Harkwood
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''Harkwood'' was published by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the c ...
(SJG) in 1988 for the ''
GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems ...
'' (''Generic Universal Role-Playing System'') rules. Written by
Aaron Allston Aaron Dale Allston (December 8, 1960 – February 27, 2014) was an American game designer and author of many science fiction books, notably ''Star Wars'' novels. His works as a game designer include game supplements for role-playing games, severa ...
and J. David George, the supplement was designed for the setting of ''Yrth'' introduced in the first edition of ''
GURPS Fantasy ''GURPS Fantasy'' is a ''Genre Toolkit'' source book which was first designed by Steve Jackson and published by Steve Jackson Games in 1986 for the ''GURPS'' role-playing game. It presented a magic system for the game as well as background info ...
''.


Contents

''Harkwood'' is a sourcebook containing both a fantasy campaign setting as well as an adventure scenario designed for use with the ''
GURPS Fantasy ''GURPS Fantasy'' is a ''Genre Toolkit'' source book which was first designed by Steve Jackson and published by Steve Jackson Games in 1986 for the ''GURPS'' role-playing game. It presented a magic system for the game as well as background info ...
'' rules. It details the land of Caithness on the world of Yrth, and in particular both the Barony and city of Harkwood. Although the players can also make use of the magic rules detailed in ''GURPS Fantasy'', Caithness is an area of low magic, making the use of spells difficult. The book includes chapters on character creation, the land of Caithness, the region of Harkwood, notes for the gamemaster, and rules for jousting tournaments. There is also a full adventure, "Intrigue in Harkwood". Six villains are included -- the gamemaster must choose one of them and design the adventure around the chosen villain's motives.


Publication history

SJG published ''GURPS Fantasy'' in 1986, a general set of rules for a fantasy campaign setting called Yrth. Two years later SJG published ''Harkwood'', a 64-page book written by Aaron Allston and J. David George, with cartography by Carl Manz. Czeslaw Sornal, and C. Mara Lee, illustrations by Guy Burchak, and cover art by Darla Tagrin.


Reception

In the November 1989 edition of '' Dragon'' (Issue 151),
Jim Bambra Jim Bambra (born 1956)Jim Bambra: Director Summary
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commented that due to the low magic content of this setting, "Although players can take on the roles of wizards, Harkwood is really a showcase for the sophisticated and highly playable ''GURPS'' combat system, making it suitable for fighters of noble, or not-so-noble status." Although Bambra thought the tournament system was well thought out, letting "players gain familiarity with the combat system and hone their character’s combat skills with little risk to life or limb," he noted with approval that "''Harkwood'' is much more than just a run of the mill medieval tournament; intrigue abounds and the future of the barony is at stake." Although he approved of the idea of having six villains to choose from, Bambra found that it was "both a strength and a weakness. I found the rationales for the motivations of some of the bad guys unconvincing, and found that the clues pointing to their involvement sat awkwardly with the rest of the adventure." He concluded on a positive note, saying, "Harkwood is a good adventure. Strong in medieval flavor, it is ideal for players who like a low magic background to their adventures. Plus, it makes an ideal starting point for any ''GURPS Fantasy'' or medieval campaign. While lacking a strong fantasy flavor, ''Harkwood'' is well structured and presented, and I recommend it highly." In the 1989 edition of ''Riimukiwi'' (Issue 4), Mikko Kurki-Suonio didn't think much of the background information about Harkwood was usable in a non-''GURPS'' campaign, but the included adventure was very adaptable to different role-playing rules. He thought the adventure was set up well, and noted that "the gamemaster can choose from six villains ..and a crooked referee may even put a few too many clues." Kurki-Suonio called the adventure "a bit linear, with a certain feeling of being pulled by the nose," and also noted that some work had to be done on the dungeons to prepare them for play, and some non-player characters were missing equipment and statistics. But he called the jousting tournament information a nice addition. He concluded with a recommendation, saying, "In terms of price, ''Harkwood'' is still a much better buy than many other commercial adventures — even for non-''GURPS'' players."


Other reviews

* ''One Thousand and One Nights and One Night'' Vol. 1, Issue 23 (February 2008)


References

{{reflist Fantasy role-playing game adventures GURPS books Role-playing game supplements introduced in 1988 Yrth