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uSens, Inc. is a
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startup founded in 2014 in
San Jose, California San Jose, officially the City of San José ( ; ), is a cultural, commercial, and political center within Silicon Valley and the San Francisco Bay Area. With a city population of 997,368 and a metropolitan area population of 1.95 million, it is ...
. The company builds interactive computer-vision tracking solutions. The uSens team has extensive experience in artificial intelligence (AI), computer vision, 3D human-computer interaction (HCI) technology and
augmented reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
and
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
. uSens has been applying computer vision and AI technologies in AR/VR, Automotive and smartphones.   uSens has its corporate headquarters in San Jose, California, with additional offices in Beijing, Hangzhou, and Shenzhen.


History

The co-founder of uSens, Yue Fei, is a researcher in the field of 3D user interfaces and virtual reality. He earned his PhD from
Rice University William Marsh Rice University, commonly referred to as Rice University, is a Private university, private research university in Houston, Houston, Texas, United States. Established in 1912, the university spans 300 acres. Rice University comp ...
in Space Physics. uSens has developed products in the area of HCI, such as the Fingo Virtual Touch, which is sold in China. Fingo Virtual Touch uses the company's patented Fingo technology. Fingo is the hardware and software that uSens has developed to allow a user to interact with a digital interface, like a
smart TV A smart TV, also known as a connected TV (CTV or, rarely, CoTV), is a traditional television set with integrated Internet and interactive Web 2.0 features that allow users to stream music and videos, browse the internet, and view photos. Smart T ...
without the need to touch any surface; it can sense finger movements and hand gestures. It consists of a small sensor and a set of software algorithms that automatically “sense” and translate hand gestures into movements onscreen. In March 2015, the company launched a
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
campaign to fund a VR/AR hardware product, reaching its initial funding goal within a few days. In February 2017, uSens announced that it would refund all Kickstarter backers. uSens announced a $20 million Series A funding round in June 2016 led by Fosun Kinzon Capital. Additional participants included returning investor Maison Capital, as well as new investors Great Capital, Fortune Capital, Oriental Fortune Capital, iResearch Capital, Chord Capital, and ARM Innovation Ecosystem Accelerator. The company previously received a pre-Series A investment of $5.5 million co-led by IDG Ventures, Lebox Capital and Maison Capital.


See also

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Augmented reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
*
Gesture recognition Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision, it employs mathematical algorithms to ...
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Motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
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Virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...


References


External links

* {{Official website, http://usens.com/ Mixed reality Virtual reality companies Augmented reality Gesture recognition Technology companies based in the San Francisco Bay Area