Yume Nikki
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is a 2004
surrealist Surrealism is an art movement, art and cultural movement that developed in Europe in the aftermath of World War I in which artists aimed to allow the unconscious mind to express itself, often resulting in the depiction of illogical or dreamlike s ...
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
created by the
pseudonym A pseudonym (; ) or alias () is a fictitious name that a person assumes for a particular purpose, which differs from their original or true meaning ( orthonym). This also differs from a new name that entirely or legally replaces an individual's o ...
ous Japanese developer Kikiyama. The player controls a girl named Madotsuki and explores her dreams, collecting 24 effects that change her appearance and equipment. Random events also occur throughout the game in the form of cutscenes and unique gameplay sequences. The game was developed using RPG Maker 2003 without a traditional plot or battle system. Gameplay instead focuses on the exploration of the dream world. ''Yume Nikki'' was distributed as
freeware Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the free ...
on Kikiyama's personal website in June 2004, with updates continuing until 2007. The game received a
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globally following an English fan translation. Its emphasis on open-ended exploration and lack of combat was described as a precursor to
walking simulator A walking simulator, shortened walking sim, is an adventure game that consists primarily of movement and environmental interaction. Walking sims sometimes include puzzle elements, and generally do not have combat mechanics or traditional win/l ...
s. Its visual style and horror elements also inspired numerous
indie games An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large Video game publisher, game publisher, in contrast to ...
. ''Yume Nikki'' was published on
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by
Playism Playism (stylized as PLAYISM) is a Japanese independent video game publisher operated by Active Gaming Media. Playism started as a digital distribution platform for PC games in May 2011. History Playism was launched by Active Gaming Media in M ...
in 2018 in promotion of a
reboot In computing, rebooting is the process by which a running computer system is restarted, either intentionally or unintentionally. Reboots can be either a cold reboot (alternatively known as a hard reboot) in which the power to the system is physi ...
, '' Yume Nikki: Dream Diary'', which was released the same year.


Gameplay

''Yume Nikki'' is an exploration-based
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
with no dialogue, combat, or plot; there is also no way to reach a
game over "Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in ga ...
. The player controls a girl named Madotsuki who lives alone. The game begins inside her apartment, which the player is initially unable to leave. The player can save their progress by sitting at Madotsuki's desk and writing in her
dream diary A dream diary or dream journal is a diary in which dream experiences are recorded. A dream diary might include a record of nightly dreams, personal reflections and waking dream experiences. It is often used in the study of dreams and psychology. ...
. Sleeping in her bed causes Madotsuki to start dreaming. Her dream begins in a room closely resembling her apartment. Upon leaving the room, Madotsuki enters a hub area commonly referred to as the Nexus, which contains a series of styled doors. Each door leads to a different area in the dream world, with areas having distinct environments and designs. The player's objective is to explore these areas and collect 24 different Effects, items that change Madotsuki's appearance or equipment when used. Effects can be collected by interacting with certain objects and
non-player characters A non-player character (NPC) is a Character (arts), character in a game that is not controlled by a Player (game), player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaste ...
(NPCs). Other objects can send Madotsuki to different areas. Throughout the game, random events occur, which can be cutscenes or have interactive elements. The game's ending, unlocked after the player collects all 24 Effects, shows Madotsuki jumping off of the balcony of her apartment.


Development and release

''Yume Nikki'' was developed and self-published by Kikiyama, a
pseudonym A pseudonym (; ) or alias () is a fictitious name that a person assumes for a particular purpose, which differs from their original or true meaning ( orthonym). This also differs from a new name that entirely or legally replaces an individual's o ...
ous Japanese developer about whom very little is known. They created the game using the RPG Maker 2003 engine. Kikiyama first shared a build of the game on June 26, 2004, on the Japanese
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. They continued to update the game until 2007, stopping at version 0.10. After its initial release, it received a fan-made English translation. From 2011 to 2018, Kikiyama's status was unknown as they were unresponsive to all contact. A popular theory was that they could have died, possibly in the 2011 Tōhoku earthquake. On January 10, 2018, ''Yume Nikki'' was released on
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
by publisher
Playism Playism (stylized as PLAYISM) is a Japanese independent video game publisher operated by Active Gaming Media. Playism started as a digital distribution platform for PC games in May 2011. History Playism was launched by Active Gaming Media in M ...
, and
Kadokawa Games Kadokawa may refer to: *Kadokawa Corporation, the holding company of the Kadokawa Group **Kadokawa Content Gate and Kadokawa Mobile, both former names for BookWalker **Kadokawa Future Publishing, a subsidiary of Kadokawa Corporation and the publis ...
, the developer of the RPG Maker software, confirmed that Kikiyama was still alive and involved with the project. In 2023, Kikiyama was interviewed by
Toby Fox Robert F. "Toby" Fox (born October 11, 1991) is an American video game developer and composer. He is best known for developing the role-playing video game ''Undertale'', which garnered acclaim and has received nominations for a British Academy ...
in ''
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''.


Reception

''Yume Nikki'' received positive critical reception for its unique, surreal visual style. Its visual style has been compared to the 16-bit graphics of ''
EarthBound ''EarthBound'', originally released in Japan as is a 1994 role-playing video game, role-playing video game developed by Ape, Inc., Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System as the second e ...
''. Ryan McSwain, writing for ''
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'', remarked that the game created surprisingly good visuals by using layering effects and "eye-catching animations". He also praised the game's music and sound design. Giada Zavarise of ''
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'' said that the game's pixel-art style influenced a movement of indie horror games like ''
Ao Oni is a freeware horror game developed by "noprops". It was first released in Japan in November 2008. The game gained a cult following in Japan due to livestreams and playthroughs. The game was later adapted into a variety of media, incl ...
'' and '' Ib''. She also attributed some of the game's popularity to the fact that its "dreamy" imagery invites speculation about its meaning. ''
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'' Julie Muncy also pointed to the game's surreal imagery and said that it appeals to those interested in
dream interpretation Dream interpretation is the process of assigning meaning to dreams. In many ancient societies, such as those of Egypt and Greece, dreaming was considered a supernatural communication or a means of divine intervention, whose message could be in ...
. The gameplay and atmosphere were also well-received by critics, who identified the game's emphasis on exploration as a major appeal. Some critics called it an early example of a
walking simulator A walking simulator, shortened walking sim, is an adventure game that consists primarily of movement and environmental interaction. Walking sims sometimes include puzzle elements, and generally do not have combat mechanics or traditional win/l ...
. Muncy described it as being "rich in atmospheric dream worlds" and said its surreal world-building logic creates uneasiness in players. McSwain and Zavarise agreed that the game's world was enjoyable to explore and had distinct and interesting locations. They both criticized the lack of any guides or maps, which made it too easy for the player to get stuck. McSwain also criticized the game's random events for being too difficult to encounter due to their rarity. Zavarise specifically said the early parts of the game, before the player is able to memorize paths and landmarks, were the most likely to drive new players away.


Legacy

Originally receiving a limited Japanese-only release, ''Yume Nikki'' later gained a larger
cult following A cult following is a group of fans who are highly dedicated to a person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The latter is often called a cult classic. A film, boo ...
in the West, due in part to its fan-made English translation. Gita Jackson of ''
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'' also attributed this following to the game's "unusual visual style and oppressive tone". Caty McCarthy of ''
USgamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' compared its proliferation across the internet in the mid-2000s to that of '' Cave Story''. Due to the game's open-ended nature and the accessibility offered by the RPG Maker software, ''Yume Nikki'' has inspired the creation of a number of
fangames A fan game is a video game that is fan labor, created by fans of a certain topic or intellectual property, IP. They are usually based on one, or in some cases several, video game entries or franchises. Many fan games attempt to Clone (computing) ...
, some of which have attempted to explore theories about the original game; notable fangames include ' and ''.flow''. It has also influenced other
indie game An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A ...
s, such as '' Lisa: The First'', ''
Doki Doki Literature Club! ''Doki Doki Literature Club!'' (sometimes abbreviated as ''DDLC'') is a 2017 visual novel video game developed by Team Salvato for Personal computer, personal computers. The story follows a student who reluctantly joins his high school's literat ...
'', ''
Undertale ''Undertale'' is a 2015 role-playing video game created by American indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical b ...
'', and '' Omori''. In January 2018, games journalist Lewis Denby started a
podcast A podcast is a Radio program, program made available in digital format for download over the Internet. Typically, a podcast is an Episode, episodic series of digital audio Computer file, files that users can download to a personal device or str ...
, ''Dream Diary'', which explores the history and theories surrounding the game's origins and its rise in popularity.


Related media


Print adaptations

''Yume Nikki'' has seen semi-official adaptations into a
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
and
light novel A is a type of Genre fiction, popular literature novel from Japan usually classified as young adult fiction, generally targeting Adolescence, teens to Young adult, twenties or older. The definition is very vague, and wide-ranging. The abbr ...
. The manga was illustrated by Hitoshi Tomizawa, and was serialized in
Takeshobo is a major publisher in Japan. Takeshobo was founded in 1972 by Kyōichirō Noguchi, starting Japan's first Mahjong magazine . Other magazines, such as a magazine dedicated to mahjong-themed manga, as well as a magazine dedicated to yonkoma ma ...
's web magazine ''Manga Life Win+'' beginning in May 2013. The light novel is titled ' and was written by Akira and illustrated by Aco Arisaka. It was licensed for digital distribution in English by
J-Novel Club J-Novel Club is a publishing company specializing in the translation of Japanese light novels into English. It streams light novels and manga in regular installments before publishing finalized e-books. As of August 2021, J-Novel Club has licens ...
. ''
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'' reported that the manga and light novel were criticized for providing explanations for things the game had left open to interpretation, and the ''Yume Nikki'' merchandise distributor stated that the adaptations were not created as canonical extensions of Kikiyama's original ideas.


''Yume Nikki: Dream Diary''

Along with the release of ''Yume Nikki'' on Steam, a two-week countdown appeared on the Kadokawa Games website. At the end of the countdown, a
reboot In computing, rebooting is the process by which a running computer system is restarted, either intentionally or unintentionally. Reboots can be either a cold reboot (alternatively known as a hard reboot) in which the power to the system is physi ...
called '' Yume Nikki: Dream Diary'' was announced. The game, which is rendered in 3D, was developed by Kadokawa under the supervision of Kikiyama, and features some design concepts and characters left unused in the original game. Many of the characters and locations from the original returned in the reboot, and
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
and platforming elements were added. It was released on Steam on February 23, 2018 and for the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
on February 21, 2019. ''Dream Diary'' received "mixed or average reviews" according to
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. Critics comparing the two games generally felt that ''Dream Diary'' was not as good as the original. Adam Smith of ''Rock Paper Shotgun'' said that it had lost the "mysterious horror and charm" of the original. Azario Lopez of ''DualShockers'' felt that the developers' passion for the original game was apparent in ''Dream Diary'' visuals and sound design, but felt that it could ultimately never live up to the standard of the original. Kevin Lynn of ''
Adventure Gamers ''Adventure Gamers'' is a computer game website created by Marek Bronstring in March 1999 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game de ...
'' felt that ''Dream Diary'' visuals were a "solid translation" of the original's into 3D, but said ''Yume Nikki'' defining open-ended gameplay had been sacrificed in favor of adventure game tropes.


Notes


References


External links


Kikiyama's website
*
''Yume Nikki: Dream Diary'' official website
{{Authority control 2000s horror video games 2004 video games Adventure games Freeware games Indie games Manga Life Win manga Playism games RPG Maker games Seinen manga Single-player video games Surrealist video games Video games about dreams Video games about nightmares Video games developed in Japan Video games featuring female protagonists Walking simulators Windows games Windows-only games