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is a 1991
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
developed and published by
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
for arcades. It is the second installment in the ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'' series and the sequel to 1987's ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
''. Designed by Yoshiki Okamoto and Akira Yasuda, who had previously worked on the game ''Final Fight'', it is the fourteenth game to use Capcom's
CP System The , also known as Capcom Play System, CPS for short, and retroactively as CPS-1, is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS- ...
arcade system board An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
. ''Street Fighter II'' vastly improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style. ''Street Fighter II'' became the best-selling game since the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
. By 1994, it had been played by an estimated 25 million people in the United States alone. More than 200,000
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
s and 15million software units of every version of ''Street Fighter II'' have been sold worldwide, earning an estimated in total revenue, making it one of the top three highest-grossing video games of all time and the best-selling fighting game until 2019. More than 6.3 million
SNES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania an ...
cartridges of ''Street Fighter II'' were sold, making it Capcom's best-selling single software game for the next two decades, its best-selling game on a single platform, and the highest-selling third-party game on the SNES. ''Street Fighter II'' is regarded as a pop culture phenomenon, one of the greatest video games of all time and the most important and influential fighting game ever made. Its launch is seen as a revolutionary moment within its genre, credited with popularizing the fighting genre during the 1990s and inspiring other producers to create their own fighting series. Additionally, it prolonged the survival of the declining video game arcade business market by stimulating business and driving the fighting game genre. It prominently features a popular two-player mode that obligates direct, human-to-human competitive play, inspiring grassroots tournament events, culminating in
Evolution Championship Series The Evolution Championship Series, commonly known as Evo, is an American annual esports event that focuses exclusively on fighting games. The tournaments are completely Open (sport), open and use the Double-elimination tournament, double elimina ...
(EVO). ''Street Fighter II'' shifted the arcade competitive dynamic from achieving personal-best high scores to head-to-head competition, including large groups. Due to its major success, a series of updated versions were released with additional features and characters, starting with 1992's '' Street Fighter II: Champion Edition''; its major successor was '' Street Fighter III'' in 1997.


Gameplay

''Street Fighter II'' follows several conventions and rules established by its 1987 predecessor ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
''. The player engages opponents in a series of timed one-on-one, close-quarters combat matches. In order to win a round, the player must either completely drain the opponent's health bar by landing attacks, or have more health left than the opponent when the timer runs out. Neither fighter wins the round if they have equal health when time expires or if they simultaneously knock each other out. The first fighter to win two rounds is declared the victor of the match. While a single-player game is in progress, a second player may join at any time, immediately starting a head-to-head match. The winner continues in single-player mode. The original ''Street Fighter II'' allowed up to 10 rounds per match; this maximum is reduced to four rounds starting with '' Champion Edition''. If there is no clear winner by the end of the final round, either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a two-player match. After every third match in the single-player mode, a bonus stage gives a chance to earn additional points by smashing a car, wooden barrels, or metal oil drums. After each match, the location for the next one is selected on a
world map A world map is a map of most or all of the surface of Earth. World maps, because of their scale, must deal with the problem of projection. Maps rendered in two dimensions by necessity distort the display of the three-dimensional surface of t ...
. Like in ''Street Fighter'', the controls are an eight-directional joystick and six attack buttons. The joystick can jump, crouch, walk left and right, and block. A tradeoff of strength and speed are given by three punch buttons and three kick buttons, each of light, medium, and heavy. The player can perform a variety of basic moves in any position, including new grabbing and throwing attacks. Special moves are performed by combinations of directional and button-based commands. ''Street Fighter II'' differs from its predecessor due to the selection of multiple playable characters, each with distinct fighting styles and special moves including combos. According to ''IGN'', "the concept of combinations, linked attacks that can't be blocked when they're timed correctly, came about more or less by accident. ''Street Fighter II''s designers didn't quite mean for it to happen, but players of the original game eventually found out that certain moves naturally flowed into other ones." This combo system was later adopted as a standard feature of fighting games and was expanded upon in this series.*


Plot

The leader of the Shadaloo organization, M. Bison, in his global domination plan sets up a world fighting tournament, to select the best fighters to work in his Shadaloo organization through brainwashing. Many of the other characters in the game have personal reasons for wanting revenge on Bison.


Characters

The original ''Street Fighter II'' features a roster of eight playable characters. This includes Ryu and Ken—the main protagonists from ''Street Fighter''—plus six new international newcomers. In the single-player tournament, the player fights the other seven main fighters, then the final opponentsa group of four CPU-only opponents known as the Grand Masters, which includes Sagat from ''Street Fighter''. Playable characters: * , a Japanese martial artist seeking no fame or even the crown of "champion", but only to hone his Ansatsuken
Karate (; ; Okinawan language, Okinawan pronunciation: ), also , is a martial arts, martial art developed in the Ryukyu Kingdom. It developed from the Okinawan martial arts, indigenous Ryukyuan martial arts (called , "hand"; ''tī'' in Okinawan) un ...
skills with the inner power of Chi. He dedicates his life to perfect his own potential while abandoning everything else such as having no family and few friends; his only bond is with Ken. He is the winner of the previous tournament. He is not convinced that he is the greatest fighter in the world and comes to this tournament in search of fresh competition. * E. Honda, a
sumo is a form of competitive full-contact wrestling where a ''rikishi'' (wrestler) attempts to force his opponent out of a circular ring (''dohyō'') or into touching the ground with any body part other than the soles of his feet (usually by th ...
wrestler from Japan. He aims to improve the negative reputation of sumo wrestling by proving to competitors that he is a legitimate athlete. * Blanka, a beastlike mutant from Brazil who was raised in the jungle. He enters the tournament to uncover more origins about his forgotten past. * Guile, a former United States Air Force special forces operative seeking to defeat M. Bison, who killed his best friend Charlie. * Ken, Ryu's best friend, greatest rival and former training partner, from the United States. Ryu's personal challenge rekindled Ken's fighting spirit and persuaded him to enter the World Warrior tournament, as well as feeling unenthusiastic in his fighting potential due to spending too much time with his fiancée. *
Chun-Li Chun-Li (; Japanese: , Hepburn: ) is a character in Capcom's ''Street Fighter'' video game series. She first appeared in '' Street Fighter II: The World Warrior'' in 1991 and is the first female playable character to appear in a fighting game t ...
, a Chinese martial artist who works as an
Interpol The International Criminal Police Organization – INTERPOL (abbreviated as ICPO–INTERPOL), commonly known as Interpol ( , ; stylized in allcaps), is an international organization that facilitates worldwide police cooperation and crime cont ...
officer. Much like Guile, she does not enter the World Warrior tournament for any personal glory except proving that she can defeat any man who challenges her. Chun-Li's ambition in the past was tracking down the movements of the smuggling operation known as Shadaloo. Her goal now is her trail being led to the tournament by seeking to avenge her deceased father by holding the ''Grand Master's'' leader of the crime syndicate responsible. *
Zangief Zangief (; Japanese: ), often called the , is a character in Capcom's ''Street Fighter'' series. Considered to be the first grappling-based fighting game character, he made his debut in '' Street Fighter II: The World Warrior'' (1991). In the ...
, a professional wrestler and sambo fighter from the Soviet Union. He aims to prove "Soviet Strength" is the strongest form of strength, particularly by defeating American opponents with his bare hands. * Dhalsim, a fire-breathing
yoga Yoga (UK: , US: ; 'yoga' ; ) is a group of physical, mental, and spiritual practices or disciplines that originated with its own philosophy in ancient India, aimed at controlling body and mind to attain various salvation goals, as pra ...
master from India. He fights even though he is a pacifist, with the goal of using the money earned to lift people out of poverty. CPU-exclusive characters, in the order of appearance: *
Balrog Balrogs () are a species of powerful demonic monsters in J. R. R. Tolkien's Middle-earth. One first appeared in print in his high-fantasy novel ''The Lord of the Rings'', where the Company of the Ring encounter a Balrog known as Durin's Bane in ...
, an American boxer with a similar appearance to
Mike Tyson Michael Gerard Tyson (born June 30, 1966) is an American former professional boxer who competed between 1985 and 2024. Nicknamed "Iron Mike" and "Kid Dynamite" in his early career, and later known as "the Baddest Man on the Planet", Tyson i ...
. Called M. Bison in Japan. Once one of the world's greatest heavyweight boxers, he began working for Shadaloo for easy money. *
Vega Vega is the brightest star in the northern constellation of Lyra. It has the Bayer designation α Lyrae, which is Latinised to Alpha Lyrae and abbreviated Alpha Lyr or α Lyr. This star is relatively close at only from the Sun, and ...
, a Spanish
bullfighter A bullfighter or matador () is a performer in the activity of bullfighting. ''Torero'' () or ''toureiro'' (), both from Latin ''taurarius'', are the Spanish and Portuguese words for bullfighter, and describe all the performers in the activ ...
who wields a claw and uses a unique style of
ninjutsu , and are terms for the techniques and skills used by spies and scouts in pre-modern Japan known as ninja. Some of these techniques are recorded in ninja scrolls, some which have been published and translated. The study of these scrolls have c ...
. Called Balrog in Japan. He is vain and wishes to eliminate ugly people from the world. * Sagat, a
Muay Thai Muay Thai or Muaythai (, , ), sometimes referred to as Thai boxing, the Art of Eight Limbs or the Science of Eight Limbs, is a Thai martial art and full-contact combat sport that uses stand-up striking, sweeps, and various clinch fighting, cl ...
kickboxer from Thailand and former World Warrior champion from the original ''Street Fighter''. He was once known as ''The King of Street Fighters'' until he got demoted as ''The King of Muai Thai'' in his own tournament due to a narrow defeat at the hands of Ryu's ''shoryuken'' (rising dragon punch) which left a deep gash across his chest. Ever since that moment he felt disgrace, and will do anything to have a grudge match with Ryu to get his title back, even if it takes joining forces with Shadaloo. * M. Bison, the leader of the criminal organization Shadaloo, who uses a mysterious power known as Psycho Power, and the final opponent of the game. Called Vega in Japan. Takayuki Nakayama stated in an interview that many character design ideas were trialled and dropped along the development process. Rejected character designs for ''Street Fighter II'' included another
bullfighter A bullfighter or matador () is a performer in the activity of bullfighting. ''Torero'' () or ''toureiro'' (), both from Latin ''taurarius'', are the Spanish and Portuguese words for bullfighter, and describe all the performers in the activ ...
and an American amateur wrestler.


Regional differences

With the exception of Sagat, the Shadaloo Bosses have different names in the Japanese version. The African-American boxer known as Balrog in the international versions was designed as a
pastiche A pastiche () is a work of visual art, literature, theatre, music, or architecture that imitates the style or character of the work of one or more other artists. Unlike parody, pastiche pays homage to the work it imitates, rather than mocking ...
of real-life boxer
Mike Tyson Michael Gerard Tyson (born June 30, 1966) is an American former professional boxer who competed between 1985 and 2024. Nicknamed "Iron Mike" and "Kid Dynamite" in his early career, and later known as "the Baddest Man on the Planet", Tyson i ...
and was originally named M. Bison (short for "Mike Bison", with "Mike" being one of the American opponents faced in ''Street Fighter''). Vega and M. Bison were originally named Balrog and Vega, respectively. When ''Street Fighter II'' was localized for the overseas market, the names of the bosses were rotated, out of concern that the boxer's similarities to Tyson could have led to a likeness infringement lawsuit. The characters in the Japanese version have more than one win quote and if the player loses a match against the CPU in the Japanese version, a random playing tip will be shown at the bottom of the continue screen. While the ending text for the characters was originally translated literally, a few changes were made due to creative differences from Capcom's U.S. marketing staff. For example, the name of Guile's fallen friend (who later debuted as a playable fighter in ''
Street Fighter Alpha ''Street Fighter Alpha: Warriors' Dreams'', known as in Japan, Asia, South America, and Oceania, is a 1995 fighting game developed and published by Capcom for Arcade video game, arcades. It was the first all new ''Street Fighter'' game produced ...
'') was changed from Nash to Charlie, since a staff member from Capcom USA said that Nash is not a natural sounding English name.


Development

Although the original punching-pad cabinet of ''Street Fighter'' had not been very popular, the alternate six-button version was more successful, which began to generate interest in a sequel. Capcom began to make fighting games a priority after ''Final Fight'' was commercially successful in the United States. Yoshiki Okamoto recounted: "The basic idea at Capcom was to revive ''Street Fighter'', a good game concept, to make it a better-playing arcade game." Development of ''Street Fighter II'' took about two years and about 35 to 40 people, with Noritaka Funamizu as a producer, and Akira Nishitani and Akira Yasuda in charge of the game and character design, respectively. The budget was estimated at . Funamizu notes that the developers did not particularly prioritize ''Street Fighter II''s
balance Balance may refer to: Common meanings * Balance (ability) in biomechanics * Balance (accounting) * Balance or weighing scale * Balance, as in equality (mathematics) or equilibrium Arts and entertainment Film * Balance (1983 film), ''Balance'' ( ...
; he primarily ascribes the game's success to its appealing animation patterns. The quality of animation benefited from the developers' use of the CPS-1 hardware, with advantages including allowing different characters to occupy different amounts of memory. For example, Ryu can occupy 8 
megabit The bit is the most basic Units of information, unit of information in computing and digital communication. The name is a portmanteau of binary digit. The bit represents a truth value, logical state with one of two possible value (computer scie ...
s and
Zangief Zangief (; Japanese: ), often called the , is a character in Capcom's ''Street Fighter'' series. Considered to be the first grappling-based fighting game character, he made his debut in '' Street Fighter II: The World Warrior'' (1991). In the ...
12 megabits. The combo system came about by accident: The vast majority of in-game music was composed by Yoko Shimomura. This is ultimately the only game in the series on which Shimomura worked, as she left the company for
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
two years later. Isao Abe, a Capcom newcomer, handled a few additional tracks ("Versus Screen", "Sagat's Theme", and "Here Comes A New Challenger") for ''Street Fighter II'' and became the main composer on the subsequent versions. The sound programming and sound effects were overseen by Yoshihiro Sakaguchi, the composer on ''Street Fighter''. Location testing began in Japan. It was then exhibited in the United Kingdom at London's Amusement Trades Exhibition International (ATEI) in January 1991. The same month, Capcom held a two-week location test in North America, before unveiling the game at Capcom's distributor conference on February 1, 1991, held at Marriott Harbor Beach,
Fort Lauderdale, Florida Fort Lauderdale ( ) is a coastal city located in the U.S. state of Florida, north of Miami along the Atlantic Ocean. It is the county seat of and most populous city in Broward County, Florida, Broward County with a population of 182,760 at the ...
. Capcom introduced ''Street Fighter II'' as its "greatest video game ever".


Updated versions

''Street Fighter II'' spawned a series of revisions, each refining the play mechanics, graphics, character roster, and other aspects of the game: * '' Street Fighter II: Champion Edition'', released in March 1992, rebalances characters' power levels, allows both players in two-player matches to select the same character (distinguished by alternate costume colors) and allows players to choose the four previously computer-only boss characters. * '' Street Fighter II Turbo: Hyper Fighting'', released in December 1992, increases the playing speed and gave some characters new special moves. It was created as Capcom's official response to a wave of unauthorized modifications for arcade cabinets of ''Champion Edition'' that appeared throughout 1992, such as the so-called "Rainbow Edition". * '' Super Street Fighter II: The New Challengers'', released in September 1993, used the more advanced
CP System II The , also known as Capcom Play System 2 or CPS-2, is an arcade system board that was the successor to Capcom's CP System, CP System Dash and Capcom Power System Changer arcade hardware. It was first used in 1993 for ''Super Street Fighter II'' ...
which allowed for updated graphics and audio. It introduces four new characters, but relieved the speed increase of ''Street Fighter II Turbo: Hyper Fighting''. * ''
Super Street Fighter II Turbo ''Super Street Fighter II Turbo'', released in Japan as is a 1994 fighting game developed and published by Capcom for arcades. It is the fifth installment in the '' Street Fighter II'' sub-series of ''Street Fighter'' games, following '' ...
'', released in February 1994, combines the improvements of ''Super Street Fighter II'' with the previous ''Turbo (Hyper Fighting)'' edition. It allows for a selective game speed, introduces powered-up special moves called Super Combos, and adds a new hidden character. In addition to the official updated versions, numerous counterfeit modified versions of ''Street Fighter II'' were in wide circulation. For example, nine different counterfeit versions were available on the Super Famicom in Japan by December 1992. All of the ''Street Fighter II'' arcade games have been ported to various platforms, as individual releases and also in compilations. Later home console ports further reinvented elements from the arcades: '' Hyper Street Fighter II'' released in December 2003 (which was later given an arcade release), '' Super Street Fighter II Turbo HD Remix'' released in November 2008, and '' Ultra Street Fighter II: The Final Challengers'' released in May 2017; the latter of which added three additional characters who previously debuted outside the ''Street Fighter II'' line of titles.


Ports


Super NES

''Street Fighter II'' was released for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
on June 10, 1992, in Japan, followed by a North American release for the
SNES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania an ...
in August and a European release in December. It is the first game released on a 16-megabit SNES cartridge. Many aspects from the arcade versions were either changed or simplified in order to fit into the smaller memory capacity. This version has a secret code allowing both players to control the same character in a match, which is not possible in the original arcade version. The second player uses the same alternate color palette introduced in '' Street Fighter II: Champion Edition''. The four Shadaloo Bosses are still non-playable, but the code enables their ''Champion Edition'' color palette. Tatsuya Nishimura, who had recently joined Capcom from TOSE, arranged the soundtrack with assistance from Shimomura, Abe, and Sakaguchi. The American SNES cartridge was re-released in November 2017 as a limited edition item to celebrate the anniversary of the ''Street Fighter'' series.


Home computers

U.S. Gold released versions of ''Street Fighter II'' for various
home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
platforms in Europe, namely the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
,
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, PC (
DOS DOS (, ) is a family of disk-based operating systems for IBM PC compatible computers. The DOS family primarily consists of IBM PC DOS and a rebranded version, Microsoft's MS-DOS, both of which were introduced in 1981. Later compatible syste ...
), and
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
. These were all developed by Creative Materials, except the ZX Spectrum version by Tiertex Design Studios. The PC version was also published in North America by Hi-Tech Expressions. These versions suffer numerous inaccuracies, such as missing graphical assets and music tracks, miscolored palettes, and lack of six-button controls due to these platforms having only one or two-button joysticks as standard at the time. Though officially advertised by US Gold along with the C64 and ZX Spectrum conversions and anticipated in magazines, the
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
development by Creative Materials was canceled.


Tiger Electronics

This standalone handheld machine was missing Chun-Li and Dhalsim.


Game Boy

The Game Boy version of ''Street Fighter II'' was released on August 11, 1995, in Japan, and in September 1995 internationally. It is missing Dhalsim, E. Honda, and Vega. The graphics, character portraits, and stages are based on ''Super Street Fighter II'', although some moves (ex: Blanka's Amazon River Run) from ''Super Street Fighter II Turbo'' are included. Because the Game Boy only has two buttons, the strength of punches and kicks is determined by the duration of button presses.


Compilations

''Street Fighter II'', ''Champion Edition'', and ''Turbo'' are in the compilation '' Capcom Generation 5'' for the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
, which was released in North America and Europe as ''Street Fighter Collection 2''. All three games are in '' Capcom Classics Collection Vol. 1'' for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
and
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
, and in ''Capcom Classics Collection Reloaded'' for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
. In 2011, all three games were released on
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
devices as the ''Street Fighter II Collection'', though the compilation was later delisted from the
App Store An app store, also called an app marketplace or app catalog, is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not i ...
. In 2018, ''Street Fighter II'' was one of the many games included in the '' Street Fighter 30th Anniversary Collection'' for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
and
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
.


Reception


Commercial

By 1994, ''Street Fighter II'' had been played by an estimated 25 million people in the United States alone, across arcades and homes. All versions of ''Street Fighter II'' are estimated to have grossed a total of in revenue, mostly from the arcade market. , it is one of the top three highest-grossing video games of all time, along with ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978) and ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' (1980).


Arcade versions

''Street Fighter II'' was not immediately successful in Japan, as most arcade players were initially playing it solo, rather than multiplayer as originally intended. Yoshiki Okamoto was disappointed with its initial performance, and was told he should have produced another solo beat 'em up like ''Final Fight'' instead. After Japanese arcade magazine '' Gamest'' began publishing articles informing readers about the "battle play" feature, the game began gaining considerable popularity in Japanese arcades. In Japan, '' Game Machine'' magazine listed the game on their April 1, 1991 issue as being the second most-successful table arcade cabinet of the month, outperforming games such as '' Detana!! TwinBee'' and '' King of the Monsters'', before ''Street Fighter II'' topped the charts two weeks later. It went on to become the highest-grossing arcade game of 1991 in Japan,alternate url
and then it again became the highest-grossing arcade game of 1992.alternate url
''Street Fighter II Turbo'' became the highest-grossing arcade game of 1993, with ''Street Fighter II Dash'' (''Champion Edition'') at number four and ''The World Warrior'' at number nine.alternate url
''Street Fighter II'' was similarly successful in the
Western world The Western world, also known as the West, primarily refers to various nations and state (polity), states in Western Europe, Northern America, and Australasia; with some debate as to whether those in Eastern Europe and Latin America also const ...
. In the United States, the game was more immediately successful as it exceeded expectations in test markets, with individual machines earning per week, Capcom USA sales representative Jeff Walker predicted it would "become the kit of 1991" and ''RePlay'' magazine said the game showed there was "plenty of life" left in the then struggling arcade business. By March, it had become a blockbuster and the top-grossing game in the United States, giving a substantial boost in earnings for street operators. It topped the ''RePlay'' arcade software charts from May 1991 through August 1992, for a total of 16 months. On the '' Play Meter'' arcade charts, it was the top-grossing video game during JanuaryFebruary 1992 and May 1992. ''Street Fighter II'' was the highest-grossing arcade game of 1991 in the United States, and one of the top five highest-grossing arcade conversion kits of 1992 (below ''Champion Edition''). Its success was considered phenomenal; by 1992, it had turned around the convenience store segment of the coin-op industry and become the best-selling arcade game in ten years. ''
Electronic Games ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
'' noted in its October 1992 issue, "Not since the early 1980s has an arcade game received so much attention and all-out fanatical popularity." It was similarly successful in Australia, where it was performing strongly after 16 months on the market, with ''Leisure Line'' magazine noting in 1992 that not "since the days of ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978) has a game had such longevity". In 1991, 50,000 arcade units were sold worldwide, including 17,000 units in Japan, with Capcom reporting continued production of arcade units due to repeat orders. In the United Kingdom, '' Your Commodore'' reported in July 1991 that spectators were betting on players at London West End arcades. Between early 1991 and early 1993, ''Street Fighter II'' had captured about 60% of the global coin-op market, including 10,000 units installed in the United Kingdom by mid-1991, with individual machines in the UK estimated to be taking between per week over the next two years.Interview with David Snook, editor of '' Coinslot'', published in ''Street Fighter II'' generated an estimated annual revenue of in the UK alone for the two years between mid-1991 and mid-1993, totaling ( at the time, equivalent to $ in ). The company sold more than 60,000 arcade machines of the original ''Street Fighter II'', including about 20,000 to 25,000 units in the United States. It was followed by ''Street Fighter II′'' (''Dash'' or ''Champion Edition''), of which 140,000 arcade units were sold in Japan alone, where it cost ¥160,000 ( $1300) for each unit, amounting to ¥22.4 billion ($182 million) revenue generated from hardware sales in Japan (equivalent to $ in ), in addition to about 20,000 to 25,000 units sold in the United States. On the US ''RePlay'' arcade charts for July 1992, ''Champion Edition'' was number one on the upright cabinets chart (above Midway's ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992. The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'') while the original ''Street Fighter II'' was number two on the coin-op software chart (below SNK's '' World Heroes''). ''Street Fighter II'' generated (equivalent to $ in ) annually in 1993, making it the year's highest-grossing entertainment product, above the film ''
Jurassic Park ''Jurassic Park'', later referred to as ''Jurassic World'', is an American science fiction media franchise created by Michael Crichton, centered on a disastrous attempt to create a theme park of De-extinction#Cloning, cloned dinosaurs. It bega ...
''. In January 1994, Capcom referred to ''Street Fighter II'' as "the most successful video game series of the decade" while promoting ''Super Street Fighter II''. In early 1994, Capcom projected sales of ''Super Street Fighter II'' to reach 100,000 arcade units. According to the March 1995 issue of ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for it ...
'', the game had earned "billions of dollars in profit". In addition to Capcom's official arcade units, many pirated counterfeit ''Street Fighter II'' arcade clone units were sold across the world. ''RePlay'' noted in January 1993 that ''Street Fighter II'' had "single-handedly re-ignited the worldwide black market in counterfeit PCBs and speed-up kits". Many counterfeit arcade units often outsold official ''Street Fighter II''
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
s in various markets. For example, about 200,000 counterfeits were in
Mexico Mexico, officially the United Mexican States, is a country in North America. It is the northernmost country in Latin America, and borders the United States to the north, and Guatemala and Belize to the southeast; while having maritime boundar ...
alone, where Capcom did not officially sell the game. Bondeal from
Hong Kong Hong Kong)., Legally Hong Kong, China in international treaties and organizations. is a special administrative region of China. With 7.5 million residents in a territory, Hong Kong is the fourth most densely populated region in the wor ...
produced 3,000 copied arcade units per month for markets like
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, and a
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ese firm produced 20,000 copied arcade units in 1991; in Taiwan, up to 150,000 clone units were manufactured by 1992. Many counterfeit units were in
South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia. It constitutes the southern half of the Korea, Korean Peninsula and borders North Korea along the Korean Demilitarized Zone, with the Yellow Sea to the west and t ...
, such as a trader selling about 100 ''Street Fighter II'' PCBs by 1992. Seven different versions of the game claimed to be sequels in 1992, mostly from Hong Kong, and one named ''Champion of Champion Editions'' reportedly was in British arcades. Capcom and its partners took legal action against counterfeit arcade units in regions such as
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,
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, South Korea, and
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.


Home conversions

The numerous home conversions of ''Street Fighter II'' are listed among Capcom's Platinum-class games, with more than one million units sold worldwide. In Japan, 1 million copies of the Super Famicom version were sold in June 1992 within the first two weeks of its release, at a retail price of (equivalent to $ then, or $ in ). The February 1992 issue of '' Gamest'' in Japan said that, due to low stock, the console versions were selling for much higher at ¥15,000 (equivalent to about at the time, or $ in ). It topped the Japanese ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' sales charts from June through July to August 1992. It was a multi-million seller in Japan by December 1992. In the United States, 750,000 units of the SNES version were sold between July 15 and September 30, 1992, with a retail price of . According to ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'': "Never has a game taken the country ystorm as this one has." It remained America's top-selling Super NES game for much of late 1992, in August and then October, November, and December. In 1992 in North America, units were sold. In the United Kingdom, ''Street Fighter II'' replaced ''
Super Mario World ''Super Mario World'', known in Japan as '' is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dino ...
'' as the bundled game for the SNES, and the SNES and Amiga versions made it the second best-selling home video game of 1992, below '' Sonic the Hedgehog 2'' for the Mega Drive. Worldwide, four million ''Street Fighter II'' cartridges had been sold by September 1992, units by the end of 1992, and over by 1993. The SNES version became the company's best-selling single consumer game software, at more than 6.3 million units, and it remains its best-selling game software on a single platform. By 1993, units of all home software versions had been sold, and units for Nintendo and Sega consoles by March 1994. The SNES versions of ''Street Fighter II Turbo'' and ''Super Street Fighter II'' had 4.1 million and two million unit sales, respectively, followed by the Mega Drive/Genesis version of ''Street Fighter II: Special Champion Edition'' with 1.65 million sales. In total, more than 14 million copies were sold for the SNES and Mega Drive/Genesis consoles. The SNES version of ''Street Fighter II'' was Capcom's best-selling single game until 2013, when it was surpassed by ''
Resident Evil 5 ''Resident Evil 5'' is a 2009 third-person shooter video game developed and published by Capcom. It is a major installment in the ''Resident Evil'' series, and was released for the PlayStation 3 and Xbox 360 consoles in March 2009 and for Window ...
''. The Amiga version was successful in the United Kingdom, where it became the best-selling home computer software of 1992, though only being available for the last 16 days of the year. ''Street Fighter II'' also topped the UK's Amiga sales chart in January 1993, and the UK's Atari ST chart in March 1993. In 2008, '' Super Street Fighter II Turbo HD Remix'' broke both the first-day and first-week sales records for a download-only game. ''Street Fighter II'' was the best-selling fighting game with 15.5million units sold across all versions and platforms, until it was surpassed by '' Super Smash Bros. Ultimate'' in 2019. Like the arcades, the home conversions were impacted by
copyright infringement Copyright infringement (at times referred to as piracy) is the use of Copyright#Scope, works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the c ...
. Upon release of the SNES version in 1992, thirteen different unauthorized versions were reportedly available for the Super Famicom.


Critical


Japan

The original arcade version of ''Street Fighter II'' was awarded Best Game of 1991 in '' Gamest''s Fifth Annual Grand Prize, which also won in the genre of Best Action Game (the award for fighting games was not established yet). ''Street Fighter II'' placed No. 1 in Best VGM, Best Direction, and Best Album, and was second place in Best Graphics below the 3D Namco System 21 game '' Starblade''. All the characters except M. Bison (known internationally as Balrog) are on the list of Best Characters of 1991. ''Street Fighter II Dash'' was awarded Best Game of 1992 in the Sixth Annual Grand Prize, as published in the February 1993 issue of ''Gamest'', winning again as Best Action Game. It placed No. 3 in Best VGM, No. 6 in Best Graphics, and No. 5 in Best Direction. The ''Street Fighter II Image Album'' is the No. 1 Best Album in the same issue, with the Drama CD version of ''Street Fighter II'' tied for No. 7 with the soundtrack for ''Star Blade''. The List of Best Characters only had Chun-Li at No. 3. In the February 1994 issue of ''Gamest'', both ''Street Fighter II Turbo'' and ''Super Street Fighter II'' were nominated for Best Game of 1993, but neither won (the first place was given to '' Samurai Spirits''). ''Super'' ranked third place, and ''Turbo'' ranked sixth. In the category of Best Fighting Games, ''Super'' ranked third place again, while ''Turbo'' placed fifth. ''Super'' won third place in the categories of Best Graphics and Best VGM. Cammy, who was introduced in ''Super'', placed fifth place in the list of Best Characters of 1993, with Dee Jay at 36 and T. Hawk at 37. In the January 30, 1995 issue of ''Gamest'', ''Super Street Fighter II X'' (known as ''Super Turbo'' internationally) placed fourth place in the award for Best Game of 1994 and Best Fighting Game, but did not rank in any of the other awards. The Super Famicom (SNES) version was critically acclaimed. ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
''s panel of four reviewers gave it scores of 9, 9, 9, and 8, adding up to 35 out of 40. This made it one of their five highest-rated games of 1992, along with '' Dragon Quest V: Hand of the Heavenly Bride'', ''
Shin Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
'', '' World of Illusion Starring Mickey Mouse and Donald Duck'', and '' Mario Paint''. They later gave the ''Turbo'' update a score of 36 out of 40. This made ''Street Fighter II Turbo'' their highest-rated game of 1993, and the twelfth game to have received a ''Famitsu'' score of 36/40 or above.


International

The arcade game was well received by English-language critics upon release. In March 1991, ''RePlay'' said that "the graphics and sounds are tops" while praising the "solid" gameplay, and it was considered the top game at the American Coin Machine Exposition (ACME) that month. In May 1991,
Julian Rignall Julian "Jaz" Rignall (born 6 March 1965, London, England) is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of ''GamePro'' magazine and ''GamePro.com'', marketing collateral and advert ...
of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' gave it ratings of 94% for graphics, 93% for sound, 95% for playability, and 92% for lastability, with a 93% score overall. He criticized the original ''Street Fighter'' for being a "run-of-the-mill beat 'em up with little in the way of thrills and spills" but praised the sequel for being "absolutely packed with new ideas" and special moves. He noted the "six buttons combining with 8 joystick directions to provide more moves than I've ever seen in a beat 'em up" and praised the "massive, beautifully drawn and animated sprites, tons of speech and the most exciting, action-packed head-to-head conflict yet seen in an arcade game," concluding that it is "one of the best fighting games yet seen in the arcades" and a "brilliant" coin-op. In the June 1991 issue of ''
Sinclair User The ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was pub ...
'', John Cook gave the arcade game an "addict factor" of 84%. He praised the gameplay and the "excellent" animation and sound effects, but criticized the controls, stating players "might find the control system a bit daunting at first itha joystick plus six (count 'em!) fire buttons utit's not that bad really". He concluded "this is bound to appeal to you if you like the beat 'em up style of game." Jeff Davy of '' Your Commodore'' praised the game for its large sprites, character animation, varied opponents, character moves, and two-player mode. ''Computer and Video Games'' later referred to ''Street Fighter II'' as the "game of the millennium" in 1992. The SNES version of ''Street Fighter II'' was very well received. In ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' (''EGM''), its panel of four reviewers gave it scores of 10, 9, 10, and 9, adding up to 38 out of 40, and their "Game of the Month" award. Sushi-X (Ken Williams) gave it a 10, calling it "The best! ''Street Fighter II'' is the only game I have ever seen that really deserves a 10!" Martin Alessi gave it a 9, describing it as "the best cart available anywhere! Incredible game play!" Ed Semrad gave it a 10, saying "The moves are perfect, the graphics outstanding and the audio exceptional. Get one of the new 6 button sticks and you'll swear you're playing the arcade version." ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' printed two reviews of the game in its August 1992 issue, both giving it a full score of 5 out of 5; Doctor Dave described it as "Capcom's best arcade conversion yet" while Slasher Quan stated that almost "everything's perfect in the Super NES version" and that it is "a nearly flawless conversion of the arcade original that's made even more enjoyable by new options and the convenience of home fighting." ''
Super Play ''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were nev ...
'' gave it a 94% score, stating that with "the inclusion of ''Champion Edition''s Character vs. Character select and the extra options, I would even go so far to say that this is actually better than the coin-op." ''
Electronic Games ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
'' gave it scores of 95% for graphics, 92% for sound, and 93% for playability, with a 94% overall, concluding that it is the best fighting game to date. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' scored it 16.2 out of 20, stating that the "hottest arcade game around has been faithfully reproduced for this Super NES conversion" and that it "is just like having the arcade game at home!". ''Nintendo Power'' ranked it the best SNES game of 1992, above '' The Legend of Zelda: A Link to the Past'' in second place. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' in April 1994 said that "''Street Fighter II'' now enters the PC ring rather late and with a touch of weak wrist". The magazine reported that "the atmosphere and the impact of hefty welts and bone-crushing action is just not here. The usual lament of many PC gamers about arcade conversions is once again true: too little and too late". ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...
'' wrote: "Sure, it's violent (people can be set on fire), but ''Street Fighter II'' offers a depth of play (each character has more than 20 different moves) unmatched by any other video-game slugfest." ''Street Fighter II'' was named by ''Electronic Gaming Monthly'' as the Game of the Year for 1992. ''EGM'' awarded ''Street Fighter II Turbo'' with Best Super NES Game in 1993. ''Street Fighter II'' won the
Golden Joystick Award The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be vote ...
for Game of the Year in 1992. ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' gave it the "Best Game of the Year" and "Best Playability in a Video Game" awards. It won ''
Electronic Games ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
''s Electronic Gaming Award for the Video Game of the Year, where it was nominated along with '' NHLPA Hockey '93'' and '' Sonic the Hedgehog 2''. The Mega Drive version of ''Street Fighter II'' received ten out of ten for both graphics and addiction from '' Mega'', who described it as "a candidate for best game ever and without a doubt the best beat-'em-up of all time" and gave it an overall 92% score. '' MegaTech'' scored it 95% and awarded it Hyper Game, stating "the greatest coin-op hits the Megadrive in perfect form". ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' gave the PC Engine version of ''Champion Edition'' a score of eight out of ten. The four reviewers of ''Electronic Gaming Monthly'', while remarking that the Game Boy control is difficult, the game speed "lethargically slow", and it is a very old game, agreed it to be an excellent conversion by Game Boy standards. The Axe Grinder of ''GamePro'' agreed, praising the graphics and Game Boy survival mode, but criticizing the slow controls and concluding that "The real problem here is that the game's just plain old."


Retrospective

''Street Fighter II'' has been listed among the best games of all time. Game Rankings aggregated the
SNES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania an ...
reviews since 1992 with a reported ranking of 81.57% indicating an overall positive reception. The staff praised it for popularizing the one-on-one fighting game genre and noted that its Super NES ports were "near-perfect." They later ranked it the 25th-best game ever made in 2009.Game Informer's Top 200 Games of All Time
, ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'', 2009
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Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' ranked it as the 22nd-best game ever made in 2001. Other publications that listed it among the best games of all time include ''
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'',The 23 Best Vintage Video Games You Can Play In Your Browser
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BuzzFeed BuzzFeed, Inc. is an American Internet mass media, media, news and entertainment company with a focus on digital media. Based in New York City, BuzzFeed was founded in 2006 by Jonah Peretti and John Seward Johnson III, John S. Johnson III to ...
, 2014
''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'',Top 100 Games of All Time
''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'', 2001
''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'',IGN's Top 100 Games of All Time
,
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, 2003
The Top 100 Games of All Time
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Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
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'', issue 80, 2000
''
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'',The 100 Greatest Games
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'', 2009
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'', '' FHM'',The 10 Greatest arcade games of ALL TIME
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G4,G4TV's Top 100 Games
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, 2014
''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'',The Greatest Games of All Time
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'' Guinness World Records Gamer's Edition'', 2009
'' Next Generation'',Top 100 Games of All Time
'' Next Generation'', September 1996, page 68
''NowGamer'',100 Greatest Retro Games, NowGamer,
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'',"100 Best Games Ever", ''
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'', February 2014, pp.87-99
''
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The 100 greatest computer games of all time
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Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a British reference book published annually, list ...
'' awarded ''Street Fighter II'' the world records of "First Fighting Game to Use Combos", "Most Cloned Fighting Game", and "Biggest-Selling Coin-Operated Fighting Game" in the '' Guinness World Records: Gamer's Edition 2008''. In 2017,
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inducted ''Street Fighter II'' to its
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'' gave the PlayStation 3 version of ''HD Remix'' a score of 8.5 out of 10. ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' listed the 1993 DOS version of ''Street Fighter II'' as one of the worst PC ports of all time.


Legacy


Sequels

The ''Street Fighter II'' games were followed by several sub-series of ''Street Fighter'' games and spinoffs, including ''
Street Fighter EX is a 1996 fighting game originally released as a arcade game, coin-operated arcade game for the Sony ZN hardware. It is a Spin-off (media), spin-off of the ''Street Fighter'' series co-produced by Capcom with Arika and was the first game in the ...
'', '' Pocket Fighter'', '' Super Puzzle Fighter II Turbo'', and ''Vs.'' series. A prequel to ''Street Fighter II'', ''
Street Fighter Alpha ''Street Fighter Alpha: Warriors' Dreams'', known as in Japan, Asia, South America, and Oceania, is a 1995 fighting game developed and published by Capcom for Arcade video game, arcades. It was the first all new ''Street Fighter'' game produced ...
'', was released in 1995. The direct sequel to ''Street Fighter II'', '' Street Fighter III'', would be released in 1997. Capcom released '' Street Fighter IV'' for the arcades in July 2008, followed by Xbox 360 and PlayStation 3 in February 2009 and Microsoft Windows in July 2009. ''
Street Fighter V ''Street Fighter V'' is a 2016 fighting game developed by Capcom, Dimps and Taito and published by Capcom for PlayStation 4 and Microsoft Windows, Windows. The major follow-up to ''Street Fighter IV'' (2008) as part of Capcom's ''Street Fighter'' ...
'' was released for the PlayStation 4 and Windows in 2016. '' Street Fighter 6'' was released for the PlayStation 4, PlayStation 5, Windows and Xbox Series X/S in June 2023, an arcade version was released in Japan in December 2023.


Other media

* The characters joined the '' G.I. Joe: A Real American Hero'' lineup in 1993, as Hasbro bought their toy rights. * An unofficial South Korean animation, ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'', was produced by Daiwon Animation in 1992 and features the cast of ''Street Fighter II''. The Hong Kong movie '' Future Cops'' has a renamed cast of ''Street Fighter II'' characters. * Two film adaptations were released in 1994: '' Street Fighter II: The Animated Movie'', a Japanese anime film produced by Group TAC; and ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'', an American live-action film starring
Jean-Claude Van Damme Jean-Claude Camille François Van Varenberg (, ; born 18 October 1960), known professionally as Jean-Claude Van Damme (, ), is a Belgian martial artist and actor. Born and raised in Brussels, his father enrolled him in a Shotokan karate schoo ...
. * A U.S. ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'' cartoon follows a combined plot of the live-action movie and the game series. An unrelated anime, '' Street Fighter II V'', features younger characters similar to '' The Legend of Chun-Li''. * Capcom sponsored IndyCar driver Kenji Momota at the 1992 Indianapolis 500, providing a ''Street Fighter'' livery for his No. 88 car, which failed to qualify.


Impact

''Street Fighter II'' is regarded as one of the most influential video games of all time, and the most important fighting game in particular.Spencer, Spanner
The Tao of Beat-'em-ups (part 2)
, ''Eurogamer'', February 12, 2008, Accessed March 18, 2009
The release of ''Street Fighter II'' in 1991 is often considered a revolutionary moment in the fighting game genre. It has the most accurate joystick and button scanning routine in the genre, allowing players to reliably execute multi-button special moves, and its graphics use Capcom's CPS arcade chipset, with highly detailed characters and stages. Whereas previous games allow players to combat a variety of computer-controlled fighters, ''Street Fighter II'' allows human combat. The popularity of ''Street Fighter II'' surprised the gaming industry, as arcade owners bought more machines to keep up with demand. It was responsible for introducing the combo mechanic, which came about when skilled players learned that they could combine several attacks with no time for the opponent to recover. Its success inspired a wave of other fighting games, which were initially often labeled as " clones" or imitators, including titles such as '' Guardians of the 'Hood'', '' Art of Fighting'', '' Time Killers'', ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992. The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'', and '' Killer Instinct''. ''Street Fighter II'' also influenced the development of the combat mechanics of
beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
game '' Streets of Rage 2''. However, ''Street Fighter II'' also received criticism for its depiction of street violence, and for having inspired numerous other violent games in the industry. ''Street Fighter II'' was the best-selling arcade video game by far since the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
, bringing an arcade renaissance in the early 1990s. Its impact on home video games was equally crucial, becoming a long-lasting system-seller for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
. Since then, up until the late 1990s, numerous best-selling home video games were arcade ports. In 2005, ''Electronic Gaming Monthly'' ranked it the ninth most important game since they began publication in 1989, stating no game "did more to prop up arcades" in the 1990s and it was the first killer app for the SNES. The game popularized the concept of "face-to-face", tournament-level competition between two players instead of just high scores. This enabled the competitive
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
and deathmatch modes found in modern
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
s.
John Romero Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
, for example, cited the competitive multiplayer of ''Street Fighter II'' as an influence on the deathmatch mode of seminal
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
'' Doom''. It is an innovation in revision series, with Capcom continuously upgrading and expanding the arcade game instead of releasing a sequel. This furthered the practice of patches and
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
found in modern video games.


Popular culture

''Street Fighter II'' has been frequently sampled and referenced in
hip hop music Hip-hop or hip hop (originally disco rap) is a popular music Music genre, genre that emerged in the early 1970s from the African Americans, African-American community of New York City. The style is characterized by its synthesis of a wide r ...
, by artists such as The Lady of Rage,
Nicki Minaj Onika Tanya Maraj-Petty (born December 8, 1982), known professionally as Nicki Minaj ( ), is a Trinidadian rapper, singer, and songwriter. Regarded as the "Queen of Rap" and one of the most influential rappers of all time, she is noted for her ...
,
Lupe Fiasco Wasalu Muhammad Jaco (born February 16, 1982), better known by his stage name Lupe Fiasco ( ), is an American rapper, record producer and Music education, music educator. Born and raised in Chicago, he gained mainstream recognition for his gue ...
,
Dizzee Rascal Dylan Kwabena Mills (born 18 September 1984), known professionally as Dizzee Rascal, is a British rapper and MC. He is often credited as a pioneer of British hip hop and grime music and was ranked by ''Complex'' as one of the greatest British ...
, Lil B, Sean Price, and
Madlib Otis Lee Jackson Jr. (born October 24, 1973), known professionally as Madlib, is an American record producer, DJ, multi-instrumentalist, and rapper. Critically acclaimed for his eclectic, music sample, sample-heavy production style, he is rega ...
. This started with Hi-C's " Swing'n" (1993) and
DJ Qbert Richard Quitevis (born October 7, 1969) known by his stage name DJ Qbert or Qbert, is a Filipino American turntablist and composer who has heavily influenced the History of DJing. He was awarded America's Best DJ in 2010, was DMC USA Champio ...
's " Track 10" (1994) which sampled ''Street Fighter II'', and the ''Street Fighter'' film soundtrack (1994) which is the first major film soundtrack to consist almost entirely of hip hop music. According to DJ Qbert, "I think hip-hop is a cool thing, I think ''Street Fighter'' is a cool thing". According to ''
Vice A vice is a practice, behaviour, Habit (psychology), habit or item generally considered morally wrong in the associated society. In more minor usage, vice can refer to a fault, a negative character trait, a defect, an infirmity, or a bad or unhe ...
'' magazine, "''Street Fighter''s mixture of competition, bravado, and individualism easily translate into the trials and travails of a rapper." The "Perfect" sample was used by
Kanye West Ye ( ; born Kanye Omari West ; June 8, 1977) is an American rapper, singer and record producer. One of the most prominent figures in hip-hop, he is known for his varying musical style and polarizing cultural and political commentary. After ...
and
Drake Drake may refer to: Animals and creatures * A male duck * Drake (mythology), a term related to and often synonymous with dragon People and fictional characters * Drake (surname), a list of people and fictional characters with the family ...
in ''
The Life of Pablo ''The Life of Pablo'' is the seventh studio album by American rapper Kanye West. It was released on February 14, 2016, through GOOD Music and distributed by Def Jam Recordings. Recording sessions took place from 2013 to 2016, in Italy, Mexico, ...
'' (2016). UK rap includes grime DJ Logan Sama saying, "''Street Fighter'' is just a huge cultural thing that everyone experienced growing up ithsuch a huge impact that it has just stayed in everyone's consciousness." According to Jake Hawkes of Soapbox, "grime was built around lyrical clashes ndthe 1v1 setup of these clashes was easily equated with ''Street Fighter''s 1 on 1 battles." Grime MCs such as Dizzee Rascal were sampling ''Street Fighter II'' in 2002, and ''Street Fighter II'' has been sampled "by almost every grime MC". It became an integral part of
BBC Radio 1Xtra BBC Radio 1Xtra is a British digital radio station owned and operated by the BBC. It broadcasts Black music and urban music, including hip hop and R&B and is a sister station to Radio 1. Launching at 18:00 on 16 August 2002, it had been ...
DJ
Charlie Sloth Charlie Ian Paul Rouillon (born 20 August 1981), known professionally as Charlie Sloth, is a British DJ, hype man, producer and TV presenter. Early life freestyle segments, using samples such as "Hadouken", "Shoryuken", and the "Perfect" announcer sound.


Notes


References


Further reading

* *''Like a Hurricane: An Unofficial Oral History of Street Fighter II'' by Matt Leone (), published by
Thames & Hudson Thames & Hudson (sometimes T&H for brevity) is a publisher of illustrated books in all visually creative categories: art, architecture, design, photography, fashion, film, and the performing arts. It also publishes books on archaeology, history, ...


External links


''Street Fighter II''
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