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Computer animation is the process used for digitally generating animations. The more general term
computer-generated imagery Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The images may ...
(CGI) encompasses both static scenes ( still images) and dynamic images ( moving images), while computer animation refers to moving images. Modern computer animation usually uses
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
to generate a three-dimensional picture. The target of the animation is sometimes the computer itself, while other times it is
film A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere ...
. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. Computer-generated animations can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the
computer monitor A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls. The di ...
and repeatedly replaced by a new image that is similar to it but advanced slightly in time (usually at a rate of 24, 25, or 30 frames/second). This technique is identical to how the illusion of movement is achieved with television and motion pictures. For 3D animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on
key frame In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of film ...
s. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing. Finally, the animation is rendered. For 3D animations, all frames must be rendered after the modeling is complete. For pre-recorded presentations, the rendered frames are transferred to a different format or medium, like digital video. The frames may also be rendered in real-time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet (e.g. Adobe Flash, X3D) often use the software on the end user's computer to render in real-time as an alternative to
streaming Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content it ...
or pre-loaded high bandwidth animations.


Explanation

To trick the
eye Eyes are organs of the visual system. They provide living organisms with vision, the ability to receive and process visual detail, as well as enabling several photo response functions that are independent of vision. Eyes detect light and conv ...
and the brain into thinking they are seeing a smoothly moving object, the pictures should be drawn at around 12 frames per second or faster. (A frame is one complete image.) With rates above 75 to 120 frames per second, no improvement in realism or smoothness is perceivable due to the way the eye and the brain both process images. At rates below 12 frames per second, most people can detect jerkiness associated with the drawing of new images that detracts from the illusion of realistic movement. Conventional hand-drawn cartoon animation often uses 15 frames per second in order to save on the number of drawings needed, but this is usually accepted because of the stylized nature of cartoons. To produce more realistic imagery, computer animation demands higher frame rates. Films seen in theaters in the United States run at 24 frames per second, which is sufficient to create the illusion of continuous movement. For high resolution, adapters are used.


History

Early digital computer animation was developed at Bell Telephone Laboratories in the 1960s by Edward E. Zajac, Frank W. Sinden, Kenneth C. Knowlton, and A. Michael Noll. Other digital animation was also practiced at the
Lawrence Livermore National Laboratory Lawrence Livermore National Laboratory (LLNL) is a federal research facility in Livermore, California, United States. The lab was originally established as the University of California Radiation Laboratory, Livermore Branch in 1952 in response ...
. In 1967, a computer animation named "Hummingbird" was created by Charles Csuri and James Shaffer. In 1968, a computer animation called " Kitty" was created with BESM-4 by Nikolai Konstantinov, depicting a cat moving around. In 1971, a computer animation called "Metadata" was created, showing various shapes. An early step in the history of computer animation was the sequel to the 1973 film '' Westworld,'' a science-fiction film about a society in which robots live and work among humans. The sequel, '' Futureworld'' (1976), used the 3D wire-frame imagery, which featured a computer-animated hand and face both created by University of Utah graduates Edwin Catmull and Fred Parke. This imagery originally appeared in their student film '' A Computer Animated Hand'', which they completed in 1972. Developments in CGI technologies are reported each year at
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
, an annual conference on computer graphics and interactive techniques that is attended by thousands of computer professionals each year. Developers of computer games and 3D video cards strive to achieve the same visual quality on personal computers in real-time as is possible for CGI films and animation. With the rapid advancement of real-time rendering quality, artists began to use
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
s to render non-interactive movies, which led to the art form
Machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
.


Film and television

CGI short films have been produced as independent animation since 1976. Early examples of feature films incorporating CGI animation include the live-action films '' Star Trek II: The Wrath of Khan'' and '' Tron'' (both 1982), and the Japanese anime film '' Golgo 13: The Professional'' (1983). '' VeggieTales'' is the first American fully 3D computer animated series sold directly (made in 1993); its success inspired other animation series, such as '' ReBoot'' (1994) and ''
Transformers: Beast Wars ''Transformers: Beast Wars'' is an entertainment franchise from Hasbro, and is part of the larger ''Transformers'' franchise. The franchise directly follows the '' Transformers: Generation 1'' continuity established by the 1984 series and ani ...
'' (1996) to adopt a fully computer-generated style. The first full length computer animated television series was '' ReBoot'', which debuted in September 1994; the series followed the adventures of characters who lived inside a computer. The first feature-length computer animated film is '' Toy Story'' (1995), which was made by Disney and Pixar: following an adventure centered around
anthropomorphic Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics t ...
toys and their owners, this groundbreaking film was also the first of many fully computer-animated movies. The popularity of computer animation (especially in the field of
special effect Special effects (often abbreviated as SFX, F/X or simply FX) are illusions or visual tricks used in the theatre, film, television, video game, amusement park and simulator industries to simulate the imagined events in a story or virtual wor ...
s) skyrocketed during the modern era of U.S. animation. Films like '' Avatar'' (2009) and '' The Jungle Book'' (2016) use CGI for the majority of the movie runtime, but still incorporate human actors into the mix. Computer animation in this era has achieved photorealism, to the point that computer animated films such as '' The Lion King'' (2019) are able to be marketed as if they were live-action.


Animation methods

In most 3D computer animation systems, an animator creates a simplified representation of a character's anatomy, which is analogous to a
skeleton A skeleton is the structural frame that supports the body of an animal. There are several types of skeletons, including the exoskeleton, which is the stable outer shell of an organism, the endoskeleton, which forms the support structure inside ...
or stick figure. They are arranged into a default position known as a bind pose, or T-Pose. The position of each segment of the skeletal model is defined by animation variables, or Avars for short. In human and animal characters, many parts of the skeletal model correspond to the actual bones, but skeletal animation is also used to animate other things, with facial features (though other methods for facial animation exist). The character "Woody" in '' Toy Story'', for example, uses 712 Avars (212 in the face alone). The computer doesn't usually render the skeletal model directly (it is invisible), but it does use the skeletal model to compute the exact position and orientation of that certain character, which is eventually rendered into an image. Thus by changing the values of Avars over time, the animator creates motion by making the character move from frame to frame. There are several methods for generating the Avar values to obtain realistic motion. Traditionally, animators manipulate the Avars directly. Rather than set Avars for every frame, they usually set Avars at strategic points (frames) in time and let the computer interpolate or tween between them in a process called ''
keyframing In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of fil ...
''. Keyframing puts control in the hands of the animator and has roots in hand-drawn traditional animation. In contrast, a newer method called ''
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
'' makes use of live action footage. When computer animation is driven by motion capture, a real performer acts out the scene as if they were the character to be animated. Their motion is recorded to a computer using video cameras and markers and that performance is then applied to the animated character. Each method has its advantages and as of 2007, games and films are using either or both of these methods in productions. Keyframe animation can produce motions that would be difficult or impossible to act out, while motion capture can reproduce the subtleties of a particular actor. For example, in the 2006 film '' Pirates of the Caribbean: Dead Man's Chest'', Bill Nighy provided the performance for the character Davy Jones. Even though Nighy doesn't appear in the movie himself, the movie benefited from his performance by recording the nuances of his body language, posture, facial expressions, etc. Thus motion capture is appropriate in situations where believable, realistic behavior and action is required, but the types of characters required exceed what can be done throughout the conventional costuming.


Modeling

3D computer animation combines 3D models of objects and programmed or hand "keyframed" movement. These models are constructed out of geometrical vertices, faces, and edges in a 3D coordinate system. Objects are sculpted much like real clay or plaster, working from general forms to specific details with various sculpting tools. Unless a 3D model is intended to be a solid color, it must be painted with " textures" for realism. A bone/joint animation system is set up to deform the CGI model (e.g., to make a humanoid model walk). In a process known as ''rigging'', the virtual marionette is given various controllers and handles for controlling movement. Animation data can be created using
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
, or
keyframing In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of fil ...
by a human animator, or a combination of the two. 3D models rigged for animation may contain thousands of control points — for example, "Woody" from '' Toy Story'' uses 700 specialized animation controllers. Rhythm and Hues Studios labored for two years to create Aslan in the movie '' The Chronicles of Narnia: The Lion, the Witch and the Wardrobe'', which had about 1,851 controllers (742 in the face alone). In the 2004 film '' The Day After Tomorrow'', designers had to design forces of extreme weather with the help of video references and accurate meteorological facts. For the 2005 remake of '' King Kong'', actor Andy Serkis was used to help designers pinpoint the gorilla's prime location in the shots and used his expressions to model "human" characteristics onto the creature. Serkis had earlier provided the voice and performance for Gollum in J. R. R. Tolkien's '' The Lord of the Rings'' trilogy.


Equipment

Computer animation can be created with a computer and an animation software. Some impressive animation can be achieved even with basic programs; however, the rendering can require much time on an ordinary home computer. Professional animators of movies, television and video games could make photorealistic animation with high detail. This level of quality for movie animation would take hundreds of years to create on a home computer. Instead, many powerful workstation computers are used. Graphics workstation computers use two to four processors, and they are a lot more powerful than an actual home computer and are specialized for rendering. Many workstations (known as a ''" render farm"'') are networked together to effectively act as a giant computer, resulting in a computer-animated movie that can be completed in about one to five years (however, this process is not composed solely of rendering). A workstation typically costs $2,000 to $16,000 with the more expensive stations being able to render much faster due to the more technologically-advanced hardware that they contain. Professionals also use digital movie cameras, motion/ performance capture, bluescreens, film editing software, props, and other tools used for movie animation. Programs like Blender allow for people who can't afford expensive animation and rendering software to be able to work in a similar manner to those who use the commercial grade equipment.


Facial animation

The realistic modeling of human facial features is both one of the most challenging and sought after elements in computer-generated imagery. Computer facial animation is a highly complex field where models typically include a very large number of animation variables. Historically speaking, the first
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
tutorials on ''State of the art in Facial Animation'' in 1989 and 1990 proved to be a turning point in the field by bringing together and consolidating multiple research elements and sparked interest among a number of researchers. The Facial Action Coding System (with 46 "action units", "lip bite" or "squint"), which had been developed in 1976, became a popular basis for many systems. As early as 2001,
MPEG-4 MPEG-4 is a group of international standards for the compression of digital audio and visual data, multimedia systems, and file storage formats. It was originally introduced in late 1998 as a group of audio and video coding formats and related tec ...
included 68 Face Animation Parameters (FAPs) for lips, jaws, etc., and the field has made significant progress since then and the use of facial microexpression has increased. In some cases, an affective space, the PAD emotional state model, can be used to assign specific emotions to the faces of avatars. In this approach, the PAD model is used as a high level emotional space and the lower level space is the MPEG-4 Facial Animation Parameters (FAP). A mid-level Partial Expression Parameters (PEP) space is then used to in a two-level structure – the PAD-PEP mapping and the PEP-FAP translation model.


Realism

Realism in computer animation can mean making each frame look photorealistic, in the sense that the scene is rendered to resemble a photograph or make the characters' animation believable and lifelike. Computer animation can also be realistic with or without the photorealistic rendering. One of the greatest challenges in computer animation has been creating human characters that look and move with the highest degree of realism. Part of the difficulty in making pleasing, realistic human characters is the uncanny valley, the concept where the human audience (up to a point) tends to have an increasingly negative, emotional response as a human replica looks and acts more and more human. Films that have attempted photorealistic human characters, such as '' The Polar Express'', ''
Beowulf ''Beowulf'' (; ang, Bēowulf ) is an Old English epic poem in the tradition of Germanic heroic legend consisting of 3,182 alliterative lines. It is one of the most important and most often translated works of Old English literature. The ...
'',Digital Actors in 'Beowulf' Are Just Uncanny
 – ''New York Times'', November 14, 2007
and ''
A Christmas Carol ''A Christmas Carol. In Prose. Being a Ghost Story of Christmas'', commonly known as ''A Christmas Carol'', is a novella by Charles Dickens, first published in London by Chapman & Hall in 1843 and illustrated by John Leech. ''A Christmas C ...
'' have been criticized as "disconcerting" and "creepy". The goal of computer animation is not always to emulate live action as closely as possible, so many animated films instead feature characters who are
anthropomorphic Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics t ...
animals,
legendary creature A legendary creature (also mythical or mythological creature) is a type of fictional entity, typically a hybrid, that has not been proven and that is described in folklore Folklore is shared by a particular group of people; it encompasses ...
s and characters, superheroes, or otherwise have non-realistic, cartoon-like proportions. Computer animation can also be tailored to mimic or substitute for other kinds of animation, like traditional stop-motion animation (as shown in '' Flushed Away'' or '' The Peanuts Movie''). Some of the long-standing basic principles of animation, like
squash and stretch Squash and stretch is the phrase used to describe "by far the most important" of the 12 basic principles of animation, described in the book ''The Illusion of Life'' by Frank Thomas and Ollie Johnston. Basis The principle is based on observatio ...
, call for movement that is not strictly realistic, and such principles still see widespread application in computer animation.


Animation studios

Some notable producers of computer-animated feature films include: * Animal Logic – Films include '' Happy Feet'' (2006), '' Legend of the Guardians: The Owls of Ga'Hoole'' (2010), '' Walking with Dinosaurs'' (2013), '' The Lego Movie'' (2014) * Aardman Animations  – Films include '' Flushed Away'' (2006), '' Arthur Christmas'' (2011) * Big Idea Entertainment – '' Jonah: A VeggieTales Movie'' (2002) and '' The Pirates Who Don't Do Anything: A VeggieTales Movie'' (2008) * Bron Studios – Films include '' The Addams Family'' (2019), '' The Willoughbys'' (2020) *
Blue Sky Studios Blue Sky Studios, Inc. was an American computer animation studio based in Greenwich, Connecticut. It was founded on February 22, 1987 by Chris Wedge, Michael Ferraro, Carl Ludwig, Alison Brown, David Brown, and Eugene Troubetzkoy after their e ...
 – Films include '' Ice Age'' (2002), '' Robots'' (2005), '' Horton Hears a Who!'' (2008), '' Rio'' (2011), ''
Epic Epic commonly refers to: * Epic poetry, a long narrative poem celebrating heroic deeds and events significant to a culture or nation * Epic film, a genre of film with heroic elements Epic or EPIC may also refer to: Arts, entertainment, and medi ...
'' (2013), '' The Peanuts Movie'' (2015) * DNA Productions  – Films include '' Jimmy Neutron: Boy Genius'' (2001), ''
Santa vs. the Snowman 3D ''Santa vs. the Snowman'' is a 1997 American Computer animation, computer-animated Christmas by medium, Christmas Comedy film, comedy Christmas by medium#Television film and episodes, television special created by Steve Oedekerk and produced by O ...
'' (2002) and '' The Ant Bully'' (2006) * DNEG  - Films include '' Ron's Gone Wrong'' (2021) *
DreamWorks Animation DreamWorks Animation LLC (DWA, also known as DreamWorks Animation Studios and simply known as DreamWorks) is an American animation studio that produces animated films and television programs and is a subsidiary of Universal Pictures, a division ...
 – Films include '' Shrek'' (2001), '' Shark Tale'' (2004), '' Madagascar'' (2005), '' Over the Hedge'' (2006), '' Bee Movie'' (2007), '' Kung Fu Panda'' (2008), ''
Monsters vs. Aliens ''Monsters vs. Aliens'' is a 2009 American 3D computer-animated monster comedy film produced by DreamWorks Animation and distributed by Paramount Pictures. The film was directed by Conrad Vernon and Rob Letterman from a screenplay written by L ...
'' (2009), '' How to Train Your Dragon'' (2010), '' Rise of the Guardians'' (2012), '' The Croods'' (2013), ''
Trolls A troll is a being in Nordic folklore, including Norse mythology. In Old Norse sources, beings described as trolls dwell in isolated areas of rocks, mountains, or caves, live together in small family units, and are rarely helpful to human be ...
'' (2016), '' The Boss Baby'' (2017) * ImageMovers  – Films include '' The Polar Express'' (2004), '' Monster House'' (2006), ''
Beowulf ''Beowulf'' (; ang, Bēowulf ) is an Old English epic poem in the tradition of Germanic heroic legend consisting of 3,182 alliterative lines. It is one of the most important and most often translated works of Old English literature. The ...
'' (2007), ''
A Christmas Carol ''A Christmas Carol. In Prose. Being a Ghost Story of Christmas'', commonly known as ''A Christmas Carol'', is a novella by Charles Dickens, first published in London by Chapman & Hall in 1843 and illustrated by John Leech. ''A Christmas C ...
'' (2009), '' Mars Needs Moms'' (2011) * Ilion Animation Studios — Films include '' Planet 51'' (2009), '' Mortadelo and Filemon: Mission Implausible'' (2014) '' Wonder Park'' (2019) * Illumination — Films include ''
Despicable Me ''Despicable Me'' is a computer-animated media franchise centering on Gru, a reformed super-villain (who later becomes a father, husband, and secret agent), and his yellow-colored Minions. It is produced by Illumination and distributed by ...
'' (2010), '' The Lorax'' (2012), ''
Minions Places *Minions, Cornwall, a village in the United Kingdom People *Frank Minion (born 1929), American jazz and bop singer * Fred Minion, English professional footballer *Joseph Minion (born 1957), American film director and screenwriter *Marcus F ...
'' (2015), '' The Secret Life of Pets'' (2016), '' Sing'' (2016), '' The Grinch'' (2018), '' The Secret Life of Pets 2'' (2019) *
Industrial Light & Magic Industrial Light & Magic (ILM) is an American motion picture visual effects company that was founded on May 26, 1975 by George Lucas. It is a division of the film production company Lucasfilm, which Lucas founded, and was created when he began pro ...
 – Films include '' Rango'' (2011) and '' Strange Magic'' (2015) *
Pacific Data Images Pacific Data Images (PDI) was an American computer animation production company based in Redwood City, California, that was bought by DreamWorks SKG in 2000. It was renamed PDI/DreamWorks and was owned by DreamWorks Animation. Founded in 1980 by ...
 – Films include '' Antz'' (1998), '' Shrek'' (2001), '' Shrek 2'' (2004), '' Madagascar'' (2005), '' Megamind'' (2010), '' Mr. Peabody and Sherman'' (2014) * Paramount Animation – Films include '' The SpongeBob Movie: Sponge Out of Water'' (2015), '' Monster Trucks'' (2017), '' Sherlock Gnomes'' (2018), '' Wonder Park'' (2019), '' The SpongeBob Movie: Sponge on the Run'' (2020) * Pixar Animation Studios – Films include '' Toy Story'' (1995), ''
Monsters, Inc. ''Monsters, Inc.'' (also known as ''Monsters, Incorporated'') is a 2001 American computer-animated Monster movie, monster comedy film produced by Pixar, Pixar Animation Studios for Walt Disney Pictures. Featuring the voices of John Goodman, B ...
'' (2001), ''
Finding Nemo ''Finding Nemo'' is a 2003 American computer-animated comedy-drama adventure film produced by Pixar Animation Studios and released by Walt Disney Pictures. Directed by Andrew Stanton with co-direction by Lee Unkrich, the screenplay was writ ...
'' (2003), '' The Incredibles'' (2004), '' Cars'' (2006), '' Ratatouille'' (2007), '' WALL-E'' (2008), '' Up'' (2009), ''
Brave Brave most commonly refers to: *Brave, an adjective for one who possesses courage *Braves (Native Americans), a EuroAmerican stereotype for Native American warriors Brave(s) or The Brave(s) may also refer to: Film and television * ''Brave'' (199 ...
'' (2012), ''
Inside Out Inside Out may refer to: *Backwards (disambiguation) or inverse Books * '' Inside Out: A Personal History of Pink Floyd'', by Pink Floyd drummer Nick Mason * ''Inside Out'', Christian book by Larry Crabb * ''Inside Out'', novel by Barry Eisler ...
'' (2015), '' Coco'' (2017), and '' Soul'' (2020) * Rainmaker Studios – Films include '' Escape from Planet Earth'' (2013) and '' Ratchet & Clank'' (2016) * Reel FX Animation Studios – Films include '' Free Birds'' (2013) and '' The Book of Life'' (2014) *
Wizart Animation Wizart Animation is a Russian animation film, short film and television studio based in Voronezh. The studio specializes in the production of animated feature films, television shows and their distribution and promotion in the domestic and inter ...
 – Films include '' The Snow Queen'' (2012), '' Sheep and Wolves'' (2016) * Shirogumi – Films include '' Friends: Mononoke Shima no Naki'' (2011), '' Stand by Me Doraemon'' (2014) and '' Dragon Quest: Your Story'' (2019) *
Skydance Animation Skydance Animation, LLC is an American animation studio that is a division of Skydance Media, founded on March 16, 2017. The studio is located in Los Angeles with offices in Connecticut and Madrid, Spain; the Madrid branch was originally Ilion A ...
  – Films include '' Luck (2022 film)'', ''
Spellbound (2023 film) ''Spellbound'' is an upcoming computer-animated musical fantasy film directed by Vicky Jenson from a screenplay by Linda Woolverton, Lauren Hynek and Elizabeth Martin with music composed by Alan Menken, who wrote the songs with longtime collaborat ...
'' *
Square Pictures (also known under its American brand name SquareSoft) was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early emp ...
  -Films include '' Final Fantasy: The Spirits Within'' (2001) * Sony Pictures Animation – Films include '' Hotel Transylvania'' (2012), '' Spider-Man: Into the Spider-Verse'' (2018), and ''
The Mitchells vs. the Machines ''The Mitchells vs. the Machines'' is a 2021 Computer animation, computer-animated science fiction comedy, science fiction comedy film produced by Sony Pictures Animation. The film was directed by Mike Rianda (in his feature directorial debut) an ...
'' (2021) * Sony Pictures Imageworks  – Films include '' The Angry Birds Movie'' (2016) and '' Over the Moon'' (2020) * Triggerfish Animation Studios – Films include '' Zambezia'' (2013), ''
Khumba ''Khumba'' is a 2013 South African computer-animated comedy film directed and co-produced by Anthony Silverston and written by Silverston and Raffaella Delle Donne. The film stars the voices of Jake T. Austin, Steve Buscemi, Loretta Devine, Lau ...
'' (2014) * Vanguard Animation - Films include ''
Valiant Valiant may refer to: People * James Valiant (1884–1917), English cricketer * The Valiant Brothers, a professional wrestling tag team of storyline brothers ** Jerry Valiant, a ring name of professional wrestler John Hill (1941-2010) ** Jimmy ...
'' (2005), '' Space Chimps'' (2008) * Walt Disney Animation Studios – Films include ''
Bolt The BOLT Browser was a web browser for mobile phones including feature phones and smartphones that can run Java ME applications. The BOLT Browser was offered free of charge to consumers and by license to mobile network operators and handset manuf ...
'' (2008), '' Tangled'' (2010), '' Wreck-It Ralph'' (2012), ''
Frozen Frozen may refer to: * the result of freezing * a paralysis response in extreme cases of fear Films * ''Frozen'' (1997 film), a film by Wang Xiaoshuai * ''Frozen'' (2005 film), a film by Juliet McKoen * ''Frozen'' (2007 film), a film by Sh ...
'' (2013), '' Big Hero 6'' (2014), ''
Zootopia ''Zootopia'' (titled ''Zootropolis'' in various regions) is a 2016 American computer-animated buddy cop action comedy film produced by Walt Disney Animation Studios and released by Walt Disney Pictures. The 55th Disney animated feature film, ...
'' (2016), '' Moana'' (2016) and '' Encanto'' (2021) * Warner Animation Group – Films include '' The Lego Movie'' (2014), '' Storks'' (2016), '' The Lego Batman Movie'' (2017), '' Smallfoot'' (2018), '' Scoob!'' (2020) * Weta Digital – Films include '' The Adventures of Tintin'' (2011)


Web animations

The popularity of websites that allow members to upload their own movies for others to view has created a growing community of independent and
amateur An amateur () is generally considered a person who pursues an avocation independent from their source of income. Amateurs and their pursuits are also described as popular, informal, autodidacticism, self-taught, user-generated, do it yourself, DI ...
computer animators. With utilities and programs often included free with modern operating systems, many users can make their own animated movies and shorts. Several
free and open-source Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source ...
animation software applications exist as well. The ease at which these animations can be distributed has attracted professional animation talent also. Companies such as PowToon and Vyond attempt to bridge the gap by giving amateurs access to professional animations as clip art. The oldest (most backward compatible) web-based animations are in the animated
GIF The Graphics Interchange Format (GIF; or , see pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on 15 June 1987. ...
format, which can be uploaded and seen on the web easily. However, the
raster graphics upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for ...
format of GIF animations slows the download and frame rate, especially with larger screen sizes. The growing demand for higher quality web-based animations was met by a vector graphics alternative that relied on the use of a plugin. For decades, Flash animations were the most popular format, until the web development community abandoned support for the Flash Player plugin. Web browsers on mobile devices and mobile operating systems never fully supported the Flash plugin. By this time, internet bandwidth and download speeds increased, making raster graphic animations more convenient. Some of the more complex vector graphic animations had a slower frame rate due to complex rendering compared to some of the raster graphic alternatives. Many of the GIF and Flash animations were already converted to
digital video Digital video is an electronic representation of moving visual images (video) in the form of encoded digital data. This is in contrast to analog video, which represents moving visual images in the form of analog signals. Digital video comprises ...
formats, which were compatible with mobile devices and reduced file sizes via
video compression In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression ...
technology. However, compatibility was still problematic as some of the popular video formats such as Apple's
QuickTime QuickTime is an extensible multimedia framework developed by Apple Inc., capable of handling various formats of digital video, picture, sound, panoramic images, and interactivity. Created in 1991, the latest Mac version, QuickTime X, is avai ...
and Microsoft Silverlight required plugins. YouTube, the most popular video sharing website, was also relying on the Flash plugin to deliver digital video in the Flash Video format. The latest alternatives are HTML5 compatible animations. Technologies such as JavaScript and
CSS animation CSS animations is a proposed module for Cascading Style Sheets that allows the animation of HTML document elements using CSS. History While the pseudo-class :hover has been used to generate rudimentary animations for years, extensions of CSS ...
s made sequencing the movement of images in HTML5 web pages more convenient. SVG animations offered a vector graphic alternative to the original Flash graphic format, SmartSketch. YouTube offers an HTML5 alternative for digital video. APNG (Animated PNG) offered a raster graphic alternative to animated GIF files that enables multi-level transparency not available in GIFs.


Detailed examples

Computer animation uses different techniques to produce animations. Most frequently, sophisticated
mathematics Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics ...
is used to manipulate complex three-dimensional polygons, apply " textures", lighting and other effects to the polygons and finally rendering the complete image. A sophisticated graphical user interface may be used to create the animation and arrange its choreography. Another technique called
constructive solid geometry Constructive solid geometry (CSG; formerly called computational binary solid geometry) is a technique used in solid modeling. Constructive solid geometry allows a modeler to create a complex surface or object by using Boolean operators to combi ...
defines objects by conducting boolean operations on regular shapes, and has the advantage that animations may be accurately produced at any resolution.


Computer-generated animation

''To animate means, figuratively, to "give life to". There are two basic methods that animators commonly use to accomplish this.'' Computer-generated animation is known as three-dimensional ( 3D) animation. Creators design an object or character with an X, a Y and a Z axis. No pencil-to-paper drawings create the way computer-generated animation works. The object or character created will then be taken into a software. Key-framing and tweening are also carried out in computer-generated animation but so are many techniques unrelated to traditional animation.
Animator An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video gam ...
s can break physical laws by using mathematical algorithms to cheat mass,
force In physics, a force is an influence that can change the motion of an object. A force can cause an object with mass to change its velocity (e.g. moving from a state of rest), i.e., to accelerate. Force can also be described intuitively as a p ...
and gravity rulings. Fundamentally, time scale and quality could be said to be a preferred way to produce animation as they are major aspects enhanced by using computer-generated animation. Another positive aspect of CGA is the fact one can create a flock of creatures to act independently when created as a group. An animal's fur can be programmed to wave in the wind and lie flat when it rains instead of separately programming each strand of hair. A few examples of computer-generated animation movies are '' Toy Story'', '' Antz'', '' Ice Age'', '' Happy Feet'', ''
Despicable Me ''Despicable Me'' is a computer-animated media franchise centering on Gru, a reformed super-villain (who later becomes a father, husband, and secret agent), and his yellow-colored Minions. It is produced by Illumination and distributed by ...
'', ''
Frozen Frozen may refer to: * the result of freezing * a paralysis response in extreme cases of fear Films * ''Frozen'' (1997 film), a film by Wang Xiaoshuai * ''Frozen'' (2005 film), a film by Juliet McKoen * ''Frozen'' (2007 film), a film by Sh ...
'', and '' Shrek''.


2D computer animation

2D computer graphics 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer ...
are still used for stylistic, low bandwidth, and faster real-time renderings. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used with or without that virtual skeleton.


2D sprites and pseudocode

In 2D computer animation, moving objects are often referred to as " sprites." A sprite is an image that has a location associated with it. The location of the sprite is changed slightly, between each displayed frame, to make the sprite appear to move. The following
pseudocode In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine re ...
makes a sprite move from left to right: var ''int'' x := 0, y := screenHeight / 2; while x < screenWidth drawBackground() drawSpriteAtXY (x, y) ''// draw on top of the background'' x := x + 5 ''// move to the right''


Computer-assisted animation

Computer-assisted animation is usually classed as two-dimensional ( 2D) animation. Drawings are either hand drawn (pencil to paper) or interactively drawn (on the computer) using different assisting appliances and are positioned into specific software packages. Within the software package, the creator places drawings into different
key frame In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of film ...
s which fundamentally create an outline of the most important movements. The computer then fills in the "in-between frames", a process commonly known as Tweening. Computer-assisted animation employs new technologies to produce content faster than is possible with traditional animation, while still retaining the stylistic elements of traditionally drawn characters or objects. Examples of films produced using computer-assisted animation are ''The Little Mermaid'', '' The Rescuers Down Under'', ''Beauty and the Beast'', ''
Aladdin Aladdin ( ; ar, علاء الدين, ', , ATU 561, ‘Aladdin') is a Middle-Eastern folk tale. It is one of the best-known tales associated with ''The Book of One Thousand and One Nights'' (''The Arabian Nights''), despite not being part of ...
'', '' The Lion King'', ''Pocahontas'', ''The Hunchback of Notre Dame'', '' Hercules'', ''Mulan'', '' The Road to El Dorado'' and '' Tarzan''.


See also

*
Animation Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
* Animation database * Autodesk *
Avar (animation variable) An avar or animation variable (or hinge) is a variable controlling the position of part of an animated object, such as a character. The character "Woody" in the Disney•Pixar film ''Toy Story'' (1995) uses 712 avars (212 on his face alone). Succ ...
*
Computer-generated imagery Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The images may ...
(CGI) * New York Institute of Technology Computer Graphics Lab * Computer representation of surfaces * Hand-Over * Humanoid animation * List of animation studios * List of computer-animated films *
List of computer-animated television series This is a list of released animated television series made mainly with computer animation Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both stat ...
* Medical animation * Morph target animation *
Machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
(recording video from games and virtual worlds) *
Motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
* Procedural animation * Ray tracing * Rich Representation Language * Skeletal animation *
Timeline of computer animation in film and television This is a chronological list of films and television programs that have been recognized as being pioneering in their use of computer animation. 1950s 1960s 1970s 1980s 1990s 2000s 2010s See also * Animation * List of compu ...
* Virtual artifact * Wire-frame model * Twelve basic principles of animation


References


Citations


Works cited

* * * * * * * * * *


External links

* {{DEFAULTSORT:Computer Animation
Animation Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
Animation techniques Articles containing video clips