Boundary (video Game)
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Boundary (video Game)
''Boundary'' was a multiplayer first-person shooter set in outer space, developed by Studio Surgical Scalpels. It was published in the Greater China region by Huya and internationally by Skystone Games. The game launched in early access on April 13, 2023, but was shut down in 2024 following a dispute between the developer and publisher. Gameplay ''Boundary'' was a multiplayer first-person shooter set in outer space, where players engaged in 5v5 battles amidst floating debris and the remains of demolished space stations. The game featured classic game modes such as Team Deathmatch and Domination, and gave players complete freedom of movement. Development and release The game was first presented to the press as ''Project Boundary'' during the PlayStation China press conference, which was held in July 2016, one day before ChinaJoy. It was announced for the PlayStation 4 as part of Sony’s China Hero Project, a new program to promote China-based developers and bring their ga ...
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Unreal Engine 4
Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014. UE4 introduced support for Physically based rendering, physically based materials and a new visual programming language called "Blueprints". It was succeeded by Unreal Engine 5. History In August 2005, Mark Rein (software executive), Mark Rein, the vice-president of Epic Games, revealed that Unreal Engine 4 had been in development for two years. "People don't realise this but we're already two years into development of Unreal Engine 4. It certainly doesn't have a full team yet, it's just one guy and you can probably guess who that guy is," he told ''C&VG''. Speaking in an interview in early 2008, Tim Sweeney, founder of Epic Games, stated that he was basically the only person working on the engine, though he affirmed his research and development department would start to expa ...
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David Brevik
David Brevik (born February 14, 1968) is an American video game designer, producer, and programmer who served as the co-founder and president of Blizzard North. He is best known for the critically acclaimed ''Diablo'' series. Currently, he serves as game designer and founder of his independent studio, Graybeard Games. Early life Brevik was born in Madison, Wisconsin, on February 14, 1968. His family moved from Wisconsin to Georgia and then to California during his childhood. Blind in one eye, Brevik decided his lack of depth perception would make professional sports too difficult, so he focused on his talent for programming. He studied computer science at California State University, Chico from 1986 to 1991. After graduating, Brevik worked at the clip art company FM Waves. Upon the company's bankruptcy, Brevik left to become lead technical director at Iguana Entertainment. In September 1993, he formed the video game development studio Condor with his FM Waves colleagues, ...
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Early Access Video Games
Early may refer to: Places in the United States * Early, Iowa, a city * Early, Texas, a city * Early Branch, a stream in Missouri * Early County, Georgia * Fort Early, Georgia, an early 19th century fort Music * Early B, stage name of Jamaican dancehall and reggae deejay Earlando Arrington Neil (1957–1994) * Early James, stage name of American singer-songwriter Fredrick Mullis Jr. (born 1993) * ''Early'' (Scritti Politti album), 2005 * ''Early'' (A Certain Ratio album), 2002 * Early Records, a record label Other uses * Early (name), a list of people and fictional characters with the given name or surname * Early effect, an effect in transistor physics * Early, a synonym for ''hotter'' in stellar classification In astronomy, stellar classification is the classification of stars based on their stellar spectrum, spectral characteristics. Electromagnetic radiation from the star is analyzed by splitting it with a Prism (optics), prism or diffraction gratin ... See also * * ...
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Windows Games
This is an index of Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ... games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games * List of cancelled Windows games {{Index footer Windows Windows ...
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Video Games Developed In China
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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