Bullet Heaven
   HOME



picture info

Bullet Heaven
, also known as manic shooter, is a subgenre of shoot 'em up video games with large amounts of projectiles the player is required to dodge. Introduced in 1993 with ''Batsugun'' and initially limited to vertically scrolling shooters, bullet hell elements were later added to other genres. Pure bullet hell games remain a niche genre due to their high level of difficulty. History The origin of the bullet hell genre is attributed to Toaplan, a now-defunct Japanese video game studio that developed arcade shoot 'em ups. In 1993, the studio released ''Batsugun'', an innovative game that, after the first level, featured increasingly complex and hypnotic bullet patterns. In order to make the game more fair to players, only a small part of the player's ship served as the hitbox, rather than the entire vessel itself. This remains a tenet of bullet hell shooters, allowing players to navigate through seemingly impossible swarms of bullets. The company collapsed soon after, but former emplo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




ZUN (video Game Developer)
, known professionally as ZUN, is a Japanese video game developer and composer, known for creating the ''Touhou Project'' Shoot 'em up#Bullet hell and niche appeal, bullet hell shoot 'em up video game series through his one-man doujin group Team Shanghai Alice. ZUN developed the first five ''Touhou Project'' games for the Japanese PC-98, NEC PC-9800 computer series, with the first, ''Highly Responsive to Prayers'', released in August 1997; the series' signature ''danmaku'' mechanics were introduced in the second game, ''Story of Eastern Wonderland'' (also 1997). The release of ''Embodiment of Scarlet Devil'' in August 2002 marked a shift to Microsoft Windows. Numerous sequels followed, including several spin-offs departing from the traditional bullet hell format. He has also collaborated with other circles to produce related Doujinshi, print works and Dōjin music, music albums. ''Touhou Project'' has become more particularly notable as a prominent source of Japanese ''dōjin'' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Enter The Gungeon
''Enter the Gungeon'' is a 2016 bullet hell roguelike video game developed by American studio Dodge Roll and published by Devolver Digital. Set in the firearms-themed Gungeon, gameplay follows several player characters called Gungeoneers as they traverse procedurally generated rooms to find a gun that can "kill the past". The Gungeoneers fight against bullet-shaped enemies, which are fought using both conventional and exotic weapons. ''Enter the Gungeon'' features a permadeath system, causing the Gungeoneers to lose all obtained items and start again from the first level upon death. Between playthroughs, players can travel to an area called the Breach, where they can converse with non-player characters and unlock new items randomly encountered while playing. Development on ''Enter the Gungeon'' started in 2014, when four Mythic Entertainment employees left the company to form Dodge Roll. Lead designer Dave Crooks gained inspiration for the term "Gungeon" after listening to the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Deltarune
''Deltarune'' is an episodic role-playing video game in development by Toby Fox as a follow-up to his 2015 video game ''Undertale''. In the game, the player controls a human teenager, Kris, who is destined to save the world together with Susie, a monster, and Ralsei, a prince from the Dark World. During their quest to seal the Dark Fountains prophesied to end the world, the group makes both friends and foes. The combat system is turn-based and uses bullet hell mechanics. Similarly to ''Undertale'', enemy encounters can be resolved peacefully or through violence. Development of ''Deltarune'' began in 2012, three years before Fox's previous game, ''Undertale'', was released. Though it shares some characters with ''Undertale'' and features similar gameplay, it takes place in a separate setting and uses an overhauled battle system with multiple party members. The game's story is divided into multiple chapters that have been released gradually; its first and second chapters were r ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Automata
An automaton (; : automata or automatons) is a relatively self-operating machine, or control mechanism designed to automatically follow a sequence of operations, or respond to predetermined instructions. Some automata, such as bellstrikers in mechanical clocks, are designed to give the illusion to the casual observer that they are operating under their own power or will, like a mechanical robot. The term has long been commonly associated with automated puppets that resemble moving humans or animals, built to impress and/or to entertain people. Animatronics are a modern type of automata with electronics, often used for the portrayal of characters or creatures in films and in theme park attractions. Etymology The word ' is the latinization of the Ancient Greek (), which means "acting of one's own will". It was first used by Homer to describe an automatic door opening, or automatic movement of wheeled tripods. It is more often used to describe non-electronic moving machines, e ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE