Xbox Technical Specifications
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The Xbox technical specifications describe the various components of the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
video game console.


Central processing unit

*
CPU A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary processor in a given computer. Its electronic circuitry executes instructions of a computer program, such as arithmetic, log ...
:
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32- bit units. Compared to smaller bit widths, 32-bit computers can perform la ...
733 
MHz The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), often described as being equivalent to one event (or cycle) per second. The hertz is an SI derived unit whose formal expression in terms of SI base u ...
, custom Intel
Pentium III The Pentium III (marketed as Intel Pentium III Processor, informally PIII or P3) brand refers to Intel's 32-bit x86 desktop and mobile CPUs based on the sixth-generation P6 (microarchitecture), P6 microarchitecture introduced on February 28, 1999 ...
Coppermine-based processor in a
Micro-PGA2 Socket 495, also known as μPGA2, is a CPU socket used for the Intel Pentium III and Celeron mobile processors. This socket was also used in Microsoft's Xbox console for the Xbox CPU, albeit in a BGA (ball grid array) format. It replaces Socket 6 ...
package (though soldered to the mainboard using BGA). 180  nm process. **133 MHz 64-bit GTL+
front-side bus The front-side bus (FSB) is a computer communication interface ( bus) that was often used in Intel-chip-based computers during the 1990s and 2000s. The EV6 bus served the same function for competing AMD CPUs. Both typically carry data between th ...
(FSB) to GPU (1.06 GB/s bandwidth) **32 KB L1
cache Cache, caching, or caché may refer to: Science and technology * Cache (computing), a technique used in computer storage for easier data access * Cache (biology) or hoarding, a food storing behavior of animals * Cache (archaeology), artifacts p ...
. 128 KB on-die L2 cache ** SSE
floating point In computing, floating-point arithmetic (FP) is arithmetic on subsets of real numbers formed by a ''significand'' (a signed sequence of a fixed number of digits in some base) multiplied by an integer power of that base. Numbers of this form ...
SIMD Single instruction, multiple data (SIMD) is a type of parallel computer, parallel processing in Flynn's taxonomy. SIMD describes computers with multiple processing elements that perform the same operation on multiple data points simultaneousl ...
. Four
single-precision Single-precision floating-point format (sometimes called FP32 or float32) is a computer number format, usually occupying 32 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point. A floati ...
floating point numbers per clock cycle. ** MMX
integer An integer is the number zero (0), a positive natural number (1, 2, 3, ...), or the negation of a positive natural number (−1, −2, −3, ...). The negations or additive inverses of the positive natural numbers are referred to as negative in ...
SIMD


Memory

*
Shared graphics memory In computer architecture, shared graphics memory refers to a design where the graphics chip does not have its own dedicated memory, and instead shares the main system RAM with the CPU and other components. This design is used with many integra ...
sub-system **64  MB
DDR SDRAM Double Data Rate Synchronous Dynamic Random-Access Memory (DDR SDRAM) is a double data rate (DDR) synchronous dynamic random-access memory (SDRAM) class of memory integrated circuits used in computers. DDR SDRAM, also retroactively called DDR ...
at 200 MHz; in dual-channel 128-bit configuration giving 6400 MB/s (6.4 GB/s) ***Maximum of 1.06 GB/s bandwidth accessible by CPU FSB ***Theoretical 5.34 GB/s bandwidth shared by rest of the system **Supplied by
Hynix SK Hynix Inc. () is a South Korean supplier of dynamic random-access memory (DRAM) chips and flash memory chips. SK Hynix is one of the world's largest semiconductor vendors. Founded as Hyundai Electronics in 1983, SK Hynix was integrated into ...
or
Samsung Samsung Group (; stylised as SΛMSUNG) is a South Korean Multinational corporation, multinational manufacturing Conglomerate (company), conglomerate headquartered in the Samsung Town office complex in Seoul. The group consists of numerous a ...
depending on manufacture date and location


Graphics processing unit

*
GPU A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
and system
chipset In a computer system, a chipset is a set of electronic components on one or more integrated circuits that manages the data flow between the processor, memory and peripherals. The chipset is usually found on the motherboard of computers. Chips ...
: 233 MHz " NV2A"
ASIC An application-specific integrated circuit (ASIC ) is an integrated circuit (IC) chip customized for a particular use, rather than intended for general-purpose use, such as a chip designed to run in a digital voice recorder or a high-efficien ...
. Co-developed by Microsoft and
Nvidia Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...
and essentially a variant of Geforce 3 chips. **Geometry engine: 115 million vertices per second, 125 million
particle In the physical sciences, a particle (or corpuscle in older texts) is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. They vary greatly in size or quantity, from s ...
s per second (peak) **4
pixel pipelines The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2 ...
with 2 texture units each **Peak
fillrate In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be Rendering (computer graphics), rendered on the screen and written to Video random access memory, video memory in one second. Pixel fillrates are give ...
: ***Rendering fillrate: 932
megapixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
s per second (233 MHz × 4 pipelines) ***Texture fillrate: 1,864 megatexels per second (932 MP × 2 texture units) **Realistic fillrate: ***Rendering fillrate: 250–700 megapixels per second, with
Z-buffering A z-buffer, also known as a depth buffer, is a type of data buffer used in computer graphics to store the depth information of fragments. The values stored represent the distance to the camera, with 0 being the closest. The encoding scheme may ...
, fogging,
alpha blending In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. It is often useful to render picture elements (pixels) in separate pass ...
and
texture mapping Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut ap ...
***Texture fillrate: 500–1400 megatexels per second (250-700 MP × 2 texture units) **Peak triangle performance: 29,125,000 32-pixel triangles per second, raw or with 2 textures and lighting (32-pixel divided from peak fillrate) ***485,416 triangles per frame at 60 frames per second ***970,833 triangles per frame at 30 frames per second **Realistic triangle performance: 7,812,500–21,875,000 32-pixel triangles per second, with 2 textures, lighting, Z-buffering, fogging and alpha blending (32-pixel divided from realistic fillrate) ***130,208–364,583 triangles per frame at 60 frames per second ***260,416–729,166 triangles per frame at 30 frames per second **4 textures per pass,
texture compression Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random ...
, full scene anti-aliasing (NV
Quincunx A quincunx ( ) is a geometry, geometric pattern consisting of five points arranged in a cross, with four of them forming a Square (geometry), square or rectangle and a fifth at its center. The same pattern has other names, including "in saltire" ...
,
supersampling Supersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer p ...
, multisampling) ** Bilinear, trilinear, and
anisotropic Anisotropy () is the structural property of non-uniformity in different directions, as opposed to isotropy. An anisotropic object or pattern has properties that differ according to direction of measurement. For example, many materials exhibit ver ...
texture filtering In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a Texture mapping, texture mapped pixel, using the colors of nearby Texel (graphics), texels (ie. pixels of the texture). Filtering ...
**Performance lies between a Geforce 3 Series GPU and a Geforce 4 Series GPU. This is due to the added vertex shader present on the ASIC, thus doubling the vertex output compared to Geforce 3 ASICs. Clock speed is the same as the original Geforce 3 series GPU (233MHz) thus slower than Geforce 4 series starting at 250MHz.


Storage

*Storage media **2×–5× (2.6 MB/s–6.6 MB/s) CAV
DVD-ROM The DVD (common abbreviation for digital video disc or digital versatile disc) is a digital optical disc data storage format. It was invented and developed in 1995 and first released on November 1, 1996, in Japan. The medium can store any kin ...
**8 or 10 GB, 3.5 in, 5,400
RPM Revolutions per minute (abbreviated rpm, RPM, rev/min, r/min, or r⋅min−1) is a unit of rotational speed (or rotational frequency) for rotating machines. One revolution per minute is equivalent to hertz. Standards ISO 80000-3:2019 def ...
hard disk A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating hard disk drive platter, pla ...
formatted to 8 GB with
FATX File Allocation Table (FAT) is a file system developed for personal computers and was the default file system for the MS-DOS and Windows 9x operating systems. Originally developed in 1977 for use on floppy disks, it was adapted for use on h ...
file system **Optional 8 MB memory card for saved game file transfer


Audio

*Audio processor: NVIDIA "MCPX" (a.k.a.
SoundStorm SoundStorm is a brand by Nvidia referring to a SIP block integrating 5.1 surround sound technology found on the die of their nForce and nForce2 chipsets for x86 CPUs. It is also the name of a certification to be obtained from Nvidia when com ...
"NVAPU") **
Wolfson Microelectronics Wolfson Microelectronics plc was a microelectronics and fabless semiconductor company headquartered in Edinburgh, Scotland. It specialised in signal processing and mixed-signal integrated circuit, mixed-signal Integrated circuit, chips for the ...
XWM9709 AC97 Revision 2.1 Audio Codec **Integrated
Parthus Parthus or Parthos (Ancient Greek: Πάρθος; Latin: ''Parthus'') was a settlement of the Illyrian tribe of the Parthini in southern Illyria, modern Albania. Although different sites in central Albania have been proposed, its exact location has n ...
DSP DSP may refer to: Computing * Digital signal processing, the mathematical manipulation of an information signal * Digital signal processor, a microprocessor designed for digital signal processing * Dynamic Reconfiguration port * Yamaha DSP-1 ...
for realtime Dolby Digital encoding **64 3D sound channels (up to 256
stereo Stereophonic sound, commonly shortened to stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configurat ...
voices) ** HRTF
Sensaura Sensaura Ltd., a division of Creative Technology, was a company that provided 3D audio effect technology for the interactive entertainment industry. Sensaura technology was shipped on more than 24 million game consoles and 150 million PCs (on soun ...
3D enhancement **
MIDI Musical Instrument Digital Interface (; MIDI) is an American-Japanese technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, ...
DLS2 Support **
Monaural Monaural sound or monophonic sound (often shortened to mono) is sound intended to be heard as if it were emanating from one position. This contrasts with stereophonic sound or ''stereo'', which uses two separate audio channels to reproduce so ...
,
Stereo Stereophonic sound, commonly shortened to stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configurat ...
,
Dolby Surround Dolby Pro Logic is a surround sound processing technology developed by Dolby Laboratories, designed to decode soundtracks encoded with Dolby Surround. The terms Dolby Stereo and LtRt (''Left Total'', ''Right Total'') are also used to describe so ...
, Dolby Digital Live 5.1, and DTS Surround (DVD movies only) audio output options


Connectivity

*Controller ports: 4 proprietary
USB Universal Serial Bus (USB) is an industry standard, developed by USB Implementers Forum (USB-IF), for digital data transmission and power delivery between many types of electronics. It specifies the architecture, in particular the physical ...
1.1 ports *A/V outputs:
composite video Composite video, also known as CVBS (composite video baseband signal or color, video, blanking and sync), is an analog video format that combines image information—such as brightness (luminance), color (chrominance), and synchronization, int ...
,
S-Video S-Video (also known as separate video, Y/C, and erroneously Super-Video) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate chann ...
,
component video Component video is an analog video signal that has been split into two or more component channels. In popular use, it refers to a type of component analog video (CAV) information that is transmitted or stored as three separate signals. Compo ...
,
HDMI High-Definition Multimedia Interface (HDMI) is a proprietary digital interface used to transmit high-quality video and audio signals between devices. It is commonly used to connect devices such as televisions, computer monitors, projectors, gam ...
(via 3rd party),
SCART SCART (also known as or , especially in France, 21-pin EuroSCART in marketing by Sharp Corporation, Sharp in Asia, Euroconector in Spain, EuroAV or EXT, or EIA Multiport in the United States, as an EIA interface) is a French-originated standard ...
, Digital Optical TOSLINK, and stereo RCA analog audio **S-Video requires "Advanced AV Pack", component video requires "High Definition AV Pack", TOSLINK requires either of the two *Resolutions:
480i 480i is the video mode used for standard-definition digital video in the Caribbean, Japan, South Korea, Taiwan, Philippines, Myanmar, Western Sahara, and most of the Americas (with the exception of Argentina, Paraguay, and Uruguay). The ...
,
480p 480p is the shorthand name for a family of video display resolutions. The p stands for progressive scan, i.e. non-interlaced. The ''480'' denotes a vertical resolution of 480 pixels, usually with a horizontal resolution of 640 pixels and 4:3 a ...
,
576i 576i is a standard-definition television, standard-definition digital video mode, originally used for Digitization, digitizing 625 lines, 625 line Analog television, analogue television in most countries of the world where the utility frequen ...
,
576p 576p is the shorthand name for a video display resolution. The ''p'' stands for progressive scan, i.e. non-interlaced, the ''576'' for a vertical resolution of 576 pixels (the frame rate can be given explicitly after the letter). Usually it corr ...
,
720p 720p (720 lines progressive) is a progressive HD signal format with 720 horizontal lines/1280 columns and an aspect ratio (AR) of 16:9, normally known as widescreen HD (1.78:1). All major HD broadcasting standards (such as SMPTE 292M) includ ...
,
1080i In high-definition television (HDTV) and video display technology, 1080i is a video display format with 1080 lines of vertical resolution and Interlaced video, interlaced scanning method. This format was once a standard in HDTV. It was particular ...
*Integrated 10/
100BASE-TX In computer networking, Fast Ethernet physical layers carry traffic at the nominal rate of . The prior Ethernet speed was . Of the Fast Ethernet physical layers, 100BASE-TX is by far the most common. Fast Ethernet was introduced in 1995 as t ...
wired
Ethernet Ethernet ( ) is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 198 ...
with ICS ICS1893AF Physical Layer Transceiver *DVD movie playback (add-on required)


Physical specifications

*Weight: 3.86 kg (8.5  lb) *Dimensions: 320 × 100 × 260 mm (12.5 × 4 × 10.5 in)Original Xbox Technical Specifications


See also

* nVIDIA nForce


References

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