Activity Cycle Diagram
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Activity Cycle Diagram
An activity cycle diagram (ACD) is a graphical modeling tool to depict interactions among objects in a system. Origin The ACD is a modeling tool that was developed in 1960 following the flow diagram method of K.D. Tocher. It pertains to the activity-based paradigm of system modeling, as opposed to process-oriented or event-based paradigms. The activity-based modeling is a natural way to represent the knowledge about a system in the activity paradigm of discrete event simulation. Characteristics The activity cycle diagram is characterized by its focus on the life cycle of the components of a system, distinguishing for each component a "dead" state and an "active" state. Implementation In activity-based modeling, the dynamics of system is represented as an ACD which is a network model of the logical and temporal relationships among the activities. An ACD is easily implemented with the activity scanning method of simulation A simulation is an imitative representation ...
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Process-oriented Programming
Process-oriented programming is a programming paradigm that separates the concerns of data structures and the concurrent processes that act upon them. The data structures in this case are typically persistent, complex, and large scale - the subject of general purpose applications, as opposed to specialized processing of specialized data sets seen in high productivity applications (HPC). The model allows the creation of large scale applications that partially share common data sets. Programs are functionally decomposed into parallel processes that create and act upon logically shared data. The paradigm was originally invented for parallel computers in the 1980s, especially computers built with transputer microprocessors by INMOS, or similar architectures. Occam was an early process-oriented language developed for the Transputer. Some derivations have evolved from the message passing paradigm of Occam to enable uniform efficiency when porting applications between distributed memory ...
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Event-driven Programming
In computer programming, event-driven programming is a programming paradigm in which the Control flow, flow of the program is determined by external Event (computing), events. User interface, UI events from computer mouse, mice, computer keyboard, keyboards, touchpads and touchscreens, and external sensor inputs are common cases. Events may also be programmatically generated, such as from message passing, messages from other programs, notifications from other thread (computer science), threads, or other Computer network, network events. Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback (computer programming), callback function when one of those events is detected. Event-driven programs can be written in any programming language, although the task is easier in languages that provide abstraction (co ...
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Discrete-event Simulation
A discrete-event simulation (DES) models the operation of a system as a ( discrete) sequence of events in time. Each event occurs at a particular instant in time and marks a change of state in the system. Between consecutive events, no change in the system is assumed to occur; thus the simulation time can directly jump to the occurrence time of the next event, which is called next-event time progression. In addition to next-event time progression, there is also an alternative approach, called incremental time progression, where time is broken up into small time slices and the system state is updated according to the set of events/activities happening in the time slice. Because not every time slice has to be simulated, a next-event time simulation can typically run faster than a corresponding incremental time simulation. Both forms of DES contrast with continuous simulation in which the system state is changed continuously over time on the basis of a set of differential equations ...
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Dynamics (mechanics)
In physics, dynamics or classical dynamics is the study of forces and their effect on motion. It is a branch of classical mechanics, along with ''statics'' and ''kinematics''. The ''fundamental principle of dynamics'' is linked to Newton's second law. Subdivisions Rigid bodies Fluids Applications Classical dynamics finds many applications: * ''Aerodynamics'', the study of the motion of air * '' Brownian dynamics'', the occurrence of Langevin dynamics in the motion of particles in solution * '' File dynamics'', stochastic motion of particles in a channel * ''Flight dynamics'', the science of aircraft and spacecraft design * ''Molecular dynamics'', the study of motion on the molecular level * '' Langevin dynamics'', a mathematical model for stochastic dynamics * '' Orbital dynamics'', the study of the motion of rockets and spacecraft * '' Stellar dynamics'', a description of the collective motion of stars * '' Vehicle dynamics, the study of vehicles in motion Generalizations ...
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Logic
Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the study of deductively valid inferences or logical truths. It examines how conclusions follow from premises based on the structure of arguments alone, independent of their topic and content. Informal logic is associated with informal fallacies, critical thinking, and argumentation theory. Informal logic examines arguments expressed in natural language whereas formal logic uses formal language. When used as a countable noun, the term "a logic" refers to a specific logical formal system that articulates a proof system. Logic plays a central role in many fields, such as philosophy, mathematics, computer science, and linguistics. Logic studies arguments, which consist of a set of premises that leads to a conclusion. An example is the argument from the premises "it's Sunday" and "if it's Sunday then I don't have to work" leading to the conclusion "I don't have to wor ...
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Simulation
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Another way to distinguish between the terms is to define simulation as experimentation with the help of a model. This definition includes time-independent simulations. Often, computer simulation, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functio ...
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Systems Theory
Systems theory is the Transdisciplinarity, transdisciplinary study of systems, i.e. cohesive groups of interrelated, interdependent components that can be natural or artificial. Every system has causal boundaries, is influenced by its context, defined by its structure, function and role, and expressed through its relations with other systems. A system is "more than the sum of its parts" when it expresses synergy or emergent behavior. Changing one component of a system may affect other components or the whole system. It may be possible to predict these changes in patterns of behavior. For systems that learn and adapt, the growth and the degree of adaptation depend upon how well the system is engaged with its environment and other contexts influencing its organization. Some systems support other systems, maintaining the other system to prevent failure. The goals of systems theory are to model a system's dynamics, Theory of constraints, constraints, conditions, and relations; and to ...
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