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Animator
An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video games. Animation is closely related to filmmaking and like filmmaking is extremely labor-intensive, which means that most significant works require the collaboration of several animators. The methods of creating the images or frames for an animation piece depend on the animators' artistic styles and their field. Other artists who contribute to animated cartoons, but who are not animators, include layout artists (who design the backgrounds, lighting, and camera angles), storyboard artists (who draw panels of the action from the script), and background artists (who paint the "scenery"). Animated films share some film crew positions with regular live action films, such as director, producer, sound engineer, and editor, but differ radically i ...
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Character Animator
Adobe Character Animator is an Emmy Award-winning desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator. It is automatically installed with Adobe After Effects CC 2015 to 2017 and is also available as a standalone application which one can download separately as part of a Creative Cloud all-apps subscription. It is used to generate real-time 2D animations to produce both live and non-live animation. Description Character Animator imports layered Adobe Photoshop and Adobe Illustrator documents into ''puppets'' which have ''behaviors'' applied to them. The ''puppets'' are then placed into a ''scene'', which can be viewed in the Scene panel and Timeline panel. Rigging is set up in the Puppet panel, though basic rigging is fully automatic based on specific layer names like ''Right Eyebrow'' and ''Smile''. Properties of selected elem ...
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Hayao Miyazaki
is a Japanese animator, director, producer, screenwriter, author, and manga artist. A co-founder of Studio Ghibli, he has attained international acclaim as a masterful storyteller and creator of Japanese animated feature films, and is widely regarded as one of the most accomplished filmmakers in the history of animation. Born in ward of Tokyo, expressed interest in manga and animation from an early age, and he joined Toei Animation in 1963. During his early years at Animation he worked as an in-between artist and later collaborated with director . Notable films to which contributed at include ''Doggie March'' and '' Gulliver's Travels Beyond the Moon''. He provided key animation to other films at , such as '' Puss in Boots'' and ''Animal Treasure Island'', before moving to A-Pro in 1971, where he co-directed ''Lupin the Third Part I'' alongside . After moving to (later known as Nippon Animation) in 1973, worked as an animator on ''World Masterpiece Theater'', and d ...
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Animation
Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like paper cutouts, puppets, or clay figures. A cartoon is an animated film, usually a short film, featuring an exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphic animals, superheroes, or the adventures of human protagonists. Especially with animals that form a natural predator/prey relationship (e.g. cats and mice, ...
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Animated Cartoon
Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like paper cutouts, puppets, or clay figures. A cartoon is an animated film, usually a short film, featuring an exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphic animals, superheroes, or the adventures of human protagonists. Especially with animals that form a natural predator/prey relationship (e.g. cats and m ...
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Mitsuo Iso
is a Japanese animator, director, and screenwriter. He began his career as an animator in the mid-1980s and worked as a freelance artist through Neomedia, Studio Zaendo, and Studio Ghibli. Iso is known for his offbeat key animation in the prologue of '' Gundam 0080'', large portions of Asuka's battle in '' The End of Evangelion'' and the first half of the tank battle in '' Ghost in the Shell''. Career Iso has worked on '' Mobile Suit Zeta Gundam'' and '' Gundam ZZ'' since 1985 as a key animator and in-betweener. This led him to secretly work in the 1988 film '' Mobile Suit Gundam: Char's Counterattack'' under the pseudonym Mikio Odagawa without telling Zaendo, where he was at the time. He was then asked by Sunrise, an animation studio, to act as an intermediary for job offers to the company, and worked under his real name as a job through the company. Sunrise also hired him as an animation director, so he worked under that pseudonym. The battle scene at the beginning of t ...
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Stop-motion
Stop motion is an animated filmmaking technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames is played back. Any kind of object can thus be animated, but puppets with movable joints (puppet animation) or plasticine figures (''clay animation'' or claymation) are most commonly used. Puppets, models or clay figures built around an armature are used in model animation. Stop motion with live actors is often referred to as pixilation. Stop motion of flat materials such as paper, fabrics or photographs is usually called cutout animation. Terminology The term "stop motion", relating to the animation technique, is often spelled with a hyphen as "stop-motion". Both orthographical variants, with and without the hyphen, are correct, but the hyphenated one has a second meaning that is unrelated to animation or cinema: "a device for automa ...
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Ray Harryhausen
Raymond Frederick Harryhausen (June 29, 1920 – May 7, 2013) was an American-British animator and special effects creator who created a form of stop motion model animation known as "Dynamation". His works include the animation for '' Mighty Joe Young'' (1949) with his mentor Willis H. O'Brien (for which the latter won the Academy Award for Best Visual Effects); his first color film, ''The 7th Voyage of Sinbad'' (1958); and '' Jason and the Argonauts'' (1963), which featured a sword fight with seven skeleton warriors. His last film was '' Clash of the Titans'' (1981), after which he retired. In 1960, Harryhausen moved to the United Kingdom and became a dual American-British citizen. He lived in London until his death in 2013. During his life, his innovative style of special effects in films inspired numerous filmmakers. In November 2016 the BFI compiled a list of those present-day filmmakers who claim to have been inspired by Harryhausen, including Steven Spielberg, Pet ...
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Norman McLaren
William Norman McLaren, LL. D. (11 April 1914 – 27 January 1987) was a Scottish Canadian animator, director and producer known for his work for the National Film Board of Canada (NFB).Rosenthal, Alan. ''The new documentary in action: a casebook in film making''. University of California Press, 1972. 267-8. Print. He was a pioneer in a number of areas of animation and filmmaking, including hand-drawn animation, drawn-on-film animation, visual music, abstract film, pixilation and graphical sound. McLaren was also an artist and printmaker, and explored his interest in dance in his films. His awards included an Academy Award for Best Documentary Short Subject in 1952 for ''Neighbours'', a Silver Bear for best short documentary at the 1956 Berlin International Film Festival for '' Rythmetic'' and a 1969 BAFTA Award for Best Animated Film for '' Pas de deux''. Early life Norman McLaren was born in Stirling, Scotland, on 11 April 1914. He had two older siblings, one brothe ...
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Nick Park
Nicholas Wulstan Park (born 6 December 1958) is a British animator who created ''Wallace and Gromit'', ''Creature Comforts'', ''Chicken Run'', ''Shaun the Sheep'', and '' Early Man''. Park has been nominated for an Academy Award a total of six times and won four with ''Creature Comforts'' (1989), ''The Wrong Trousers'' (1993), ''A Close Shave'' (1995) and '' Wallace & Gromit: The Curse of the Were-Rabbit'' (2005). He has also received five BAFTA Awards, including the BAFTA for Best Short Animation for '' A Matter of Loaf and Death'', which was also the most watched television programme in the United Kingdom in 2008. His 2000 film ''Chicken Run'' is the highest-grossing stop motion animated film. For his work in animation, in 2012, Park was among the British cultural icons selected by artist Peter Blake to appear in a new version of Blake's most famous artwork—the Beatles' ''Sgt. Pepper's Lonely Hearts Club Band'' album cover—to celebrate the British cultural figures o ...
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Tweening
Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another. Traditional animation Traditional inbetweening involves the use of a light table to draw a set of pencil and paper drawings. The process of inbetweening in traditional animation starts with a primary artist, who draws key frames to define movement. After the testing and approval of a rough animation, the scene is passed down to assistants, who perform clean-up and add necessary inbetweening. In large studios, assistants usually add breakdowns, which define the movement in more detail. The scene is then passed down to another assistant, the inbetweener who completes the animation. In small animation teams, animators will often carry out the full inbetweening process themselves. Dick Huemer developed this system in the 192 ...
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Storyboard
A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in the form it is known today, was developed at Walt Disney Productions during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios. Origins Many large budget silent films were storyboarded, but most of this material has been lost during the reduction of the studio archives during the 1970s and 1980s. Special effects pioneer Georges Méliès is known to have been among the first filmmakers to use storyboards and pre-production art to visualize planned effects. However, storyboarding in the form widely known today was developed at the Walt Disney studio during the early 1930s. In the biography of her father, ''The Story of Walt Disney'' (Henry Holt, 1956), Diane Disney Miller explai ...
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Cleanup (animation)
Clean-up is a part of the workflow in the production of hand-drawn animation. In traditional animation, the first drawings are called "roughs" or "rough animation" because they are often done in a very loose fashion. If the animation is successfully pencil tested and approved by the director, clean versions of the drawings have to be done. In larger studios, this task is given to the animator's assistant, or, in a more specialised setting, to a clean-up-artist. The artist doing the clean-ups is responsible for the final line and finished look of the drawn character or object. Clean-up animation is the process of creating the final drawings you see in the finished film. It does not necessarily mean a "clean" fine line. The artist, usually a team of artists, uses key drawings and animation charts from the animator, making it appear as though one artist has created the whole film. The clean-up artists will follow the intentions of the animators and stay true to performance and mo ...
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