
Twitch gameplay is a type of
video gameplay scenario that tests a player's
response time.
Action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
s such as
shooters,
sports,
multiplayer online battle arena, and
fighting game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
s often contain elements of twitch gameplay. For example,
first-person shooters such as ''
Counter-Strike'' and
Call of Duty
''Call of Duty'' is a first-person shooter video game Media franchise, franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold W ...
require quick reaction times for the players to shoot enemies, and fighting games such as ''
Street Fighter'' and ''
Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a v ...
'' require quick reaction times to attack or counter an opponent. Other
video game genres may also involve twitch gameplay. For example, the
puzzle video game ''
Tetris'' gradually speeds up as the player makes progress.
Twitch gameplay keeps players actively engaged with quick feedback to their actions, as opposed to
turn-based gaming
In Video game, video games and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based.
Real-time
Real-time games have game ...
that involves waiting for the outcome of a chosen course of action. Twitch can be used to expand tactical options and play by testing the skill of the player in various areas (usually reflexive responses) and generally add difficulty (relating to the intensity of "twitching" required).
Fast chess
Fast chess, also known as Speed chess, is a type of chess in which each player is given less time to consider their moves than normal tournament time controls allow. Fast chess is subdivided, by decreasing time controls, into rapid chess, blitz ...
,
chess played with short time limits between moves, is an example of adding a twitch gameplay element to a
turn-based game
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based.
Real-time
Real-time games have game time progress cont ...
. Conversely,
checkpoints
Checkpoint may refer to:
Places
* Border checkpoint, a place on the land border between two states where travellers and/or goods are inspected
* Security checkpoint, erected and enforced within contiguous areas under military or paramilitary cont ...
and
extra lives
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest ...
are common
game mechanics in twitch gaming that attempt to reduce the penalty for errors in play, adding an element of turn-based gameplay. Traditionally, however, the term "twitch game" has been applied to simple
arcade,
console, and
computer
A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as C ...
games that lack an element of
strategy
Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
and are based solely upon a player's reaction time.
History
"Twitch" refers to the motion the player makes, a sudden movement or reaction to an event on the screen. An early use of the term was by Vern Raburn of Microsoft in 1981. Most early computer, arcade, and console games are considered to be "twitch games." They mostly involved ''"see and react"'' situations. For instance,
''Kaboom!'' had players rapidly catching bombs that a mad bomber threw from a rooftop. Most
classic arcade games such as ''
Space Invaders'', ''
Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'', ''
Defender'' and ''
Robotron'' were also twitch-based.
As games and their control inputs evolved, the games started to favor strategy over reaction, early turn-based games being the most prevalent examples. Such games required players to plan each move and anticipate the opponent's moves ahead of time. Not unlike chess, early strategy games focused on setting pieces and then moving them one turn at a time while the opponent did the same. Many of these games were based on
tabletop games. The introduction of the internet, and its suitability as a playable medium, facilitated many of the features of today's mainstream games.
However, that is not to say that all games with a base in strategy do not include room for twitch gameplay. Soon after turn-based strategy games were introduced,
real-time strategy games were introduced to the video gaming market, beginning with ''
Herzog Zwei
(, German language, German for "''Herzog, Duke Two''") is a real-time strategy video game developed by Technosoft and published by Sega for the Mega Drive/Genesis. An early real-time strategy game, it predates the genre-popularizing ''Dune II''. ...
'' and then ''
Dune II
A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, fl ...
'' and eventually leading to popular titles such as ''
Command & Conquer'', ''
Warcraft'', and ''
StarCraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
''. While strategy was still the primary objective, these games played out in real time. Players were required to have fast reactions to enemies' movements and attacks.
Early first-person shooters were very much like early games in general; fast reactions were required and little strategy or thought went into the gameplay. Even the youngest players were able to understand the concept, which may have been the reason such games became instantly popular among a large demographic. Many of the earliest first person games were considered cookie cutter copies of each other;
''Doom'', ''
Wolfenstein 3D'', and many others looked, played, and felt the same, especially since many shooters were built off the
''Doom'' engine. Enemy AI was predictable and levels were simple mazes with secrets and side rooms. While some games included the ability to look up and down, it was rarely required of the player.
Gameplay today
Games have become more complex as technology has improved. Today, nearly every genre of video game contains some level of "twitch", though
turn-based strategy games have remained roughly untouched by the phenomenon. First-person shooters remain the predominant genre to emphasize twitch gameplay.
Some games include elements that take players back in nostalgic gameplay in the form of
quick time event
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
s or QTEs. These events decide the fate of the player by displaying a keystroke or keystrokes(often referred to as combos or combinations) that the player must input quickly. While the concept is not new, the term is often attributed to
Yu Suzuki, director of the game ''
Shenmue''. ''Shenmue'' was an
adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
at its core and it introduced QTEs as a way to keep players interested during extended cut scenes. Other games have since adopted this method (e.g. ''
Resident Evil 4'').
"Just Chatting Twitch"
"boostroyal.com". Retrieved 2020-9-19
Twitch in shooters
Early shooter games were two-dimensional, such as the shoot 'em up '' Space Invaders'', though some had the guise of being three-dimensional, such as the rail shooter '' Space Harrier''. Players operated on a single level with enemies, and with the introduction of three-dimensional environments along with enhanced graphics and network capability, shooters continued to be a major influence in the gaming world. The overall tactics and strategies remained the same. Games such as ''Quake'' encouraged fast-paced destruction. Automatic weapons and rocket launchers ensured quick gameplay. It was still a "twitch game," but over time, gameplay success was determined by more than merely having the fastest reactions. As games evolved, additional layers of strategy were demanded. Over time, strategy won over twitch, especially in team- and objective-based games.
A primary example of this would be the game '' Counter-Strike'' – originally a modification of the popular game ''Half-Life'' that quickly became one of the most popular competitive first-person shooters to date. The base game included objective-based game types that limited the player to a single life per round. Players obtained in-game cash to purchase better weapons and armor. Twitch became a scenario-based event as players wanted to retain the weapons they had worked hard to purchase, knowing a death resulted in losing all the equipment they had obtained.
Many players realized that teamwork and strategy would win over the " run and gun" tactic. Twitching became something that happened in moments of need versus all the time; for example, a player might have walked around a corner and found an enemy there, in which one would have to react immediately to kill the opponent.
With further advancement in technology and improvement of the artificial intelligence of computer-controlled enemies, games became more and more about strategy in the shooter genre. A player had to be able to aim precisely to conserve ammo, and often flank large groups of enemies.
Today's shooters still have scenarios where players will have a twitch reaction, but often even those scenarios can be avoided by taking one's time.
Even highly skilled gamers still find themselves in twitch scenarios in shooters. Most are predominantly online, where the actions of the enemy team are unscripted and difficult to predict. Many skilled snipers in these games find themselves "twitching" when flanked; the instinctual reaction is for one to switch to a secondary weapon, which is most often an inaccurate handgun, and spray fire while attempting to find cover.
The predominant reason that shooters do not limit the effectiveness of twitch scenarios is because the average gamer has little time to actually play the game, especially if they play in online lobbies, with the amount of time the average gamer has to play games limited to between two and four hours per day. A game that requires a large amount of skill may deter these gamers from playing at all. At the same time, due to the popularity of the internet, there is a large number of gamers who favor twitch (skill) over strategy. In recent years, videos have appeared across the internet displaying montages of twitch in-game kills. Most of these depict players with sniper rifles hardly aiming or not even aiming at all and getting such kills.
References
External links
Instructional Technology Research Online
{{Video game genre
Video game gameplay
Esports techniques