Warrior Within
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''Prince of Persia: Warrior Within'' is a 2004
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
developed and published by
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for
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,
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,
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
, and
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. Released on December 2, 2004, it is the fifth main installment in the ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two ga ...
'' series and the sequel to 2003's '' Prince of Persia: The Sands of Time''. A port for the
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developed by
Pipeworks Software Pipeworks Studios is an American video game developer based in Eugene, Oregon. The company was founded in November 1999 by Dan White and Dan Duncalf and works to provide full development, co-development, and live operations to video game publis ...
, titled ''Prince of Persia: Revelations'', was released on December 6, 2005. Two mobile versions of ''Warrior Within'' were published by
Gameloft Gameloft SE is a French video game company based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games for mobile devices, video game consoles, and ...
for the
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and
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
in 2004 and 2010, respectively. Due to issues with the in-game menu, the iOS version was pulled from the
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for two weeks, being re-released on June 18, 2010. Set seven years after its predecessor, the story follows
the Prince ''The Prince'' ( ; ) is a 16th-century political treatise written by the Italian diplomat, philosopher, and Political philosophy, political theorist Niccolò Machiavelli in the form of a realistic instruction guide for new Prince#Prince as gener ...
as he searches for a way to stop an entity called the Dahaka that is relentlessly pursuing him as punishment for his meddling with the Sands of Time. He travels to the mysterious Island of Time, where he attempts to prevent the Empress of Time from creating the Sands in the first place, hoping this act will appease the Dahaka. Gameplay in ''Warrior Within'' builds upon that of ''The Sands of Time'', adding new features, specifically, options in combat. The Prince has the ability to wield two weapons at a time and to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. ''Warrior Within'' has a darker tone than its predecessor, adding in the ability for the Prince to dispatch his enemies with various gory finishing moves. In addition to the rewind, slow-down, and speed-up powers from ''Sands of Time'', the Prince also has a new sand power: a circular "wave" of sand that knocks down all surrounding enemies as well as damaging them. Upon release, the game received generally positive reviews from critics, who singled out the improved combat, level design, story, and soundtrack. However, the radical shift in tone from its more light-hearted predecessor and the Prince's characterization garnered mixed reactions. Following ''Warrior Within'', two more games set in ''The Sands of Time'' continuity were released: '' Prince of Persia: The Two Thrones'' in 2005, which is a direct sequel to ''Warrior Within''; and '' Prince of Persia: The Forgotten Sands'' in 2010, set between ''The Sands of Time'' and ''Warrior Within''.


Gameplay

Much as its predecessor, ''Warrior Within'' is a 3D
platformer A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
centered on exploration and melee combat. The level design revolves around navigating treacherous environments with
parkour Parkour () is an athletic Training#Physical training, training discipline or sport in which practitioners (called ''traceurs'') attempt to get from one point to another in the fastest and most efficient way possible, without assisting equipment ...
and
freerunning Freerunning is an athletic and acrobatic discipline incorporating an aesthetic element, and can be considered either a sport or a performance art, or both. Freerunning is similar to parkour, from which it is derived, but emphasizes artistry over ...
-styled moves. Unlike ''Sands of Time'', the game world is highly
nonlinear In mathematics and science, a nonlinear system (or a non-linear system) is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathe ...
; the player would often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone. Secret areas can be found and explored to gain additional
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's
canonical The adjective canonical is applied in many contexts to mean 'according to the canon' the standard, rule or primary source that is accepted as authoritative for the body of knowledge or literature in that context. In mathematics, ''canonical exampl ...
ending. In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety. The game's atmosphere has a distinctive darker and grittier theme, in contrast to the colorful palette of the previous game. The game's combat system preserves aspects of the prior game's
dual wield Dual wielding or Macedonian shooting is the technique of using two weapons, one in each hand, for training or combat. It is not a common combat practice. Although historical records of dual wielding in war are limited, there are numerous weapon-b ...
melee combat, while introducing new ones. While ''Sands of Time'' designates a sword as the Prince's primary weapon and the Dagger of Time as his secondary weapon, ''Warrior Within'' makes the sword his mandatory primary weapon, while requiring him to obtain and find a secondary weapon from fallen enemies or weapon racks in order to use one. With this added feature, this new combat system emphasizes a free-flow fighting style. The idea is to use the environment, fifty eight secondary weapons and the Prince's own acrobatic abilities to dispatch enemies with ease and aggression, complete with graphic violence effects that can be toggled in the in-game options menu. Two-hand fighting introduces numerous additional acrobatic combos to dispatch enemies with greater efficiency and brutality. Off-hand weapons have varying bonuses and penalties applied to the player's damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat. Most also have limited durability and break after a number of hits, or after they are thrown as projectiles. Aside from bosses, the enemies are sand creatures of varying sizes. Unlike the ''Sands of Time'', where rounds of heavy combat are interspersed with rounds of exploration, enemies can be encountered anywhere along the way, alone and in packs; some common enemies would
respawn Spawning in video games refers to the process by which entities, such as player characters, non-player characters, enemies or items, are generated and placed into the game world. Closely related concepts include respawning, which involves reint ...
as the player revisits locations. As in ''Sands of Time'', the Prince possesses limited control of time with his Medallion of Time; the Sands can be used for more efficient combat as well as to slow down and even rewind time, allowing the Prince to retry ill-timed jumps or escape Dahaka's clutches; later on, he can unlock more devastating Sand Powers that can inflict
area of effect Since the origin of video games in the early 1970s, the video game industry, the gamer, players, and video game culture, surrounding culture have spawned a wide range of technical and slang terms. 0–9 ...
damage. All sand powers now draw from a simplified and unified pool of sand tanks (unlike how ''Sands of Time'' used a separate, special sand tank supply for its three offensive sand powers) with the more powerful abilities costing multiple full tanks to use. The Xbox version of the game supports the ability to download extra maps via
Xbox Live The Xbox network, formerly known and commonly referred to as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the origina ...
, as well as support for online leaderboards. In line with other online enabled games on Xbox, support ended on April 15, 2010. ''Prince of Persia: Warrior Within'' is now supported on
Insignia An insignia () is a sign or mark distinguishing a group, grade, rank, or function. It can be a symbol of personal power or that of an official group or governing body. An insignia, which is typically made of metal or fabric, is a standalone sy ...
, a revival server restoring online functionality for original Xbox games.


Plot

Seven years after the events of '' The Sands of Time'', following the reversal of his devastating release of the Sands in the palace of Azad, the Prince is hunted by a being called the Dahaka as the Prince was destined to die after releasing the Sands. Seeking advice from a wise man, the Prince learns the Sands were created on a distant island by the Empress of Time. Despite the wise man's warnings about changing fate, the Prince resolves to travel to the island and prevent the Sands' creation. The Prince's ship is attacked by Shahdee, servant of the Empress, but he survives and washes up on the island. He chases Shahdee into the ruins and follows her through a time portal into the past, killing her in combat after finding her attacking another woman Kaileena. Despite believing the Prince's efforts are futile, Kaileena helps him gain access to the Empress's throne room. During his efforts he is stalked by a being called the Sand Wraith, which is captured and killed by the Dahaka. Before confronting the Empress, the Prince offers to take Kaileena to Babylon, but she reluctantly refuses. In the throne room, Kaileena reveals herself as the Empress, attacking the Prince in an attempt to change her fate of death at his hands. The Prince fights and kills her and returns to the present, but the Dahaka still pursues him; it was the Empress's death in the past that created the Sands of Time. Briefly losing hope, the Prince finds a carving from the army which first recovered the Sands, detailing an artefact called the Mask of the Wraith that allows the wearer to change their fate. He plans to use a time portal to bring Kaileena into the present, allowing the Sands to be created while negating their discovery and transportation to Azad, freeing him from the Dahaka. The Mask transforms the Prince into the same Sand Wraith which stalked him before, and he sees Kaileena's efforts to change her fate despite Shahdee's pessimism, and that she was fighting with a rebellious Shahdee when the Prince appeared. As the Sand Wraith, the Prince succeeds in getting his other self taken by the Dahaka instead, taking his place in the timeline and freeing him of the Mask. The Prince continues to the throne room and, despite his pleas to Kaileena that they can change fate, she attacks him as before. The ending changes depending on whether the Prince acquired a special mythical weapon called the Water Sword. Without the Water Sword, the Prince kills Kaileena in the present as planned and the Dahaka absorbs her and all remnants of the Sands of time and absorbs the medallion of time and vanishes hereby setting prince free from the bound. In the alternate ending (which is canonical, and continues with the next game) the Prince defends Kaileena from the Dahaka's attack and uses the Water Sword to kill the time beast; the two then build a boat and leave the island, getting intimate with each other during the voyage. In both endings, Babylon is shown in flames and under attack from an invading army of the Vizier and Farah (from ''Sands of Time'') is shown held as a prisoner, with the wise man from earlier in the game narrating "you cannot change your fate; no man can". Additionally, in the canonical ending, a hooded figure is seen crowning himself as the prince, setting up the events for the next game.


Development

Pre-production on ''Warrior Within'' began within
Ubisoft Montreal Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subs ...
during the final stages of production on ''The Sands of Time'' in 2003. Due to commitments writing the script for a ''Sands of Time'' movie adaptation, series creator
Jordan Mechner Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began ...
was not involved in the production of ''Warrior Within''. During early brainstorming sessions, the team decided to create a darker follow-up to ''The Sands of Time'' building on the existing gameplay. Production lasted roughly one year, with sixty new staff being brought on board to help production and using feedback from ''The Sands of Time'' for their work. Lead producer Bertrand Hélias described the production as having multiple highs and lows. The game used Jade, the same engine as ''The Sands of Time''. The team were told by a Sony representative that they had hit the technical limits of the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
, but the team found ways of adjusting the engine and getting more performance and larger environments. They also aimed for a similar push in graphical quality for the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
platform. The game was set to run at 30 frames per second, allowing more computing power to make other areas of the world work. Senior producer Yannis Mallat found ''The Sands of Time'' short, so the sequel would be three times longer, while being more fleshed out regarding level design and combat. For considering the powers of the Sands of Time were not so essential to the gameplay of the first game and thus were hardly used by players, the gameplay of ''Warrior Within'' would integrate them further with moments that required "specific actions to be done". The world would be more open-ended to give a higher degree of freedom, and the different time periods would allow for level design changes. The team also incorporated some concepts and enemies that had to be cut from the previous game. The Prince's ability to slide down drapes using his swords was taken from a suggestion from fans in the Ubisoft forums. The free-form combat system, which allowed for both weapon switching and using the environment during combat, was born from the Prince's new persona as a hardened and skilled fighter. An early plan was for the Prince to not have a main weapon, with an option to fight bare handed, but this was dropped. The attack animations also drew inspiration from the fight scenes of
Jackie Chan Fang Shilong (born Chan Kong-sang; 7 April 1954), known professionally as Jackie Chan,; is a Hong Kong actor and filmmaker, known for his slapstick, acrobatic fighting style, comic timing, and innovative stunts, which he typically perf ...
. Time-based powers were retained due to their central place in ''The Sands of Time'', adding in further gameplay elements related to the Sands. Considering complaints on the final boss of ''The Sands of Time'', focus would be given on finishing with a proper climactic battle. The team also included more actual boss fights, again due to feedback. The expanded gameplay capacities of the Prince necessitated a redesign of the enemy AI and environments to both accommodate it and continue presenting a challenge to players.


Writing and art design

One of the notable changes compared to ''The Sands of Time'' was the visual design and presentation of the Prince. Mallat was approached by the pre-production team, who wanted to go in a darker direction than ''The Sands of Time''. Mallat felt the Prince in ''The Sands of Time'' was lacking something despite being a good character, and the darker direction both appealed to his wish to evolve the series and was given the go-ahead by Ubisoft's marketing team. The first idea developed by ''The Sands of Time'' director
Patrice Désilets Patrice Désilets (born 9 May 1974) is a Canadian game designer best known for creating the ''Assassin's Creed'' series. He served as creative director for ''Assassin's Creed'', '' Assassin's Creed II'', and '' Assassin's Creed: Brotherhood''. He ...
, ''Prince of Persia: Assassin'', where the player controlled a group of assassins who guarded the Prince, evolved into its own game, ''
Assassin's Creed ''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its m ...
'', keeping Désilets away from the sequel. The plot was eventually chosen to be "not just saving the world or saving a damsel, it's the story of the Prince of Persia and who, really, is this guy." The final narrative and aesthetic tone was described as being closer to
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
, with the Prince becoming a more mature and potentially relatable character compared to his portrayal in ''The Sands of Time''. Some of the story was communicated outside cutscenes, with the team aiming for a more interactive story experience. Hugues Martel, lead animator for ''
The Triplets of Belleville ''The Triplets of Belleville'' () is a 2003 animated adventure comedy-drama film written and directed by Sylvain Chomet. It was released as ''Belleville Rendez-vous'' in the United Kingdom and Ireland. The film is Chomet's first feature film a ...
'', acted as an advisor and concept artist for the cutscenes and storyboards, working together with art director Raphaël Lacoste. The script was written by
Corey May Corey May is an American video game writer. He is currently the Narrative Director for Austin video game developer Certain Affinity. May is also the co-founder and President of Sekretagent Productions, a production company based in Los Angeles, ...
and Dooma Wendschuh of
Sekretagent Productions Sekretagent is a production company based in Los Angeles, California, focused on providing content creation, screenwriting, development and production for both films and video games. Founded in 2001, the company has provided writing services for ga ...
. They were brought on board when they approached Ubisoft about adapting one of their other video game series for television, working with the production team to incorporate the narrative into the gameplay. Hiring professional scriptwriters was part of the team's effort to make the Prince and the overall narrative feel more realistic. They described the story's theme as showing that anything could be possible when enough effort was given, shown through the Prince attempting to achieve the impossible and change his fate. The story was meant to be relatable to players, with the Prince being shown as frightened and desperate due to the Dahaka's pursuit. The female characters were written to initially appear as stereotypes, such as Kaileena being a damsel-in-distress, then subvert player expectations later in the story. Developing enemy personalities was the motivation behind including dialogue between the Prince and his enemies. The original game's style of narration by a character was dropped for ''Warrior Within'', with Mallat later feeling "something was lost" from the presentation because of this. Lead designer Kevin Guillemette likened the progression of the Prince's story to ''The Sands of Time'' being him as a teenager coming of age, while ''Warrior Within'' was his entrance into adulthood, breaking "the playful mood that you had as a teenager" given "you're affected by your past experiences, and all the events that you lived through." Jean-Christophe Guyot, who was promoted to director after working on the level design of ''The Sands of Time'', said a core idea was to "play a little bit more with the
paradox A paradox is a logically self-contradictory statement or a statement that runs contrary to one's expectation. It is a statement that, despite apparently valid reasoning from true or apparently true premises, leads to a seemingly self-contradictor ...
" brought in by the Prince's manipulation of time. The voice of the Prince was recast from ''The Sands of Time'', with
Robin Atkin Downes Robin Atkin Downes is an English actor. He is known for his work in animation and video games. Early life Downes was born in London. He earned an MFA from Temple University in Philadelphia. Career Downes has voiced characters in animated f ...
replacing
Yuri Lowenthal Yuri Lowenthal (born March 5, 1971) is an American voice actor known for his work in cartoons, anime, and video games. Some of his prominent voice roles in video games include Peter Parker / Spider-Man in various video games associated with t ...
. In a later interview, Lowenthal felt that this was a conscious decision by Ubisoft to fit in with the game's overall tonal shift, and thought it was the right decision. Lead sound designer Jonathan Pilon explained the change as necessary due to the Prince's more hardened and world-worn portrayal, in addition to the new voice better fitting his redesigned appearance. Kaileena is voiced by Italian actress
Monica Bellucci Monica Anna Maria Bellucci (; born 30 September 1964) is an Italian actress and model who began her career as a fashion model before working in Italian, American, and French films. She has an eclectic filmography in a range of genres and langua ...
. She accepted the role based on interest in the story, and her liking of Kaileena's character due to her personality and her position as someone who knows their fate. The role was a "new experience" due to using only her voice to give personality to an otherwise animated character. As with her other roles, she had a voice coach to prepare herself for the character. The art direction was influenced by the storyline to become "darker and more oppressive", using a "monochromatic" palate to create a consistent design throughout the game's areas and communicate the narrative and gameplay. Each time period would express opposite feelings through different palettes and elements, with the present using desaturated colors and buildings overtaken by vegetation, while the past has brighter colors and a "luxurious, and still somehow intimidating" look. Persia still served as the main visual influence, only this time focusing on more ancient
Near East The Near East () is a transcontinental region around the Eastern Mediterranean encompassing the historical Fertile Crescent, the Levant, Anatolia, Egypt, Mesopotamia, and coastal areas of the Arabian Peninsula. The term was invented in the 20th ...
locations like
Babylon Babylon ( ) was an ancient city located on the lower Euphrates river in southern Mesopotamia, within modern-day Hillah, Iraq, about south of modern-day Baghdad. Babylon functioned as the main cultural and political centre of the Akkadian-s ...
and its
Hanging Gardens The Hanging Gardens of Babylon were one of the Seven Wonders of the Ancient World listed by Hellenic culture. They were described as a remarkable feat of engineering with an ascending series of tiered gardens containing a wide variety of tree ...
. The art was created using computers, with an incremental process of beginning with broad strokes to establish mood and then adding finer detail. The overall artistic and character design also drew inspiration from the movie adaptations of ''
The Lord of the Rings ''The Lord of the Rings'' is an Epic (genre), epic high fantasy novel written by English author and scholar J. R. R. Tolkien. Set in Middle-earth, the story began as a sequel to Tolkien's 1937 children's book ''The Hobbit'' but eventually d ...
''. The Prince was redesigned, with the two artists most involved being Mikael Labat and Nicolas Bouvier. During the early stages, some hybrid designs with his appearance in ''The Sands of Time'' were created, but it was soon decided that the team was not being radical enough with the redesign. His "charisma" needed to be new, yet consistent with the events of ''The Sands of Time''. His new armor reflected this change: it is made up of interlaced leather straps, granting him protection while giving him freedom to perform his acrobatic movements. The new character design had more variety in the enemy types. The graphic design was improved over the first game, with additional detail to character models and environments, and improvements to the lighting engine. The aim was to create as realistic a render as possible of the team's artwork, whether it was realistic or fantastical. The CGI cutscene animations were based on live action shots created during pre-production with members of Two Worlds Theatre. The team worked with minimal props and outfits, filming fifteen minutes of footage over two days. Those early movies continued to be a reference for the team when creating character movements. The panning camera shots showing large environments and interactive elements drew direct inspiration from Jackie Chan's work.


Audio

Pilon had worked on the previous game's sound design, and with the rest of the sound team wanted to create a darker atmosphere both in the music and overall sound design. While some sounds for the Prince's movement were reused from ''The Sands of Time'', most of the sound design for the environment and enemies was new. The goal was to have players feel like they were cutting down real enemies, with the sound design aiming for a visceral style. There was an increased range of sounds for enemies, including some garbled voice lines. They used the same sound output support used in ''The Sands of Time'';
Dolby Pro Logic Dolby Pro Logic is a surround sound processing technology developed by Dolby Laboratories, designed to decode soundtracks encoded with Dolby Surround. The terms Dolby Stereo and LtRt (''Left Total'', ''Right Total'') are also used to describe sou ...
for PS2 and GameCube,
Dolby Digital Dolby Digital, originally synonymous with Dolby AC-3 (see below), is the name for a family of audio compression technologies developed by Dolby Laboratories. Called Dolby Stereo Digital until 1995, it is lossy compression (except for Dolby Tr ...
for Xbox, and both Dolby Digital and EAX for PC.
Stuart Chatwood Stuart Chatwood, (born 22 October 1969 in Fleetwood, Lancashire, England) is a Canadian musician, best known as the bass guitar and keyboard player for the rock band The Tea Party. The Tea Party are known for fusing together musical styles of b ...
, composer of ''The Sands of Time'' and member of Canadian rock band The Tea Party, returned to compose the in-game music of ''Warrior Within''. He was involved from an early stage, with Ubisoft providing concept art and gameplay videos so he could create music inspired by them. Matching the tonal shift of ''Warrior Within'', the music was taken in a darker direction, with Ubisoft wanting a "heavy sounding score". To achieve this, the in-game music made use of
heavy metal music Heavy metal (or simply metal) is a Music genre, genre of rock music that developed in the late 1960s and early 1970s, largely in the United Kingdom and United States. With roots in blues rock, psychedelic rock and acid rock, heavy metal band ...
. While these were used for action and fight sequences, more ambient themes were used for exploration. The Arabic elements from the previous game were retained, but made "subtle" and less prominent. Also joining the project was
Inon Zur Inon Zur (, ) is an Israeli-born American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 80 video games, which include '' Dragon Age'', '' EverQuest'', '' Fallout'', '' Prince of Persia'', ''S ...
, a multimedia composer known for his orchestral style. He later described his work as focusing on cutscenes and "big battles". Ubisoft wanted orchestral music during the cutscenes to contrast against the in-game music, leading them to bringing Zur on board. Zur's music was performed by the Hollywood Studio Orchestra and recorded at
Warner Bros. Studios, Burbank Warner Bros. Studios Burbank, formerly known as First National Studio (1926–1929), Warner Bros.-Seven Arts Studios (1967–1970) and The Burbank Studios (1972–1990), is a major filmmaking facility owned and run by Warner Bros. Entertainment ...
. Alongside original music, the tracks " I Stand Alone" and "
Straight Out of Line "Straight Out of Line" is a song by American rock band Godsmack and the lead single from their album '' Faceless''. After its release in March 2003, the song immediately ascended to number one on the Mainstream Rock chart, and hit the top 10 on t ...
" were licensed from rock band
Godsmack Godsmack is an American Rock music, rock band from Lawrence, Massachusetts, formed in 1995. The band is currently composed of lead singer and rhythm guitarist Sully Erna and bassist Robbie Merrill. Since its formation, Godsmack has released eig ...
. Use of these songs were mostly limited to encounters with the Dahaka. In retrospect, staff members noted a mixed reaction from fans to the musical change. An English soundtrack release was impossible due to technical issues with the music contract. A soundtrack album was released in Japan by Team Entertainment on October 19, 2005. Music from ''Warrior Within'' was included in a soundtrack album as a pre-order bonus for the PS2 and Xbox versions of ''The Two Thrones''. Music from ''Warrior Within'' was later included in digital compilation album released on January 3, 2011.


Reception

According to Ubisoft, ''Prince of Persia: Warrior Within'' sold 1.9 million units worldwide in its debut month. The game's PlayStation 2 version received a "Gold" sales award from the
Entertainment and Leisure Software Publishers Association The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was founded in 1989 as the European Leisure Software Publishers Association (ELSPA), then chang ...
(ELSPA), indicating sales of at least 200,000 copies in the United Kingdom. Critical reviews of ''Warrior Within'' ranged from positive to mixed. The GameCube, PC, PlayStation 2 and Xbox versions received "favorable" reviews, while the iOS and PSP versions received "mixed or average reviews" according to the
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website
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. Elsewhere, the mobile phone version received "universal acclaim" according to
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. Reviewers praised the inclusion and familiar platforming elements of the previous game with mixed feelings of the new combat elements. ''Warrior Within'' also contained more content than ''The Sands of Time'', taking anywhere from 15–20 hours to complete.
Jordan Mechner Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began ...
, who was the creator of the original ''Prince of Persia'' and worked on ''The Sands of Time'' but not ''Warrior Within'', commented in ''
Wired Wired may refer to: Arts, entertainment, and media Music * ''Wired'' (Jeff Beck album), 1976 * ''Wired'' (Hugh Cornwell album), 1993 * ''Wired'' (Mallory Knox album), 2017 * "Wired", a song by Prism from their album '' Beat Street'' * "Wired ...
'' that "I'm not a fan of the artistic direction, or the violence that earned it an M rating. The story, character, dialog, voice acting, and visual style were not to my taste." Director Guyot said that by following the suggestion of making the sequel "tonally a little darker", eventually "we overdid, probably, a little bit", which led to many fans of ''The Sands of Time'' being disappointed at ''Warrior Within''. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' complained that the game lost much of its charm by making the game's visuals grimier, the story less involving and mature compared to ''Sands of Time'', and the addition of blood and scantily-clad female characters was in poor taste. ''
Penny Arcade ''Penny Arcade'' is a webcomic focused on video games and video game culture, written by Jerry Holkins and illustrated by Mike Krahulik. The comic debuted in 1998 on the website ''loonygames.com''. Since then, Holkins and Krahulik have establish ...
'' parodied the Prince in comic form, claiming the once witty, likeable Prince character, turned into a more aggressive Gothic character, making him a "cookie cutter brooding tough guy with zero personality". ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'', who in their year-end awards griped on the tonal shift saying that "the series had to lose a measure of its soul for us to enjoy more of that fantastic gameplay", also criticized the game for having uneven difficulty progression and numerous
glitch A glitch is a short-lived technical fault, such as a transient one that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among pl ...
es and bugs. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' gave the Mobile version 9.6 out of 10, calling it "Gameloft's triumph" and "likely the best game of the year". GameSpot gave the same version 9.2 out of 10, calling it "a dominant game on its own merits, but it's identical to the first game in one respect: Anyone who is remotely interested in playing an action game on their handset should download it." In Japan, ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' gave the PS2 version a score of one nine, two eights, and one nine for a total of 34 out of 40. Non-video game publications also gave the game some favorable reviews. ''
Detroit Free Press The ''Detroit Free Press'' (commonly referred to as the ''Freep'') is a major daily newspaper in Detroit, Michigan, United States. It is the largest local newspaper owned by Gannett (the publisher of ''USA Today''), and is operated by the Detro ...
'' gave the Xbox version all four stars and stated: "The prince has gone from an "Aladdin"-style teenager to a grim, angry young adult. He's even more beautifully drawn than before, and this year's installment adds a much better combat system." ''
The Sydney Morning Herald ''The Sydney Morning Herald'' (''SMH'') is a daily Tabloid (newspaper format), tabloid newspaper published in Sydney, Australia, and owned by Nine Entertainment. Founded in 1831 as the ''Sydney Herald'', the ''Herald'' is the oldest continuous ...
'' gave the game four stars out of five, saying, "Exploring the labyrinthine citadel is rewarding, although backtracking and frequent deaths can be frustrating." However, ''
The New York Times ''The New York Times'' (''NYT'') is an American daily newspaper based in New York City. ''The New York Times'' covers domestic, national, and international news, and publishes opinion pieces, investigative reports, and reviews. As one of ...
'' panned the game by giving it an unfavorable review and stating that, "The tone of the game has gone from an Arabian Nights fantasy to something akin to a
Marilyn Manson Brian Hugh Warner (born January 5, 1969), known professionally as Marilyn Manson, is an American rock musician. He is the lead singer and the only original member remaining of the Marilyn Manson (band), same-titled band he founded in 1989. Th ...
music video. In dark and grimy settings, the once gallant prince curses and jeers as he swings his sword at demons whose decapitations are lovingly shown in slow motion to a soundtrack of screeching guitars." The editors of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' nominated ''Warrior Within'' for their 2004 "Action Game of the Year" award, which ultimately went to '' The Chronicles of Riddick: Escape from Butcher Bay''. During the
8th Annual Interactive Achievement Awards The ''8th Annual Interactive Achievement Awards'' was the 8th edition of the D.I.C.E. Awards, Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2004 in video games, 2004. The awar ...
, the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
awarded ''Warrior Within'' with " Console Platform Action/Adventure Game of the Year", along with receiving nominations for outstanding achievement in "
Animation Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
" and "
Art Direction Art director is a title for a variety of similar job functions in theater, advertising, marketing, publishing, fashion, live-action and animated film and television, the Internet, and video games. It is the charge of a sole art director to super ...
".


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External links

* * * {{Authority control 2004 video games 3D platformers Action-adventure games BlackBerry games Dark fantasy video games GameCube games Hack and slash games IOS games Jade (game engine) games PlayStation 2 games PlayStation Portable games Prince of Persia games Ubisoft games Video game sequels Video games developed in Canada Video games scored by Inon Zur Video games scored by Stuart Chatwood Video games set in Iran Video games set in Iraq Video games with time manipulation Windows games Xbox games BAFTA winners (video games) Gameloft games Single-player video games Pipeworks Studios games de:Prince of Persia#Prince of Persia: Warrior Within