Definition
Two armies, each led by a different general, are preparing to attack a fortified city. The armies are encamped near the city, each in its own valley. A third valley separates the two hills, and the only way for the two generals to communicate is by sendingIllustrating the problem
The first general may start by sending a message "Attack at 0900 on August 4." However, once dispatched, the first general has no idea whether or not the messenger got through. This uncertainty may lead the first general to hesitate to attack due to the risk of being the sole attacker. To be sure, the second general may send a confirmation back to the first: "I received your message and will attack at 0900 on August 4." However, the messenger carrying the confirmation could face capture and the second general may hesitate, knowing that the first might hold back without the confirmation. Further confirmations may seem like a solution—let the first general send a second confirmation: "I received your confirmation of the planned attack at 0900 on August 4." However, this new messenger from the first general is liable to be captured, too. Thus it quickly becomes evident that no matter how many rounds of confirmation are made, there is no way to guarantee the second requirement that each general is sure the other has agreed to the attack plan. Both generals will always be left wondering whether their last messenger got through.Proof
For deterministic protocols with a fixed number of messages
Because this protocol isFor nondeterministic and variable-length protocols
A non-deterministic protocol with a potentially variable message count can be compared to an edge-labeled finite tree, where each node in the tree represents an explored example up to a specified point. A protocol that terminates before sending any messages is represented by a tree containing only a root node. The edges from a node to each child are labeled with the messages sent in order to reach the child state. Leaf nodes represent points at which the protocol terminates. Suppose there exists a non-deterministic protocol ''P'' which solves the Two Generals' Problem. Then, by a similar argument to the one used for fixed-length deterministic protocols above, ''P' '' must also solve the Two Generals' Problem, where the tree representing ''P' '' is obtained from that for ''P'' by removing all leaf nodes and the edges leading to them. Since ''P'' is finite, it then follows that the protocol that terminates before sending any messages would solve the problem. But clearly, it does not. Therefore, a nondeterministic protocol that solves the problem cannot exist.Engineering approaches
A pragmatic approach to dealing with the Two Generals' Problem is to use schemes that accept the uncertainty of the communications channel and not attempt to eliminate it, but rather mitigate it to an acceptable degree. For example, the first general could send 100 messengers, anticipating that the probability of all being captured is low. With this approach, the first general will attack no matter what, and the second general will attack if any message is received. Alternatively, the first general could send a stream of messages and the second general could send acknowledgments to each, with each general feeling more comfortable with every message received. As seen in the proof, however, neither can be certain that the attack will be coordinated. There is no algorithm that they can use (e.g. attack if more than four messages are received) that will be certain to prevent one from attacking without the other. Also, the first general can send a marking on each message saying it is message 1, 2, 3 ... of n. This method will allow the second general to know how reliable the channel is and send an appropriate number of messages back to ensure a high probability of at least one message being received. If the channel can be made to be reliable, then one message will suffice and additional messages do not help. The last is as likely to get lost as the first. Assuming that the generals must sacrifice lives every time a messenger is sent and intercepted, an algorithm can be designed to minimize the number of messengers required to achieve the maximum amount of confidence the attack is coordinated. To save them from sacrificing hundreds of lives to achieve very high confidence in coordination, the generals could agree to use the absence of messengers as an indication that the general who began the transaction has received at least one confirmation and has promised to attack. Suppose it takes a messenger 1 minute to cross the danger zone, allowing 200 minutes of silence to occur after confirmations have been received will allow us to achieve extremely high confidence while not sacrificing messenger lives. In this case messengers are used only in the case where a party has not received the attack time. At the end of 200 minutes, each general can reason: "I have not received an additional message for 200 minutes; either 200 messengers failed to cross the danger zone, or it means the other general has confirmed and committed to the attack and has confidence I will too".History
The Two Generals' Problem and its impossibility proof was first published by E. A. Akkoyunlu, K. Ekanadham, and R. V. Huber in 1975 in "Some Constraints and Trade-offs in the Design of Network Communications", where it is described starting on page 73 in the context of communication between two groups of gangsters. This problem was given the name the ''Two Generals Paradox'' by Jim Gray in 1978 in "Notes on Data Base Operating Systems" Online version: starting on page 465. This reference is widely given as a source for the definition of the problem and the impossibility proof, though both were published previously as mentioned above.References
{{reflist, 30em Distributed computing problems Theory of computation Thought experiments