Voice Chat
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Voice chat is
telecommunication Telecommunication, often used in its plural form or abbreviated as telecom, is the transmission of information over a distance using electronic means, typically through cables, radio waves, or other communication technologies. These means of ...
via
voice over IP Voice over Internet Protocol (VoIP), also known as IP telephony, is a set of technologies used primarily for voice communication sessions over Internet Protocol (IP) networks, such as the Internet. VoIP enables voice calls to be transmitted as ...
(VoIP) technologies—especially when those technologies are used as intercoms among players in multiplayer online games. The VoIP functionality can be built into some games, be a system-wide communication system, or a third-party chat software.


History

Voice chat in video games began in the sixth generation with the Sega Dreamcast (circa 1999). Some games, including Seaman and Alien Front Online included built in voice chat functionality, though it required an active subscription to the Dreamcast's online service, SegaNet. In 2001, Sony released the Network adapter for their
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
, which allowed voice chatting with a headset. In 2002,
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
launched the Xbox Live service, including support for voice chat. Later, Microsoft required all Xbox Live console game developers to integrate voice chat capability into their games and bundled a microphone and headset with the Xbox Live retail unit. In 2005, Nintendo launched the Nintendo Wi-Fi Connection, an online multiplayer service for both the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
and for the Wii. '' Metroid Prime Hunters'', which was released in March 2006, was the first game that allowed voice chatting through the Nintendo DS's microphone. Nintendo also released a Nintendo DS headset for voice chat alongside the release of ''Pokémon Diamond'' and ''Pearl'' (2006).


2010s

Starting in the 2010s, third-party software have become very popular among gamers, even when in game VoIP services are available. Notable software includes Discord, Ventrilo, TeamSpeak, and Mumble. Support for Discord was added to the Xbox Series X, S and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
consoles in 2022, with support added to PlayStation 5 in 2023.


Modern Voice Chat Technology

In modern online gaming, voice chat technology has advanced features, like proximity-based and spatial audio. This technology aims to create a more immersive and realistic communication environment for players. Instead of just relying on traditional voice channels, newer implications use special cues to indicate a player's location in the game world, enhancing the realism and interactions of the voice chat audio. When a player is near another player in the game world, their voice sounds closer and is directional, like how it be in the real world, allowing gamers to navigate complex gameplay dynamics through audio. However, this type of voice system can face problems, one of those being ensuring audio is clear in a chaotic and noisy game environment. While the improvement of special voice chat offers technical improvements for gameplay immersion, its effective use depends on thoughtful design choices and the need for balancing realistic audio communication.


Impact

In online gaming, voice chat has been a great contributor to strengthening social bonds, improving teamwork, and increasing the engagement of players. Studies have found that voice chat in online games allowed connections between players with real-time coordination for cooperative games, leading to the growth of better friendships. Games that use courtesy-based mechanics, in-game benefits that encourage good behavior, are seen to have higher rates of positive speech among their players. Players were also seen to have greater trust and cooperation with other players with those who used online voice chat as vocal cues, tone, emphasis, or emotional nuances in a player's voice adds emotional depth and clarity to interactions. When voice chat in online gaming is properly moderated, it can strengthen online gaming communities as it creates a safe and beneficial environment where players feel heard and valued. However, voice chat gaming has also been a major problem for online toxicity and harassment. Research has indicated that women and racial minorities face higher levels of verbal abuse compared to others, many of whom are compelled to avoid voice chat to escape discrimination. Games with the lack of moderation in voice chat systems create an environment where offensive language and hate speech don’t have any consequences for players. Voice chat that isn’t moderated can lead to player disagreement, increased stress, and mental health concerns for those regularly exposed to online verbal harassment. There are attempts to stop the toxicity, such as giving rewards for those who are polite or restricting the toxic players’ ability to communicate with other players. However, these attempts have faced resistance from some players as they are seen to limit free speech of the players. The implementation of voice chat in online gaming has caused gaming to offer both beneficial social interactions and the potential for harmful experiences. While it does enhance teamwork, friendships, and immersion among players, an unmoderated use can cause widespread toxicity and exclusion. There is still the challenge of balancing free communication while providing moderation to ensure a safe space for all gamers. The negative effects of voice chat gaming are being addressed, and the positive effects are being strengthened, by researchers and players investigating various approaches, such as implementing courtesy-driven mechanics, enhancing moderation tools, and supporting community-led projects.


See also

* Audio headset * Comparison of VoIP software *
Gamergate (harassment campaign) Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign motivated by a right-wing backlash against feminism, diversity, and progressivism in video game culture. It was conducted using the hashtag "#Game ...
* Glossary of video game terms * Griefer *
Massively multiplayer online game A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent world, persistent open world, although t ...
* Online game * Proximity chat *
Video game culture Video game culture or gaming culture a worldwide subculture formed by video game enthusiasts. As video games have grown more sophisticated, accessible, and popular over time, they have significantly influenced popular culture, particularly among a ...
* Xbox 360 Wireless Headset


References

{{DEFAULTSORT:Voice chat Online chat Voice over IP Online video game services