executive) Mark Skaggs Joe Ybarra Neil Young (video game executive) Will Wright

Subsidiaries

Current

BioWare Criterion Games EA Canada EA DICE

DICE Los Angeles

EA Mobile EA Montreal EA Singapore EA Sports EA Tiburon European Integration Studio Firemonkeys Studios Ghost Games Maxis Motive Studios PopCap Games Respawn Entertainment The Sims
The Sims
Studio

Defunct

Bullfrog Productions EA Black Box EA Bright Light EA Chicago EA Pacific EA Phenomic EA Salt Lake EA Sports
EA Sports
Big Kesmai Mythic Entertainment Origin Systems Pandemic Studios Playfish Visceral Games Westwood Studios

Franchises

Alice Army of Two Battlefield Bejeweled Bookworm Boom Blox Burnout Command & Conquer Crysis Dead Space Dragon Age Feeding Frenzy FIFA Fight Night Madden NFL Mass Effect Medal of Honor Mirror's Edge NBA Live NCAA Basketball NCAA Football Need for Speed NHL Peggle PGA Tour Plants vs. Zombies Rock Band Shank SimCity Skate Star Wars: Battlefront Spore SSX System Shock The Sims Titanfall UFC Ultima Unravel Wing Commander Zuma

Related

EA Access Origin Pogo.com RenderWare Frostbite Ignite List of acquisitions

Category

v t e

Edmonton-based businesses

AIMCo ATB Financial BioWare Booster Juice The Brick Canadian Western Bank Capital Power Corporation Company’s Coming Publishing EPCOR Utilities Fountain Tire Intuit Canada Katz Group Lone Pine Publishing Nexopia PCL Construction Pizza 73 Servus Credit Union Stantec Triple Five Group United Furniture Warehouse

Edmonton
Edmonton
portal

Authority control

WorldCat Identities VIAF: 131574181 LCCN: nr2003028123 ISNI: 0000 0001 0661 3359 BNF: cb1404

.