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Vulkan is a low- overhead,
cross-platform In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software ...
API An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how ...
, open standard for
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
and
computing Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, ...
. Vulkan targets high-performance real-time 3D-graphics applications, such as
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s and
interactive media Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, variou ...
, and highly parallelized computing. Vulkan is intended to offer higher performance and more efficient
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, an ...
and
GPU A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mob ...
usage compared to the older
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve ha ...
and
Direct3D 11 Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
APIs. It does so by providing a considerably lower-level API for the application than the older APIs that more closely resembles how modern GPUs work. Vulkan is comparable to Apple's
Metal API Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple. It debuted in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering ...
and
Microsoft's Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washingt ...
Direct3D 12 Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
, and is harder to use than the higher-level OpenGL and Direct3D 11 APIs. In addition to its lower CPU usage, Vulkan is designed to allow developers to better distribute work among multiple CPU cores. Vulkan was first announced by the non-profit
Khronos Group The Khronos Group, Inc. is an open, non-profit, member-driven consortium of 170 organizations developing, publishing and maintaining royalty-free interoperability standards for 3D graphics, virtual reality, augmented reality, parallel computat ...
at GDC 2015. The Vulkan API was initially referred to as the "next generation
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve ha ...
initiative", or "OpenGL next" by Khronos, but use of those names was discontinued when "Vulkan" was announced. Vulkan is derived from and built upon components of
AMD Advanced Micro Devices, Inc. (AMD) is an American multinational semiconductor company based in Santa Clara, California, that develops computer processors and related technologies for business and consumer markets. While it initially manufact ...
's Mantle API, which was donated by AMD to Khronos with the intent of giving Khronos a foundation on which to begin developing a low-level API that they could standardize across the industry.


Features

Vulkan is intended to provide a variety of advantages over other APIs as well as its predecessor,
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve ha ...
. Vulkan offers lower overhead, more direct control over the GPU, and lower CPU usage. The overall concept and feature set of Vulkan is similar to concepts seen in Mantle and later adopted by Microsoft with
Direct3D 12 Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
and Apple with
Metal A metal (from Greek μέταλλον ''métallon'', "mine, quarry, metal") is a material that, when freshly prepared, polished, or fractured, shows a lustrous appearance, and conducts electricity and heat relatively well. Metals are typi ...
. Intended advantages of Vulkan over previous-generation APIs include the following:


Unified API

Vulkan provides a single API for both desktop and mobile graphics devices, whereas previously these were split between OpenGL and
OpenGL ES OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-ac ...
respectively.


Cross platform

Vulkan is available on multiple modern operating systems. Like OpenGL, and in contrast to Direct3D 12, the Vulkan API is not locked to a single OS or device form factor. Vulkan runs natively on
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
,
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which i ...
,
BSD Unix The Berkeley Software Distribution or Berkeley Standard Distribution (BSD) is a discontinued operating system based on Research Unix, developed and distributed by the Computer Systems Research Group (CSRG) at the University of California, Berke ...
,
QNX QNX ( or ) is a commercial Unix-like real-time operating system, aimed primarily at the embedded systems market. QNX was one of the first commercially successful microkernel operating systems. The product was originally developed in the early 19 ...
,
Haiku is a type of short form poetry originally from Japan. Traditional Japanese haiku consist of three phrases that contain a ''kireji'', or "cutting word", 17 ''On (Japanese prosody), on'' (phonetic units similar to syllables) in a 5, 7, 5 pattern, ...
,
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
,
Raspberry Pi Raspberry Pi () is a series of small single-board computers (SBCs) developed in the United Kingdom by the Raspberry Pi Foundation in association with Broadcom. The Raspberry Pi project originally leaned towards the promotion of teaching basic ...
,
Stadia Stadia may refer to: * One of the plurals of stadium, along with "stadiums" * The plural of stadion, an ancient Greek unit of distance, which equals to 600 Greek feet (''podes''). * Stadia (Caria), a town of ancient Caria, now in Turkey * Stadia ma ...
,
Fuchsia ''Fuchsia'' () is a genus of flowering plants that consists mostly of shrubs or small trees. The first to be scientifically described, ''Fuchsia triphylla'', was discovered on the Caribbean island of Hispaniola (Haiti and the Dominican Republic ...
,
Tizen Tizen () is a Linux-based mobile operating system backed by the Linux Foundation, mainly developed and used primarily by Samsung Electronics. The project was originally conceived as an HTML5-based platform for mobile devices to succeed MeeGo ...
, and
Windows 7 Windows 7 is a major release of the Windows NT operating system developed by Microsoft. It was released to manufacturing on July 22, 2009, and became generally available on October 22, 2009. It is the successor to Windows Vista, released nearl ...
, 8, 10, and 11.
MoltenVK MoltenVK is a software library which allows Vulkan applications to run on top of Metal on Apple's macOS, iOS, and tvOS operating systems. It is the first software component to be released for the Vulkan Portability Initiative, a project to have ...
provides freely-licensed third-party support for
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of ...
,
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
and
tvOS tvOS (formerly known as Apple TV Software) is an operating system developed by Apple Inc. for the Apple TV, a digital media player. In the first-generation Apple TV, Apple TV Software was based on Mac OS X. Starting with the second-generatio ...
by wrapping over Apple's Metal API.


Lower CPU usage

Vulkan reduces load on CPUs through the use of batching and other low-level optimizations, therefore reducing CPU workloads and leaving the CPU free to do more computation or rendering than would otherwise be possible.


Multi-threading friendly design

Direct3D 11 and OpenGL 4 were initially designed for use with single-core CPUs and only received augmentation to be executed on multi-cores. Even when application developers use the augmentations, these APIs regularly do not scale well on multi-cores. Vulkan offers improved scalability on multi-core CPUs due to the modernized threading architecture.


Pre-compiled shaders

OpenGL uses the high-level language
GLSL OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pip ...
for writing
shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as '' shading''. Shaders have evolved to perform a variety of spec ...
s, which forces each OpenGL driver to implement its own
compiler In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that ...
for GLSL. This then executes at application runtime to translate the program's shaders into the GPU's machine code. In contrast, Vulkan drivers are supposed to ingest shaders already translated into an intermediate binary format called
SPIR-V Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel compute and graphics by Khronos Group. It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to re ...
(Standard Portable Intermediate Representation), analogous to the binary format that
HLSL The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language ...
shaders are compiled into in
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
. By allowing shader pre-compilation, application initialization speed is improved and a larger variety of shaders can be used per scene. A Vulkan driver only needs to perform GPU specific optimization and code generation, resulting in easier driver maintenance, and potentially smaller driver packages. The developers of applications now can also more easily obfuscate proprietary shader code, due to shaders not being stored directly as source code, howeve
tools are provided that can decompile SPIR-V to human-readable high-level code


Others

* Vulkan provides unified management of
compute kernel In computing, a compute kernel is a routine compiled for high throughput accelerators (such as graphics processing units (GPUs), digital signal processors (DSPs) or field-programmable gate arrays (FPGAs)), separate from but used by a main pro ...
s and graphical
shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as '' shading''. Shaders have evolved to perform a variety of spec ...
s, eliminating the need to use a separate compute API in conjunction with a graphics API. * Ray tracing is provided in a set of cross-vendor extensions, which together are analogous to the
OptiX Nvidia OptiX (OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only av ...
and
DirectX Raytracing DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018. It requires an AMD Radeo ...
APIs. No such functionality is exposed in OpenGL.


OpenGL vs. Vulkan

NVIDIA states that "OpenGL is still a great option for a lot of use cases, as it comes at a much lower complexity and maintenance burden than Vulkan, while in many cases still providing great overall performance." AMD states that "Vulkan supports
Close To Metal In computing, Close To Metal ("CTM" in short, originally called ''Close-to-the-Metal'') is the name of a beta version of a low-level programming interface developed by ATI, now the AMD Graphics Product Group, aimed at enabling GPGPU computing. C ...
control, enabling faster performance and better image quality across Windows 7, Windows 8.1, Windows 10, and Linux. No other graphics API offers the same powerful combination of OS compatibility, rendering features, and hardware efficiency."


Versions


Vulkan 1.1

At
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
2016, Khronos announced that Vulkan would be getting support for automatic multi-GPU features, similar to what is offered by Direct3D 12. Multi-GPU support included in-API removes the need for SLI or Crossfire which requires graphics cards to be of the same model. API multi-GPU instead allows the API to intelligently split the workload among two or more completely different GPUs. For example, integrated GPUs included on the CPU can be used in conjunction with a high-end dedicated GPU for a slight performance boost. On March 7, 2018, Vulkan 1.1 was released by the Khronos Group. This first major update to the API standardized several extensions, such as multi-view, device groups, cross-process and cross-API sharing, advanced compute functionality, HLSL support, and YCbCr support. At the same time, it also brought better compatibility with DirectX 12, explicit multi-GPU support, ray tracing support, and laid the groundwork for the next generation of GPUs. Alongside Vulkan 1.1,
SPIR-V Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel compute and graphics by Khronos Group. It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to re ...
was updated to version 1.3.


Vulkan 1.2

On January 15, 2020, Vulkan 1.2 was released by the Khronos Group. This second major update to the API integrates 23 additional commonly-used proven Vulkan extensions into the base Vulkan standard. Some of the most important features are "timeline semaphores for easily managed synchronization", "a formal memory model to precisely define the semantics of synchronization and memory operations in different threads", and "descriptor indexing to enable reuse of descriptor layouts by multiple shaders". The additional features of Vulkan 1.2 improve its flexibility when it comes to implementing other graphics APIs on top of Vulkan, including "uniform buffer standard layout", "scalar block layout", and "separate stencil usage".


Vulkan 1.3

On January 25, 2022, Vulkan 1.3 was released by the Khronos Group. This third major update to the API integrates 23 additional commonly-used proven Vulkan extensions into the base Vulkan standard. Vulkan 1.3 focuses on reducing fragmentation by making the new features not optional in order for a device to be considered Vulkan 1.3 capable. The new features in Vulkan 1.3 include dynamic rendering, additional dynamic state, improved synchronization API, and device profiles.


Planned features

When releasing
OpenCL OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-prog ...
2.2, the Khronos Group announced that OpenCL would converge where possible with Vulkan to enable OpenCL software deployment flexibility over both APIs. This has been now demonstrated by Adobe's Premiere Rush using the clspv open source compiler to compile significant amounts of OpenCL C kernel code to run on a Vulkan runtime for deployment on Android.


History

The Khronos Group began a project to create a next generation graphics API in July 2014 with a kickoff meeting at
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
. At
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
2014, the project was publicly announced with a call for participants. According to the US Patent and Trademark Office, the trademark for Vulkan was filed on February 19, 2015. Vulkan was formally named and announced at
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
2015, although speculation and rumors centered around a new API existed beforehand and referred to it as "glNext".


2015

In early 2015,
LunarG LunarG is a software company specializing in device driver development for video cards. History In 2001, Jens Owen cofounded Tungsten Graphics, a software company working on video card drivers, which among other things, developed the Gallium3D ...
(funded by
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
) developed and showcased a Linux driver for Intel which enabled Vulkan compatibility on the HD 4000 series integrated graphics, despite the open-source Mesa drivers not being fully compatible with OpenGL 4.0 until later that year. There is still the possibility of Sandy Bridge support, since it supports compute through Direct3D11. On August 10, 2015,
Google Google LLC () is an American Multinational corporation, multinational technology company focusing on Search Engine, search engine technology, online advertising, cloud computing, software, computer software, quantum computing, e-commerce, ar ...
announced that future versions of
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
would support Vulkan. Android 7.x "Nougat" launched support for Vulkan on August 22, 2016. Android 8.0 "Oreo" has full support. On December 18, 2015, the Khronos Group announced that the 1.0 version of the Vulkan specification was nearly complete and would be released when conforming drivers were available.


2016

The full Vulkan specification and the open-source Vulkan SDK were released on February 16, 2016.


2018

On February 26, 2018, Khronos Group announced that the Vulkan API became available to all on
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of ...
and
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
through the
MoltenVK MoltenVK is a software library which allows Vulkan applications to run on top of Metal on Apple's macOS, iOS, and tvOS operating systems. It is the first software component to be released for the Vulkan Portability Initiative, a project to have ...
library, which enables Vulkan to run on top of
Metal A metal (from Greek μέταλλον ''métallon'', "mine, quarry, metal") is a material that, when freshly prepared, polished, or fractured, shows a lustrous appearance, and conducts electricity and heat relatively well. Metals are typi ...
. Other new developments were shown at
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
2018. Previously MoltenVK was a proprietary and commercially licensed solution, but
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
made an arrangement with developer Brenwill Workshop Ltd to open-source MoltenVK under the Apache 2.0 license and as a result the library is now availabl
on GitHub
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
also announced that ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to '' Defense of the Ancients'' (''DotA''), a community-created mod for Blizzard Entertainment's '' Warcraft III: Reign of Chaos.'' ''Dota ...
'' can as of February 26, 2018 run on
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of ...
using the Vulkan API, which is based on MoltenVK.


2019

On February 25, 2019, the Vulkan Safety Critical (SC) Working Group was announced to bring Vulkan GPU acceleration to safety critical industries. Google's
Stadia Stadia may refer to: * One of the plurals of stadium, along with "stadiums" * The plural of stadion, an ancient Greek unit of distance, which equals to 600 Greek feet (''podes''). * Stadia (Caria), a town of ancient Caria, now in Turkey * Stadia ma ...
streaming
cloud gaming Cloud gaming, sometimes called gaming on demand or gaming-as-a-service or game streaming, is a type of online gaming that runs video games on remote servers and streams them directly to a user's device, or more colloquially, playing a game rem ...
service uses Vulkan on Linux based servers with
AMD GPUs The following is a list that contains general information about GPUs and video cards by AMD, including those by ATI Technologies before 2006, based on official specifications in table-form. Field explanations The headers in the table listed ...
.


2020

On January 15, 2020, Vulkan 1.2 was released. Alongside the Vulkan 1.2 release, the Khronos Group posted a blog post which considered that HLSL support in Vulkan had reached "production ready" status, given the improvements in Microsoft's DXC compiler and Khronos's glslang compiler, and new features in Vulkan 1.2 which enhance HLSL support. On February 3, 2020, the Raspberry Pi Foundation announced that it was working on an open source Vulkan driver for their
Raspberry Pi Raspberry Pi () is a series of small single-board computers (SBCs) developed in the United Kingdom by the Raspberry Pi Foundation in association with Broadcom. The Raspberry Pi project originally leaned towards the promotion of teaching basic ...
, a popular single board computer. On June 20, 2020, a graphics engineer revealed that he had created one after two years of work that was capable of running VkQuake3 at over 100FPS on the small computer. On March 17, 2020, Khronos Group released the Ray Tracing extensions, based on
Nvidia Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
's proprietary extension, with some major extensions and many minor changes, which in turn was based on Nvidia's
OptiX Nvidia OptiX (OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only av ...
API. On November 23, 2020, these Ray Tracing extensions were finalized. On November 24, 2020, Raspberry Pi Foundation announced that their driver for the Raspberry Pi 4 is Vulkan 1.0 conformant.


2022

On January 25, 2022, Vulkan 1.3 was released. On March 1, 2022, Vulkan SC 1.0 was released, bringing Vulkan graphics and compute for the safety-critical industry while being based on the Vulkan 1.2 standard. On August 1, 2022, Raspberry Pi Foundation announced that their driver for the Raspberry Pi 4 is Vulkan 1.2 conformant. On September 1, 2022, Mesh Shading for Vulkan was released


Support across vendors

Initial specifications stated that Vulkan drivers can be implemented on any hardware that supports OpenGL ES 3.1 or OpenGL 4.x and up. As Vulkan support requires new graphics drivers, this does not necessarily imply that every existing device that supports OpenGL ES 3.1 or OpenGL 4.x will have Vulkan drivers available.


Intel

As of March 2023, Intel has split Vulkan driver support on
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
and on
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which i ...
. All drivers are developed by Intel. On Windows, Skylake through Ice Lake supports up to Vulkan 1.3, with limited support after July 2022 as future updates will only cover security fixes. Iris and newer are fully supported as of March 2023. On Linux, as of March 2023 there is incomplete Vulkan support for Haswell with it not being Vulkan 1.0 compliant. Apart from Haswell, Ivy Bridge and Broadwell are also supported by a legacy Vulkan driver in
Mesa A mesa is an isolated, flat-topped elevation, ridge or hill, which is bounded from all sides by steep escarpments and stands distinctly above a surrounding plain. Mesas characteristically consist of flat-lying soft sedimentary rocks capped by a ...
called HASVK. Skylake and newer being supported by a driver in Mesa called ANV.


AMD

On Windows, Vulkan 1.2 is supported from GCN 1.0 to GCN 3.0, with no further updates planned after June 2021. GCN 4.0 and newer support Vulkan 1.3. On Linux there are various different Vulkan drivers with varying and overlapping hardware support. There is the open-source Vulkan driver called AMDVLK, developed by AMD which mirrors Windows support. There is also the proprietary driver called AMDGPU-PRO which is not recommended to be used for most users as of March 2023. There is also the recommended driver called RADV in Mesa developed by Valve, Red Hat, Google and others. This driver as of March 2023 supports all GCN and RDNA cards. This RADV driver's support for GCN 1.0 through GCN 2.0 requires its experimental support in the amdgpu kernel module to be enabled.


NVIDIA

On Windows and Linux there is the NVIDIA developed Vulkan driver which supports Vulkan 1.2 on
Kepler Johannes Kepler (; ; 27 December 1571 – 15 November 1630) was a German astronomer, mathematician, astrologer, natural philosopher and writer on music. He is a key figure in the 17th-century Scientific Revolution, best known for his laws of ...
cards with no further updates planned after September 2021.
Maxwell Maxwell may refer to: People * Maxwell (surname), including a list of people and fictional characters with the name ** James Clerk Maxwell, mathematician and physicist * Justice Maxwell (disambiguation) * Maxwell baronets, in the Baronetage o ...
and newer support Vulkan 1.3. As of March 2023, on Linux there is an experimental, incomplete open-source Vulkan driver planned for Mesa called NVK which intends to support Turing and newer.


Android and mobile GPUs

Most modern Android devices support Vulkan. Android 7.0 Nougat includes optional Vulkan 1.0 support, Android 9.0 Pie includes optional Vulkan 1.1 support, and
Android 10 Android 10 ( codenamed Android Q during development) is the tenth major release and the 17th version of the Android mobile operating system. It was first released as a developer preview on March 13, 2019, and was released publicly on Septembe ...
requires all 64-bit devices support Vulkan 1.1. On
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which i ...
and some
ChromeOS ChromeOS, sometimes stylized as chromeOS and formerly styled as Chrome OS, is a Linux-based operating system designed by Google. It is derived from the open-source ChromiumOS and uses the Google Chrome web browser as its principal user interfac ...
devices, the open-source
Mesa A mesa is an isolated, flat-topped elevation, ridge or hill, which is bounded from all sides by steep escarpments and stands distinctly above a surrounding plain. Mesas characteristically consist of flat-lying soft sedimentary rocks capped by a ...
driver provides support for
Arm Mali In human anatomy, the arm refers to the upper limb in common usage, although academically the term specifically means the upper arm between the glenohumeral joint (shoulder joint) and the elbow joint. The distal part of the upper limb between the ...
(Midgard and Bifrost),
Qualcomm Adreno Adreno is a series of graphics processing unit (GPU) semiconductor intellectual property cores developed by Qualcomm and used in many of their SoCs. History Adreno (an anagram of AMD's graphic card brand ''Radeon''), was originally developed ...
, and Broadcom VideoCore VI hardware.


Apple

As of June 2022, Apple devices do not provide native support for the Vulkan API. Vulkan support is available via the open-source library
MoltenVK MoltenVK is a software library which allows Vulkan applications to run on top of Metal on Apple's macOS, iOS, and tvOS operating systems. It is the first software component to be released for the Vulkan Portability Initiative, a project to have ...
, which provides a Vulkan implementation on top of the
Metal A metal (from Greek μέταλλον ''métallon'', "mine, quarry, metal") is a material that, when freshly prepared, polished, or fractured, shows a lustrous appearance, and conducts electricity and heat relatively well. Metals are typi ...
graphics API provided on iOS and macOS devices, though it has some limitations in regards to certain advanced API features. In June 2022, version 1.3.217 of Vulkan added support for Metal objects, facilitating import and export between the two APIs. In December 2022, Vulkan version 1.3.236 added small fixes for the interaction with Apple Metal.


Backwards compatibility

Vulkan is not backwards compatible with
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve ha ...
,The process of setting up a graphics rendering pipeline doesn't differ drastically from OpenGL Sones. E.g. shaders written in GLSL still can be reused: the source code can be compiled/translated by a standalone compiler into a new intermediate binary format called SPIR-V, which can then be consumed by the Vulkan API. although there are certain projects that implement OpenGL on top of Vulkan, such as Google's
ANGLE In Euclidean geometry, an angle is the figure formed by two rays, called the '' sides'' of the angle, sharing a common endpoint, called the '' vertex'' of the angle. Angles formed by two rays lie in the plane that contains the rays. Angles ...
and
Mesa A mesa is an isolated, flat-topped elevation, ridge or hill, which is bounded from all sides by steep escarpments and stands distinctly above a surrounding plain. Mesas characteristically consist of flat-lying soft sedimentary rocks capped by a ...
's Zink. Vulkan is also not compatible with other graphics APIs such as
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
,
Metal A metal (from Greek μέταλλον ''métallon'', "mine, quarry, metal") is a material that, when freshly prepared, polished, or fractured, shows a lustrous appearance, and conducts electricity and heat relatively well. Metals are typi ...
, and Mantle, however implementations of those APIs exist atop of Vulkan: * Direct3D has a number of implementations, namel
DXVK
for Direct3D 9, 10, and 11, an
VKD3D-Proton
for Direct3D 12 support. Other, older versions, of Direct3D may be available as third-party libraries, such a
D8VK
for Direct3D 8. * Metal has an in-development third-party implementation name
Indium
intended to be used with the Darling compatibility layer. * Mantle has an in-development third-party implementation name
GRVK
to support older Mantle games.
Platform-specific A platform-specific model is a model of a software or business system that is linked to a specific technological platform (e.g. a specific programming language, operating system, document file format or database). Platform-specific models are indi ...
graphics APIs implemented atop of Vulkan may also be able to run on alternative platforms. For example
DXVK
provides an alternative shared library intended to be used on
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which i ...
natively (without the Wine compatibility layer) to help with game porting.


See also

*
List of 3D graphics libraries 3D graphics have become so popular, particularly in video games, that specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation. These APIs have also proved vital to ...


Notes


References


Further reading

* Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL), Nov 10, 2016, by Graham Sellers and John Kessenich * Learning Vulkan, Dec 2016, by Parminder Singh * Introduction to Computer Graphics and the Vulkan API, Jul 1, 2017, by Kenwright * Vulkan Cookbook, Apr 28, 2017, by Pawel Lapinski


External links

* {{Khronos Group standards 2015 software 3D graphics APIs Cross-platform software Graphics libraries Graphics standards Software using the Apache license Video game development Virtual reality