Wolf (video Game)
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''Wolf'' is a 1994
life simulation Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation ...
and
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
. The player takes the role of a
wolf The wolf (''Canis lupus''; : wolves), also known as the grey wolf or gray wolf, is a Canis, canine native to Eurasia and North America. More than thirty subspecies of Canis lupus, subspecies of ''Canis lupus'' have been recognized, includin ...
. It was followed by ''
Lion The lion (''Panthera leo'') is a large Felidae, cat of the genus ''Panthera'', native to Sub-Saharan Africa and India. It has a muscular, broad-chested body (biology), body; a short, rounded head; round ears; and a dark, hairy tuft at the ...
'' in 1995. It is unrelated to the 1994 film of the same name.


Gameplay

The gameplay is divided into two parts. The first is a sandbox mode, where the player has no predetermined goal. The second is a scenario mode, where the player has to complete specific actions; this is comparable to quests given in
RPGs RPG may refer to: Military * Rocket-propelled grenade, a shoulder-launched anti-tank weapon **''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
.


Reception

In ''Electronic Entertainment'', Joel Enos wrote that ''Wolf''s "unique take on role-playing/simulation games puts it in a class by itself". He concluded, "You'll not only spend many happy hours playing, you might even learn something." The magazine later named ''Wolf'' its 1994 "Best Simulation Game". The editors reiterated that the game is "great fun to play, and you also can't help but learn about these intriguing creatures as you step into their skin." Vince DeNardo of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' called ''Wolf'' "a role-playing simulation that is both worthwhile for your children, and for the child that lies within each of us." He believed that it is "a novel concept backed up by solid execution", and that it "redefines the genre of Role-Playing as we gamers know it". ''Computer Gaming World'' went on to nominate ''Wolf'' as its 1994 "Role-Playing Game of the Year", with the editors calling it an innovative product that "skillfully mixes role-playing elements and scientific fact". The reviewer for ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' remarked that "hours pass like minutes in this fascinating RPG for nature lovers", and summarized it as an "unusual, entertaining game that gives genuine insight into one of nature's most magnificent and misunderstood creatures." The magazine's editors later awarded ''Wolf'' their 1994 "Special Achievement in Innovative Design". They wrote that the game is "both entertaining and enlightening — and a breath of fresh air in a genre ole-playing gamesthat some say has run its course." ''Computer Player''s Peter Suciu summarized it as "a nice novelty game without a lot to it", and questioned its
target audience The target audience is the intended audience or readership of a publication, advertisement, or other message catered specifically to the previously intended audience. In marketing and advertising, the target audience is a particular group of cons ...
. He wrote that ''Wolf'' would be "quite upsetting" to children; however, he found the game too shallow for adult players outside of its simulation mode, which he in turn thought was missing clear rewards or goals. In a negative review, ''CyberSurfer''s Linda Sharar called the game dull, and agreed with Suciu that its simulation mode lacked incentives to continue playing. She wrote, "I suppose if you look at ''Wolf'' as an interactive educational program, it serves its purpose. But as a game—I just don't get it."


See also

*'' WolfQuest'', another wolf life simulator


References


External links

*{{moby game, id=/wolf, name=''Wolf''
''Wolf''
at
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1994 video games Biological simulation video games DOS games DOS-only games Manley & Associates games Sanctuary Woods games Single-player video games U.S. Gold games Video games about wolves Video games developed in the United States Video games set in North America Video games with isometric graphics