Arcade Genre
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An arcade video game is an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
, and located in
amusement arcade An amusement arcade, also known as a video arcade, amusements, arcade, or penny arcade (an older term), is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, mercha ...
s alongside other kinds of
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the
video game industry The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
. Early prototypical entries ''
Galaxy Game ''Galaxy Game'' is a space combat arcade game developed in 1971 during the early era of video games. ''Galaxy Game'' is an expanded version of the 1962 ''Spacewar!'', potentially the first video game to spread to multiple computer installation ...
'' and ''
Computer Space ''Computer Space'' is a 1971 space combat arcade video game. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially available video game. ''Computer S ...
'' in 1971 established the principle operations for arcade games, and
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
's ''
Pong ''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but B ...
'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'', ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'', and ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
''. The arcade industry had a resurgence from the early 1990s to mid-2000s, including ''
Street Fighter II is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'', ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992. The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'', and ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
'', but ultimately declined in the
Western world The Western world, also known as the West, primarily refers to various nations and state (polity), states in Western Europe, Northern America, and Australasia; with some debate as to whether those in Eastern Europe and Latin America also const ...
as competing
home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few game ...
s such as the
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
and
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
increased in their graphics and gameplay capability and decreased in cost. Nevertheless, Japan, China, and South Korea retain a strong arcade industry in the present day.


History

Games of skill were popular amusement-park midway attractions from the 19th century on. With the introduction of electricity and coin-operated machines, they facilitated a viable
business Business is the practice of making one's living or making money by producing or Trade, buying and selling Product (business), products (such as goods and Service (economics), services). It is also "any activity or enterprise entered into for ...
. When
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
machines with electric lights and displays were introduced in 1933 (but without the user-controller flippers which would not be invented until 1947) these machines were seen as games of luck. Numerous states and cities treated them as amoral playthings for rebellious young people, and banned them into the 1960s and 1970s.
Electro-mechanical game Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gu ...
s (EM games) appeared in
arcade Arcade most often refers to: * Arcade game, a coin-operated video, pinball, electro-mechanical, redemption, etc., game ** Arcade video game, a coin-operated video game ** Arcade cabinet, housing which holds an arcade video game's hardware ** Arcad ...
s in the mid-20th century. Following
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's EM game ''Periscope'' (1966), the arcade industry experienced a "technological renaissance" driven by "audio-visual" EM novelty games, establishing the arcades as a suitable environment for the introduction of commercial video games in the early 1970s. In the late 1960s, college student
Nolan Bushnell Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consu ...
had a part-time job at an arcade where he became familiar with EM games such as
Chicago Coin Chicago Coin was one of the early major manufacturers of pinball tables founded in Chicago, Chicago, Illinois. The company was founded in 1932 by Samuel H. Gensburg and Samuel Wolberg to operate in the coin-operated amusement industry. In 1977, ...
's
racing game Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
''Speedway'' (1969), watching customers play and helping to maintain the machinery, while learning the game business. The early mainframe game ''
Spacewar! ''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the ...
'' (1962) inspired the first commercial arcade video game, ''
Computer Space ''Computer Space'' is a 1971 space combat arcade video game. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially available video game. ''Computer S ...
'' (1971), created by Nolan Bushnell and
Ted Dabney Samuel Frederick "Ted" Dabney Jr. (May 2, 1937 – May 26, 2018) was an American electrical engineer, and the co-founder, alongside Nolan Bushnell, of Atari, Inc. He is recognized as developing the basics of video circuitry principles that ...
and released by Nutting Associates. It was demonstrated at the Amusement & Music Operators Association (AMOA) show in October 1971. Another ''Spacewar''-inspired coin-operated video game, ''
Galaxy Game ''Galaxy Game'' is a space combat arcade game developed in 1971 during the early era of video games. ''Galaxy Game'' is an expanded version of the 1962 ''Spacewar!'', potentially the first video game to spread to multiple computer installation ...
'', was demonstrated at
Stanford University Leland Stanford Junior University, commonly referred to as Stanford University, is a Private university, private research university in Stanford, California, United States. It was founded in 1885 by railroad magnate Leland Stanford (the eighth ...
in November 1971. Bushnell and Dabney followed their ''Computer Space'' success to create - with the help of
Allan Alcorn Allan Alcorn (born January 1, 1948) is an American pioneering engineer and computer scientist best known for creating '' Pong'', one of the first video games. In 2009, he was chosen by IGN as one of the top 100 game creators of all time. Atari ...
- a table-tennis game, ''
Pong ''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but B ...
'', released in 1972. ''Pong'' became a commercial success, leading numerous other coin-op manufacturers to enter the market. The video game industry transitioned from discrete integrated circuitry to programmable
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
s in the mid-1970s, starting with ''
Gun Fight ''Gun Fight'', known as in Japan and Europe, is a 1975 multidirectional shooter arcade video game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys ar ...
'' in 1975. The arcade industry entered a "Golden Age" in 1978 with the release of
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'', which introduced many novel
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
features - including a
scoreboard A scoreboard is a large board for publicly displaying the score (sport), score in a game. Most levels of sport from high school and above use at least one scoreboard for keeping score, measuring time, and displaying statistics. Scoreboards i ...
. From 1978 to 1982, several other major arcade-games from Namco, Atari, Williams Electronics, Stern Electronics, and Nintendo were all considered blockbusters, particularly Namco's ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' (1980), which became a fixture in
popular culture Popular culture (also called pop culture or mass culture) is generally recognized by members of a society as a set of cultural practice, practices, beliefs, artistic output (also known as popular art
f. pop art F is the sixth letter of the Latin alphabet. F may also refer to: Science and technology Mathematics * F or f, the number 15 (number), 15 in hexadecimal and higher positional systems * ''p'F'q'', the hypergeometric function * F-distributi ...
or mass art, sometimes contraste ...
. Across North America and Japan, dedicated video-game arcades appeared and arcade-game cabinets appeared in many smaller storefronts. By 1981, the arcade video-game industry was worth in the US. The novelty of arcade games waned sharply after 1982 due to several factors, including
market saturation In economics, market saturation is a situation in which a Product (business), product has become Diffusion_(business), diffused (distributed) within a Market (economics), market; the actual level of saturation can depend on consumer purchasing p ...
of arcades and arcade games, a
moral panic A moral panic is a widespread feeling of fear that some evil person or thing threatens the values, interests, or well-being of a community or society. It is "the process of arousing social concern over an issue", usually perpetuated by moral e ...
over video games (similar to fears raised over pinball machines in the decades prior), and the 1983 video game crash as the home-console market impacted arcades. The arcade market had recovered by 1986, with the help of software-conversion kits, the arrival of popular
beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
games (such as ''Kung-Fu Master'' (1984) and ''Renegade'' (1986-1987)), and advanced
motion simulator A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provid ...
games (such as Sega's "taikan" games including ''
Hang-On is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit computi ...
'' (1985), ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'' (1985), and ''
Out Run (also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and ...
'' (1986)). However, the growth of home video-game systems such as the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
led to another brief arcade decline toward the end of the 1980s. Arcade games continued to improve with the development of technology and of gameplay. In the early 1990s, the release of
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's ''
Street Fighter II is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'' established the modern style of
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
s and led to a number of similar games such as ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992. The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'', ''
Fatal Fury ''Fatal Fury'', known as in Japan, is a fighting game series developed by SNK, first released on the Neo Geo system. Gameplay The original ''Fatal Fury'' is known for the two-plane system. Characters fight from two different planes. By step ...
'', ''
Killer Instinct ''Killer Instinct'' is a series of fighting game, fighting video games originally created by Rare (company), Rare and published by Midway Games, Midway, Nintendo, and Microsoft Studios, Xbox Game Studios. The original Killer Instinct (1994 vide ...
'', ''
Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
'', and ''
Tekken is a Japanese media franchise centered on a series of fighting games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The main games in the series follow the events ...
'', creating a new renaissance in the arcades. Another factor was realism, including the "3D Revolution" from 2D and pseudo-3D graphics to "true"
real-time Real-time, realtime, or real time may refer to: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control Syst ...
3D polygon graphics. This was largely driven by a technological arms-race between
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
and
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
. During the early 1990s games such as Sega's ''
Virtua Racing ''Virtua Racing'' or ''V.R.'' for short, is a Formula One racing video game developed by Sega AM2 and released for arcade game, arcades in 1992. ''Virtua Racing'' was initially a proof-of-concept application for exercising a new 3D graphics plat ...
'' and ''
Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
'' popularized 3D-polygon technology in arcades. 3D graphics later became popular in console and computer games by the mid-1990s, though arcade systems such as the
Sega Model 3 Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin- ...
remained considerably more advanced than home systems in the late 1990s. Until about 1996, arcade video-games had remained the largest segment of the global video-game industry. Arcades declined in the late 1990s, surpassed by the console market for the first time around 1997–1998. Since the 2000s, arcade games have taken different routes globally. In the United States, arcades have become niche markets as they compete with the home-console market, and they have adapted other business models, such as providing other entertainment options or adding prize redemptions. In Japan, where arcades continue to flourish, games like ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
'' and ''
The House of the Dead ''The House of the Dead'' is a horror-themed light gun shooter video game franchise created by Sega in 1996. Originally released in arcades, it utilizes a light gun on the platform, but can be played with standard controllers on consoles and a ...
'' aim to deliver tailored experiences that players cannot easily have at home.


Technology

Virtually all modern arcade games (other than the very traditional fair midway) make extensive use of solid state
electronics Electronics is a scientific and engineering discipline that studies and applies the principles of physics to design, create, and operate devices that manipulate electrons and other Electric charge, electrically charged particles. It is a subfield ...
,
integrated circuit An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
s, and monitor screens, all installed inside an
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
. With the exception of ''Galaxy Game'' and ''Computer Space'', which were built around small form-factor
mainframe computer A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise ...
s, the first arcade games are based on combinations of multiple discrete logic chips, such as
transistor–transistor logic Transistor–transistor logic (TTL) is a logic family built from bipolar junction transistors (BJTs). Its name signifies that transistors perform both the logic function (the first "transistor") and the amplifying function (the second "transistor" ...
(TTL) chips. Designing an arcade game was more about the combination of these TTL chips and other electronic components to achieve the desired effect on screen. More complex gameplay required significantly more TTL components to achieve this result. By the mid-1970s, the first inexpensive programmable
microprocessors A microprocessor is a computer processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, and control circuitry r ...
had arrived on the market. The first microprocessor-based video game is Midway's ''
Gun Fight ''Gun Fight'', known as in Japan and Europe, is a 1975 multidirectional shooter arcade video game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys ar ...
'' in 1975 (a conversion of Taito's ''Western Gun''), and with the advent of ''Space Invaders'' and the golden era, microprocessor-based games became typical. Early arcade games were also designed around
raster graphics upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for ...
displayed on a
cathode-ray tube A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms on an oscilloscope, a ...
(CRT) display. Many games of the late 1970s and early 1980s use special displays that rendered
vector graphics Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector displ ...
, though these waned by the mid-1980s as display technology on CRTs improved. Prior to the availability of color CRT or vector displays, some arcade cabinets have a combination of angled monitor positioning,
one-way mirror A one-way mirror, also called two-way mirror (or one-way glass, half-silvered mirror, and semi-transparent mirror), is a reciprocal mirror that appears reflective from one side and transparent from the other though this is an illusion and would ...
s, and clear overlays to simulate colors and other graphics onto the gameplay field. Coin-operated arcade video games from the 1990s to the 2000s generally use custom hardware often with multiple
CPUs A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
, highly specialized
sound In physics, sound is a vibration that propagates as an acoustic wave through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the br ...
and
graphics chips A video display controller (VDC), also called a display engine or display interface, is an integrated circuit which is the main component in a video-signal generator, a device responsible for the production of a TV video signal in a computing ...
, and the latest in expensive
computer graphics Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
display technology. This allows more complex graphics and sound than contemporary
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s or
personal computer A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
s. Many arcade games since the 2000s run on modified video game console hardware (such as the Sega NAOMI or Triforce) or gaming PC components (such as the Taito Type X). Many arcade games have more immersive and realistic game controls than PC or
console game A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location connec ...
s. This includes specialized ambiance or control accessories such as fully enclosed dynamic cabinets with force feedback controls, dedicated lightguns, rear-projection displays, reproductions of automobile or airplane cockpits, motorcycle or horse-shaped controllers, or highly dedicated controllers such as dancing mats and
fishing rod A fishing rod or fishing pole is a long, thin rod used by angling, anglers to fishing, catch fish by manipulating a fishing line, line ending in a fish hook, hook (formerly known as an ''angle'', hence the term "angling"). At its most basic ...
s. These accessories are usually too bulky, expensive, and specialized to be used with typical home PCs and consoles. Arcade makers experiment with
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
technology. Arcades have progressed from using coins as credits to smart cards that hold the virtual currency of credits. Modern arcade cabinets use flat panel displays instead of cathode-ray tubes. Internet services such as ALL.Net, NESiCAxLive, e-Amusement and NESYS, allow the cabinets to download updates or new games, do online multiplayer gameplay, save progress, unlock content, or earn credits.


Genres

Many arcade games have short levels, simple and intuitive control schemes, and rapidly increasing difficulty. The classic formula for a successful arcade video game is "easy to learn, difficult to master" along with a "multiple
life Life, also known as biota, refers to matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes. It is defined descriptively by the capacity for homeostasis, Structure#Biological, organisation, met ...
, progressively difficult
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
" paradigm. This is due to the environment of the arcade, where the player is essentially renting the game for as long as their in-game avatar can stay alive or until they run out of tokens. Games on consoles or PCs can be referred to as "arcade games" if they share these qualities, or are direct ports of arcade games. Arcade
racing game Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
s often have sophisticated
motion simulator A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provid ...
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
s, a simplified
physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, typically classical dynamics, including rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics. I ...
, and short learning time when compared with more realistic racing simulations. Cars can turn sharply without braking or understeer, and the AI rivals are sometimes programmed so they are always near the player with a rubberband effect. Other types of arcade-style games include music games (particularly
rhythm game Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to pres ...
s), and mobile and
casual game A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessio ...
s with intuitive controls and short sessions.


Action

The term "arcade game" can refer to an
action video game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
designed to play similarly to an arcade game with frantic, addictive gameplay. The focus of arcade action games is on the user's reflexes, and many feature very little puzzle-solving, complex thinking, or strategy skills. These include
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
s often played with an
arcade controller An arcade controller is a collective set of input devices designed primarily for use in an arcade cabinet. A typical control set consists of a joystick and a number of push-buttons. Less common setups include devices such as trackballs or steering ...
,
beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
games including fast-paced
hack and slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
games, and
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensi ...
rail shooters Rail shooter, also known as on-rails shooter, is a subgenre of shoot 'em up video game. Beginning with arcade games such as the 1985 ''Space Harrier'', the gameplay locks the player character into a set path, only allowing for limited or no diver ...
and "
bullet hell , also known as manic shooter, is a subgenre of shoot 'em up video games with large amounts of projectiles the player is required to dodge. Introduced in 1993 with '' Batsugun'' and initially limited to vertically scrolling shooters, bullet ...
" shooters with intuitive controls and rapidly increasing difficulty. Many arcade combat flight simulation games have sophisticated hydraulic motion simulator cabinets, and simplified physics and handling. Arcade flight games are meant to have an easy
learning curve A learning curve is a graphical representation of the relationship between how proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience (the ...
, in order to preserve their action component. Increasing numbers of console flight video games, such as ''
Crimson Skies ''Crimson Skies'' is a tabletop and a video game media franchise created by Jordan Weisman and Dave McCoy, first released as a board game in 1998 and then as a PC game in 2000. The series' intellectual property is currently owned by Microsoft C ...
'', ''
Ace Combat is an Arcade video game, arcade-style Combat flight simulation game, combat flight simulation video game series by Project Aces, an internal development team of Bandai Namco Entertainment, formerly Namco. Debuting in 1995 with ''Air Combat'' fo ...
'', and '' Secret Weapons Over Normandy'' indicate the falling of manual-heavy flight sim popularity in favor of instant arcade flight action. A modern subgenre of action games called "
hack and slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
" or "character action games" represent an evolution of traditional arcade action games, and are sometimes considered a subgenre of beat 'em up brawlers. This subgenre of games was largely defined by
Hideki Kamiya is a Japanese video game designer and director. He began his career in 1994 with Capcom, where he directed '' Resident Evil 2'' (1998), ''Devil May Cry'' (2001), '' Viewtiful Joe'' (2003), and '' Ōkami'' (2006). From 2004 to 2006, he worked ...
, creator of the ''
Devil May Cry is a science fantasy action-adventure game franchise created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante (Devil May Cry), Dante and his efforts to thwart various demon invas ...
'' and ''
Bayonetta is a science fantasy action-adventure video game franchise created by Hideki Kamiya. It is developed by PlatinumGames, owned by Sega, and, since the release of Bayonetta 2 in 2014, published by Nintendo. The franchise was introduced in 2009 w ...
'' franchises.


Industry

Arcade games are found in restaurants, bowling alleys, college campuses, video rental shops, dormitories, laundromats, movie theaters, supermarkets, shopping malls, airports, and other retail environments. They are popular in public places where people are likely to have free time. Their profitability is expanded by the popularity of conversions of arcade games for home-based platforms. In 1997,
WMS Industries WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. William ...
(parent company of
Midway Games Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Ra ...
) reported that if more than 5,000 arcade units are sold, at least 100,000 home version units will be sold. The American Amusement Machine Association (AAMA) is a
trade association A trade association, also known as an industry trade group, business association, sector association or industry body, is an organization founded and funded by businesses that operate in a specific Industry (economics), industry. Through collabor ...
established in 1981 that represents the American coin-operated amusement machine industry, including 120 arcade game distributors and manufacturers. The Japan Amusement Machine and Marketing Association (JAMMA) represents the Japanese arcade industry. Arcade machines may have standardized connectors or interfaces such as JAMMA, or JVS, that help with quick replacement of game systems or boards in arcade cabinets. The game boards or arcade boards may themselves allow for games to be replaced via game cartridges or discs.


Conversions, emulators, and recreations

Prior to the 2000s, successful video games were often converted to a home video game console or home computer. Many of the initial
Atari VCS The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
games, for example, were conversions of Atari's success arcade games. Arcade game manufacturers that were not in the home console or computer business found licensing of their games to console manufacturers to be a successful business model, as console manufacturer competitors would vie for rights to more popular games.
Coleco Coleco Industries, Inc. ( ) was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. The name "COLECO" is an abbreviation derived from the company's original name which combines the first two letters of "C ...
famously bested Atari to secure the rights to convert Nintendo's ''Donkey Kong'', which it subsequently included as a pack-in game for the
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer expe ...
to challenge the VCS. Arcade conversions typically had to make concessions for the lower computational power and capabilities of the home console, such as limited graphics or alterations in gameplay. Such conversions had mixed results. The Atari VCS conversion of ''Space Invaders'' was considered the VCS's
killer application A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operatin ...
, helping to quadruple the VCS sales in 1980. In contrast, the VCS conversion of ''Pac-Man'' in 1982 was highly criticized for technical flaws due to VCS limitations such as flickering ghosts and simplified gameplay. Though ''Pac-Man'' was the best-selling game on the VCS, it eroded consumer confidence in Atari's games and partially contributed to the 1983 crash. The need for arcade conversions began to wane as arcade game manufacturers like Nintendo, Sega, and SNK entered the home console market and used similar technology within their home consoles as found at the arcade, negating the need to simplify the game. Concessions still may be made for a home release; notably, the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
conversion of ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992. The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'' removed much of the gore from the arcade version to meet Nintendo's quality control standards. Exact copies of arcade video games can be run through
emulator In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run sof ...
s such as
MAME MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to emulate the hardware of arcade games, video game consoles, old computers and other systems in software on modern personal computers and ...
on modern devices. An emulator is an application that translates foreign software onto a modern system, in real-time. Emulated games appeared legally and commercially on the
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
in 1994 with Williams floppy disks,
Sony PlayStation is a Video game, video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of Home video game console, home video game consoles produce ...
in 1996, and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
in 1997 with CD-ROM compilations such as '' Williams Arcade's Greatest Hits'' and '' Arcade's Greatest Hits: The Atari Collection 1'', and on the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
and
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
with DVD-ROM compilations such as '' Midway Arcade Treasures''. Arcade games are downloaded and emulated through the
Nintendo Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
service starting in 2009. Using emulation, companies like Arcade1Up have produced at-scale or reduced-scale recreations of arcade cabinets using modern technology, such as LCD monitors and lightweight construction. These cabinets are typically designed to resemble the original arcade game cabinets, but may also support multiple related games. These cabinets can be offered in diverse and miniaturized styles, such as table-mounted and wall-mounted versions.


Highest-grossing

For arcade games, success is usually judged by either the number of
arcade hardware Arcade most often refers to: * Arcade game, a coin-operated video, pinball, electro-mechanical, redemption, etc., game ** Arcade video game, a coin-operated video game ** Arcade cabinet, housing which holds an arcade video game's hardware ** Arc ...
units sold to operators, or the amount of revenue generated. The revenue can include the coin drop earnings from coins (such as quarters, dollars, or 100 yen coins) inserted into machines, and/or the earnings from hardware sales with each unit costing thousands of dollars. Most of the revenue figures listed below are incomplete as they only include hardware sales revenue, due to a lack of available data for coin drop earnings which typically account for the majority of a hit arcade game's gross revenue. This list only includes arcade games that either sold more than 10,000 hardware units or generated a revenue of more than . Most of the games listed were released between the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
(1978–1984) and the 1990s.


Franchises

These are the combined hardware sales of at least two or more arcade games that are part of the same franchise. This list only includes franchises that have sold at least 5,000 hardware units or grossed at least $10 million revenues.


See also

*
Claw crane A claw machine is a type of arcade game. Modern claw machines are upright cabinets with glass boxes that are lit from the inside and have a joystick-controlled claw at the top, which is coin-operated and positioned over a pile of prizes, dropped ...
* Japan Amusement Machinery Manufacturers Association, JAMMA * List of arcade video games * Medal game * Money booth * Neo Geo (system), Neo Geo * Winners Don't Use Drugs


Notes


References


External links


The Video Arcade Preservation Society

Online collection of ''Automatic Age'' trade journals, 1925–1945

Collection of Cocktail Arcade Machines

Arcade History (Coin-Op Database)

The Museum of Soviet Arcade Games
(blog article) {{DEFAULTSORT:Arcade Game Arcade video games, Children's entertainment Video game platforms Video game terminology