Hand Tracking
In the field of gesture recognition and image processing, finger tracking is a high-resolution technique that is employed to know the position of a user's fingers in three-dimensional space. It was first developed in 1969. Finger tracking can be used as a computer input device. Introduction The finger tracking system is focused on user-data interaction, where the user interacts with virtual data, by handling through the fingers the volumetric of a 3D object that we want to represent. This system was born based on the human-computer interaction problem. The objective is to allow the communication between them and the use of gestures and hand movements to be more intuitive, Finger tracking systems have been created. These systems track in real time the position in 3D and 2D of the orientation of the fingers of each marker and use the intuitive hand movements and gestures to interact. Types of tracking There are many options for the implementation of finger tracking, principall ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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3D Interaction
3D, 3-D, 3d, or Three D may refer to: Science, technology, and mathematics * A three-dimensional space in mathematics Relating to three-dimensionality * 3D computer graphics, computer graphics that use a three-dimensional representation of geometric data * 3D display, a type of information display that conveys depth to the viewer * 3D film, a motion picture that gives the illusion of three-dimensional perception * 3D modeling, developing a representation of any three-dimensional surface or object * 3D printing, making a three-dimensional solid object of a shape from a digital model * 3D television, television that conveys depth perception to the viewer * 3D projection * 3D rendering * 3D scanning, making a digital representation of three-dimensional objects * 3D video game * Stereoscopy, any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image * Three-dimensional space Other uses in science and technology * 3-D Sec ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Vector Space
In mathematics and physics, a vector space (also called a linear space) is a set (mathematics), set whose elements, often called vector (mathematics and physics), ''vectors'', can be added together and multiplied ("scaled") by numbers called scalar (mathematics), ''scalars''. The operations of vector addition and scalar multiplication must satisfy certain requirements, called ''vector axioms''. Real vector spaces and complex vector spaces are kinds of vector spaces based on different kinds of scalars: real numbers and complex numbers. Scalars can also be, more generally, elements of any field (mathematics), field. Vector spaces generalize Euclidean vectors, which allow modeling of Physical quantity, physical quantities (such as forces and velocity) that have not only a Magnitude (mathematics), magnitude, but also a Orientation (geometry), direction. The concept of vector spaces is fundamental for linear algebra, together with the concept of matrix (mathematics), matrices, which ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Visual Perception
Visual perception is the ability to detect light and use it to form an image of the surrounding Biophysical environment, environment. Photodetection without image formation is classified as ''light sensing''. In most vertebrates, visual perception can be enabled by photopic vision (daytime vision) or scotopic vision (night vision), with most vertebrates having both. Visual perception detects light (photons) in the visible spectrum reflected by objects in the environment or emitted by light sources. The light, visible range of light is defined by what is readily perceptible to humans, though the visual perception of non-humans often extends beyond the visual spectrum. The resulting perception is also known as vision, sight, or eyesight (adjectives ''visual'', ''optical'', and ''ocular'', respectively). The various physiological components involved in vision are referred to collectively as the visual system, and are the focus of much research in linguistics, psychology, cognitive s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Animation
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognised as an artistic medium, specifically within the entertainment industry. Many animations are either traditional animations or computer animations made with computer-generated imagery (CGI). Stop motion animation, in particular claymation, has continued to exist alongside these other forms. Animation is contrasted with live action, although the two do not exist in isolation. Many moviemakers have produced films that are a hybrid of the two. As CGI increasingly approximates photographic imagery, filmmakers can easily composite 3D animations into their film rather than using practical effects for showy visual effects (VFX). General overview Computer animation can be very detailed 3D animation, while 2D c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Camera
A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photography and videography, cameras have played a significant role in the progression of visual arts, media, entertainment, surveillance, and scientific research. The invention of the camera dates back to the 19th century and has since evolved with advancements in technology, leading to a vast array of types and models in the 21st century. Cameras function through a combination of multiple mechanical components and principles. These include exposure control, which regulates the amount of light reaching the sensor or film; the lens, which focuses the light; the viewfinder, which allows the user to preview the scene; and the film or sensor, which captures the image. Several types of camera exist, each suited to specific uses and offering unique cap ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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SMPTE Timecode
SMPTE timecode ( or ) is a set of cooperating standards to label individual frames of video or film with a timecode. The system is defined by the Society of Motion Picture and Television Engineers in the SMPTE 12M specification. SMPTE revised the standard in 2008, turning it into a two-part document: SMPTE 12M-1 and SMPTE 12M-2, including new explanations and clarifications. Timecodes are added to film, video or audio material, and have also been adapted to synchronize music and theatrical production. They provide a time reference for editing, synchronization and identification. Timecode is a form of media metadata. The invention of timecode made modern videotape editing possible and led eventually to the creation of non-linear editing systems. Basic concepts SMPTE timecode is presented in ''hour:minute:second:frame'' format and is typically represented in 32 bits using binary-coded decimal. There are also ''drop-frame'' and ''color framing'' flags and three extra ''bin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Virtual Object
In optics, the ''image'' of an object is defined as the collection of focus points of light rays coming from the object. A ''real image'' is the collection of focus points made by converging rays, while a virtual image is the collection of focus points made by backward extensions of diverging rays. In other words, a virtual image is found by tracing real rays that emerge from an optical device (lens, mirror, or some combination) backward to perceived or apparent origins of ray divergences. There is a concept ''virtual object'' that is similarly defined; an object is virtual when forward extensions of rays converge toward it. This is observed in ray tracing for a multi-lenses system or a diverging lens. For the diverging lens, forward extension of converging rays toward the lens will meet the converging point, so the point is a virtual object. For a (refracting) lens, the real image of an object is formed on the opposite side of the lens while the virtual image is formed o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Widget (computing)
A graphical widget (also graphical control element or control) in a graphical user interface is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these. Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all widgets adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons, and check boxes. Others act as containers that group the widgets added to them, for example windows, panels, and tabs. Structuring a user interface with widget to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Motion Blur
Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or long-exposure photography, long exposure. Usages / Effects of motion blur Photography When a camera creates an image, that image does not represent a single instant of time. Because of technological constraints or artistic requirements, the image may represent the scene over a period of time. Most often this exposure time is brief enough that the image captured by the camera appears to capture an instantaneous moment, but this is not always so, and a fast moving object or a longer exposure time may result in blurring artifacts which make this apparent. As objects in a scene move, an image of that scene must represent an Integral, integration of all positions of those objects, as well as the camera's viewpoint, over the period of exposur ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lighting
Lighting or illumination is the deliberate use of light to achieve practical or aesthetic effects. Lighting includes the use of both artificial light sources like lamps and light fixtures, as well as natural illumination by capturing daylight. Daylighting (architecture), Daylighting (using windows, skylights, or Architectural light shelf, light shelves) is sometimes used as the main source of light during daytime in buildings. This can save energy in place of using artificial lighting, which represents a major component of energy consumption in buildings. Proper lighting can enhance task performance, improve the appearance of an area, or have positive psychological effects on occupants. Indoor lighting is usually accomplished using light fixtures, and is a key part of interior design. Lighting can also be an intrinsic component of landscaping, landscape projects. History With the Control of fire by early humans, discovery of fire, the earliest form of artificial lighting used ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |