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Working Designs was an American
video game publisher A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer ...
that specialized in the localization of
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
ese
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s,
strategy video game Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy ...
s and top-down shooters for various platforms. Though the company had published many cult hits, it was known best to fans as the long-time exclusive North American publisher of the '' Lunar'' series. The company was one of the few game publishers that attempted to bridge the cultural gap between the Japanese and American video game industries during the 1990s with an eclectic selection of releases from various genres, and was also one of the earliest American publishers to make use of the
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
format for full, spoken English dialogue in their titles at a time when voice acting was not a common feature in most mainstream games. On December 12, 2005, Victor Ireland, President of Working Designs, announced via the company's message board that it was closing its doors. He later started a new company called Gaijinworks in 2006.


History

Working Designs was initially founded as a software company focusing on logging management software for the IBM PC. After lead programmer Todd Mark's death in 1988, Victor Ireland was hired to complete Mark's unfinished work before transitioning the company to a game publisher in 1990. Working Designs published games for the Sega CD and TurboGrafx-CD due to the appeal of the CD medium, instead of the more popular cartridge-based
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
and
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
. The company released some of their games with premium packaging for higher prices. They applied foil stamps and extensive artwork to their packaging and supplied games with full color manuals with anime artwork and concept art at a time when many game manuals for Western releases were in greyscale. Also, every manual came with notes describing the translation process and procedure of their games, usually found on the last page of the manual. Every edition of these notes closed with the signature phrase, "We're nothing without you!" Working Designs became known for their incorporating quirky, distinctively American humor in their translations. President Victor Ireland maintained that the company has always adhered as closely to the original Japanese text as they could while making it understandable to U.S. audiences, and said the addition of American-style humor was necessary to replace Japanese jokes which most Americans would not be able to understand. When the Sony PlayStation and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
were released, Working Designs met with Sony Computer Entertainment America (SCEA, whose president at the time was Bernie Stolar). SCEA said they had no interest in seeing non-action games released for the PlayStation, and as Working Designs published mainly strategy games and RPGs, this led them to begin publishing exclusively for the Sega Saturn. Working Designs had also built a strong working relationship with Sega by this time. The final Sega Saturn game released in the US, '' Magic Knight Rayearth'', was delayed for over two years. Following Stolar's departure from Sony, Working Designs began working on games for the PlayStation, for which they released the most single titles on a console (10 titles) in their history, and continued to branch out by introducing their "Spaz" label of arcade-style shoot 'em ups. Following E3 1997, where Ireland complained that Sega of America assigned them an out-of-the-way booth and was giving away information about the upcoming Dreamcast console to the detriment of the Saturn market, Working Designs announced they would publish no more Saturn games beyond the four that were then in progress. Due to a series of delays, approval snags, and sagging sales, Working Designs announced on December 12, 2005 that all existing staff had been laid off and the company was effectively defunct. In a public statement posted on the message board hosted at Working Designs' official site, President Victor Ireland, though expressing much gratitude for strong core fan support over the years, stated that a series of complications related to the approval of upcoming games for the PlayStation 2 had created a loss of revenue from which the company would not be able to recover.


List of Published/Handled Working Designs Games


References


External links


Official website (archived)Moby Games profile
{{Authority control 1986 establishments in California 2005 disestablishments in California Companies based in Shasta County, California Defunct companies based in California Defunct video game companies of the United States Redding, California Video game companies based in California Video game companies disestablished in 2005 Video game companies established in 1986 Video game publishers