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Beat-'em-up
A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, while a number of modern games feature more open three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes. The first beat 'em up was 1984's '' Kung-Fu Master'', which was based on Hong Kong martial arts films. 1986's '' Nekketsu Kōha Kunio-kun'' introduce ...
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Kung-Fu Master (video Game)
''Kung-Fu Master'', known as in Japan, is a 1984 beat 'em up, beat 'em up game developed and published by Irem for arcade video game, arcades. It was distributed by Data East in North America. Designed by Takashi Nishiyama, the game was based on Hong Kong martial arts films. It is a loose adaptation of the Jackie Chan, Sammo Hung and Yuen Biao film ''Wheels on Meals'' (1984), called ''Spartan X'' in Japan, with the protagonist Thomas named after Jackie Chan's character in the film. The game is also heavily inspired by the Bruce Lee film ''Game of Death'' (1972), which was the basis for the game's concept. Nishiyama, who had previously designed the side-scrolling shooter ''Moon Patrol'' (1982), combined fighting elements with a shoot 'em up gameplay rhythm. Irem and Data East exported the game to the West without the ''Spartan X'' license. The player controls Thomas, a kung fu master, as he fights his way through the five levels of the Devil's Temple to rescue his girlfriend Sylvi ...
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Action Games
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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Side-scrolling
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many s, some game consoles, and home computer ...
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Street Fighter II
is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki Okamoto and Akira Yasuda, who had previously worked on the game Final Fight (video game), ''Final Fight'', it is the fourteenth game to use Capcom's CP System arcade system board. ''Street Fighter II'' vastly improved many of the concepts introduced in the first game, including the use of Fighting game#Special attacks and combos, special command-based moves, a Combo (video games), combo system, a six-button configuration, and a wider selection of player character, playable characters, each with a unique fighting style. ''Street Fighter II'' became the best-selling game since the golden age of arcade video games. By 1994, it had been played by an estimated 25 million people in the United States alone. More than 200,000 arcade cabinets and 15 ...
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Nekketsu Kōha Kunio-kun
, released as ''Renegade'' in the West, is a 1986 beat 'em up video game developed by Technōs Japan and published by Taito for arcades. In the original Japanese version ''Nekketsu Kōha Kunio-kun'', the game revolves around a high-school delinquent named Kunio-kun (or just Kunio) who must stand up against a series of rival gangs frequently targeting his classmate Hiroshi. In the Western version ''Renegade'', the player controls a street brawler who must face four different gangs in order to rescue his girlfriend being held captive by a mob boss. Created by Yoshihisa Kishimoto, the game was semi-autobiographical, partly based on his own teenage high school years getting into daily fights, with Kunio partly based on himself. He also drew inspiration from the Bruce Lee martial arts film ''Enter the Dragon'' (1973), which inspired the game's "knock-down-drag-out" fights, along with his own altercations as a youth. In order to make the game more appealing for the West, Technos pro ...
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Double Dragon (video Game)
is a 1987 beat 'em up video game developed by Technōs Japan and published by Taito for arcades. It is the first title in the ''Double Dragon'' franchise. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, '' Nekketsu Kōha Kunio-kun'' (1986), released outside of Japan by Taito as ''Renegade''; Kishimoto originally envisioned it as a direct sequel and part of the '' Kunio-kun'' series, before making it a new game with a different cast and setting. ''Double Dragon'' introduced several additions to the ''Kunio-kun'' belt scroll beat 'em up formula, such as a continuous side-scrolling world adding a sense of progression, two-player cooperative gameplay, the ability to arm oneself with an enemy's weapon after disarming them, and the use of cut scenes to give it a cinematic look and feel. The game's title is a reference to the two-player gameplay and Bruce Lee's martial arts film ''Enter the Dr ...
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Arcade Genre
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''Space Invaders'', ''Pac-Man'', and ''Donk ...
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Fighting Games
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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God Of War (franchise)
''God of War'' is an action-adventure game franchise created by David Jaffe and developed by Sony's Santa Monica Studio. It began in 2005 on the PlayStation 2 (PS2) video game console and has become a flagship series for PlayStation, consisting of nine installments across multiple platforms. Based on ancient mythologies, the series' plot follows Kratos (God of War), Kratos, a Spartan warrior who becomes the List of war deities, God of War and comes into conflict with various mythological Pantheon (religion), pantheons. The earlier games in the series are based on Greek mythology and see Kratos follow a path of vengeance against the Twelve Olympians, Olympian gods; the later games are based on Norse mythology and see Kratos on a path of redemption while also introducing his son Atreus (God of War), Atreus as a secondary protagonist, as they come into conflict or interact with various List of Germanic deities, Norse deities and figures. Santa Monica Studio has developed all main ...
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Golden Axe (video Game)
is a 1989 beat 'em up video game developed and published by Sega for arcades, running on the Sega System 16B arcade hardware. Makoto Uchida was the lead designer of the game, and was also responsible for the creation of the previous year's ''Altered Beast''. The game casts players as one of three warriors that must free the fantastical land of Yuria from the tyrannical rule of Death Adder, who wields the titular Golden Axe. The game was well received at the time of release. ''Golden Axe'' was later converted for play on many different home systems, including Sega's own Mega Drive/Genesis and Master System. The game's success spawned an entire franchise consisting of several sequels and various spin-offs. Plot The game takes place in the fictional land of Yuria, a ''Conan the Barbarian''-style high fantasy medieval world. An evil entity known as Death Adder has captured the King of Yuria and his daughter, and holds them captive in their castle. He also finds the Golden Axe ...
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Dynasty Warriors
is a series of Japanese hack and slash action video games created by Omega Force and Koei (now Koei Tecmo). The series is a spin-off of Koei's turn-based strategy '' Romance of the Three Kingdoms'' series, based upon the Chinese novel of the same name, which is a romanticised retelling of the Chinese Three Kingdoms period. The first game in the series, titled '' Dynasty Warriors'' in English and ''Sangokumusō'' in Japanese, was a fighting game, a separate genre from the rest of the games in the series. Koei later created a new game as a spin-off and added the word to the beginning of the title to differentiate it from its predecessor. When the game was localized for the North American market, the name became ''Dynasty Warriors 2''. Since then, all English titles have been numbered one larger than their Japanese counterparts. Because the original ''Dynasty Warriors'' game belongs to a separate genre and has a different series title in Japan, Koei Tecmo does not conside ...
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