HOME

TheInfoList



OR:

Motion blur is the apparent streaking of moving objects in a
photograph A photograph (also known as a photo, image, or picture) is an image created by light falling on a photosensitive surface, usually photographic film or an electronic image sensor, such as a CCD or a CMOS chip. Most photographs are now creat ...
or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or long exposure.


Usages / Effects of motion blur


Photography

When a
camera A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with a ...
creates an image, that image does not represent a single instant of time. Because of technological constraints or artistic requirements, the image may represent the scene over a period of time. Most often this exposure time is brief enough that the image captured by the camera appears to capture an instantaneous moment, but this is not always so, and a fast moving object or a longer exposure time may result in blurring artifacts which make this apparent. As objects in a scene move, an image of that scene must represent an
integration Integration may refer to: Biology * Multisensory integration * Path integration * Pre-integration complex, viral genetic material used to insert a viral genome into a host genome *DNA integration, by means of site-specific recombinase technolo ...
of all positions of those objects, as well as the camera's viewpoint, over the period of
exposure Exposure or Exposures may refer to: People * The Exposures, a pseudonym for German electronic musician Jan Jeline Arts, entertainment, and media Films * ''Exposure'' (film), a 1932 American film * ''Exposure'', another name for the 1991 movie ...
determined by the shutter speed. In such an image, any object moving with respect to the camera will look blurred or smeared along the direction of relative motion. This smearing may occur on an object that is moving or on a static background if the camera is moving. In a film or
television Television, sometimes shortened to TV, is a telecommunication Media (communication), medium for transmitting moving images and sound. The term can refer to a television set, or the medium of Transmission (telecommunications), television tra ...
image, this looks natural because the human eye behaves in much the same way. Because the effect is caused by the relative motion between the camera, and the objects and scene, motion blur may be manipulated by panning the camera to track those moving objects. In this case, even with long exposure times, the moving objects will appear sharper while the background will become more blurred, with the resulting image conveying a sense of movement and speed.


Animation

In computer animation this effect must be simulated as a virtual camera actually does capture a discrete moment in time. This simulated motion blur is typically applied when either the camera or objects in the scene move rapidly. Without this simulated effect each frame shows a perfect instant in time (analogous to a camera with an infinitely fast shutter), with zero motion blur. This is why a video game with a frame rate of 25-30 frames per second will seem staggered, while natural motion filmed at the same frame rate appears rather more continuous. Many modern video games feature motion blur, especially vehicle simulation games. Some of the better-known games that utilise this are the recent Need for Speed titles,
Unreal Tournament III ''Unreal Tournament 3'' (''UT3'') is a first-person arena shooter video game developed by Epic Games and published by Midway Games. Part of the ''Unreal'' franchise, it is the fourth game in the ''Unreal Tournament'' series, and the eighth ...
, The Legend of Zelda: Majora's Mask, among many others. There are two main methods used in video games to achieve motion blur: cheaper full-screen effects, which typically only take camera movement (and sometimes how fast the camera is moving in 3-D Space to create a radial blur) into mind, and more "selective" or "per-object" motion blur, which typically uses a
shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as '' shading''. Shaders have evolved to perform a variety of spec ...
to create a velocity buffer to mark motion intensity for a motion blurring effect to be applied to or uses a shader to perform geometry extrusion. Classic "motion blur" effects prior to modern per-pixel shading pipelines often simply drew successive frames on top of each other with slight transparency, which is strictly speaking a form of video feedback. In pre-rendered computer animation, such as CGI movies, realistic motion blur can be drawn because the renderer has more time to draw each frame. Temporal anti-aliasing produces frames as a composite of many instants. Frames are not points in time, they are periods of time. If an object makes a trip at a linear speed along a path from 0% to 100% in four time periods, and if those time periods are considered frames, then the object would exhibit motion blur streaks in each frame that are 25% of the path length. If the shutter speed is shortened to less than the duration of a frame, and it may be so shortened as to approach zero time in duration, then the computer animator must choose which portion of the quarter paths (in our 4 frame example) they wish to feature as "open shutter" times. They may choose to render the beginnings of each frame, in which case they will never see the arrival of the object at the end of the path, or they may choose to render the ends of each frame, in which case they will miss the starting point of the trip. Most computer animations systems make the classic "fence-post error" in the way they handle time, confusing the periods of time of an animation with the instantaneous moments that delimit them. Thus most computer animation systems will incorrectly place an object on a four frame trip along a path at 0%, 0.33%, 0.66%, and 1.0% and when called upon to render motion blur will have to cut one or more frames short, or look beyond the boundaries of the animation, compromises that real cameras don't do and synthetic cameras needn't do. Motion lines in cel animation are drawn in the same direction as motion blur and perform much the same duty. Go motion is a variant of
stop motion Stop motion is an animated filmmaking technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames ...
animation that moves the models during the exposure to create a less staggered effect.


Computer graphics

In 2D computer graphics, motion blur is an artistic filter that converts the digital image/ bitmap/ raster image in order to simulate the effect. Many graphical software products (e.g. Adobe Photoshop or GIMP) offer simple motion blur filters. However, for advanced motion blur filtering including curves or non-uniform speed adjustment, specialized software products (e.g. VirtualRig Studio) are necessary.


Biology

When an animal's eye is in motion, the image will suffer from motion blur, resulting in an inability to resolve details. To cope with this, humans generally alternate between saccades (quick eye movements) and fixation (focusing on a single point). Saccadic masking makes motion blur during a saccade invisible. Similarly, smooth pursuit allows the eye to track a target in rapid motion, eliminating motion blur of that target instead of the scene.


Negative effects of motion blur


Television

In televised
sport Sport pertains to any form of competitive physical activity or game that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, ...
s, where conventional cameras expose pictures 25 or 30 times per second, motion blur can be inconvenient because it obscures the exact position of a projectile or athlete in slow motion. For this reason special cameras are often used which eliminate motion blurring by taking rapid exposures on the order of 1 millisecond, and then transmitting them over the course of the next 30 to 40 milliseconds. Although this gives sharper slow motion replays, it can look strange at normal speeds because the eye expects to see motion blurring and is not provided with blurred images. Conversely, extra motion blur can unavoidably occur on displays when it is not desired. This occurs with some video displays (especially
LCD A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers. Liquid crystals do not emit light directly but in ...
) that exhibits motion blur during fast motion. This can lead to more perceived motion blurring above and beyond the preexisting motion blur in the video material. See display motion blur. Sometimes, motion blur can be removed from images with the help of deconvolution.


Video games


Wind turbines

Birds cannot properly see the swirling blades of wind turbines and can get struck by them fatally. A newly published report from Norway suggests that painting one of the three blades with a black tip makes the blades more visible and hence more avoidable. This reduces the motion blur of the unpainted blades, and cuts bird deaths by up to 70 percent.


Aerial mapping/surveying

During aerial mapping an aircraft or drone is used to take pictures of the ground during flight. If the flight speed is too high or if shutter speeds are too long, this can lead to motion blur. Motion blur reduces the quality of the images and has a negative effect on the mapping products. Motion blur can be avoided by adjusting the flight altitude, flight velocity, or shutter speed.


Restoration

An example of blurred image restoration with Wiener deconvolution:


Gallery

Image:Motorbike rider mono.jpg, Motion blur is frequently employed in sports photography (particularly motor sports) to convey a sense of speed. To achieve this effect it is necessary to use a slow shutter speed and pan the lens of the camera in time with the motion of the object Image:Nightly Rotation above San Jose International Airport.jpg, Taken aboard an airplane turning above San Jose at night. The city lights form concentric strips. Image:Tj pullingout.jpg, The traffic on this street leaves brilliant streaks due to the low shutter speed of the camera and the cars' relatively fast speed. Image:Strickland_Falls_Shadows_Lifted.jpg, Strickland Falls in Tasmania, Australia, taken using a neutral density filter. ND filters reduce light of all colors or wavelengths equally, allowing an increase in aperture and decrease in shutter speed without overexposing the image. To create the motion blur seen here, the shutter must be kept open for a relatively long time, making it necessary to reduce the amount of light coming through the lens. Image:Moths attracted by floodlight.jpg, Long exposure photograph of moths showing exaggerated rod effect. Image:Weims20060325.jpg, Mammals are especially prone to motion blur as some can reach high speeds of movement.


See also

* Motion lines, a technique found in comics which conveys a sense of motion * Rolling shutter effect


References

Science of photography Photographic techniques Animation techniques


External links

{{Commons category
Mosso creativo
Creative motion blur