War World (video Game)
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''War World: Tactical Combat'' (also known as simply ''War World'') is a 3D mech combat simulator game developed and published by Australian company Third Wave Games (who are made up of former Rare alumni who have been involved in the development of such games as ''
Banjo-Kazooie ''Banjo-Kazooie'' is a platform game series developed by Rare, a British company. The games feature a male bear named Banjo and his friend, a large female red bird named Kazooie, both of whom are controlled by the player. Banjo originally mad ...
'', ''
Donkey Kong 64 ''Donkey Kong 64'' is a 1999 platform game developed by Rare (company), Rare and published by Nintendo for the Nintendo 64. It is the first ''Donkey Kong'' game to feature 3D gameplay. As the gorilla Donkey Kong (character), Donkey Kong, the p ...
'', and others). It was released on
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in 2005, and 2008 for the
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service. A version for the original Xbox was planned but got cancelled.


Story

The story revolves around a planet within the
Milky Way The Milky Way or Milky Way Galaxy is the galaxy that includes the Solar System, with the name describing the #Appearance, galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars in other arms of the galax ...
galaxy known as WarWorld. This planet has been under perpetual conflict throughout its known history over various reasons (ranging from religious differences to territorial disputes to blood feuds between different sects of the inhabitants). However, eventually the largest groups of these people would form into corporate entities and would establish several neutral cities on the planet in the hopes of establishing commerce with the outside galaxy. When the game first starts, 7 of these
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will have already been formed exporting all sorts of variants of their warlike nature from mercenaries to military hardware to gladiatorial arena games using mechs. The player assumes the role of one of these arena competitors as they fight their way thru various battles with competing clans or mech pilots in the game.


Gameplay

Gameplay is similar to the ''
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''
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
games even though the game is classified as a Mech sim much like the
MechAssault ''MechAssault'' is a 2002 video game released for the Xbox. Developed by Day 1 Studios and FASA Studio and published by Microsoft, ''MechAssault'' was initiated when Denny Thorley of Day 1 Studios approached Jon Kimmich of Microsoft about devel ...
series of games. Despite this, some commonalities can be found between the two sims such as collecting powerups and some interface design choices. The gameplay focuses on Teamwork and Squad based FPS tactics throughout the entire experience. Mechs are designed in a garage interface at different intervals depending on what type of game you're playing at the time. Within this interface, players can purchase mechs and spare parts using currency earned called ''credits''. Credits can be earned over the course of a single player game or dictated based on the requirements set up ahead of time on a multiplayer game. War World has the single and multi player options, and includes game modes such as " capture the flag" and "
team deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters as ...
".


Mech units

All mech units in War World share certain commonalities that can be termed as a unit's stats. These stats include Armor (or the amount of health a unit has before dying), Jump (how high a unit can jump without the assistance of a thruster), the speed of a unit, a multiplier to how much ammo each weapon on the unit has (based on the weapon's baseline stats), and the cost of a unit in terms of credits (the currency in the game). All mechs come with a radar stealth function that allows them to disappear off an opponent's radar screens. However, this does not make a unit invisible to sight and can be spotted normally even with the stealth option turned on. In addition, a unit can be altered in terms of paint or color scheme in order to change its appearance. There are five different mech units in the game (as of Version 1.9.02) that a player can choose from; the Panther 770, the Python KX5, the Thunder B-2, the Assault T1000 and the Leviathan. The game also features dropships - combat cargo planes that can deliver new mech units to the battlefield over the course of a match. Typically in single player mode, they will be seen flying over the entire arena attacking the player and dropping in new units. A dropship has multiple minigun like turrets all around the vessel that fire low damage rounds at various intervals (depending on the difficulty level) and has twice as much armor as the Leviathan mech. Mechs are unloaded from the rear of the plane through the use of a drop down ramp that folds out. As of version 1.9 these are only controllable by the AI and not by players.


Reception

The PC version received "average" reviews, while the Xbox 360 version received "generally unfavorable reviews", according to the
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website
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.


References


External links


War World HomepageThird Wave Game's Company HomepageFlashman Studios Corporate Homepage
* {{DEFAULTSORT:War World 2005 video games Lighthouse Interactive games Multiplayer and single-player video games Video games about mecha Video games developed in Australia Video games scored by David Wise Windows games Xbox 360 Live Arcade games