Boundary (video Game)
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Boundary (video Game)
''Boundary'' was a multiplayer first-person shooter set in outer space, developed by Studio Surgical Scalpels. It was published in the Greater China region by Huya and internationally by Skystone Games. The game launched in early access on April 13, 2023, but was shut down in 2024 following a dispute between the developer and publisher. Gameplay ''Boundary'' was a multiplayer first-person shooter set in outer space, where players engaged in 5v5 battles amidst floating debris and the remains of demolished space stations. The game featured classic game modes such as Team Deathmatch and Domination, and gave players complete freedom of movement. Development and release The game was first presented to the press as ''Project Boundary'' during the PlayStation China press conference, which was held in July 2016, one day before ChinaJoy. It was announced for the PlayStation 4 as part of Sony’s China Hero Project, a new program to promote China-based developers and bring their ga ...
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Unreal Engine 4
Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014. UE4 introduced support for Physically based rendering, physically based materials and a new visual programming language called "Blueprints". It was succeeded by Unreal Engine 5. History In August 2005, Mark Rein (software executive), Mark Rein, the vice-president of Epic Games, revealed that Unreal Engine 4 had been in development for two years. "People don't realise this but we're already two years into development of Unreal Engine 4. It certainly doesn't have a full team yet, it's just one guy and you can probably guess who that guy is," he told ''C&VG''. Speaking in an interview in early 2008, Tim Sweeney, founder of Epic Games, stated that he was basically the only person working on the engine, though he affirmed his research and development department would start to expa ...
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David Brevik
David Brevik (born February 14, 1968) is an American video game designer, producer, and programmer who served as the co-founder and president of Blizzard North. He is best known for the critically acclaimed ''Diablo'' series. Currently, he serves as game designer and founder of his independent studio, Graybeard Games. Early life Brevik was born in Madison, Wisconsin, on February 14, 1968. His family moved from Wisconsin to Georgia and then to California during his childhood. Blind in one eye, Brevik decided his lack of depth perception would make professional sports too difficult, so he focused on his talent for programming. He studied computer science at California State University, Chico from 1986 to 1991. After graduating, Brevik worked at the clip art company FM Waves. Upon the company's bankruptcy, Brevik left to become lead technical director at Iguana Entertainment. In September 1993, he formed the video game development studio Condor with his FM Waves colleagues, ...
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Early Access Video Games
Early may refer to: Places in the United States * Early, Iowa, a city * Early, Texas, a city * Early Branch, a stream in Missouri * Early County, Georgia * Fort Early, Georgia, an early 19th century fort Music * Early B, stage name of Jamaican dancehall and reggae deejay Earlando Arrington Neil (1957–1994) * Early James, stage name of American singer-songwriter Fredrick Mullis Jr. (born 1993) * ''Early'' (Scritti Politti album), 2005 * ''Early'' (A Certain Ratio album), 2002 * Early Records, a record label Other uses * Early (name), a list of people and fictional characters with the given name or surname * Early effect, an effect in transistor physics * Early, a synonym for ''hotter'' in stellar classification In astronomy, stellar classification is the classification of stars based on their stellar spectrum, spectral characteristics. Electromagnetic radiation from the star is analyzed by splitting it with a Prism (optics), prism or diffraction gratin ... See also * * ...
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Windows Games
This is an index of Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ... games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games * List of cancelled Windows games {{Index footer Windows Windows ...
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Video Games Developed In China
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Unreal Engine 4 Games
Unreal may refer to: Books and TV * ''Unreal'' (short story collection), a 1985 book of short stories by Paul Jennings * ''Unreal'' (TV series), a 2015 television drama series on Lifetime Computing and games * ''Unreal'' (video game series), various computer games set in the ''Unreal'' universe ** ''Unreal'' (1998 video game), first-person shooter computer game from the series * ''Unreal'' (1990 video game), a 1990 game published by Ubisoft * Unreal Engine, a widely used game engine upon which the Unreal games among others are built * ''Unreal'' (demo), a 1992 computer programming demo by Future Crew * UnrealIRCd, an Internet Relay Chat daemon Music Albums * ''Unreal'' (End of You album), 2006 * ''Unreal'' (Flumpool album), 2008 * ''UnReal'' (My Ticket Home album), 2017 * ''Unreal!!!'', by Ray Stevens, 1970 * ''Unreal'', by Bloodstone, 1973 * ''Unreal'', by Mr.Kitty, 2024 Songs * "Unreal" (song), by Ill Niño, 2002 * "Unreal", by Dreamworld, 1995 * "Unreal", by Gord ...
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Science Fiction Video Games
Science is a systematic discipline that builds and organises knowledge in the form of testable hypotheses and predictions about the universe. Modern science is typically divided into twoor threemajor branches: the natural sciences, which study the physical world, and the social sciences, which study individuals and societies. While referred to as the formal sciences, the study of logic, mathematics, and theoretical computer science are typically regarded as separate because they rely on deductive reasoning instead of the scientific method as their main methodology. Meanwhile, applied sciences are disciplines that use scientific knowledge for practical purposes, such as engineering and medicine. The history of science spans the majority of the historical record, with the earliest identifiable predecessors to modern science dating to the Bronze Age in Ancient Egypt, Egypt and Mesopotamia (). Their contributions to mathematics, astronomy, and medicine entered and shaped the Gree ...
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Products And Services Discontinued In 2024
Product may refer to: Business * Product (business), an item that can be offered to a market to satisfy the desire or need of a customer. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Product (mathematics) Algebra * Direct product Set theory * Cartesian product of sets Group theory * Direct product of groups * Semidirect product * Product of group subsets * Wreath product * Free product * Zappa–Szép product (or knit product), a generalization of the direct and semidirect products Ring theory * Product of rings * Ideal operations, for product of ideals Linear algebra * Scalar multiplication * Matrix multiplication * Inner product, on an inner product space * Exterior product or wedge product * Multiplication of vectors: ** Dot product ** Cross product ** Seven-dimensional cross product ** Triple product, in vector calculus * Tensor product Topology * Product topology Algebraic topology * Cap prod ...
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Multiplayer Online Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest insta ...
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First-person Shooters
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through the eyes of the player character, main character. This genre shares multiple common traits with other shooter video games, shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D computer graphics, 3D and 2.5D, pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the three-dimensional space, game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer video game, Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recen ...
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